Board Thread:Works in Progress/@comment-24808209-20160525205202/@comment-24808209-20160602212953

I bring you two new updates, although only one is about his moves.

Firstly, the projectile variant Doodlebog has been completed.

http://i.imgur.com/sIa7zI1.png

For all purpose of balancing, the Doodlebog only launches a single projectile rather than a ring of them. It's also different from the physical variant; Rather than disappearing after attacking, the Doodlebog will launch projectiles on a regular interval until it's destroyed by the opponent. However, there's a catch; The doodle won't turn if the opponent jumps behind it, making it somewhat easy to beat. As with the physical variant doodle, two can be summoned at a time, meaning that a total of four Doodlebogs can be on-screen at one time.

Secondly, you may have seen a different stage in the screenshot above than previously used. Well, that stage is the Hotland art club, and will be packed with So Sorry.

http://i.imgur.com/7h9RGOX.png

And to end this post, I'll say that the video preview has been delayed a bit, but I'll have it up tomorrow, or I might just wait until I've coded the second (and currently final) hyper and then make the release video rather than a preview when the second hyper is all that's left until release, but it depends on how fast I can work. Despite this being the end of development, any and all suggestions or feedback are welcome.