Frame Advantage

Frame Advantage is a term used within fighting games to determine how safe or unsafe a particular move is, based on time p1 recovers from performing his attack compared to how long it takes p2 to recovery from being hit by an attack. Two types of Frame Advantage exist in fighting games, which may or may not be identical depending on the game: Frame Advantage on hit and Frame Advantage on Block.

In both cases, the Frame Advantage of a move is indicated by a number preceded with either a "+" (to denote advantage) or a "-" (to denote disadvantage). The number indicates how many frames (a unit used to denote in-game time) either character is able to act before the other.

Examples

 * If a move has +4 Frame Advantage, this means that p1 can act 4 frames before p2 can.

Moves with a Frame Advantage of 0 are known to have Neutral Frame Advantage.

In M.U.G.E.N, the easiest way to determine the frame advantages of a character's attacks is by using Training by stupa.