M. Bison/Kong's version

This version strives to be accurate to Marvel vs. Capcom 2'', but the inaccurate six button layout is the least of its problems, as is plagued with bugs, very unbalanced chain comboing, and overall inaccuracy. To its merits, it still has configurable A.I and extra Hypers, but it won't save this corrupt dictator.''

Gameplay


MBison is based off Marvel vs. Capcom 2, but plays somewhat differently. It uses a six button layout like the source game, but instead of having two buttons reserved for the strikers, all six buttons are Normals.

Like Kong's other Marvel vs. Capcom 2 conversions, Bison's comboing is rather unpolished and very overpowered, as if a standing Normal connects, and the same button is pressed again in succession, the crouching variant activates. This amounts to rather long combos only being done by mashing buttons, making Bison quite deadly, even in the hands of an inexperienced player.

Bison also has inaccurate Special and Hyper commands, while all the Specials are mapped to all the or  buttons (unlike the same creator's version of Magneto), the moves that used half circle commands use ordinary quarter circle commands. The charge commands were also altered, now using  instead of [  ]. Flight also has a very different command. The only Specials with the same commands are the warp Specials.

It also has an extra Hyper, being the Final Psycho Crusher from Street Fighter Alpha 3 (named Ultimate Psycho Crusher). However, it is only as strong as the normal version. Bison also appears before the Hyper is finished. Also, and  are unused in the Hypers.

Another trait of Kong's creations is the presence of configurable A.I. There are three settings in the .def file.