Marisa Kirisame/Kohaku's version

Compared to other typical Touhou Project'' characters, Kohaku's take on the human magician relies less on projectile spam than most would think. It opts for custom gameplay not inspired by any of the series' fighting games. It still has moves that are 100% Marisa, though.''

Gameplay


Marsia has several different button combinations, with all three buttons being reserved for its Basics. is used for the Shielding defense option if it is selected, and and  are reserved for its strikers, whom can be disabled in the config.txt file.

Aside from the aforementioned Melty Blood-style shielding, Marisa has three different defense methods, being selected during its intro. The other two methods consist of a Just Defend and a Parry.

Marisa doesn't have as many projectiles compared to other versions of it, making it slightly more balanced. Instead, it prefers to get up close and use melee Moves. That being said, there are still a couple projectiles present to keep its opponents at bay. Marsia has quite smooth chain comboing, being able to combo from light to heavy and then into a Special.

No custom A.I has been implemented in this character, making it easy to fight. However, it has an A.I patch to rectify this.