User:DoomBowser/Identifying Move Properties - The Uncut Version

This is meant to be a joke, so if you take these as the definitive definitions of the move properties and apply them to the mainspace, then I might have to ban your sorry arse.

Yellow properties
Yellow is a vile colour, only a sorry sack of crap would like it.

Counter


Basic explanation -- PREDICTABO!!!

How to tell if a move is a Counter -- It causes Geese Howard to exclaim that the opponent's move was predictable.

Projectile Counter


Basic explanation -- Makes an opponent think twice about spamming Hadoukens.

How to tell if a move counters projectiles -- It causes Geese Howard to exclaim that the opponent's Hadouken was predictable.

Projectile Reflect


Basic explanation -- Uses an empty bottle to send the Hadouken back at the opponent.

How to tell if a move reflects projectiles -- The opponent gets hit by their own projectile spam.

Projectile Nullify


Basic explanation -- FIREBALLZ YUM!

How to tell if a move nullifies projectiles -- The projectile goes through a hole and gets transported to another dimension, as is usually the case with these sorts of things.

Startup Invulnerability


Basic explanation -- Can't touch this.

How to tell if a move grants Startup Invulnerability -- An opponent tries to stop your attack with one of their own, but instead they end up regretting their life decisions.

Upper Body Invulnerability


Basic explanation -- The opponent can't be punched in the face.

How to tell if a move grants Upper Body Invulnerability -- Have Goku punch Jeice in the face and see how he reacts.

Lower Body Invulnerability


Basic explanation -- The opponent can't be kicked in the dick.

How to tell if a move grants Lower Body Invulnerability -- Have Cooler kick Vegeta in the dick and see how he reacts.

Projectile Invulnerability


Basic explanation -- Reimu every Touhou game according to the villainous youkai of the week.

How to tell if a move grants Projectile Invulnerability -- The opponent stops using more gun, because it clearly isn't working.

Invincible


Basic explanation -- I AM BULLETPROOF!!!

How to tell if a move grants Invincibility -- Opponents run away to set up camp until the invincibility wears off.

Armoured


Basic explanation -- Americans can't spell this word correctly, for some reason...

How to tell if a move grants Armour -- Their ability changes to Inner Focus.

Launcher


Basic explanation -- Sumo Santa starts firing stuff out of his stomach.

How to tell if a move is a launcher -- It sends opponents into space.

OTG


Basic explanation -- Mr. T circa 1952.

How to tell if a move hits OTG -- It pities the fool who dares lie down in the midst of battle.

Dizzy


Basic explanation -- WHOA, MY HEAD'S SPINNING!

How to tell if a move causes dizziness -- Opponent either becomes a character from the Guilty Gear series, someone who bashes AxKing's creations, or the head admin of the MUGEN Archive.

Capture


Basic explanation -- Capture point, stoopid.

How to tell if a move captures an opponent -- Part of them changes to the colour of your team, either that or they wiggle three times and then click without breaking free.

Poison


Basic explanation -- Turns the opponent into a character of ambiguous gender from the Final Fight series; similar to the midnight bliss except it's partially approved by Tumblr.

How to tell if a move poisons an opponent -- They start throwing up as a result of having a deadly toxin coursing through their body, with other symptoms including the opponent losing 1/16th of their Life every turn.

Crumple


Basic explanation -- Turns the opponent into paper, then scrunches them up into a tiny ball and chucks them in the bin.

How to tell if a move crumples an opponent -- They end up looking like what Nintendo did to the Paper Mario series.