User blog comment:Wendy-Testaburger/Why does my latest character suck so much?/@comment-1730957-20140530003232

Let me explain what you've done right and what you've done wrong....

+ Custom sounds are actually fairly good. They do sound a bit low quality-wise, but that's probably because the microphone itself was of poor quality, and that's not exactly something that people can really deal with without shelling out a large sum of money, so I'll let that slip. It does sound fairly similar to Trixie's VA, too, even if the sounds ARE really, really quiet.

+ Collision work is also not very bad. It isn't perfect, but it's not unforgivable either. It's a bit inconsistent, but from what I've heard, collision is VERY hard to do.

+ I can tell that there's some degree of effort here. It's hard to see and there isn't very much, but it's there. Creating MUGEN characters is DEFINITELY not something easy, and I understand that. Having to draw sprites, balance a character, and all that crap is probably more than a little painful, and I can tell that it would take an enormous amount of time.

+ I understand the reasoning behind the character's design. Trixie does suit the idea of a fairly long-range, fragile character, at least, in my eyes.

And now for the bad things...

- Other sounds are VERY unfitting. The gunshot noise in particular sticks out like a sore thumb that glows bright magenta.

- Attack is 120. This makes no sense, as unless you're doing last-minute adjustments to a character's offensive or defensive capabilities to fine-tune balancing, Attack and Defense don't really need to be changed.

- The parasprite projectile hits multiple times. If it hits an opponent who is standing still and not blocking, it takes away almost half of the opponent's health. That's almost NGL levels of overdone damage, right there.

-Sprites are atrocious. I know, I know, spriting is an extremely time-consuming process, even if you're doing low-res spritework, but there are obvious flaws. Vectors could make fairly good starting points for sprites, but actually using vectors is more than a little lazy. Bits of the hat in some sprites are also cropped off, and the edits made to the vectors for the sprites are also fairly lazy looking.

I know that I'm a mean-spirited idiot at times, but I genuinely do try to help if I can, I just come off more than a little bit blunt sometimes.