Board Thread:M.U.G.E.N Help/@comment-10227639-20150626210117

[Statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0
 * Introduction
 * CNS difficulty: basic
 * CNS difficulty: basic

[State 191, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190

[State 191, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro

[State 191, 3] ;Change to stand state when done type = ChangeState trigger1 = AnimTime = 0 value = 0

[State 191, Gummy] type = Explod trigger1 = var(4) = [0,250] ontop = 1 persistent = 0 anim = 1190 postype = p1 pos = 0, 0 removetime = 330

[State 191, Gummy2] type = Explod trigger1 = var(4) = [0,250] ontop = 0 persistent = 0 anim = 1190 postype = p1 pos = 0, 0

[State 191, Ramen] type = Explod trigger1 = var(4) = [250,498] ontop = 1 persistent = 0 anim = 1193 postype = p1 pos = 0, 0 removetime = 330

[State 191, Ramen2] type = Explod trigger1 = var(4) = [250,498] ontop = 0 persistent = 0 anim = 1193 postype = p1 pos = 0, 0 [State 191, Mug] type = Explod trigger1 = var(4) = [499,747] ontop = 1 persistent = 0 anim = 1191 postype = p1 pos = 0, 0 removetime = 330

[State 191, Mug2] type = Explod trigger1 = var(4) = [499,747] ontop = 0 persistent = 0 anim = 1191 postype = p1 pos = 0, 0 [State 191, Tissue] type = Explod trigger1 = var(4) = [748,999] ontop = 1 persistent = 0 anim = 1192 postype = p1 pos = 0, 0 removetime = 330

[State 191, Tissue2] type = Explod trigger1 = var(4) = [748,999] ontop = 0 persistent = 0 anim = 1192 postype = p1 pos = 0, 0 [State 191, Mug Fog] type = Explod trigger1 = var(4) = [250,747] persistent = 0 anim = 191 ontop = 1 postype = p1 pos = 0, -79

Then, on the Statedef -2...

[State 191, Intro Randomness] type = VarSet trigger1 = time = 1 var(4) = random

The only problem there is the fact that, regardless of what random shows, the gummy (the first one) sprite always appear, alongside any other sprite the random results. What is wrong in that piece of coding? 