Pikachu/XGargoyle's version

''Possibly a relic from the DOS M.U.G.E.N era, this Pikachu may just be one of the oldest characters to date. It fails to function properly on even WinMUGEN due to several errors in its coding, so it's not going to be fighting again any time soon.''

Gameplay


The first known version of Pikachu, though like many first versions of characters, isn't all that great; nearly all of its sprites have colour issues (as seen in the above idle animation) and several of its hitboxes are the same as Kung Fu Man's, suggesting that it is a spriteswap of said character. It also doesn't actually load up in M.U.G.E.N due to the actual command coding being implemented incorrectly, causing an error in the process. If one were to fix this, they'd find that there's also plenty of errors elsewhere in the constants file. Due to the time of release, it could be possible that it worked on versions of M.U.G.E.N that pre-date even WinMUGEN.

By fixing every error M.U.G.E.N encounters when trying to load this character, it actually functions perfectly fine, though a few glitches still occur; when activating what XGargoyle listed as SUPER ATTACK LEVEL 3: Protective Shield in the ReadMe, if Pikachu gets put into its fall state via an opponent's attack, it will be unable to move until its attack ends, though it does become completely invincible. Once the attack ends, regardless of whether it is in its fall state or not, Pikachu will appear to be lying down mid-air (though this is actually a sprite misplacement error) and will not be able to get up until it is hit with an on-the-ground attack; this issue does not occur if Pikachu is in any state other than its idle state when the attack ends.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Trivia

 * The majority of Pikachu's errors involve unquoted commands and redundant values like third velocities and second sparkno values. It is likely that DOS M.U.G.E.N's parser either didn't count them as erroneous, or ignored them altogether.