Mario

For the paper version of Mario and the protagonist of the Paper Mario series, see Paper Mario.

Mario (originally known as Jumpman in the arcade game, Donkey Kong) is the titular main protagonist of the Super Mario video game series, as well as the company mascot of Nintendo. He made his first appearance as the protagonist and playable character of the 1981 arcade game, Donkey Kong, under the alias of Jumpman, though he would soon reappear in the arcade game, Mario Bros., alongside his younger brother, Luigi.

When it comes to powers, Mario's true strength lies in his incredible jump, which he uses to stomp on enemies and get through many levels, usually to defeat his arch nemesis, Bowser, and rescue Princess Peach; of course, some of Bowser's minions are too tough to be defeated by a mere jump, so Mario also has a variety of power-ups like the Fire Flower, Starman and Tanooki Suit at his disposal. Mario doesn't seem to have much of a personality outside being heroic, and generally doesn't speak all that much, only occasionally saying phrases such as "It's a me!", "Wahoo!" and "Thanks for playing!", though Nintendo have stated that this is to allow him to fit easily into a variety of genres.

In M.U.G.E.N, Mario has been created multiple times, to the point of Mario being one of the most created characters for M.U.G.E.N.

Hanyou's version


Super Mario 64 is, unsurprisingly, based on Mario's appearance in Super Mario 64. Sometimes referred to as "Cheap Mario", it's no surprise that this character has severely overpowered attacks with dubious invincibility frames that make it hit hard but hard to hit. Stealing all those Power Stars did Bowser no good, as this Mario uses the once final boss as an attack.



Arguably the most well known version of the iconic moustachioed plumber, this Mario has a moveset that takes heavy cues from his Super Smash Bros. incarnation, topped up with attacks based on actions that Mario can do in various games of the Super Mario series. If Mario gets fed up with being super, he can enter the battle in one of three alternate modes, each one with its own advantages and disadvantages.

N64Mario & TMasta's version


A pocket-sized Mario that plays surprisingly accurately to its Super Smash Bros. incarnation, but with the addition of Hyper Attacks.

N64Mario's Old School Mario

 * Main Article: Old School Mario



Another Mario clone, but this time it is from the Interplay version of Mario teaches Typing. This character is very annoying and tricky to beat because each time he gets hit, he will "die" and come back, meaning he can't be hit multiple times.

Thomas Hisei's NES Mario (SMB1)


This Mario is the NES version of Mario, created by Thomas Hisei. Mario from the NES is primitive, but he carries a lot of nostalgic value. NES Mario controls like the NES version Mario, however, this means his only attack is stomping on his opponents, making him basic, however, this can make him cheap when used by the player. If he is hit, he turns small, and the only way to make him big again is by pressing any button, other than the one that makes him jump; if he is hit while small, he instantly dies.

Basara-kun's NES Mario (SMB1)


This version of Mario by Basara-kun, is much bigger than Thomas Hisei's version. This NES Mario can do some attacks from Super Mario Bros., such as his coin punch that knocks coins out of the opponent, but also appears to use moves based off Mario's Super Smash Bros. moveset.

Unlike most Mugen characters this NES Mario cannot do basic attacks such as punching and kicking. Instead, he relies on his special moves.

Leo-22-M's Rare Mario (SMB1)


Another version of Mario (SMB1) is Rare Mario Bros, made by Leo-22-M. A lot bigger than Thomas Hisei's version, this version of Mario is rumored to be cheap, but it just has bloated stats, and odd attacks such as Kamehamahas, Spin Kicks, Teleportation, Shoru kens, and farting. But fortunately, its AI just stands in a corner and charges up its power, and will barely attack you. It's a little awkward to control, due to the fact it has really light gravity.

Exclamation_Question's version


Playing Ryu to Luigi's Ken (even going as far as sharing files), Mario is a faithful port from Kart Fighter.

