Breloom/Secret1056's version

''After Ðshiznetz's long-awaited Breloom went missing in action, everything went quiet, but that all changed when Secret1056 appeared. The entire character is heavily based on Breloom's Pokémon Type: Wild incarnation, though certain things have been altered, such as the removal of the assist select system, improved comboability, and EX moves.''

Gameplay


Breloom is technically a six-button character, but primarily functions as a four-button character, with the fifth and sixth buttons ( and ) being reserved solely for Hyper activations and assists, respectively, though pressing them both at the same time activates Shield, which negates all damage towards Breloom, but gradually drains its own Power meter, ending only when the Power meter reaches 0. While Breloom's comboability isn't particularly high, it exceeds that of its Pokémon Type: Wild incarnation, though its best combos start from crouching attacks, as comboing its regular into itself and  was removed in an update to prevent an infinite.

As it is based on its Type: Wild variant, Breloom does have a large amount of range in its attacks, allowing it to attack from afar without getting combo'd, though naturally Breloom itself can't combo overly well at such a range. Breloom has access to two projectiles that explode after a certain amount of time, allowing for keepaway tactics, but do not explode on contact; both are thrown in an arc, though one explodes in mid-air, while the other bounces a few times after hitting the ground. Breloom also deals guard damage with all but one of its attacks (Spring Jump EX), with the damage outputs being over half the unguarded damage for the most part, making blocking its attacks a questionable decision.

Unlike the majority of Type: Wild conversions, Breloom does not have a helper select, instead being able to summon all of its assists through different button combinations, though as a result, it doesn't have the option to gain a set amount of Power; it does, however, have a Power Charge that fills up the meter quicker the longer + is held down. Deriving further from its source game, Breloom is able to use EX moves akin to those present in the Street Fighter series, and also has three brand new moves referred to as Rolling tail combo, sunny day and Solar beam; sunny day is a non-damaging move that increases Breloom's Attack multiplier and enables the usage of Solar beam until Breloom's Power meter reaches 0.

Breloom has custom A.I., which can sometimes prove to be slightly challenging, but not particularly overwhelming. The A.I. tends to either use its Power Charge or Seed Bomb when at a distance, but will attempt to combo when close up, which it usually succeeds in, but has a tendency to use moves that miss entirely.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Movelist
Despite what the character's ReadMe states, all but one of Breloom's attacks are attributed as Normals, with the exception being Solar beam, which is classed as a Hyper Projectile.