Nue Houjuu/Suneo's version

This version has gameplay and custom sprites based on Scarlet Weather Rhapsody and Hisotensoku, so it uses only one button for melee attacks and has more projectile attacks than the average M.U.G.E.N. character, though the spellcard system works a bit differently.

Gameplay


This version of Nue has Scarlet Weather Rhapsody/Hisotensoku gameplay. As a result, it uses the button for melee attacks, the  and  moves for projectile attacks, the  button for dashing or flying, the  button for selecting a spellcard and the  button for activating a spellcard. This character also has a Super Jump and can graze while dashing or flying, granting it immunity to projectiles.

The current spellcard selected, along with a blue bar, are shown on-screen. The blue bar is used for projectile attacks and flying. Using a projectile attack will deplete 1 section of the blue bar and flying will gradually drain it. The bar has five sections and gradually fills up over time when you don't fly or use a projectile attack. Unlike Scarlet Weather Rhapsody/Hisotensoku, spellcards are not gained by attacking or getting hit. All spellcards can be selected without having to obtain them. This character has a total of seven spellcards and they cost a varying amount of Power, ranging from 1000 to 4000. The spellcards function like Hypers in M.U.G.E.N.

Like characters in Scarlet Weather Rhapsody/Hisotensoku, this character focuses more on projectiles than melee. It has very low comboability, but you can press up to 3 times when standing in front of the opponent for an automatic combo. This character has a Spirit Attack, which deals no damage but knocks the opponent away, though it costs 1000 Power. Its Crash Blow also costs 1000 Power and can break the opponent's guard and stun it, but the opponent only gets stunned for a very short time and it deals very little damage, making it almost useless. This character can be a bit cheap at times, because of its projectile-oriented gameplay. A fully charged projectile attack can deal a lot of damage. Its Hypers deal below average damage, but almost all of them are projectiles and can be hard to dodge. There's a bug with one of its spellcards, where it does not trigger the Hyper activation sequence and costs no Power when activated while dashing in front of the opponent.

This character has no custom A.I. and uses the engine's default. It often jumps, dashes or flies around while rarely attacking, and when using projectile attacks, it often charges excessively long and leaves itself wide open to attacks. It also randomly switches spellcards. It is very easy to beat.