Pikachu/Bruno SS' second version

''This supposed update to the original version is just as weak and just as limited in its moveset. Unlike the original, however, it is practically impossible to chain its weak attacks together, though its strongest weak attack can be an infinite if timed well enough. Hilariously, it feels less complete than the original.''

Gameplay


Pikachu is a six-button character with a slightly unconventional playstyle, with its "weak" attacks mapped to, and , and its "strong" attacks mapped to ,  and. Unlike the original version, its weak attacks cannot be Chain Combo'd completely, with only >  being possible, though like the original, they are still incredibly underpowered. Its strong attacks cannot be combo'd to or from anything and require Power to be used, but are noticeably more powerful than its weak attacks, to the point where it makes them completely redundant and useless; though they can be used to fill up Pikachu's Power meter, Pikachu is able to use a Power Charge, which does that job at a much faster and more efficient rate.

For some reason, Volt Tackle from the original version was removed, and no attack was implemented to replace it. It is possible that the creator felt this attack was too strong or too hard to use effectively, though it could also be that none of the creator's other Pokémon characters have an attack like this, so to keep consistency between them, Bruno_SS removed the attack.

Pikachu uses the default M.U.G.E.N A.I., meaning it jumps around and attacks randomly, only occasionally pulling off a combo by accident. Though the default A.I. rarely taunts, if it does, it will activate Pikachu's Power Charge and remain in that state due to a bug in the default A.I. regarding moves that are activated through buttons being held down, and because Pikachu doesn't automatically stop using its Power Charge when its Power maxes out, its A.I. will keep using it until attacked.

Stats

 * Life: 1000
 * Power: 2000
 * Attack: 100
 * Defence: 100