SpaceMouse

SpaceMouse  is an original character of a small mouse on a quest to find Nazrin.

In M.U.G.E.N, SpaceMouse has been made twice by SpaceMouse. Both are on SaltyBet.

Original Version
The original version of SpaceMouse is a tiny mouse. When the battle starts, thousands of blocks from Meteos fly across the screen, dealing damage. SpaceMouse Original is considered a joke character, and is private.

Deluxe Version
In the deluxe version of SpaceMouse, his sprites were entirely redrawn, and gameplay is much more fair; he has similar mechanics of blocks being summoned, but the AI is carefully regulated at the rate of how fast blocks spawn. A human player can decide what direction the blocks move by what button is pressed, while in AI mode, the blocks appear in specific patterns. SpaceMouse's AI is simplistic, in that it tries to run away from the enemy, and block when attacked. For an average health / defense M.U.G.E.N. character, it will take being hit by over 30 blocks to finally be killed. Blocks cause one frame of hitstun, the minimum allowed by the engine, and are considered projectiles.

SpaceMouse has two supers; the first creates a large block that slowly moves across the screen, causing damage as long as it is in contact. The second super creates four waves of blocks that move in a counterclockwise or clockwise pattern, depending on which way SpaceMouse is facing when the super begins. Both supers use 3 super bars.

SpaceMouse has a number of special interactions with other characters when in AI mode. For example, when facing Nazrin as an enemy, SpaceMouse will refuse to attack and its health rapidly drains. When Nazrin is an ally, hearts appear above his head, and a special victory screen is displayed on team victory.

SpaceMouse's sound effects are almost entirely meant to simulate a Numbers Station. There is no pattern as to which numbers are read.