David/Dawn de Era and SuperScratchKat's version

''Animations using minimal sprites usually make a stiff character, but this David is an exception, opting to have movements coded in to maintain David's rarely unchanging stance. With a fairly free-form play style and a mostly ranged arsenal of moves, he can easily make for a fair challenge.''

Gameplay


David is a 6-button character with an average amount of moves, totaling at 4 specials and 4 hypers. He does not try to emulate any game style, instead being based on FelixMario's Dexter character. As a result, he can easily combo various normal moves into each other, as well as certain special moves. He has mostly ranged specials and hypers, the melee ones being rushdowns.

David can easily set up combos using Little Bugger, which stuns the opponent and drains their Life for up to three seconds. A large amount of his hypers are OTG, which can extend combos after the opponent hits the ground. A few of his moves are also wall bounces and ground bounces, which are easy to pull off, but can only be done once per combo.

David has a configurable custom A.I. with two modes, Lenient and Brutal. The only major difference between the Lenient and Brutal modes is the fact that the lenient AI has less of a chance to activate any move or combo, making it slightly easier for newer players compared to the Brutal mode. Brutal Mode AI sometimes zones out, opting to run away from the opponent and use a ranged special to either come back towards the player or maintain distance. When close up, the AI will typically attempt a normal chain combo, which is randomly decided, but usually favors the launcher combo. It also likes to use Dive Kick in the air to combat grounded opponents. When the AI has enough power, it will commonly use Angery Rushdown once it gets the chance.

Victory quotes
"Aw, seriously?"

"Aaaaice cube!"

"NO!"