Whispy Woods/Ju's version

Effectively a recreation of the character's boss fight from Kirby Super Star'', Ju's Wispy Woods is only capable of blowing two different sequences of air puffs and dropping apples on the opponent's head, though its Super Armour gives it roughly a second of invulnerability upon being hit. Annoyingly, Wispy's A.I. has a tendency to glitch out and do things that make battles more difficult than what was likely intended.''

Gameplay


Wispy Woods is a six-button playable boss character that effectively works like a three-button character, as the and  buttons have identical functionality, while  and  are essentially better versions of the same respective attacks on  and, with  and  being usable in conjunction with  to aim the attacks slightly upwards and  to aim them slightly downwards. Wispy being both immobile and forcibly anchored to a set location means that he cannot be moved from his starting position, which combined with the character's inherent inability to crouch or jump makes it so his hurtbox never changes location and his attacks always spawn from the same place.

Wispy can only perform two types of attacks during the battle, the first being air puffs that get launched at the opponent by his mouth and apples dropping from above the player, which bounce to the right once they hit the floor.

Wispy Woods has a custom A.I. that will randomly use one of the character's seven attacks, though much of its unpredictability is lost due to four of these attacks only being the minor variants of two other attacks; however, because it is possible for Wispy to be locked down by attacking it just after it comes out of its invulnerability and before it is able to attack again, much of the A.I.'s challenge can be negated by characters capable of timing attacks correctly, providing they succeed in approaching Wispy. Wispy's A.I. has a few bugs in it which have the potential to unintentionally up the difficulty of a fight, the worst of which being a bug which continuously makes apples spawn in a set location, which leaves opponents with almost no time to attempt an attack on the character lest they get hit by the next falling apple.