Kyogre/Kairi's version

''This character may look like it's been flattened against a wall, but make no mistake, it's an insanely powerful character. Armed to the teeth with unblockable attacks, attacks that deal excessive chip damage and many projectiles, landing a hit on this character is about as easy as dodging a torrential downpour.''

Gameplay


Possibly intended to be a boss character, Kaiole makes use of Super Armour to prevent itself from being put into any hit states, thus allowing it to attack freely; it could also be used just to make it near-impossible to K.O., given its rather high Attack, Life stats, and the excessive amount of damage it can do with just one very spammable projectile attack. Kaiole also has access to a Power charge, allowing the player to quickly build up Power and then annihilate the opponent with one of four heavily overpowered Hyper Attacks that will more than likely K.O. the opponent. All its attacks do chip damage that deal just less than the normal damage.

Its A.I. randomly spams its attacks and will always use a Hyper when it has the chance to. It is near impossible to actually get near to it, let alone defeat it.

Kaiole notably has cheap palette modes, in this case being its 8th, 10th, 11th and 12th palettes. Its 10th and 11th palettes severely increase its Attack stat, its 8th, 11th and 12th palettes automatically restore its Life, its 11th and 12th palettes automatically restore its Power, and its 12th palette instantly K.O.'s the opponent as soon as the round starts.

Stats

 * Life: 2200
 * Power: 3000
 * Attack: 160
 * Defence: 100

Trivia

 * Kaiole has an intro against Kairi's Grouda where Kaiole will summon a quick downpour, to which Grouda will retaliate with a sudden burst of sunlight.
 * Throughout the battle, whoever has more Life will bring down their respective weather condition; when they are both of equal Life, the weather becomes neutral.