User blog comment:Florence100 the Sylveon/Chespin uploaded!/@comment-5192222-20130806042938

Also, one more thing I noticed:

[Statedef -1] [State -1, AI] type = VarSet trigger1 = command = "AI_1" trigger2 = command = "AI_2" trigger3 = command = "AI_3" trigger4 = command = "AI_4" trigger5 = command = "AI_5" trigger6 = command = "AI_6" trigger7 = command = "AI_7" trigger8 = command = "AI_8" trigger9 = command = "AI_9" trigger10 = command = "AI_10" trigger11 = command = "AI_11" trigger12 = command = "AI_12" trigger13 = command = "AI_13" trigger14 = command = "AI_14" trigger15 = command = "AI_15" v = 59 value = 1

You use the winmugen method however, I don't see chespin using that var anywhere. That doesn't seem useful at all However I may notbe looking at all of it yet, if you didn't add that the AI won't be using special moves vey often (by "that" I mean some triggers using the var to call the state).