Rayman/Cyanide's version

''A very old character, dating back to 2002. The sprites are taken from Rayman Advance. Notably, this version of Rayman is able to summon Mozzy. However, it has a lot of infinites, allowing it to K.O. an opponent in seconds with little effort. It has a very bare-bones moveset, with no crouching attacks, only one Special and no Hypers.''

Gameplay


This character has a four-button layout, using the, , and  buttons. However, it also uses and  to summon Mozzy. Its gameplay is similar to the Rayman games and all of its Normals involve Rayman launching his fist at the opponent. Because of this, this character is very projectile-oriented. The fists can be charged by holding the button.

However, every single of its standing Normals is an infinite. By mashing a button and moving toward the opponent it's possible to K.O. on opponent in seconds with little effort. This also makes its other moves completely useless. This character has only a single Special and no Hypers. Because of the fact that all of its Normals are already projectiles and it has a long startup lag, it's almost useless. It also has no crouching attacks. This character is able to summon Mozzy by pressing and. It's able to attack on its own and you can ride it, but it can be killed. While riding it, you can fly anywhere on the screen and attack. You can get off it by pressing.

Notably, this character has an "Evil Ken stance". In the Evil Ken stance, you cannot attack but you can summon Mozzy. While in the Evil Ken stance, you can switch back to the Rayman stance and attack normally. This character is very unfinished, as evident of its bare-bones moveset and the creator stating in the Readme that more features are to be added, like more Specials and Hypers, attacks in the Evil Ken stance and a Blackheart stance. However, since the character was made in 2002, this is incredibily unlikely to happen. Another thing to note is that this character has no sound effects at all.

This character has no custom A.I. and uses the engine's default. It does not abuse its infinites and rarely attacks, so it doesn't provide much of a challenge. It often charges excessively long, leaving it open to attack. When it activates its Evil Ken stance, it becomes almost completely harmless.