Ibuki/Kong's version

This interpretation of the young she-ninja attempts to mimic gameplay from Marvel vs Capcom 2'', but as is the norm with creations by Kong, it is littered with numerous bugs, inconsistencies, and easy infinites. However, also the norm is Ibuki's customizable A.I., which is sure to give inexperienced players a tough time due to her throw spamming.''

Gameplay


Ibuki is a 6-button character that uses for punches and  for kicks. It is stylized after Marvel vs Capcom 2 to some regard, and features techniques from that game such as a Super Jump and the Zig-Zag Magic chain comboing system.

It features a moveset directly adapted from Street Fighter III: Third Strike, adjusted for the MvC2 imitated style. All of its basic normals can be canceled into continued normals by pressing the corresponding button again quickly. Its crouching hard punch, close standing hard kick (CLose + ), and Rasen Chu Oiura Ken  all serve as launchers that knock the opponent into the air, which can be canceled into a super jump to perform air combos.

Its gameplay and combos are very erratic, giving Ibuki no defined style of play. Its closest thing to strategy is that its spastic combos allow it to rushdown opponents, but the awkward aerial moves make comboing after a launcher very tricky. As such, Ibuki is best played on the ground. It can combo into supers, but interestingly, its supers take power, without functioning like hypers.

Being a Kong creation, Ibuki has three custom AI settings in the form of different command files, which can be interchanged in the definition file.