Damage

Damage, as the name implies, is inflicted on a player's life bar whenever he or she is hit by an attack.

Any damage received by a character from blocking an attack is known as Chip Damage, which is much lower than normal damage from not blocking the attack. In many fighting games, normal attacks cannot inflict chip damage (in other words, the chip damage of normal attacks is 0).

In many games, damage may be affected by Damage Scaling.