User blog comment:TheNoahGuy/My version of Cartoon Guy/@comment-1730957-20140604161046

Okay, here are my thoughts.

Good things, or rather, the good thing:

+ + Attacks flow together fairly well. They aren't terribly clunky to play as. This is honestly a very good thing, as a character that controls clumsily is usually unplayable.

Bad things:

- Sprites are inconsistent and frequently a bit ugly, even for a character with such a simple graphical style. I don't know if this is because the original Cartoon Guy had this problem or not, but it's worth mentioning. A little time and effort might fix the odd alignment issues in their idle animation, for instance.

- Very little attack variety.

- Hitboxes are... Confusing. Sometimes they're accurate to what's visible, and sometimes they aren't. One of the hammer attacks and their crouch stand out, I've got an image that demonstrates how weird the hitboxes are.

- Overpowered slightly overall. I had very little trouble taking down Ruquia, an opponent with advanced AI.

- - Whole character is off to one side. This is unusual, and something I haven't seen before, so I don't have any idea how to fix it or even if fixing something this complicated is possible.

Overall, they need work, but aren't unforgivably bad like NGL or SOMBRA or anything truly, truly bad.