Template:Infobox version

Resolution
Resolution is as follows (going by pixel size on a 640x480 game window):
 * Low = Default resolution. These characters' pixels appear bigger than your computer's pixels. CNS scaling is typically 1 or above. Anything below or at 0.5 no longer counts as low-res. Examples: Kung Fu Man, Ryu.
 * High = Pixels are half the size of default resolution. The character's pixel size matches the actual size of your computer's pixels. CNS scaling starts at 0.5 and goes down from there. Anything at 0.25 or below no longer counts as hi-res. Example: Guilty Gear characters, Gardevoir.
 * HD = Pixels are smaller than high resolution. Pixels appear to be missing and the character is typically using a localcoord (if they are, see the section below). In the event that they're not, CNS scaling starts at 0.25 and goes down. Examples: Blazblue characters.

Localcoord characters
The resolution title can be changed to localcoord through, though the parameter defaults to "Resolution" if omitted. When using localcoord, type the localcoord the character uses instead of the resolution, so "640x480", for example, instead of "High".