User:Master of Yoshis/Articles

This Luigi uses N64Mario's Luigi as a base, with the gameplay and sounds being unaltered, but the sprites have been replaced with larger sprites.

Gameplay


This version is a Super Smash Bros.-styled Luigi created by Warner. It is a sprite swap of N64Mario's Pocket SSB Luigi, being much larger in size and having a different appearance.

This character is almost the exact opposite of Super Luigi. While the aforementioned character has a strong A.I. with weak attack power and smooth combos, this Luigi has a weak A.I. with strong attack power and choppy combos akin to Super Smash Bros. This Luigi is simpler to use than Super Luigi and easier to master, (However, the supers may be a little tricky to perform) making it a better choice for beginners and even some experienced players.

This Luigi's weaknesses come from the fact that he has no way to deal with blocking. The only way he can guard any of his opponent's attacks is if he deploys his shield, lasting for a short time if not put away. If the shield breaks, Luigi will be momentarily stunned, leaving him wide open for any oncoming attacks. None of this Luigi's attacks penetrate blocks, except for his grabs. This Luigi isn't agile, either- he is significantly slower than Super Luigi and lacks in-depth attack options outside a range of fireballs, Luigi Cyclones, Smash Attacks, and supers if you play as this Luigi if you spam fireballs you can easily KO your victim.

This version of Luigi has physics near exactly, if not exactly, the same to Super Smash Bros. on the Nintendo 64. This means that if you know a great combo (Like Down-Air to Up-Special), chances are you can do it in this version. This Luigi can be a weapon of mass destruction if you are good with Luigi in Super Smash Bros. 64.

Stats

 * Life: 1000
 * Power: 1000
 * Attack: 100
 * Defence: 100

Edits
A classic incarnation of the Mushroom Kingdom's famous hero with completely custom gameplay.

Gameplay


ShinRyoga and Neo Ankh's Super Mario is arguably the most well known Mario character in M.U.G.E.N. This Mario is designed to pull off numerous combos which can do quite a lot of damage and lock down the enemy. Its moves are very simple to execute and are varied in function. To make up for this, however, even EX special moves cost a Power bar and its Hyper Moves cost its entire energy. Additionally, approaches are difficult because before Super Mario's first Power bar, its attacks are mostly close-ranged and weak. This makes Super Mario easy to pick up and play but hard, if not impossible, to master.

This character is often criticized for having an A.I. that is nearly flawless and can gain power in no time at all. A common misconception by newer players is that Super Mario is a cheap character. More experienced players, however, have found ways to play around his brutal A.I.

This version of Mario is notable for its three special forms selectable when picking the palette for Mario. These three forms are Matrix Mario, Ghost Mario and Stone Mario. These three versions change Mario's fighting style, giving him advantages and disadvantages for every form.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100 (65 in Matrix Mario)
 * Defence: 100

Matrix Mario


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This version shows Mario in black with a green matrix-like aura that follows him whenever he moves. The main benefits you gain from this form of Mario is that he can perform combos much more faster allowing you to gain more hit combo attacks double then what he could do normally. This style is useful for players who need to get more of a lock down on enemies. However the downsides is that he cannot do as much damage meaning you would need to hit your opponent more to get the same amount of damage as normal, he cannot grab his opponent and he cannot use EX specials. He also has two new intros and a nice wall jumping tactic for combo players. Matrix Mario can only use Super Flame as hyper.

Ghost Mario


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This version shows the spirit version of Mario shown as a white transparent ghost. The major benefit of this Mario is that you are invincible and can't receive any damage from your opponent. It also gives you a full Power bar allowing you to use a hyper from the start and the ability to teleport around the stage. However, this ability comes with a big cost; your health will start to drop until it is all gone, meaning that you have to battle your opponent fast. This version of Mario is not suitable for long battles or enemies with large amounts of health. Sometimes, it is even impossible for Ghost Mario to win fairly because of the amount of time he has to stay alive, or the health of the opponent. Ghost Mario can use the 3 hypers.

Stone Mario


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This version is a stone version of Mario. This version of Mario is based on him wearing the Tanooki Suit thus giving him the ability to turn into a statue which can protect him and when changing back to Stone Mario can deal massive damage to opponents near by. The main advantage of Stone Mario is that he can deal more damage but at the cost of moving around more slowly and his fireballs stay in one place thus at a disadvantage against fast opponents (but can send one who go front if pressing  in air). If a deduction of speed is of no concern for the player, this would be a good style for them. Stone Mario cannot use any of the 3 hypers.

Edits
''Luigi seems to be a carbon clone of his brother, with the same abilities, but different scaling, sounds and palletes. However, many edits have rectified this.''

Gameplay


This version of Luigi was created by ShinRyoga. It is pretty much the same character as his Super Mario, other than sounds have been changed to match Luigi's and it uses Super Mario's second palette; newer versions have the "y" value increased in the .cns file to make Luigi appear taller, while compromising the sprite quality of the character. It is faster and can jump higher than Super Mario.

Super Luigi plays identically to Super Mario, having the same weak base attack and standard defence, but huge combo versatility. Super Luigi, like Super Mario, has the infamous "brutal" A.I., which is able to perform complex combos in a short time that can lock down inexperienced players within seconds if not dealt with.

