Sanae Kochiya/Tamago's version

As a rather unexpected departure from most Touhou Project M.U.G.E.N characters, this version of the Moriya Shrine maiden plays akin to Marvel vs. Capcom 3'', albeit still using effects from many of the series' fighting games. This leaves little room for projectile spam and overall cheapness.''

Gameplay


Sanae uses six buttons, with all of the buttons being its Normals. is a launcher, summons strikers, as well as acting as a shortcut for Sanae's 3 Hypers, and  is a dash. Sanae's gameplay is based off Marvel vs. Capcom 3, having many mechanics from the game.

In the air, Sanae is a threat, as it has easy to preform aerial raves and chainable combos. In addition most of its Specials are useable in the air. However, they aren't too safe and can't be comboed into. Sanae is projectile oriented, but not to the same levels as many other Touhou Project characters, making it more balanced. Two of its Hypers can cover the whole screen in terms of range, meaning that the opponent could be caught off guard.

Sanae has no custom A.I, making it rather unchallenging. However, fights against it could be tedious, as it blocks often and unexpectedly uses damaging Hypers and strikers.