User blog comment:Windindi/In deepest regards/@comment-24808209-20150322161932/@comment-3495717-20150322174653

Thing is, I didn't see anyone in the chat simply say "it sux, lel". I believe Jenngy was the one to say that he was disappointed with the game because it didn't deliver what was promised: a consistent gameplay across all characters.

Nobody's treating Windindi like Ax, it's just that Windindi needs to take criticism better; you can't expect your game to be 100% no flaws off the bat, as there's inevitably going to be something wrong with it, which in this case there was: consistency (or lack of), so if you think what some of the people in the chat were saying was harsh, try MFG. People don't improve by winning, they improve by losing and evaluating their loss.

I believe Windindi has taken this the wrong way. Nobody was suggesting Windindi hadn't played a fighting game before, but whether or not he'd studied one to understand its mechanics and quirks. Windindi originally stated that it was going to play like MvC, which would imply launchers, air combos, super jumps and all that fancy stuff, but instead we got downscaled characters and increased game speed.