Board Thread:Feedback/@comment-3495717-20150101151157/@comment-24796436-20150103090950

PlasmoidThunder wrote: Teleports, parrying, alpha counters, whatever is treated as a move but doesn't have a HitDef to define its attribute. Naturally, stuff like running, jumping and taunting would be excluded because that's core stuff. Hm I see. We have had teleports in some articles already. Apocalypse (MMV Version) and Ryu_(Street_Fighter) (Asura Warp). This doesn't seem so bad, although identifying and listing all of the properties seems like a bit of a task. Argh, maybe that is just laziness on my end.

Pingurules wrote: It might get messy with defensive super moves under a seperate category. They're still super moves, but the layout would get confusing with some super moves on "Hypers" and others on "Others".

Maybe not. I think super moves or hypers would still just be hypers since they have that special characteristic about them already. That is the super pause in most cases, and they actually use power, not just require it like the above example. I believe there are also articles that have already been made with such hypers.