User blog:Endercreeper9999/Stuff for possible projects

Decided to get some spriting practice done before I start the sprites for Toadstool, as well as the other Premium Quest characters. Keeping in with the theme, I decided to go for two more PvZ 2 related chars - One being a zombie. I've also come up with some ideas for how each could play, should I decide to create them for Mugen.

Two sprites have been included for both; the original, cliché MOC-style palette and the revamped palette that'll be used for the character.

1 - Nightshade
http://imgur.com/GwcOTA3.png

(MOC palette)

http://imgur.com/sNooZ9K.png

(Revamped palette)

Based off its regular variant, Nightshade has a focus on powerful close range attacks rather than projectiles and ranged attacks. This means Nightshade has to get close to opponents in order to have a chance at attacking, let alone deal damage. These attacks generally take a while to cooldown, generally leaving Nightshade vulnerable after using them. Planning out a good balance between attacking and defending is key to mastering this character.

Nightshade's powered-up variant will make an appearance, and as quite the opposite to its regular variant, instead focusing on dealing damage through quick moving, hard hitting projectiles. These moves also have a longer start-up rather than long cooldown time, leaving Nightshade vulnerable if using these moves at close range.

In PvZ 2, Nightshade requires to be planted next to a Moonflower to be powered up, as does every other shadow plant. How the powered-up variant will be triggered I shall not say for the time being, although I will say it isn't through a hyper or special of any kind.

2 - Octo Zombie
http://imgur.com/RTbZqyn.png

(MOC palette)

http://imgur.com/FKO0M7E.png

If you have Vietnam-type flashbacks due to seeing this guy, I really don't blame you; Octo Zombie is known as the most annoying zombies in the PvZ franchise, on par with other annoying enemies encountered in Big Wave Beach.

His Mugen counterpart is no different; high health and slow movement, coupled with ranged attacks that trap the opponent. His physicals with be rather powerful too, although like Nightshade's projectile moves, they may have quite a bit of start-up time. Unlike Nightshade, he will have super armor during this start-up time to prevent flinching.

End
That's it, really. Feedback for both my ideas and sprites are welcomed and appreciated as always. Once again, hope everyone is doing well. (Revamped palette)