Komachi Onozuka/RicePigeon's third version

''With her large scythe in tow, what RicePigeon's Komachi lacks in speed, she more than makes up for in power and range. Knowing how to control space with her scythe is key.''

Gameplay


Like many of RicePigeon's Touhou characters, Komachi is a three button character that focuses mainly on melee combat. Her attacks are slow compared to most, so she isn't really a combo friendly character. To compensate for her speed, she possesses slightly more health that usual, and her normals possess great range and damage, as well as several bonuses on counterhit, such as wallslam and groundslam. While many of her specials are projectile based, they are used mostly for space control. Wisps that are produced by her specials can be detonated using + or +, giving her greater control of space. Her Pillars don't deal that much damage, but they greatly slow down opponents trying to walk or run through them, allowing Komachi to effectively pin the opponent and harass them from a safe distance.

At the beginning of the match, Komachi has the option to select either of her two Level 3 Spellcards for use, but will not be able to use both during the same match. It's generally recommended to choose the one more fitting for the situation Komachi finds herself up against. Short-Life Expectancy is a grounded melee attack that hits mid range, and will always deal damage equal to half the opponent's remaining health (rounded up). Useful early in the round against opponents with higher life values and generally easier to combo into, but becomes less effective as the opponent loses health. Scythe of Final Judgement is a projectile that crashes down on top of the opponent's position. Although it can be air blocked due to being a projectile, it is unique in that it must be blocked high.