ZenonPivot's Kung Fu Mario


A Mario based off of Kung Fu Man, having moves identical to that of Kung Fu Man. This Mario is created by ZenonPivot. He is looked down due to him being a poorly drawn spriteswap of Kung Fu Man, as well as a shared opinion of the sprites not even resembling said character. Kung Fu Mario also has an evil version, which is tinted green and has outlandishly high stats.

Shazzo's version


Just like its brother, Mario uses CvS_Axel as a base and is not better in any way though not having Projectiles.

Thunderbert's version


This Mario uses edited "Mario & Luigi: Superstar Saga" sprites and opts for Smash Bros. styled gameplay.

MUGENX's Mario (SMW)


This Mario is from Super Mario World, which was created by a Japanese author named MUGENX. In this version, Mario is in his smaller form, but his sprite is a lot larger than usual. This version has moves based off of SSBB, such as FLUDD and Mario Finale. However, it can only face one direction unless it does a attack. As most of MUGENX's other characters do, if he hits you near the edge of the screen, you can actually "lose a life" (indicated by target icons near your character portrait). If you lose all lives, you instantly get K.O.'d. There are also other chars in this style such as Kirby, Samus, Link, and Yoshi. He has a hard time turning around when a player controls him.

Dr. M's Mario (SMW)


One of the oldest versions of Mario, this one is from SMW and is made by Dr. M. In this version, Mario is in his taller form, also having his cape. It also has a unusual ability: being able to steer in midair during a jump, even after being knocked over, but this makes it hard to airblock though. He uses various SMW items and enemies as weapons, and can summon the Super Mario Kart crew. He also lacks a losepose and intro. In addition, he is also small, making him hard to hit.

Chaseallendiaz's Fighting Mario (SMW)


This Mario is from SMW, created by Chaseallendiaz aka Dr. Your Mom. It is based of the flash video series, Power Star on YouTube. He is still a beta, and only has two specials and three supers. Chaseallendiaz also created Fighting Luigi. His palettes don't seem to work, though.

Txpot's Mario Combat Deluxe Mario


This version of Mario is from a popular flash game called Mario Combat Deluxe. It is made by Txpot. This Mario has no CLSN boxes during his gethit animations, like in the source game and little to no AI action. It should be noted that when he dies, he explodes, like in the game.

Plom5-1-00's Mario (SSBM)


This version of Mario is a chibi character, but has moves based off of SSBM. This version is created by Plom5-1-00.

However it is very weak and most characters will beat it. Strangely It has Spongebob sprites in it's .sff File

SNS' version


Another Mario to be based off Super Smash Bros. Brawl. It manages to rebel against Mario's low-tier placing. If you think that's a good thing, you're terribly mistaken.

S.Nara's Mario (SSBB)


Another version of Mario from SSBB is made by S.Nara. This version is more poorly made than SNS's version, due to the fact that most sprites are oddly used, it is also very buggy as well.

Hotel Mario

 * Main Article: Hotel Mario



Hotel Mario is a version of Mario that has appeared in the infamous CD-i game "Hotel Mario." Hotel Mario has been parodied many times and has many lines used from cut-scenes from the game to make Youtube Poops. He has been made once by Gruntzilla94 and once by Smeagol14.

jakobthecool867's Referee Mario


While Referee Mario only has two attacks, he cannot be hit through normal means due to him having absolutely no hitboxes on any of his animations, other than the red attack hitboxes for both of his attacks. His two attacks show him calling out "K.O." and "T.K.O.", with the former dealing 100 damage and the latter dealing 1000 damage, however, the former has three attacking frames, so it can actually deal a total of 300 damage.

Moldredd's Rario


Moldredd's Rario is a mix between Mario and Ryu, that originates from SCWU, having the appearance of Mario, and the fighting stance, voice sound, and movesets of Ryu, with a Mario theme (Hadokens are now fireballs, his Shrouken can spawn Mushrooms.). Rario is also known as Maryu. His Shinkuu spin kick wont always work, as the enemy always flies out. He also has a God Rario mode.

