Silver the Hedgehog/Gladiacloud's version

While this version of Silver uses sprites in MUGENHunter's style, it opts for gameplay similar to Veanko's Sonic characters, with EX versions of almost all of its Specials, different levels of its Hypers, a charge attack and more.

Gameplay


This version of Silver has a button layout akin to Veanko's Sonic characters, using, and  for its Normals, Specials and Hypers. It uses for a charge attack. The longer it's charged, the more damage it does. When it hits, it knocks the opponent back, but when fully charged, it stuns the opponent. While charging, you gain Super Armor for one hit. is used for a Dodge and for a grab.

Apart from that, it also has many other features from Veanko's Sonic characters. Almost all of its specials have EX version and it has different levels for most of its Hypers, which each level costing more Power and dealing more damage. Its high amount of Specials and EX versions of them, its different levels of Hypers and the easy button commands give it great versatility. Its Meteor Smash Hyper also deals incredible damage and is almost impossible to avoid.

This character has moderate comboability, allowing you to pull off some serious combos if you utilize its Specials and other features correctly. Its charge attack can be used to counter an opponent's move, especially if it has long ending lag. Because you gain Super Armor for one hit, assuming the attack isn't a multi-hit attack, you can deal great damage and stun the opponent, leaving it wide open to a powerful Hyper or a large combo string. Note that hitting the opponent with a fully charged charge attack while stunned won't stun it again and instead knock it back like normal. It's possible to levitate in the air and attack while levitating but landing on the ground or getting hit will end it.

This character has no custom A.I., meaning it uses the engine's default, and thus does not provide much of a challenge. It commonly jumps around, though it often uses Specials and rarely performs a combo.