Chespin/Satanchu's first version

Past its quirky sprites and cute poses lies an abomination that combines the animations and commands of Kung Fu Man with coding (claimed to be accidentally) taken from SuperMario64, and victory quotes from Satanchu's cancelled Bowser character.

Gameplay


Chespin uses coding taken from SuperMario64 and commands from Kung Fu Man; of course, the two are pretty much incompatible past the standard punches and kicks, as evident when Chespin seems to fire a clone of itself that simply passes through the opponent without taking or dealing any damage. Some clones follow the gravity rule of regular characters, fooling the human players into attacking the clone. Its attacks are also excessively overpowered compared to the average character, with some of its regular attacks chipping away more than quarter of the average character's maximum Life, though fortunately, it cannot combo its attacks. It also disappears on occasion when hit.

If one were to look through Chespin's .air file, they'd find many unfinished/unused attack animations that were presumably supposed be Special and Hyper attacks (two types of attacks that Chespin lacks). The lack of vocal sound effects is excusable in this case, seeing as there was no Generation VI anime series to rip sounds prior to this character's release. The pure white areas of its sprites, namely its eyes and feet, have transparency issues.

Stats

 * Life: 1750
 * Power: 3000
 * Attack: 400
 * Defence: 350

General
"Mashed potatoes."

"You just got coco-crunched"

"No pesky plumber screws up MY face!"

"The princess is in another castle, sucka!"

"I pack a punch!"

"Pass the Drumsticks!"

"Muahahahaahahahahaaa!"