Mario/DJ HANNIBALROYCE's version

If the display name and sprites of this particular version of Mario didn't already give it away, this version is heavily based on Super Mario Maker''. Being a character made by DJ HANNIBALROYCE, it comes with an unique gameplay style and has a challenging A.I. Its Hypers are based on Super Mario Maker's Mystery Mushrooms, and each of them transforms Mario into a certain character.''

Gameplay


Super Mario Maker is a six-button character. It has a custom, but unconvential gameplay style, like DJ HANNIBALROYCE's other characters. The range of all its Normals for a given state type is near-identical, with each state type having a different range for its Normals. It also has three Air Jumps that are floatier than a regular jump. If you press an attack button during an Air Jump, you'll crash down on the ground and deal damage. This attack also has infinite priority.

While it's very hard to chain attacks into other attacks, it's much easier to chain attacks into each other. Its standing in particular is very spammy, because it gives some forward momentum when used, allowing you to spam it very easily and rack up a lot of damage. Most of its Specials are either projectiles or assists that work like projectiles, and they can also be easily spammed. However, only one of them can be on screen at a time. Super Mario Maker has very few ways to deal with blocking, because it lacks a grab and none of it attacks, save for its Megaman and Pikachu Hypers, deal chip damage. Strangely, because it has no throw, pressing or  while holding  won't do anything.

All of its Hypers, dubbed "amibo Hypers" by the creator, use 1000 Power and can be pretty cheap because of their range, making them very hard to avoid. Each of its Hypers deals an almost identical amount of damage, making them mostly situational. Its John Cena Hyper is a fullscreen attack and is the most useful of its Hypers, but it can be easily interrupted. Its Metaknight Hyper is almost useless because it only works when used in front of the opponent, yet deals almost identical damage to its other Hypers. All of its Hypers except for Megaman and Pikachu give Power when they hit.

Like all of DJ HANNIBALROYCE's characters, it has a custom A.I. While it attacks frequently, it isn't able to perform combos of more than a few hits. However, it frequently uses its Hypers, sometimes as soon as it has enough Power to use one. It tends to spam its Specials when the opponent is far away, making it hard to approach.

Victory quotes
"257A-0000-00FB-E261"

Trivia

 * A couple of unused sprites can be found in the sprite file, including sprites for Luigi, Waluigi, Captain Falcon, Fox, Ness and Diddy Kong. It is possible that these were originally going to be used for amiibo Hypers, but ultimately scrapped.