Thread:PlasmoidThunder/@comment-28896136-20160925080516/@comment-3495717-20160926111856

Set sparkno to -1. As I said, the hitsparks might be Explods or Helpers. Animtype defines what anim P2 goes into when hit, so you don't need to worry about it. I said to delete all the animations in fightfx.air, leaving only one with a single blank frame.