Board Thread:M.U.G.E.N Discussion/@comment-26404286-20150516013640/@comment-26898840-20160911092801

I see that no one has talked about bad STAGES yet?

Well, that's not so strange because stages are actually hard to mess up. They're not too easy to make wonderfully, but they're even harder to screw up completely...

But as it turns out, certain creators managed to mess up even THAT. Here are my additions:

First, there's the stage that is included with the Zakum character when you download it... At first it may look like some slightly low quality but ordinary stage, but it's actually bugged for some strange reason... The very moment that convinced me to delete this stage (I deleted the character long time ago for lagging my computer beyond belief) was when I had a simple match where I played as RajaaBoy's Warachia and did his second hyper (The one where he turns into a red wheel mid-air and slides across the screen) in the left side of the stage, and then it turns out there is an actual invisible wall mid-stage and once Warachia reached this place... he never came back. ...Ay dios mio.

I find error-screen stages or announcement stages pretty hilarious, and they're easy to do as well, so this next one is one hell of a disappointment for me... case in point, this MPAA stage. Ok... do you see that page picture addociated with that stage's article? That's the ENTIRE stage... no, it's not just a section of the stage so that when you move, the stages moves as well. That is the WHOLE stage... just the left part of the MPAA, just THAT ONE sprite. How a human can mess up something like that is just beyond me... then again, I never made any stage, so I might just be eating those words...

Adding foreground stuff for your stages is a pretty fun thing, and it can make your stage look all the better if you do it right. But then there are stages where you can honestly say that there can be too much of a good thing... easily the worst stage to overdo it with foreground details in my opinion is The Everfree Forest. Sure, it may look good and is technically well done... but there are a fair amount of sections where all the foreground stuff will almost COMPLETELY obscure what the hell's even going on. Worse, before I learned how to edit stuff in the text files, I played this stage with the IMT Blue's Lifebar (Which I replaced with an entirely different lifebar, which I like much better) which was set behind the foreground, meaning that in this stage I COULDN'T SEE SHIT WHATSOEVER. How truly stupid.

There are a LOT more stages I could talk about, but I'm gonna save them for my next post here... don't wanna make this one too long. But I'm waiting right here... just gonna look up what else I have.