ADOM/MattTheBiscuit's second version

The Borni King is back for a second helping, though this time it has trimmed the fat a little (not literally, Adom's still as big as ever); Adom doesn't quite have the expansive moveset it once had and its comboability on the ground has been reduced, but it now has new moves and abilities at its disposal, as well as different properties for some of its Normals.

Gameplay


Adom is a six-button character with a heavy emphasis on combos, particularly air juggles, given its Launcher, Super Jump and how far up its aerial sends the opponent. Adom doesn't have a traditional Super Jump that's activated using [ ], instead being able to cancel its Launcher (crouching ) into a Super Jump by pressing  when the move makes contact.

Many of Adom's combos rely on getting the opponent into the air and juggling them, often involving the character's aerial or Launcher, which is quite unlike the original version, which maintained a better combo output when using attacks on the ground, where its light attacks could cancel into themselves and because of its larger array of attacks to use in a combo. Adom's most powerful combos typically end in using Black Adom due to its excessively high damage output and apparent disregard of the opponent's juggle points (meaning it can successfully hit the opponent even if the opponent's juggle points have been used up); the overall damage dealt in a combo like this can range from 700 to 800+ damage, though without the usage of Black Adom, they clock in at around 300 to 400 damage, which is still rather powerful.

Despite being combo-centralised, Adom's mobility is very restricted, being unable to jump over most characters with its comically low jump height and covering only small distances with its Forward Dash, making it difficult to approach the opponent; as a means to balance this out, Adom has a variety of long-ranged attacks at its disposal, including both ground and aerial projectiles, its, and the aforementioned Black Adom Hyper, which covers the width of the screen.

Adom does not have a custom A.I., thus using the engine default. Its large collision hitboxes make it a easy target to hit, and because the A.I. doesn't know how to combo particularly well, let alone juggle, it provides little in the way of a challenge.

General
"I AM THE ULTIMATE CLOP!!!11!1"

"UR BANND"

"DAT WUZ SUM GOOD ASS FALNK"

""IM GOING TO SLAP UR CLOPPER OFF"

"JOIN THE BMT AND GET BMTOTIVATED"

"U JUS GOT TOFD FRUCKED"

"FUK U I WINNED"

"ADOM REMAYNZ THE CHAMYUN!!1!"

"U MAD BROOOOOOOOOOOOAAAAAAAAAAAAAAAH"

"CUM IN 2 DE BMT RP SRVR IF U WANT CLOP"

"DAMIT Y DEY SHUT OWR COMPANI DOWN ILL FUKN KIL THOZ IMT BSTRDSZ"

"btw yes we are clop"