Sanae Kochiya/RicePigeon's second version

''The deified shrine maiden of the Moriya shrine returns, alongside Kanako and Suwako's guidance. Sanae has apparently taken some time to master wind control in Kanako's footsteps, possibly having taken lessons from Rachel Alucard as her ability to shift the wind has been drastically changed, giving Sanae much more control than before. Other notable buffs that were given ensures that Sanae makes up for past shortcomings.''

Gameplay


Sanae is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut;, when used combined with or  acts as a shortcut for her   and   dash commands. is used as a shortcut for +, while is used as a shortcut for, used in her Level 3 Hypers. One of Sanae's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match; Miracle "Night of the Supernova Storm" provides Sanae with an unblockable psuedo-fullscreen attack that can only hit airborne opponents, while Sea Opening "Moses's Miracle" provides Sanae with a high-hitting tracking melee attack akin to Misogi.

Like with most versions of Sanae, Kanako and Suwako can be summoned through the use of attacks, both of which will display a cooldown meter that shows when Sanae will be able to summon the goddesses again. Sanae's +,, and attacks will summon Kanako, while +, , and  will summon Suwako. Each Kanako & Suwako attack apply different cooldown times to their respective meters. Instead of using Kanako's sprites from Hisoutensoku, this version uses sprites taken from Cabbage's Kanako.

Unlike Hisoutensoku, Sanae's wind mechanic is drastically different, and more closely resembles Rachel Alucard's version of the mechanic. Wind currents can now be summoned at any time Sanae is not in a hit state, including during the middle of an attack, by pressing + plus any direction. However, Sanae now has a third gauge indicating how much wind power is left. Summoning wind will drain 1/4 of this gauge, and will slowly refill over time. Just like in Hisoutensoku, the wind current will affect the velocities of her + (Kanako log toss), (Wind Call),  (Kanako Thrust),  (Omikuji Bomb),  (Suwako Shield), / (Cobalt Spread) and  (Charm of Good Commerce) attacks. Wind will also affect Sanae's horizontal movement, which can be used to greatly extend the range of her attacks and allow for combos that are not normally possible without wind. Wind will take slightly longer to recharge if Sanae's wind meter is almost empty, encouraging her not to be overly reliant on it.

General
"Something like winning a match can't be compared to a miracle!"

"Fortunes have no credibility if there wasn't a fee."

"Truly, anywhere I go, there always seems be someone wanting to fight. Everyone in Gensokyo seems so rough."

Character-specific
"You should present yourself in a more divine manner."

- vs. Reimu Hakurei

"Why is it that the Forest of Magic is called the Forest of Magic?"

- vs. Marisa Kirisame

"Tai Chi Chuan sure is amazing. I've even seen goalkeepers that can do it."

- vs. Hong Meiling

"I met someone claiming to be you the other day. You didn't dye your hair by any chance did you?"

- vs. Hong Meiling

"Thats the Shun Goku Satsu, isn't it? You really are a raging demon."

- vs. Lie Meiling

"So you play C*pcom fighters as well? You'd probably be S+ tier if you were in one."

- vs. Lie Meiling

"Jeez, no wonder Reimu gets annoyed at you."

- vs. Yukari Yakumo

"Since you're familiar with computers, have you heard about this PC fighting game that lets you pit anyone against anyone? It was originally supposed to be a shooting game engine, but..."

- vs. Yukari Yakumo

"Oh my, I heard fairies are just small fry but..."

- vs. Cirno

"You picked up that sculpture technique from that video game, didn't you? Good thing spellcard duels don't permit Fatalities."

- vs. Cirno

Trivia

 * Both Sanae's select screen portrait and her Lv 3 spellcard portrait originate from the Touhou Project fangames Mystical Power Plant and The Last Comer, respectively.
 * Sanae's second victory quote against Hong Meiling is referencing Lie Meiling.
 * Both of Sanae's victory quotes against Lie Meiling are direct references to both Akuma and the Street Fighter series, which Sanae would most likely recognize due to originally living in the outside world.
 * Her second victory quote, in particular, references Akuma's status as a cheap, overpowered character in Super Street Fighter II Turbo.
 * Likewise, Sanae's second victory quote against Cirno is directly referencing Mortal Kombat.
 * Sanae's second victory quote against Yukari is referencing the M.U.G.E.N engine.