User:LenMaster88/Articles

Done:

JonTron

Luigi/Shazzo's version

Mario/Shazzo's version

Bowser/Shazzo's version

Mega Man (Classic)/ChAoTiC's version

Article layout
Character name is information

In M.U.G.E.N, Character name was made by creator

Subarticle layout
Brief description

Scarfy Pants
Scarfy Pants is

In M.U.G.E.N, Scarfy Pants was made by Unknown Creator under the alias of TheIranSonic.

Unknown Creator's version


Scarfy has bad sprites and is a spriteswap of Wanted-Ammo's Spongebob.

Scarfy Pants/Unknown Creator's version
Scarfy has bad sprites and is a spriteswap of Wanted-Ammo's Spongebob.

Gameplay


Scarfy Pants is a spriteswap of Wanted-Ammo's Spongebob.

Sonic/Sean Altly's version
While considered to be the best version of Sonic made, this one appears to be based off the game Sonic Battle.

Gameplay


This Sonic is CvTW styled. Obviously Sonic is fast, and he has relatively low stamina. He has a mix of traditional gameplay elements as well as an Item Box system. He also runs both directions, as in, instead of a back dash/hop, he runs back. This Sonic is based mostly on his appearance is Sonic Battle, with nearly all of his attacks and sprites derived from the game.

Victory quotes
"You can't keep up! Why even bother?"

"Eggman's robots get more and more lifelike every day!"

{{Quote|Come on, yo! Step it up a notch! {{Quote|That blue blur that just kicked your butt has a name -- Sonic the Hedgehog!}} {{Quote|I'm the fastest thing alive!}} {{Quote|You don't stand a chance of catching me! You're too slow!}}

Krookodile
Krookodile is a Ground/Dark-type Pokémon from the Pokémon series. It is the final evolution of Sandile, and appears at #101 in the Unova Pokédex and #553 in the National Pokédex.

Krookodile has an extremely violent temper and will viciously attack anything that comes near, doing anything in its power to make sure its prey doesn't escape. Its jaws are very strong, allowing it to easily crush large, durable objects, and its eyes are protected by a special membrane that allow it to see clearly in even the harshest of sandstorms.

In M.U.G.E.N, Krookodile was made by Dragonrod. It was heavily inspired by Gladiacloud's Charizard, and makes use of custom sprites.

Dragonrod's version


Dragonrod's first character to be released. Based heavily on Gladiacloud's Charizard, Krookodile is a large, slow character with a four-button layout and reasonable comboability. Despite its appealing custom sprites, this character is handicapped by its many problems.

Krookodile/Dragonrod's version
''Dragonrod's first character to be released. Based heavily on Gladiacloud's Charizard, Krookodile is a large, slow character with a four-button layout and reasonable comboability. Despite its appealing custom sprites, this character is handicapped by its many problems.''

Gameplay


Krookodile plays somewhat similar to Gladiacloud's Charizard, having, and  as the primary attack buttons, and  as a Launcher/OTG. The combo strings it can pull off are fairly impressive, but there aren't many comboing options as most of its attacks are slow.

Due to the width of Krookodile's sprites compared to its actual width values, many of its attacks miss at close range, while many others will only hit at point-blank range, making it hard to use, especially against opponents that rely on getting in close with their attacks. Dragon Pulse, its only non-Hyper projectile attack, is a potential corner infinite if timed correctly due to both the projectile's speed and how quickly Krookodile recovers from the attack, making it quite the contrast to the rest of Krookodile's moveset.

Krookodile doesn't have custom A.I. programming, so it uses the engine default, making it more of a giant, block-happy punching bag.

General
"Krooko!!"

"Krookodileeee!!!"

"Krooko-krooko, Krookodile!"

Yoshi/YochiThMaster333's version
Using what people consider a bad template, this Yoshi isn't that good so don't put your eggs in one basket if you wanna download this.

Gameplay


This Yoshi uses DC Template as a base.

Xihark's edit


After Neokamek retired, Xihark continued from where NeoKamek's left off, adding attacks, Hypers and palettes, as well as fixing bugs. Xihark edited this version specifically for a full M.U.G.E.N game called Super Smash Bros. Showdown.

GIF_Mr. T's edit


This edit makes Mr. Game & Watch plays very similarly to how its does in the Super Smash Bros. series, other than a higher combo potential and a few additional moves such as the Super Chef Hyper. Its sprites appear distorted due to an irregular scale value of 0.8, and its A.I. utilizes multiple cheap lock-down combos that less-advanced players may find difficult to escape from. An A.I. patch for this version was made by ouchi. He can use ,, and while crouching to perform an attack that launches him into the air.

