User blog comment:Windindi/WHHHHHHHAAAAA????!!/@comment-8622820-20141110171619/@comment-3495717-20141111172243

Either remove the moves with custom states (which would nerf certain characters), or make it so every character has the required animations for these custom states, and change the custom state code to ChangeAnim, as opposed to ChangeAnim2.

For reference, ChangeAnim will make the opponent use an animation from their .air file, while ChangeAnim2 will make the opponent use an animation from the attacker's .air file.