Khan/Bad Darkness' version

Despite being the only conversion from the source game, this version of Khan plays rather faithfully, containing all of the mechanics from Jojo's Bizarre Adventure: Heritage for the Future''. Many rushdown character fans will appreciate the character's ability to recklessly slash away at the opponent, even if it doesn't have too many moves.''

Gameplay


Currently the only version of Khan available in M.U.G.E.N, it is a five button character, using all buttons,  as its designated stand mechanic, and  as a dodge and shortcut for its Hypers. It is based off JoJo's Bizarre Adventure: Heritage for the Future, with mechanics from said game.

Like the source, Khan has a designated stand mechanic, but it is different from the source's other characters. When is pressed or held down, Khan pulls out Anubis and spins, slashing up the opponent. It can be controlled during this Attack, and is a useful tool in Khan's repertoire.

Khan is very much a rushdown character, given its lack of projectiles. The character is rather fast-paced and easy to play as because of this. Khan can also cause massive damage with its Hypers, as ˆê‘¾“ is able to chain into ŽcŠ[Ža, further enhanced by Khan's large Power stat. It also has a counter Special, giving it the ability to change the tide of battle.

In the files, Khan contains no custom A.I coding, putting all of its combos to waste. If one were to fight against an accustomed Khan player, a projectile oriented character would give the Khan player a disadvantage.