User blog comment:PlasmoidThunder/The Handy-Dandy, Fancy-Dancy Super Animation Ripping Tutorial!/@comment-4643157-20151129233100/@comment-3495717-20151129234600

Try to scale a character up or down to its nearest value; if a character is scaled to 1 or higher, remember to use a localcoord value to shrink it down to hi-res (we want to display characters at the same size as if they'd been ripped from Fighter Factory).

It is generally a good idea to show what happens when the projectile makes contact, so yes, barring hitsparks, show the projectile dispersion animation.