Thread:Pikachuun/@comment-7114405-20151018230914/@comment-3495717-20151019152632

To check whether a character is malware or not would mean someone has to download the character to check, which is something I wouldn't want anyone to risk their computer for (can't rely on everyone having a virtual machine after all); banning new cheapies outright helps prevent this from occurring, even if it seems unfair.

One of the biggest problem with cheapies is the lack of gameplay text to write about them, seeing as they don't actually play in any particular way because the entire character is usually handled through coding exploits and is essentially auto-win in most cases; it's not like you can say it's a six-button character with high comboability or anything (heck, even writing gameplay text for a boss character like Yee was a struggle). I know it may be oversimplifying things, but on the surface, cheapies seem like nothing more than overglorified light shows that turn the opponent inside out using any means possible (even external files). Writing a detailed gameplay description without confusing the reader with the names and purposes of the various exploits a cheapie uses seems incredibly difficult, if not impossible.

I know this may seem horribly biased, but at heart, M.U.G.E.N is a fighting game engine; most of our visitors come here expecting traditional characters and the odd occasional bonus game or boss character (sometimes even utter junk for bashing purposes), not stuff that exploits the engine's code to K.O. the opponent instantly. I'm not saying nobody comes here for cheapies, but the vast majority don't want that stuff. On the flip side, I recall there being a wiki dedicated to documenting cheapies, though I can't remember its name nor whether it's still up and running.