Princess Zelda/YochiThMaster333's version

''Using the same spritesheet as Alerkina4's version, Yochi's take on Hyrule's ubiquitous princess doesn't have too much to work with in terms of moves. The character does have a Link striker and two Hypers, one with the capacity to instantly K.O any opponent, regardless of whether the move was blocked or not.''

Gameplay


Zelda is a four button character. All buttons, save for and, are used, with  activating a power charge.

Gameplay is rather standard and barebones. Zelda technically has no Specials, as none are defined in the .cmd file. Zelda has a striker that can be summoned by pressing while crouching. The striker has an odd issue. When called upon, it unleashes its Attack when right in front of Zelda, meaning that if Zelda hopped backwards, it would Attack.

Zelda has two Hypers. The first, QCF_ab, is akin to many auto-combo-esque Moves. It also gives back a small amount of power. The second, QCF_xy, is based off Zelda's in the Super Smash Bros series. The move is unblockable, and delivers a One-hit knockout. Even if the projectile from the move was blocked, it would still K.O, but a clone of Zelda would be produced.

While Zelda seems to contain custom A.I coding, it isn't too different from the default A.I, using various techniques at random intervals.

Trivia

 * The various mentions of Kung Fu Man in Zelda's files possibly indicate that it was an edit of the aforementioned character.