User blog comment:Florence100 the Sylveon/Chespin uploaded!/@comment-3495717-20130806123845

OK!

-"Leaf Buzzsaw" can be cleverly used as an infinite.

-His hypers and the attacks that use power (minus "Buzzsaw Frency") give back power, it would seem.

-The attacks that spawn projectiles can be used while their respective projectile is still in play, thus allowing the "Die, Jumpman!" hyper to get the opponent down to about half health and the aforementioned "Leaf Buzzsaw" infinite.

-The helper problem that's already been mentioned by others.

-Out of interest, why can't Chespin KO the opponent with its jump attack? I mean, I know how Chespin does it (even though I'm not entirely sure what var(46) is)

-Crazy stuff happens during the throw, as in, the opponent goes forward, then suddenly goes backwards and then forwards again.

-All its special and hyper attacks can be used in the air, and damn do they glitch up. The only ones that don't are "Leaf Cutter" and "Leaf Buzzsaw".

That's all for now, bye everyone! (lulwut?)