Rohan Kishibe/Amarimono's version

''Rohan may be a bit underpowered, but he still boasts a good opponent with the unique ability to disable oncoming enemy attacks. He shines best in the hands of a seasoned player, as his special traits are capable of dominating the battlefield when mastered.''

Gameplay


Rohan is a 6-button All-Star Battle styled character, with, , and as normals,  as grab, and  as a shortcut to Heaven's Door!

Rohan is different from other characters, as he has a unique playstyle. Like other characters that are from JJBA, he has a Stand mechanic. With his stand not activated, his normal attacks are slow and deal low damage, but have a unique effect: They temporarily disable some of the opponent's attacks, stunning them if they attempt to use the disabled moves and leaving a small opening, though the punish window is somewhat strict. This mode acts like a keepaway and mindgame character.

With his stand activated, he begins dealing out multiple hits, and becomes easy to combo with, playing like a rushdown character. His Stand attacks are medium ranged, and deals much more damage than his Normals at the cost of sacrificing the ability to disable his opponent's moves.

Using both of these states is key to playing as him effectively, as one compliments and covers the other's flaws and so on. Switching between them when the time is right will make Rohan capable of dishing out hefty damage. Unlike other characters with Stands, Rohan has no Stand Bar, and instead his Stand will go away when he suffers a knockdown.

Rohan by default has no custom A.I., though he has a .def file which has this. It's very efficient and will opt to disable the enemies attacks when it can, switching to Stand mode when it begins to perform large combos.