SIMD/GozioLog's version

''Telling the the MUGEN Database to "suck it" isn't unheard of, but it seems a certain individual by the name of GozioLog went the extra mile by creating a character to really drive the point home...or at least, that's what they were hoping for. With an idle animation consisting of eight individual layers that was successfully ripped against the creator's expectations, the only thing that's really impossible with SIMD is the ability to take it seriously.''

Gameplay


SIMD is a character that cannot be controlled by the player and is instead completely autonomous, being able to attack before the round starts. It features only a single attack that is referred to internally as Death Sphere, which spawns a permanent barrier around the character and fires off projectiles at angles of 0°, 45°, 90°, 135° and 180° in sets of five.

SIMD cannot move or guard due to being stuck in the Death Sphere state, though the area covered by the projectiles allow it to hit practically anywhere without ever needing to reposition itself, and its complete lack of hurtboxes makes its inability to guard a non-issue. The projectiles spawned during Death Sphere each hit an extortionate amount of times to easily and quickly K.O. the average character, while the immediate activate of the move ensures this happens before the round has even started. While some otherwise unhittable characters can be damaged by reversing one of their own attacks, the projectiles emitted by SIMD's attack use the Projectile state controller and thus attempting to reverse them will do nothing.

While SIMD does not feature A.I. programming in the traditional sense, its instantaneous and automatic usage of Death Sphere essentially serves the same purpose, plus its inability to move or perform any action other than Death Sphere negates the need for actual A.I. anyway.