User blog comment:Wendy-Testaburger/Why does this always happen?/@comment-3495717-20140510084746/@comment-24983371-20140510140832

;Start Standing Chain Combo

[State -1, Standing Chain Combo]

type = ChangeState

triggerall = (roundstate = 2) && (var(59) != 0)

trigger1 = (stateno = [210,211]) && movecontact

value = 240



[State -1, Standing Chain Combo]

type = ChangeState

triggerall = (roundstate = 2) && (var(59) != 0)

trigger1 = (stateno = 230) && movecontact

value = IfElse(P2BodyDist X > 15,210,211)



[State -1, Standing Chain Combo]

type = ChangeState

triggerall = (roundstate = 2) && (var(59) != 0)

triggerall = AILevel >= 3

trigger1 = (stateno = 200) && movecontact

<p style="margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; -qt-user-state:50;">value = 230

<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">

<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">The coding is telling to A.I to light kick attack at a random value of 800 (80%) then follow up with a medium kick or close kick, then a heavy kick.

<p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">I'm guessing it's trying to use a stateno that doesn't exist.