Mega Man X/Ard-Kiro's version

Gameplay


This version of X uses six buttons and sprites from the PSX games (some having been modified). While he has normal punches and kicks, he also uses the Z-Saber and X-Buster as normal attacks. However, this version is cheap, as a player can unleash, on the ground and in the air, an almost endless barrage of projectiles, sword slashes and power knuckles that juggles with the opponent, preventing it from moving.

All standard attacks and specials that aren't punches, Z-Saber slashes or kicks uses a minimal amount of power from the power meter. The color palette is not applied everywhere when using other palettes, temporarily reverting to the first one for many sprites. His attacks always happen in the opponent's direction (as X always face who he's fighting).

His A.I. is very powerful, capable of executing many combos that leaves almost no chance for counter-attacks. It also uses hypers as fast as it possibly can, hypers that have large hitboxes as well(particularily with the Hyper Dash and Mega X-Buster hypers).