Charge character

A Charge Character is any character in a fighting game where the majority of their special move inputs involve the use of charge commands.

Charge commands typically involve holding a certain direction for a specific period of time, usually 42~47 ticks depending on game (roughly 3/4 of a second), then performing the rest of the command. For instance, Guile's Sonic Boom Special is performed with [ ] , which involves holding  for a certain amount of time, then releasing and quickly inputting , then. Another example of a charge input is the [ ]  motion, which follows the same principle.

As a form of input leniency, most games will detect a held direction in 4 ways. For instance, a player holding or  will still be detected by the game as a  charge, while holding  or  will be detected as a  charge. Due to this, a player using a charge character can hold to satisfy the charge prerequisites for both the [  ]  and [  ]  inputs simultaneously, and then complete the corresponding input for the proper situation.

Note that certain charge command inputs will require a charge, such as most Delta/Pretzel command hypers ( [  ] ) or Vega's Scarlet Terror ( [  ] ).

Charge Characters in M.U.G.E.N
See: Charge Characters