Throw

A Throw (sometimes called a Grab) is a common attack in fighting games. The execution varies by game, but the most common executions are as follows:


 * ( or  ) + (, ,  or  ) (All Street Fighter games prior to Street Fighter III: Third Strike)
 * + or  +  +  (Street Fighter III: Third Strike & later games)
 * ( or  ) + (  or  ) (The King of Fighters)

Although throws must be done at close range in order to connect, the main advantage that these attacks have is that they cannot be blocked. However, in most cases, they cannot hit opponents that are already in hitstun or blockstun from a prior attack, making them unusable in the middle of combos (exceptions to this rule do exist, such as Blazblue). While throws cannot be used in the middle of a combo, most games allow throws to be used to start a combo, albeit with an increased damage penalty.

In addition to the standard throw, some characters possess specials or supers that have the same properties as throws, which are sometimes known as Command Grabs or Command Throws. Grappler-type characters usually have movelists that consist primarily of Command Grab attacks, such as Zangief.