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''Warusaki made 2 versions of DIO which are slightly diffrent from eachother. These versions are pretty close to DIO's appearance in his source game, but they do feature some changes implemented by Warusaki, varying from their moveset to even their appearance. Being strong, combo-heavy and not too hard to use, DIO can be a powerful character while mastered.''

Gameplay


Warusaki made 2 versions of DIO which are slightly diffrent from eachother. In both cases, DIO is a 5-button character and uses the mechanics from the source game, which include a Stand mechanic, pushblock and dodge. He is a massive damage dealer, capable of taking down even the mightiest of foes if used correctly. DIO is also able to teleport, which can be used for flanking or getting out of danger. His signature ability is Time Stop, which prevents the opponent from moving and blocking. The drawback is the huge startup lag and while in stopped time, DIO's power bar drains really quickly.

Normal DIO (on the left) has a slightly changed moveset from the source game. While his normals and most of his specials remain the same, his hypers are either taken from Shadow DIO, or made customly by Warusaki. However, he uses his original moveset from the source game in palette 7-12. Final DIO (on the right) uses his original moveset from the source game, however in palette 7-12 he gains a brand new moveset.

The AI of both versions is weak, but there exist AI patches which can make DIO as fearsome and brutal as he is depicted to be.