However, his combos are nothing if he is unable to pull them off. The easiest way to deal with Super Luigi is to stun him. By doing so, he is unable to move, giving you the chance to do a combo and turn the tides in your favor. Characters with projectiles can also keep Super Luigi at bay, though they still need to watch out for his fireballs.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 55
 * Defence: 110

Matrix Luigi


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In this mode, Luigi gains the power of the Matrix which is shown as a green matrix like aura that follows him whenever he moves. The main benefits you gain from this form is that you can perform combos much more faster allowing you to gain more hit combo attacks double then what he could do normally. However, the downsides are that he can't do as much damage, meaning you will need to hit your opponent more to get the same amount of damage as normal, he cannot grab his opponent and he cannot use EX specials. Matrix Luigi can only use Super Flame as hyper.

Ghost Luigi


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In this mode, you fight as the spirit version of Luigi shown as a white transparent ghost. The major benefit of this is that Luigi is invincible in this state and can't receive any damage or be hit by his opponents. It also gives you a full Power bar allowing you to use a hyper from the start and the ability to teleport around the stage. However this ability comes with a big cost, your health will start to drop until its all gone meaning you have to battle your opponent fast. This version of Luigi is not suitable for long battles (e.g. boss battles). Ghost Luigi can use the 3 hypers.

Stone Luigi


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In this mode, you play as the stone version of Luigi. This version of Luigi is based on when he wears the Tanooki suit. When playing as him, the main advantages are that you can deal more damage, have a higher defence against attacks and gain a new special attack themed around the Tanooki suit ability. However, the disadvantages of this ability is that Luigi moves around slower, his fireballs becomes useless as they stay in one place (excepted if you press  in air), you can't jump as high as normal and the Power bar degrades slowly. Stone Luigi can use none of the 3 Hypers.

Edits
The first member of the DK crew gets ready to kick some tail with simple and relatively easy gameplay.

Gameplay


This version of DK uses attacks somewhat based off of "Super Smash Bros. Brawl". It uses modified sprites from "Donkey Kong Country". The original beta version of DK was overpowered and buggy, but was later updated to fix these bugs, although some of DK's attacks are now underpowered, which isn't in character for DK.

DK is a four button character with an easy A.I, meaning that it is both easy to play as and against. Its combos may be short, but is still able to rack up decent damage.

Stats

 * Life: 1000
 * Power: 4000
 * Attack: 100
 * Defence: 100

Edits
Characters made in 2011

Rare may have forgotten about one of its most iconic characters, but Banjo is still fondly remembered enough to get converted to M.U.G.E.N, and rather decently at that.

Gameplay


This version uses sprites from the GBA Banjo-Kazooie game. It is a fairly decent 3 button character with 3 specials and 2 hypers.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defense: 100

Edits
Characters made in 2011

''Don't mess with the Hulk. He's mean and green, and also in this case, is source accurate, even with the super armor and moveset.''

Gameplay


This Hulk is based off of his appearance in Marvel vs. Capcom 2. It has its moveset from said game, although the palletes are custom. With a .txt file in the character, it can be decided whether Hulk uses 4 or 6 buttons. As a corollary, this Hulk only runs on M.U.G.E.N 1.0 and above.

This version of Hulk has a brutal A.I akin to most of Kamekaze's characters. In addition, this character has super armor that is considered to be the only MvC2 accurate armor in M.U.G.E.N. In conclusion, it shouldn't be any surprise that this character is incredibly difficult to take down.

Stats

 * Life: 1000
 * Power: 5000
 * Attack: 100
 * Defence: 110

General

 * "Don't bother getting up. I'll show myself out."
 * "HULK SMASH!!! Sorry, I just had to say it."
 * "I hope your medical insurance is paid up."
 * "Some days it just doesn't pay to get out of bed, does it?"
 * "Have you ever considered gamma radiation? It did wonders for me."
 * "Good fight! I might even have bruises from this!"
 * "I said you wouldn't like me when I'm angry. Maybe you'll listen next time."
 * "Brains and a body, what a perfect combo."
 * "Don't ever call me Banner!"
 * "Don't make me angry! You wouldn't like me..."
 * "Hulk Smash! Smash! Smash! Only kidding..."
 * "I am a mean, green, fighting machine."
 * "I beat the Thing. You are no Thing!"
 * "I do not care about the fight, only your pain!"
 * "What do you think? Green or Gray?"
 * "All this, and I can tote babes too!"
 * "Barely flexed a bicep that time. Who's next?"
 * "Come back later; I've got some research to do!"
 * "Gamma-charged and ready for the next match-up!"
 * "Hey, quit hitting my fists with your head."
 * "I've had a harder time swatting mosquitoes."
 * "Still the strongest in this or any other world!"
 * "That was pathetic. Are you trying to be funny?"
 * "No one stops Hulk!"

Edits
Characters made in 2011

An update to Claymizer's first Sonic character, this hedgie may seem less polished due to only having two hypers, but in reality, it is more balanced and accurate to Sonic the Hedgehog.

Gameplay


This Sonic is based on his appearance in Super Smash Bros. Brawl, containing a voicepack from the game. This Sonic is MvC-styled, one evidence of this is his gameplay, another is his "Hyper Combo Finish" announcer sound when he finishes someone with his Super Sonic hyper. This Sonic is a very good character, but his A.I. is a bit cheap; it can spam you with Foot Storm, which is pretty powerful, but is easy to counter-attack since Sonic isn't defended when he hits you.

This Sonic also has two voicepacks, one with Jason Griffith's voice and the other with Ryan Drummond's, and both voices can be swapped in his .def file. Ryan's voice is missing a couple of sounds though, but Jason's works fine.

He also has Shadow as a Striker.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 80
 * Defence: 100

Edits
Characters made in 2008