MUGEN Database:Public Sandbox/Burst

A Burst is a high-risk, high-reward defensive mechanic first introduced in the Guilty Gear series, which later became a staple mechanic of the BlazBlue series and other fighting games developed by Arc System Works.

Bursts are performed by pressing D and any other button when the character's Burst gauge is full. Using a Burst will consume the Burst gauge, but will cause the character to become invincible to strike moves as they surround themselves in a "burst" of energy that deals no damage, but knocks the opponent back. Generally, Bursts are divided into Blue Bursts and Gold Bursts, depending on when they are used.

Gold Bursts are performed when the character is in an idle or neutral state, and will deplete most of the Burst gauge, usually leaving the Burst gauge 25~30% full depending on game. Gold Bursts will also instantly fill the user's on hit. Gold Bursts also give the user invulnerability to non-throw attacks during the recovery portion of the animation, as well as leaving them in an airborne state.

Blue Bursts, on the other hand, are done when a Burst is performed during a defensive or hit state, effectively allowing the character to escape from an opponent's combo. Unlike Gold Bursts, Blue Bursts consume the entirety of the character's Burst gauge when used, and are completely vulnerable to attack during the recovery portions of the Burst animation. One other limitation is that Blue Bursts cannot be used while being thrown or grabbed or dizzied, nor can it be used if hit by an opponent's Hyper move.

Characters that can use Bursts
See: Characters with a Burst