User:Ricepigeon/Sandbox

=Koishi Komeiji/RicePigeon's version= ''Whatever Koishi does, Koishi does not think about. Playing as Koishi is unorthodox compared to most, as Koishi will only perform moves when Koishi subconsciously feels like it. It may take getting used to only being able to give Koishi automatic directives rather than on-demand commands, but someone who relies entirely on the subconscious can be quite unpredictable.''

Gameplay


Koishi is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut;, when used combined with or  acts as a shortcut for the character's   and   dash commands. is used as a shortcut for +, while is used as a shortcut for, used in the Level 3 Hypers.

Koishi's gimmick, lifted straight from Hopeless Masquerade and Urban Legend in Limbo, is that each of Koishi's Specials and some Normals will be "stored" into Koishi's subconsciousness for later use. These moves will then trigger automatically under certain criteria, akin to giving Koishi an A.I. directive rather than an actual command. However, Koishi will forget these directives over time if they are not used, and issuing a new command will overwrite the previous command. Fortunately, Koishi is able to store up to two different directives; a red ring indicates a stored or Command Normal input, while a green ring indicates a stored Special input.

Storing attacks isn't the only of Koishi's gimmicks. For instance, Koishi's forward dash is not only unique, but also acts strangely; it only grants a minscule speed boost over the default walk speed, but causes Koishi to become intangible after a while, rendering Koishi immune to attacks while also being able to pass through opponents. Continuing the dash will cause Koishi to automatically end with a leaping knee kick at the 4th step, which hits high and causes wallslam. Koishi's standing sneeze attack, while practically abuseable with its high priority and safe frame advantage, has an internal cooldown that causes Koishi to hold the sneeze if done again before the cooldown is over.

At the beginning of the match, Koishi must select from one of two additional Level 3 Hypers, as both cannot be used during the same match.

Trivia
=Lightning Farron/RicePigeon's version= ''From slave of the Fal'cie to Etro's champion to Bhunivelze's savior, Lightning comes to the M.U.G.E.N scene fully armed and loaded. With the ability to shift between the Commando, Ravager, and Sentinel Paradigms, each with their own set of Specials, Hypers, and even some normals, Lightning may be frail compared to most, but the elder Farron sister brings a wide array of versatility to the table.''

Gameplay


Lightning is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut;, when used combined with or  acts as a shortcut for the character's   and   dash commands. is used as a shortcut for +, while is used as a shortcut for, used in the Level 3 Hypers.

Lightning's gameplay revolves around Paradigm Shift, a mechanic originally introduced in Final Fantasy XIII that allows Lightning to shift between three different classes with, granting Lightning a different set of Specials and normals with each Paradigm. The Commando Paradigm focuses on Lightning's swordplay and turns Lightning into a close range rushdown attacker. The Ravager Paradigm turns Lightning into a zoner, allowing Lightning to use projectile based magic attacks at a distance. The Sentinel Paradigm focuses on defense, allowing Lightning to either counter the opponent's attacks, guard them for reduced or no chip damage, or evade them. Switching Paradigms can be done at any time Lightning is not in a hit animation, including during attacks, so Lightning will be able to extend combos by utilizing attacks from all three Paradigms. In addition to granting Lightning a new set of Specials, each Paradigm also comes with their own exclusive Hypers. The Ravager Paradigm is unique in that it grants access to Lightning's only Level 3 Hyper, Army of One.