Chandelure/Z.A.I.'s version

A simplistic character, Shandera only uses two buttons for all of its attacks, though don't be fooled into thinking that this character is limited, as it can combo and dish out some heavy damage, aided by its rather peculiar ability to gradually fill up its own Power bar automatically; maybe it's consuming the opponent's soul and burning it for fuel...?

Gameplay


Shandera is a two-button character, using only and  to attack; this naturally limits its moveset and attack options quite considerably, though its damage output is higher than the average character's to compensate and it is still capable of pulling off small combo strings that can end with a Hyper; all of Shandera's Specials and Hypers are strictly ground-based, limiting its effectiveness in the air to only two attacks, though they can be used to initiate an air-to-ground combo as the hitstun from aerial  is long enough for Shandera to follow up with a standing, benefited further by the character's lack of a damage dampener.

An unusual mechanic Shandera has is its ability to automatically fill up its own Power bar over time without needing to do anything, which is something usually seen in cheap characters or palette modes, in a way emphasising a defensive style of play until enough Power has been gained in order to strike back with a devastating combo. Shandera's hurtboxes are fairly inconsistent and wonky, often changing size abruptly even if Shandera itself hasn't changed position; a notable example of this is the difference between Shandera's idle hurtboxes and its walking hurtboxes, where the initial idle hurtbox is tall and thin, while the walking hurtboxes cover far more horizontal distance; Shandera's hurtboxes also cover move vertical distance than what would be expected, presumably to counterbalance the small size of Shandera's sprites and to allow for sweeping attacks to still hit the character.

Shandera can be somewhat difficult to deal with due to its entire moveset consisting of attacks separate from Shandera itself with no hurtboxes, giving it complete priority over the opponent and essentially forcing the opponent to block instead of attempting to trade blows, however, Shandera has no real way of dealing with guarding opponents, as the character lacks any form of grab, and although オーバーヒート is completely unblockable, it uses 3000 Power and reduces Shandera's damage output by almost half; Shandera's attacks also have a fair amount of end lag to them, allowing for the opponent to punish accordingly.

Although Shandera does have A.I. programming, it lacks any A.I. commands, essentially disabling its ability to attack due to the human commands being disabled when the character is controlled by the A.I., thus preventing it from being able to actually win on its own accord; because movement and guarding is handled within the constants files, the A.I. is still able to perform these actions.

Trivia

 * Shandera has coding that activates against the creator's own Aiant character which causes Shandera's Attack multiplier to change to 8 for all of its attacks except エナジーボール (both versions), where it changes to 0.5; this is in reference to Durant's Bug/Steel-typing in the Pokémon games, which makes it extremely weak to Fire-type attacks, but resistant to Grass-type attacks.