User blog:SigmaHero045/How to figure out in FighterFactory the actions needed to make the moves

Hi everyone left on the Database

As you may know i'm working on the CS x TBM's version of Greninja article and...i've got quite a problem. The character moveset is quite hard to be figured out. What triggers the attacks in particular is quite messy and as you know approximations cannot stand in a trustworthy wiki (is it a 180 degree to the right? A zig-zag to the left? A down+quarter to the right and the x button at the same time?. And since i'm not a MUGEN character creator, i have some difficulties finding it in the file using Fighter Factory. Does anyone have tips or something to help me figure out all the specials and hypers, the actions needed to execute them, the effects it makes, how many power, what sprites are used etc.

Thank you in advance, i really want to expand my knowledge on the subject.