Yukari Yakumo/RicePigeon's third version

Initially created as a prototype for Touhou: Incident Zero, RicePigeon's third take on the youkai of boundaries forgoes her old mix-up arsenal in favor of a more zoning-oriented approach inspired by her latest appearance in Antinomy of Common Flowers, but sacrifices the use of her Teke Teke urban legend in favor of a groove system that allows Yukari to choose between offense, defense, or speed.

Gameplay


Yukari is a five-button character using the buttons for her attacks. is reserved for Yukari's gap-related specials involving Ride the Waves, the placement of which can be controlled using. The function of differs depending on which "alignment" Yukari chooses at the beginning of the match; Type-A alignment allows  to act as a Guilty Gear-styled Burst, which deals no damage but allows Yukari to gain 1000 Power on hit; Type-B alignment turns  into an Alpha Counter, while the Type-C alignment turns  into a Roman Cancel, allowing Yukari to prematurely cancel the animation of most of her attacks.

Yukari's moveset consist of various zoning tools to keep her opponent at bay; Bewitching Bait is her primary projectile move that causes several lasers to converge at a single point, causing a hit at the impact site. Fight the Ocean is another zoning projectile move, but is dependent on how many projectiles Yukari manages to absorb using Ride the Waves. Illusionary Rift is a gap teleport move that allows Yukari to both reposition herself as well as cause a wallbounce on hit at the point of re-entry. Hidden Butterfly in Zen Temple is Yukari's anti-air reversal Special, which can be cancelled into Illusion Manji Parasol, an air-only Special that closely resembles a command Normal of her older self but is used primarily for aerial zoning, combos, and repositioning. Spacetime Seam is a delayed-fire projectile that is useful for okizeme; when combined with the use of Bewitching Bait, this can allow Yukari to keep a knocked down opponent in the corner from a distance.

Depending on the alignment that Yukari chooses at the beginning of the match, several alignment-specific mechanics become available to her that involve the use of her Spirit Meter; the method of filling up the Spirit Meter, and how many stocks the meter is divided into is dependent on which alignment Yukari chooses. When using Type-A, Yukari's Spirit Meter only has 1 stock and is filled by performing actions such as dealing damage and standing close to an opponent. Yukari is able to perform a Bomb using, which consumes an entire stock. Yukari can also access Spell Trance at the cost of 2000 Power, which allows her to use her Hypers free of their normal Power cost; if Yukari's Spirit Meter is full, Yukari can also perform "Phantasm, Foam, and Shadow", but will consume her entire Spirit Meter and ends Spell Trance. If Type-B is selected, the Spirit Meter is divided into 4 stocks, and Yukari can perform a Just Defend by blocking an attack at a very frame specific moment; this not only fill her Spirit Gauge but will also cause her to regain a small amount of Life. While blocking, a Guard Cancel Counter can be performed at the cost of 1 stock of her Spirit Gauge. In this alignment, "Phantasm, Foam, and Shadow" can be performed with 1000 Power and at least 2 Spirit Gauge stocks, and will consume all available stocks on use, but it's damage will be directly proportional to the amount of stocks consumed. If the Type-C alignment is chosen, the Spirit Meter is divided into 3 stocks. Yukari can prematurely cancel the animation of any non-throw attack and immediately return to an idle state at the cost of 1 Spirit Meter stock, allowing her to either extend combos or make normally unsafe moves unpunishable. Yukari can also perform a Graze Dash at the cost of 1 Spirit stock, which gives her a forward dash that is completely immune to projectiles. With 1000 Power, Yukari can also activate Spell Overdrive, which grants her a time-limited buff that allows her to jump cancel many of her ground Normals and also speeds up the recovery time of some attacks, at the expense of some damage. Yukari can also perform any of her Hypers besides "Phantasm, Foam, and Shadow" free of Power cost, but immediately causes the mode to end on use.

General
"You're playing with a power you don't understand. Why not give it to me? It's of no use to you."