Board Thread:M.U.G.E.N Releases/@comment-24808209-20160603215452/@comment-24808209-20160604192454

BrawlTheMan wrote: - Head pos and mid pos are off.

Whoopsie! Forgot to change that.

BrawlTheMan wrote: - I can chain LK to MK just fine, but LP -> MP doesn't work.

I'm not exactly sure why that is, but I'll have a look into it.

BrawlTheMan wrote: - I can summon two doodles that fire projectiles, then hit the enemy with LK -> MK chains multiple times for serious damage.

Oversight. Definitely a huge oversight.

Swoogg wrote: - Combo-ability would be nice

through testing I was able to get some combo's, but I do understand what you mean.

Swoogg wrote: - I feel that he should have hitsounds from Undertale like FourthRhyme's Papyrus does.

Ah, now that was something I debated including, but left it out. I'll make an alternate version with Undertale hitsounds when I update the character for those that want it.

Swoogg wrote: - He's pretty limited in terms of attacks IMO

I tried giving him an extra hyper, but it didn't turn out well. More moves will be added though, I just need to make concepts and sprite them before I code them.

Swoogg wrote: - Some hitsparks are misaligned

Any specifically? I've found some with the basics (Don't know how I missed them), but don't seem to be with the specials.

Swoogg wrote: By the way, he should turn to his backside and hit the opponent with his tail for an attack, kind of like in Undertale.

I did try to do that originally, but the sprites turned out horrid looking. I'm trying to redo them for a possible hyper or special, however.

GazpachoMasterX wrote: I think he could use a better walking animation.

This character is decent, but it needs a couple fixes mentioned above.

I lifted the walk animation from FourthRhyme's Papyrus, or at least that was the inspiration/basis, but the running could be improved for sure.

Not related to any feedback here, but I'm also trying to code some basic custom AI to make this guy a bit of a challenge to fight.