Red Bird/Tanicfan22's first version

''With only 2 attacks for each state type, no Specials or Hypers and only 15 sprites, it's clear that the creator barely spent any effort creating this character. Its attacks have a very short range, making this character very hard to use.''

Gameplay


This version of Red Bird uses only the and  buttons. Its Normals are the same for all three state types (Stand, Crouch and Jump), meaning it only has a total of 2 normals. (6 if you count the duplicates) It has no Specials or Hypers.

This character is incredibily incomplete, lacking a lot of sprites and a portrait and having very few sprites in its animations. It will disappear when grabbed and during its intro. Its attacks are very short-ranged and will not hit unless you stand directly in front of the opponent. This makes it very hard to use. It also barely has any comboability. Even though it has an Attack Stat of 170, its attacks still do little damage. It does have some advantages, like three Air Jumps and a small size and hitbox.

This character has no custom A.I. and uses the engine's default. Because of its incredibily small moveset, it's an absolute pushover.