Kairi's Super Masao


This version of Mario, named Super Masao, is made by Kairi, who also made Super Kouji (Luigi). It has many attacks ranging from summoning various Mario like characters as strikers and can flood the screen with Pokémon. There is also an edit of Super Masao, a much cheaper version named Brave Masao by orz. This edit has many clones and is a F1 type character. There is also an MvC version available, that was made by Arcadaboy, but barely anything has been changed. He also posses a Road Roller Da! and has a spammy A.I. There is now a newer version of this Masao, named New Masao, who is presumably now even cheaper with even more attacks.

AxKing's version


A sprite edit of a totally different character, this version of Mario doesn't exactly share the same popularity as the actual Italian plumber. Seemingly rushed, and plagued with infinites and overly spammy attacks, it may not come as a surprise that this is not actually Mario, but Donkey Kong in disguise, wearing its lesser-known Mario suit; put this fraud into a grab to reveal its true identity.

Duck@ss & DJ HANNIBALROYCE's version


This version of Mario (referred to as Mari) is based on Mario's unofficial appearances in bootleg games. It's a two-button character, but don't make that let you down, as its comboability is surprisingly high, though its size makes it hard to hit. This character also has many features typical of DJ HANNIBALROYCE's characters.

Trivia

 * Ghost Mario can use Super Star, though it is unnecessary since he is already invincible in this form.
 * Ermac won's Pesky Plumber Mario still has Kung Fu Man sprites in it.
 * ShinRyoga´s Mario has a intro against himself, where they both punch Wario at the same time, causing him to fly away.
 * When ShinRyoga's Mario wins with his normal palette and that he still has 1000 life or over (the life can be increased in the Options menu), a pink aura emanates from him and a picture of him evil appears, which releates to his Arcade storyboard.
 * ShinRyoga's Mario (including any subsequent edits and Luigi) has a special intro against both versions of Aperson98's Donkey Kong. Orochihomer's and SM853's edits also use this against Homer Simpson, but SM853 fixed his version so it doesn't have it.
 * SuperMario193281's Strong Super Mario edit can transform into SuperMario64 and use the Bowser Throw, and like Gold Mario its health can regenerate by using mushrooms that appear on stage (they can also KO the enemy player in one hit).
 * The hyper effect for Pesky Plumber Mario can sometimes reveal secrets in some backgrounds. (Such as Zitanas's SMB3 1-1 and SMB3 1-3 stages).
 * If Dr. M's SNES SMW Mario (with cape) is grabbed by Dancing Banana, he will turn into Super Mario Kart Bowser for some strange reason. Sometimes, he turns into a blinking giant shell.
 * If some versions of Mario K.Os Yu-Toharu's characters, they will fall off the screen in a NES style sprite, like in Super Mario Bros. This also happens if Mario is your teamate, or with other Mario series characters, such as Luigi, or Wario.
 * MUGENX's Mario is meant to be a Smash Bros character, but he can block like a normal character, by holding back.
 * Kung Fu Mario appears as a striker for Primeus, where he Misogis the opponent.
 * Mario appears in one of Ella's intros.
 * Mario appears in one of Kamek's hypers, as he can be found in the Koopa Army hyper. He also has a special intro where they have dialouge with each other, as well with other Mario characters.
 * Mario appears as a striker for the joke version of Scott Pilgrim.
 * Mario appears in NES Bowser's intro. It should also be noted that this sprite is also used in Retarded Super Luigi.
 * Super Mario appears in one of Poo's intros. He can be seen during his hammer sprite while Poo switches to many differnt characters.
 * Aaron Roulette has a winpose that is a reference to Super Mario, he also uses his spin grab.
 * Nico Nico Douga has a attack where she turns into Mario and kicks a shell.
 * Super Mario Kart can't be put into custom states, meaning grabs, some hyper combos, and some projectiles, such as Reptile's Force Ball, Scorpion's Spear or NGI's Ryu's Red Hadokens won't hurt him.
 * Super Mario Kart seems to use ShinRyoga's Super Mario landing sounds, which means he is probably a heavy edit of Super Mario.