User:Slk Mugen/Strategies

A strategy is a plan to shortcut through a situtation. In MUGEN, the case is no different. In order to become a good fighter, you have to develop a strategy. The list for some is not important, but whatever.

Character Selection
This really makes a huge impact on your battle. Using a certain type of char to fight another type can usually get rid of threats.

Projectile Abusers
A character who is immune to projectiles is great for this task. Also, a character who is quick enough to avoid projectiles is also good.

Touhou Project characters are an example of this type of character (Most anyway), and since their considered cheap, it's best to fight them with cheap characters who fill the above roles.

It is not recommended to fight them with slow, frail, or balanced characters.

Heavy Hitters
A heavy hitter a character who is usually not fast, but can dish out a bunch of damage.

An obvious contender are Projectile Abusers, as most are fast enough to beat the heavy hitters. Fast characters are also good. Don't use weak characters, as they are pretty frail and usually don't like taking to many attacks.

Fasties
Simply, fast characters.

Heavy hitters are a risky choice, but they can hit pretty well, plus some fasties are frail. However, fasties can outspeed heavy hitters, and can spam their fast attacks to quickly chip away damage. It's best to use bulky characters, as they can take damage from most fasties, and if strong enough, beat them.

Balanced
Characters who are in between. Examples would include Wario, who is not too fast, but can dish out good damage and has the combo pontential like a fast.

Just choose which style they have in common, and use the counters for that style to beat them. In this case, Fasties could beat Wario if they are quick enough.

Bulky/"Fatsos"
Characters who have a lot of health/defence fit this well.

These are the hardest to counter, but since most are slow, Projectile Abusers could be a good counter. Fasties are risky, as explained in the Fasties section.

Teambuilding
After looking at the characters you think are threats, and looking at what play style they have, it's time to team build.

It's best to center an all-out team, rather than focus on one style. That will easily give counters for said style an oppunitunity to kill you.

For example, here's a team that WILL NOT work out: Wolverine Sonic the Hedgehog (Depending on the version) Mario (Mainly Super Mario, though others could fit this) Goku (Depending on the version)

This team generally consists of fasties, and as such, bulky characters can deal with this team.

Here is my team: DoodleBob (Infantry's version) (Mainly balanced) Rigby (MOC's version) (Mainly a fastie) Reisen Udongein Inaba (Shiroto's version) (Mainly a Projectile Abuser) Ren Onadera (Generally could class as a heavy hitter)

Elevating the team, you may/may not see issues. This counts as an all-out team.

A good team does NOT rely if characters on said team are well made (There are a bunch of teams with WlanmaniaX characters for crying out loud), but mainly if you find a good synergy between them, like a team on Smogon.

Testing
To test which style a character falls in too, it's best to use a character like Sandbag or Training (Mainly the latter, also good in testing flaws in your creations). If the character is fast and can deal combos, for example, they are a fastie. Balanced characters are tricky to determine, as mentioned before, Wario is a combination of a Fastie and Heavy Hitter. Just take your time, and see the results.

Big Threats
Most of these can be found at Cheap Character, but there are non-cheap characters that are big threats. Characters with cheap AI (Squidward, Super Mario, Wallace etc.) are generally to look out for, depending if they use their cheapness right.

There will be more added soon, so see ya!