O's edit


O's edit is fundamentally the same as GIF_Mr. T's edit, but with a cheap palette added in that can easily defeat characters such as Chuck Norris and Rare Akuma.

HyperNeko's edit
HyperNeko's edit is basically the same as GIF_Mr. T's edit, though its sprites are cleaner and the portrait has been changed.

Chunky Kong/J. NEWMAN's version
With lack of comboability and missing sprites, this Kong is not one hell of a guy.

Gameplay


Somewhat similar to Lanky, Chunky uses edited Donkey Kong sprites from DK: King Of Swing on the Game Boy Advance. He only has one special move which is triggered by, and that is using his Pineapple Launcher.

Annoying Orange/A487561's version
''With sprites ripped from the Annoying Orange YouTube videos, this one is considered the only good AO in MUGEN. But despite what they say, it's cheap and pretty unbalanced. You're an apple!''

Gameplay


This version of Annoying Orange uses many assets from, as well as a moveset based on, the Annoying Orange web series, being able to summon his many friends as attacks. His many helpers function as both close- and long-ranged forms of attacks, making him very versatile in regards to his attack options.

Being primarily helper-based, Annoying Orange is very unbalanced and cheap, being able to easily spam attacks and trap the opponent, which his A.I. takes full advantage of, making him a difficult opponent to take down with regular characters. His A.I has a tendency to use his near-unavoidable OHKO hyper, which the player cannot actually activate, along with the rest of his hypers, due to command priority issues.

Victory quotes
"I am orange, and you are an apple. Ha ha ha"

"Hey Apple! You lose!!!"

Ken Masters/Falchion22's version
A four buttoned take on the American with the flaming uppercut, this version is based on the original Street Fighter ''with some gimmicks from the later installments. Another notable thing about this version of Mr. Masters is that he is intended for the full game Street Fighter One by Valkryie Project.''

Gameplay


This version of Ken uses a four-button layout, with being the strong punch and  being the strong kick.

Jin Saotome
Jin Saotome is the main character of the fighting game Cyberbots: Full Metal Madness and one of the playable characters in Marvel vs Capcom 1 and 2 and Tech Romancer. His father, Ken Saotome, belonged to a unit that was killed in an accident one year before the events of his source game. In living memory, Jin seeks to become the greatest VA pilot in history and wants to prove his worth through the VA battle circuit. He begins to question the death of his father after meeting SHADE for the very first time. Sometimes he will get angry within seconds, But he still remains the good guy.

In M.U.G.E.N, he was created by various authors.

hsiehtm's version


One of the first CPS2 convertions at it's time, this version of Jin is somewhat accurate to the original Marvel vs Capcom.

Jin Saotome/Hsiehtm's version
One of the first CPS2 convertions at it's time, this version of Jin is somewhat accurate to the original Marvel vs Capcom.

Mega Man (Classic)/DarkCipherLucius's second version
''Compared to his first version, this version of Mega Man adds some of the hypers he had in the source material. His gameplay is somewhat based off Marvel vs Capcom 2, but with more CPS2 elements.''

Deadpool/Infinite's version
One of the interesting things that is POTS-style Marvel characters, this version of Deadpool happens to use his moves from Marvel vs. Capcom 3 with some other features too.

Gameplay


Deadpool is a 6 button character. Infinite's Deadpool's stance and moveset use orginal sprites in addition to Unlimited's Deadpool sprite swap based on his MVC3 appearance. MVC3 Deadpool's moonwalking, forward walk motion and moveset have been emulated. Deadpool also features a voicepack built from the sounds in MVC3.

Mario/S.Nara's version
Yet another mediocre version of everyone's favorite jumping plumber, this version of Mario uses sprites that have been badly ripped from Super Smash Bros. Brawl.''It also has some various here and there, and a few sprites aren't intact with the palette. For some reason, it is also packed with Bao from the King of Fighters game series along with S.Nara's other characters.''

Gameplay


This version of Mario from SSBB is made by S.Nara. This version is more poorly made than SNS's version, due to the fact that most sprites are oddly used, it is also very buggy as well.

Ryu/DeSouza's version
With pillow-shaded NGPC sprites, this version Ryu has a very interesting version of the Mode Change hyper from Marvel vs Capcom that allows him to change his moveset to Ryu or Akuma's-like usual, but also having the ability to change his moveset into Dan's.

Gameplay


This version of Ryu is a six-button character and very unique; being MvC-style but having no other hypers than Mode Change. Mode Change can change your moveset into Ken or Akuma's just like in MvC, but a new addition to the hyper is the ability to have Dan's moveset. This version of Ryu also has a Super Jump, which can be activated, like normal, by [ ], or by a new method,.