Green Lantern (John Stewart)/Jhonny DC's version

''This character has an edited sff file from Madcook's, but the coding is entirely different. Meant to resemble the character's bald appearance, this alternative features incredibly fast movement speed and misaligned projectiles. Let those who worship evil's might, beware its Mega Photon attack: bright flashing light!''

Gameplay


This version uses the flawed DC Vs. Marvel template, granting it a Super Jump, a Push Block, and Chain Comboing. Its movement speed is rather fast, having a wlk.fwd velocity of 7.9 (for reference, Kung Fu Man has a wlk.fwd velocity of 2.4). It has three Special moves, one with two variations and the other two with three variations. Unconventionally, instead of having a third version of the Shuriken,  unleashes the Mega Photon Hyper. The aforementioned Shuriken misses up close and is horribly misaligned, appearing a few feet in front of the character. The version of the Shuriken fires one projectile and makes the opponent flash green, as if they were hit with an attack involving poison, while the  version of the Shuriken fires two and makes the opponent flash red, as if they were hit with a fire attack.

It has a launcher, crouching, but it has a terrible range to the point where it can't even hit certain characters if they are directly in front of it. All of the crouching kicks hit low, but oddly, the crouching hits low as well. The is incredibly safe, with a 13+ frame advantage, and it hits all the way across the screen. It can be comboed as well, as it is possible to link six s in a row. The flashing in the Mega Photon attack only occurs when the beam connects with the opponent. If the move is comboed into (for example crouching + Mega photon) it does significantly less damage, so there may be a damage dampner in place. It does much more damage than the other Hypers, Green Lantern Corps and photon explosion.