Green Lantern (John Stewart)/Madcook's version

''With sprites drawn by Maximoff meant to look like John's appearance in his first issue, this character has two Specials moves that can be abused to infinitely combo its opponent. Beware this character's power, Green Lantern's spam.''

Gameplay


Madcook's take on the John Stewart Green Lantern uses six buttons and has Kung Fu Man as a base. It has some awkward Chain Comboing that allows it to combo ->  ->, but it can't chain  ->  ->  (The  is unsafe on hit). It has a launcher (with crouching ) despite not having a Super Jump, making Aerial Raves impossible. Not only this, but the launcher has such a short range that it's not possible to combo into it. The air Normals cause it to lose its momentum and immediately start dropping down. The hitboxes are horribly unoptimized, possibly made with the assistance of auto CLSN. In fact, there are so many CLSNs that some of the animations cause Fighter Factory 3 to crash, particularly the second frame of the large blast. It can Air Jump once.

The readme states that it's a beta, as it only has two Specials and one Hyper. The two Specials are both projectiles, both miss close up, and both can be used to do easy infinites with certain timing. Neither of them cause chip damage as well. The Hyper is simply a large blast that is misaligned (it comes from a specified place on the stage) and deals more damage than the regular large blast. The Hyper gives back Power and there is no Super Pause to accompany the move when it comes out. It can only be done with +, instead of the usual any two punches.