Thread:PlasmoidThunder/@comment-28896136-20160925080516/@comment-3495717-20160925132732

Main culprits are Explods and Helpers, though don't just comment all out of those as some may be parts of the attack you don't want to remove (Helpers especially). HitDefs often have a sparkno parameter that you'll want to comment out if making contact with the opponent is necessary. As I said for the SuperPause, you only want to comment out the anim parameter; if darken = 1 exists, change the value to 0, while if it doesn't, add darken = 0.