Thread:Ruukaroo/@comment-3495717-20180114142855/@comment-3495717-20180114150139

I'm certain those aren't the actual attack names since I've encountered such before; when changing the encoding of Fighter Factory, it's done on a per-file basis, so you'd need to change the encoding when viewing the file that you're taking the attack names from.

If you've seen animated palettes on this wiki, then I'm curious as to which articles you've been using as reference. Bottom line is that the palettes should not be animated when displayed in the Palette Gallery, only when documenting palette modes (see: here).

You shouldn't give up just because you're not doing something correctly first time. I fully understand that documenting gameplay is considered difficult by a lot of past editors, but there's a system I follow that many have said has helped tremendously:


 * First paragraph is an overview of the character that details button count, button mapping and general information.
 * Second paragraph describes the character's playstyle and mechanics.
 * Third paragraph describes the character's advantages and disadvantages.
 * Fourth paragraph details A.I. behaviour.

I noticed that you posted a message while I was typing this stating that you've left, but in the event that you're still here, please remember to adhere to the image filename rules.