Little Mac/Chuchoryu's version

''Lika all of chuchoryu's Nintendo characters, his Little Mac features custom sprites, but its animations are quite stiff. All of the six buttons it uses activate punches, including the kick buttons. Contrary to what one would expect, this Little Mac is a lot more mobile in the air than in Super Smash Bros. for Nintendo 3DS & Wii U, and its aerial attacks are just as strong as its standing and crouching attacks.''

Gameplay


Little Mac is a six-button character. Even though it is referred to as a Capcom vs. SNK style character by the creator, its gameplay isn't based on Capcom vs. SNK at all. However, it uses the effects and hitsparks from said game. As one would expect, its moveset consists solely of punches, with no kicks. Any buttons that would activate kicks activate punches instead.

Its comboability and damage output is fairly high. It is able to chain weaker Normals into stronger Normals and chain Normals into Specials or Hypers. However, the fact that most of its attacks push Little Mac back when they hit limits its comboability. Its main weakness is the fact that it lacks projectiles. This means it must be close to the opponent to be able to hit it. Unlike in Super Smash Bros. for Nintendo 3DS & Wii U, where Little Mac is known for having a very poor air game, it is able to jump as high as Kung Fu Man and has an Air Jump. However, its comboability in the air is significantly more limited, being able to only hit once before landing in most cases.

With only five Specials and two Hypers, its moveset is a bit limited. However, its Specials and Hypers are quite damaging. Its Hypers are also very hard to interrupt. It lacks throws and its attacks deal either little or no chip damage, meaning it has a disadvantage against defensive opponents. This character's hitboxes are slightly larger than they should be, covering almost the entire sprite.

It has a custom A.I. that is of moderate difficulty. It often moves toward the player and attacks and can perform mediocre combos, but it often whiffs its attacks while the opponent is knocked down. It also jumps around often. Its high damage output can give it an advantage.