Pikachu/Gladiacloud & Solarflared's version

A lot of Pikachu characters boast movesets inspired by the electric mouse's appearance in the Super Smash Bros. series, and while this version is no exception, it also throws some of Pikachu's techniques from Pokkén'' into the mix. Pikachu is very agile in both its movement and attacks, and can hit surprisingly hard for something so little, but its shocking 700 Life stat can potentially dampen the voltage of this live wire.''

Gameplay


Pikachu is a five-button character that effectively functions as a four-button character, using, and  as regular Normals of varying strength, and  as a multi-purpose button that functions as a launcher while standing, an OTG while crouching and a meteor attack in midair that either knocks the opponent down or sends them flying downwards depending on whether they are grounded or airborne;  is also used to activate a variant of Thunder that deals self-damage, as well as Shield and Charge, the latter of which is used to fill up the character's integral Charge Meter; the fifth button  functions as a shortcut for , which is used to grab the opponent and activate Hypers. Pikachu adopts the glass cannon archetype, featuring agile movement, quick attacks and damaging combos while being very frail to counterbalance such positives, sporting only 700 Life as opposed to the average 1000.

Pikachu's most notable mechanic is its Charge Meter that is used to modify certain aspects of some of Pikachu's Specials and Hypers depending on the Charge Level, of which there are four, and can be filled up at a fairly rapid rate either by using Charge or by attacking the opponent; at Level 0, attacks affected by Charge Level present their default properties and are usually underpowered or of limited effectiveness, though increasing the Charge Level naturally improves these attacks substantially, but using them reduces the Charge Meter by one Level (or in the case of Discharge, empties the Charge Meter completely). As with Charizard and Heracross, Pikachu features Chain Comboing that allows it to combo its Normals into stronger variants and, allowing it to transition from a ground combo into an air combo, as well as being able to combo its Normals into certain Specials and Hypers to deal significant damage to the opponent, though its built-in damage dampener prevents its combos from dealing too much damage, even if its overall damage output is higher than average to begin with to compensate for its reduced Life stat.

Pikachu is far smaller than the average character and typically avoids their standing attacks without even needing to crouch, often requiring the opponent to resort to crouching attacks and thus limit their moveset while Pikachu is free to use the entirety of its own; Pikachu's hurtboxes are further reduced in height while running, allowing it to hastily approach the opponent while still remaining difficult to hit, though its hurtboxes are wider and it cannot cancel its running animation into an attack, requiring for it to wait until the skidding animation ends or jump. Pikachu's gameplay is heavily centralised around the Charge Meter, with the attacks that are affected by Charge Level being heavily reliant on it in order for them to be of any real use, particularly those that see damage and range increases; the meter resets to 0 at the start of each round, though the rate at which it fills up either by using Charge or attacking the opponent with Normals prevents this from being a problem. Pikachu's low Life stat forces it to be careful and evasive of the opponent's attacks, though this is troubled by the character's aggressive and combo-heavy nature that requires it to get in close to deal any real damage to the opponent, putting it at risk of taking heavy damage itself; Pikachu's attacks feature high priority and are very safe to use to offset this, which often allows it to counter an opponent's attacks without getting hit while remaining at a frame advantage even if the opponent should happen to block.

Pikachu does not feature custom A.I., instead using the M.U.G.E.N default. The A.I. will typically jump, walk, crouch or runs when away from the opponent and guard when attacked, generally only ever attacking when up-close, though it may randomly pull off a small combo when it does attack; when blocking, Pikachu will often use Shield instead of its regular guard, even if the shield itself is close to shattering, putting it at a sizeable disadvantage against more aggressive opponents and leaving it wide open for potentially massive damage.

General
"What a shocker! Did you think my moves were electrifying? Or do you need me to amp it up?"

"Yeah, I'm cute, admit it!"

"Try some ketchup. Why? Because you're too slow!"

"Watch out! This mouse's got some high voltage!"

Character-specific
"Hey, why don't we team up? I think that'd be radical!"

- vs. Pikachu

"Hey! Stop trying to impersonate me, ya poser!"

- vs. Gladiacloud & Dylanius9000's Pikachu

"Yo, sis. I think you should take a rest every once in a while."

- vs. Jigglypuff

"Yo, sis. I think- Wait a second..."

- vs. Dylanius9000's Jigglypuff

"Don't feel bad. You'll improve with time!"

- vs. Pichu, Plusle, Minun, Pachirisu, Emolga, Dedenne, Togedemaru and Mimikyuu

"You don't need a big brain to kick butt."

- vs. Mewtwo

"Wait, you're...different from that other Mewtwo, aren't you?"

- vs. Mega Mewtwo Y

"Something about you is giving me bad vibes...just what are you?"

- vs. Shadow Mewtwo

"Oooo, you're a big and scary dragon! There's no way I can beat you! Oh wait, I already did. Whoops!"

- vs. Charizard

"Why is it that your fighting style reminds me of someone else's...?"

- vs. Lucario

"Did you get tongue-tied trying to catch me? Then what's that around your neck?"

- vs. Greninja

Trivia

 * Pikachu has victory quotes against characters that do not exist, though the commentary in the constants file would imply this is merely futureproofing rather than hints at potential characters that either Gladiacloud or Dylanius9000 plan to make.