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Zero (Mega Man X)
This article is about the character from the Mega Man X'' series. For other uses, see Zero (disambiguation).''

Zero is one of the main characters of the Mega Man X series, as well as the main protagonist and sole playable character of the Mega Man Zero series.

Zero is the final creation of Dr. Wily, programmed with the sole intention of defeating both Mega Man and Bass. However, due to a glitch in his programming, he would become violent and uncontrollable, forcing Dr. Wily to contain him in stasis. A century after Dr. Wily's death, Zero was unlocked from his imprisonment, and began to slaughter reploids as a result of his violent nature, including an entire Maverick Hunter unit. This ultimately led to a confrontation with Sigma, then a Maverick Hunter Commander, who barely escaped with his life. Not wanting Zero's potential to go to waste, Sigma ordered that Zero's body be taken back to Maverick Hunter HQ for further study. Unbeknownst to either of them, however, Zero's programming had infected Sigma during the battle, which would eventually lead to Sigma becoming a Maverick. After Zero was resuscitated, he became much more docile and obedient, with no memory of the events that had occurred since his creation. He quickly rose through the ranks to become a Class A Maverick Hunter, ultimately meeting and befriending X.

In M.U.G.E.N, Zero has been made by various creators.

Ddarkbeing's version


This version uses many moves of his own (such as a dashing slash from his sword as a special move and a time-stopping ability as a super move), and some of them are taken from Street Fighter (such as a Hadouken, a Shoryuken as special moves, and Shinku Hadouken and Shun Goku Satsu as super moves).

Zero (Mega Man X)/Aznperson569M's version
Brief description

Gameplay


1st paragraph (button layout, playstyle)

2nd paragraph (comboability, damage output, other stuff)

3rd paragraph (notable quirks, other stuff)

4th paragraph (A.I. behavior)

General
"Quote"

Zero (Mega Man X)/DarkCipherLucius, Ddarkbeing & ArielCo's version
Brief description

Gameplay


1st paragraph (button layout, playstyle)

2nd paragraph (comboability, damage output, other stuff)

3rd paragraph (notable quirks, other stuff)

4th paragraph (A.I. behavior)