Training

Trainingis a character that's purpose is for debugging and testing characters by displaying various data such as head position, attack damage, advantage frames and attack distance. It cannot be KO'd through normal means.

Training comes packaged with four different characters that represent small (Prinny), medium (Tenshi Hinanai & Kung Fu Man) and large (Hugo) characters. By default, Kung Fu Man is used, but this can easily be changed by editing Training.def and directing the sprite (.sff), constance (.cns) and animation (.air) paths to the respective files inside the small, medium and large folders (it is also best if you redirect the palettes too, but that's not essential).

In M.U.G.E.N, Training has been made by stupa. As previously mentioned, it is not an actual character, but rather a method of debugging and testing characters for whatever purpose is desired.

Gameplay
As Training isn't an actual character as such, it can't fight. While it cannot be defeated normally, as its Life gauge constantly refils as if it were Training mode, it cannot defeat anything either, for its attacks deal no damage whatsoever. As for what Training can test, the main few things are the head and mid positions, max combo, advantage frames (with a positive figure being for the player, and a negative figure for the opponent), attack damage, max damage dealt throughout the combo and various other aspects. Many authors use Training to balance their characters out.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Movelist
Each action button triggers different ways of testing a character, as well as bringing up an options menu. As such, Training has no special or hyper attacks.