Charizard/Gladiacloud's version

Based on the Super Smash Bros. for Nintendo 3DS and Wii U'' incarnation of Charizard, this version may appear slow, but its Hypers really pack a punch. It's quite big, but certainly not as big as Ridley.''

Gameplay


Though it may be a four-button character, Charizard primarily functions like a three-button character, using. and for regular attacks and  as a Launcher/OTG. Charizard has a lot of range and comboability, but its attacks are slow, meaning it may fail to actually hit faster characters with similar comboability, let alone pull off a combo against them. As a side-effect of having such great range, Charizard makes for a massive target, taking up well over half of the screen.

Charizard is a fairly easy character to use, though its combos do take a degree of precision to pull off; those who are used to quick characters with combo strings that require quick button presses and reflexes may be put off by the slowness of Charizard's attacks and combos, which require a more relaxed approach. Nonetheless, Charizard's comboability is very impressive if one can get it going, though like many combo-heavy characters, Charizard will eventually need to take to the air to get the most out of its comboability, which isn't too difficult given that is a Launcher when used while Charizard is standing.

Despite all that Charizard has going for it, the character is not without its faults; all of its attacks have infinite priority to them, so when considering how much range Charizard has, this puts other characters at a sizeable disadvantage, and two of its Hypers (Fire Blast and Flare Blitz) may seem only slightly overpowered on their own, but they can be combo'd into each other (Fire Blast can combo into itself) with no damage dampening implemented to ease the damage output, thus allowing Charizard to take out a colossal chunk of the opponent's Life. Another, less serious issue is that the and  versions of Flight are essentially worse versions of the  variant, seeing as they all deal the same damage, but  and  go higher, making them less safe to use if they miss or are blocked.

Charizard does not have a custom A.I., meaning it uses the engine default. Its vast combo potential is wasted on the default A.I., making it nothing more than a massive punching bag.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 110
 * Defence: 100

Trivia

 * Gladiacloud was originally going to give Charizard the ability to Mega Evolve into Mega Charizard X, but decided against it, giving Charizard a palette based on Mega Charizard X instead.