Donkey Kong/Infiinma's version

''Possibly the earliest documented DK in M.U.G.E.N, this character is very simple. It only harbors basic attacks, but still is able to deal heavy amounts of damage from just its basics. It seems to also play more like a platformer character.''

Gameplay


Donkey Kong is an incredibly basic character, with no Specials or Hypers. It uses four buttons: is a punch,  is a kick,  is a roll attack, and  is a grab.

DK is also able to jump on its opponents to deal damage, similar to the game in which the sprites are from. DK's roll moves faster if is held. There is evidence that a Super Smash Bros styled charge-up punch attack would have been implemented, as DK can hold its punch for an unlimited time, but this does nothing, and still deals ridiculous damage. It is also possible to infinitely trap the opponent in a corner if a grab is used over and over.

As the character is possibly in an incomplete state, it has no default A.I implemented, making it an easy opponent to fight.