Miles "Tails" Prower/MUGENHunter's second version

''Like all of MUGENHunter's characters, Tails uses custom sprites and The King of Fighters-styled gameplay. Its button layout is very unusual. Its damage output is low, but its Hypers hit very hard. It also has the ability to fly, like in the source games, though it can't fly for too long.''

Gameplay


This version of Tails uses the same button layout as MUGENHunter's other characters, having a The King of Fighters-styled gameplay, akin to MUGENHunter's other characters. It uses and  for punches,  and  for kicks,  for a Dodge and  for a knockdown attack.

It has moderate comobability, but a low damage output. The amount of hits that can be racked up is not very high. However, Tails makes up for this with its fast movement speed and its Dodge. Like in the Sonic series, Tails has the ability to fly by holding in the air. You can slowly fly upward and move to the left or right. However, you can only fly for roughly 2 seconds and you fly very slowly, limiting its usefulness.

This character has a mechanic shared across MUGENHunter's other characters where pressing both buttons at once instead of either of the buttons required to activate a Hyper, activates a more powerful version of the Hyper which costs 2000 Power instead of 1000. However, its Hypers deal above average damage, especially its level 2 Hypers, which take out half of the opponent's Life if they connect.

This character has no custom A.I. and uses the engine's default. It often jumps around, flies or dodges. It rarely attacks and it often punches or kicks the air, and because of its low damage output, it makes for a very easy opponent. It also almost never uses its Hypers.