Cool Spot/Fer619's version

''fer619's version of Cool Spot is the first version created. It is pretty basic with a three-button layout, six Specials and only one Hyper. It appears to be based on the Sega Genesis Cool Spot game and uses the sprites from said game.''

Gameplay


This version of Cool Spot is a three-button character. It has an odd button layout, using and  for punches and  for kicks. It also has only one Hyper. Its moveset is pretty basic because of the fact that it uses only three buttons and has only one Hyper.

Its comboability and damage output are limited, though it's still possible to perform combos of a few hits. Most of its kicks are slow and don't deal much more damage than its punches to compensate. However, its standing can be spammed while moving toward the opponent for a semi-infinite. It's still possible for the opponent to escape but you can rack up decent damage by doing this.

Its Specials are primarily projectile-oriented. Its Coin Drop is almost useless because of its very long startup lag and the fact that it's prone to missing. Its Spikeball stays on the floor for a set amount of time when thrown and damages the opponent every time it's touched. Its Exploding 7-up Bottle also stays on the floor when thrown but explodes after some time. It is also able to recover its Life by using 7-up Icon. When performed, a 7-up icon is thrown on-screen and picking it up recovers Life. However, the amount of Life recovered is small. Its only Hyper doesn't deal a lot of damage but has a long range. It is possible to perform the Hyper again while it's still active if you have enough Power.

It has no custom A.I. and uses the engine's default. It often jumps or blocks, but occasionally attacks. However, it doesn't perform combos and rarely performs its Specials or Hyper, making for an easy opponent.

Trivia

 * There is data for an unfinished Hyper present in the character's files, named Cage Drop. While uncommenting the code in the character's .cns and .cmd file allows for the Hyper to be used, it hits multiple times and takes away almost all of the opponent's Life. If it misses, it falls through the floor, despite the fact that there are sprites present for when the cage misses.