Charlie Nash/Adamskie's version

This edition of Charlie is based off Street Fighter Alpha 3''. It seems to only have the A-ism, the most famous groove. Despite this, this version seems to have aged well.''

Gameplay


Based off of its appearance in Street Fighter Alpha 3, this version of Charlie uses 6 buttons. It is based off the A-ism (Z-ism in Japan), where Hypers take up a certain amount of Power determined on the button pressed (Example: [ ]     = Sonic Break that uses 2000 power).

Combo-wise, it is seemly difficult to rack up combos with Nash. However being a charge character seems to bring upon its advantages, creating a useful keep-away game. Nash also seems to have low damage output, as evidenced by its Hypers not leaving too much trajectory (especially the level 1 Hypers, which almost do as much damage as its normal Specials). Despite its shortcomings, Nash is not too easy nor too hard to use.

Nash is a rather easy opponent to overcome if it is in control of the A.I, as it jumps around, blocks, and randomly attacks.

Trivia

 * Like many of Adamskie's other characters, Nash's .snd file must be downloaded separately from the character and implemented after the download. Otherwise, it will crash M.U.G.E.N.