Category:State Controllers

All State Controllers for the M.U.G.E.N engine are listed here. It should be noted that all state controllers consist of the following optional parameters:


 * ignorehitpause


 * Ignorehitpause, if set to 1, causes the state controller to activate even if the player is currently under the effects of hitpause from an attack. Defaults to 0 if omitted.


 * persistent


 * Persistent, if set to a non-zero value N, will only activate the state controller every Nth time its triggers are true. If set to 0, the state controller will only activate once during the entire state until the player leaves that state. Defaults to 1 if omitted.