User:DoomBowser/Articles

Kitty
''This character is adorable on the basis of being it Chen; just look at the little thing, it's so cute that you'll be sat there staring at the idle animation for hours on end while slowly contracting diabetes...wait, fight? Why would you want Chen to fight? I'm sure you'd much rather carry this kitten away from the battlefield and take the little thing into your home to care for it as if it were your own child!''

Gameplay


Huh, what? What sort of meanie would want to see Chen fight? :C

Specials
Yes, Chen is a very special little kitty.

Hypers
Chen gets very hyper if you feed her enough sugar :3

Others
Why would you need others when you have Chen?

Edits
...???

...???

Hakurei Shrine
The Hakurei Shrine is a Shinto shrine operated by Reimu Hakurei and a prominent location in the Touhou Project series; the shrine is built directly on the Great Hakurei Barrier that surrounds Gensokyo and thus exists in both Gensokyo and the outside world simultaneously, though the shrine as seen from the outside world is supposedly run-down and uninhabited. Because the shrine has become a popular hangout amongst youkai that Reimu has defeated, it doesn't receive many human visitors and by extension, donations, leaving Reimu and the shrine in a dire financial situation; the shrine also receives religious competition from Kanako Yasaka's Moriya Shrine and Byakuren Hijiri's Myouren Temple.

In M.U.G.E.N, the Hakurei Shrine has been made into a stage numerous times by a variety of different creators, with the majority of versions using sprites taken from the fighting game instalments of the Touhou Project series.

Choiyer's version

 * Sprites from IaMP
 * There are actually 3 defs, a day (2pm) one, an evening (5pm) one and a night (2:30am) one
 * None of them work because of a typo in the def file regarding a colon that should have been a semicolon
 * Has moonrunes show up at the start of the round alongside the time of day that the stage is set, text flickers away after a few seconds

Lightoss' version

 * Sprite of shrine at night from IaMP
 * Sky graphic is the fake moon from Imperishable Night
 * RGB method
 * Doesn't go as far to the right of the starting position as it does the left
 * Camera follows a character's jump so that it always tries to keep the character in the centre of the screen
 * What was meant to be the light source inside the lamps is now a solid object, surrounded by white where the emanated glow should have been
 * Eirin is not visibly shoving a spring onion up a poor Youkai's arse in this scene

Night's version
Night's version is based on the Hakurei Shrine stage as it appears in Immaterial and Missing Power, as it using sprites that were ripped directly from said game and has combatants fight directly in front of the shrine's entrance. Three of the five .def files that are included in the download have the shrine as it appears during different times of the day; the day version showcases the shrine in broad daylight in pleasant weather conditions, the evening version has everything in the stage tinted an orange colour, and the night version has everything tinted a dark grey colour, as well as the lamps at the front of the shrine lit up. The MIX version of the stage starts off with the shrine as it appears during the day and transitions to the evening phase after thirty seconds, eventually transitioning to the night phase after an additional thirty seconds have past, at which point it will stay on the night phase until the end of the round; the music that plays for the MIX version is 'Maiden's Capriccio' from Immaterial and Missing Power, the same music that plays for the night version of the stage. The Rumia version of the stage has it appear in greyscale to give the impression that Rumia's darkness power is having an influence on the area, with the irony of the lamps at the front of the shrine being lit.

Ky's version

 * Sprite of shrine from IaMP
 * Made using auto stage creator tool
 * RGB method
 * Completely white sky (overcast?)
 * Z offset is too low
 * Size and distance of shrine + weird 3D effect makes characters look as if they've been shrunk

Nike's version
Nike's version uses a single sprite of the Hakurei Shrine and its surroundings during the day taken from Immaterial and Missing Power, but uses what initially appears to be a starry night sky graphic with a prominent moon in the centre, though zooming the stage out and having a character jump reveals that the sky graphic is actually a spacescape that has been greyscaled, the 'moon' actually being a planet surrounded by two additional planets, one to the left and an another to the upper right. Zooming out to the maximum distance and jumping high enough reveals that the spacescape does not extend high enough, as M.U.G.E.N's black application background that can only be seen when there's no sprite occupying that part of the stage becomes visible. An issue with the disparity of the shrine's day sprite and the 'starry night' graphic is part of the shrine's sprites having daylight sky viewable through the trees, which can be seen at its clearest under the parts of the roof that extend out beyond the walls of the shrine, somewhat tarnishing the fact that the stage is supposed to be set at night.

Ouchi's version

 * Sprite taken from Higurashi vs Touhou Universe 2..?
 * It's set at night, as there's a moon in the sky
 * Place is laden with spooky scary skeletons
 * Many inanimate spirits linger around
 * Aftermath of one hell of a ketchup party?

Boomer's version

 * Sprites from Hopeless Masquerade
 * 8 def files
 * def 1 -- TH135 1.1
 * def 2 -- TH135 1.1 with no upwards camera movement with jumps
 * def 3 -- TH135 1.0
 * def 4 -- TH135 1.0 @ 800x450 (widescreen)
 * def 5 -- TH145 1.1
 * def 6 -- TH145 1.1 with no upwards camera movement with jumps
 * def 7 -- TH145 1.0
 * def 8 -- TH145 1.0 @ 800x450 (widescreen)
 * 1.0 versions use RGB method
 * TH135 versions are set during the day
 * TH145 versions are set during the evening
 * TH135 versions have various Touhou characters in them
 * TH135 versions have CHEEEEEEEEEEEEEN in them, the most important aspect of the stage :3

Alice Margatroid's version
Alice Margatroid's version of the Hakurei Shrine is identical to its daytime counterpart in Urban Legend in Limbo, going so far as to utilise parallax and M.U.G.E.N 1.1's zoom feature in order to fully emulate the stage's functionality in said game.