Pikachu/S.Nara's version

The creator states that this Pikachu is Super Smash Bros. Brawl-styled, though this couldn't be further from the truth, with the only essence of such a game being its sprites. The character's moveset is very limited, with just nine moves at its disposal across only two buttons; four of these attacks become infinites when timed correctly and cover the entire width of the screen.

Gameplay


Pikachu is a six-button character that plays like a two-button character, with all buttons outside of and  sending it into practically empty states that slightly fill up the Power meter and return it to its idle state. As Pikachu only uses two buttons, its gameplay is not only limited but also rather strange, where and  fundamentally activate the same attacks, though  attacks cover the width of the screen while  attacks stays in place.

Although Pikachu attacks aren't particularly powerful by themselves outside of its jumping, which can take out around half of the average character's Life depending on how tall they are, its most effective form of dealing damage is through its easy infinites that are activated merely by spamming the same button repeatedly at specific rates, with crouching  being the easiest infinite. Outside of the jumping variants, and  can be combo'd into each other indefinitely, though the timing is much more precise than merely spamming, making it less effective. Thundershock is also an easy infinite when spammed and is far safer to use than the regular attacks as it causes Pikachu to fire a large projectile rather than ramming into the opponent.

Pikachu is incredibly agile on the ground, with both its run and Backwards Hop effortlessly getting it from one side of the stage to the other; its aerial mobility is not quite as impressive, having fairly standard jump velocities, though as is the case with the ground versions, using in the air covers for the lack of aerial agility.

Given how little effort appears to have been put into the character, it's no surprise that Pikachu doesn't have a custom A.I., using the engine default instead. As M.U.G.E.N's default A.I. has no real concept of spamming the same attack repeatedly, it doesn't take advantage of the character's aforementioned infinites, making it a very unchallenging opponent.