User blog comment:Cattigan619/Gumball Beta 2 Released!/@comment-1730957-20140908161557

Oh, this is gonna be fun...

Let me first say that you must know this, and that while I'm probably not going to word this nicely (Hell, this is probably going to be scathing and unpleasant), what I say will prove itself if you try it out yourself.

The first major issue I found with the character is the fact that his heavy punch is not only too fast for its' damage, but that I was able to take down some of the more difficult opponents on my roster by simply spamming it. The medium kick also shares this problem, and is even better for simply decimating any opponent because of it being virtually impossible to escape once you start spamming it. I have used it to get the health of a truly cheap character, Yuureisou's Nyarlathotep, from full to zero. That is not a good thing, to say in the least.

Yet another easily spammed attack for an effortless win is the bazooka projectile. While it actually does have the disadvantage of being utterly useless up close, it still is more or less the typical projectile seen on all manner of bad characters. This isn't nearly as bad as the medium kick, but still bothers me, as it still definitely feels way too easy to just blast an enemy in the corner of the screen while they're not very likely to get close to you in the first place.

From a gameplay perspective, there is no point in using the rest of the character's moveset when the medium kick and rocket/bazooka projectile serve as the be-all, end-all. Fixing those and making them less overpowered is an urgent issue, as if they remain like this, the character isn't even mediocre and is, simply put, awful.