Goku

Son Goku (birth name Kakarot) is the main protagonist of the Dragon Ball franchise. He has been shown in the series from a kid to an adult with his many transformations making him have many M.U.G.E.N creations. He also has been created the most out of all characters from the Dragon Ball series and possibly from any anime in M.U.G.E.N.

CHOUJIN's Goku


CHOUJIN's Goku is a 6-button character (4 if you don't count Teleportation and Energy Charge). He is a well-balanced character with excellent gameplay and sprites. His somewhat challenging A.I. makes him a little difficult to take down. All specials will use different sprites and become stronger while using Kai-Oh-Ken.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 80
 * Defence: 100

CHOUJIN's Super Goku


CHOUJIN has also made a stronger variant of Goku, this time in his Super Saiyan form. All the moves and abilities Son Goku had in Kai-Oh-Ken mode can now be used freely, though his Kamehameha can no longer be rapidly repeated. He has a new teleport move and a teleport Kamehameha.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Balthazar & Cybaster's Goku Z2


This Goku has a custom-made spriteset which is styled similar to MvC. His gameplay was based off the MvC system with abilities such as Super Jump, Power-up, Chain Combos and Air Combos, Lv1/2/3 Super Combos, as well as Running, Air-dashing, a Focus Attack/Projectile Repeller and a unique Emotion System (in the case of Goku, it's a system where he can charge the Genki Dama/Spirit Bomb). He has a 6-button layout (3 punch-and 3 kick buttons).

This character was meant to break the negativity towards DBZ characters in M.U.G.E.N, which was caused due to most of them being overpowered, unbalanced, and overly flashy. Due to this, he was grounded with Street Fighter/Marvel vs Capcom basics, but he has huge combo-ability with his special moves, that you need practice in order to master. This character was made for fighting game enthusiasts first and DBZ fans second. Even so, he still has Dragon Ball Z feel in his winposes, sound effects, Dash Collision and all that kind of stuff. But his damage output is still balanced with his combo scaler.

The sprites are completely custom and made for Goku to fit in a SFA/CvS/SF3 roster. The animations are smooth and usually have plenty of frames. He also comes with more than 150 palettes to choose from, as well as the option to choose between his Japanese or (Funimation) English voice. There are also a few options in his .config file to adjust a few things to your personal preference (slightly transparent or solid effects, choice of Super KO background, etc.).

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Balthazar & Cybaster's SSJ Goku Z2


SSJ Goku is a 6-button character with a wide variety of original moves. Although he is the Super Saiyan version of Goku above, he is a completely independent character. SSJ Goku has been balanced despite the anime's logic suggesting that this Goku should be significantly more powerful. He comes with over 250 palettes to choose from, the option to choose between a Japanese or English voice and 8 levels of difficulty.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

MugenMundo's Goku Deus


This version of Goku is in his most recent transformation, the Super Saiyan God. The gameplay and commands are inspired by the movie Dragon Ball Z: Battle of Gods.

Stats

 * Life: 3000
 * Power: 3000
 * Attack: 100
 * Defence: 100

LegendTTA's Goku Transform


LegendTTA made a transforming Goku with good attacks and powerful specials, his sprites are edits of Open Source sheets by the now defunct Team DBZ OS (and heads by Dark Roken's sprites which should be private).

Mephistopheles sprite-swap


Mephistopheles made a sprite-swap of LegendTTA's Goku with new sprites.

Goku HR


Goku HR, made by Xande Toskomeiro, is one of the most well known versions of Goku. Known for its unique high resolution sprites (similar to the Budokai games) and gameplay, this Goku has been seen in many fan made videos and is used in most M.U.G.E.N games seen around the internet. It has custom gameplay and many different specials like the Kaioken and two versions of the Spirit Bomb, however it cannot transform into a Super Saiyan.

This character also got edited by Kramer, who changed the gameplay into a Budokai-esque one and made it cheaper (both in strength and A.I.).

Ryon's Kid Goku
Old version (filtered sprites) in this preview. Missing new version preview.

This character was created by Ryon using sprites from the GBA (GameBoy Advance) videogame DragonBall Advanced Adventure.

The old version has its sprites filtered, but the new version uses the original sprites (and scaled with Mugen coding), edited to have a colour separation, so many palettes can be invented for him (a Goten ones is available, for instance; there is even a GT palette).

Old version = 07/06/2008; it works for WinMugen and 1.0.

New version = 04/29/2014; it works only for 1.0, because it uses a new format of compiling sprites, the SFFv2.

---

NEW VERSION (released on 04/29/2014)

The character has a custom gameplay:

- "x" is used for punch attacks; (comboable with punches, kicks and power pole attacks)

- "y" is used for kick attacks; (comboable with punches, kicks and power pole attacks)

- "z" is used for the power pole attacks (let's remember that in the source Goku, as a child, uses the power pole); (comboable with punches, kicks and power pole attacks)

- "a" is a button used for the Kamehameha (it has 5 levels of strength);

- "b" is used for his "Power Pole EXTEND!" attack;

- "c" can be used for two different supers: when in air you can release his "Dragon Fist" (recreating a scene from the anime); when on ground (and if you are at max power), press "c" to become an Oozaru (Giant Ape).

When transformed in an Oozaru the layout of the buttons slightly changes:

- "x", "y" and "z" become his attacks (you can chain them like this: "x" → "y" → "z"),

- while "a" becomes the button for his mouth blast (1st level = nothing; 2nd level = flames; 3rd level = energy blast);

- "b" and "c" do nothing.

The differencies from the two versions are quite noticeable: for one, the gameplay seems redefined; then, the sprites are different; in the old version there wasn't an Oozaru mode (it was just a super move); all in all the super moves have received an update.

The new version can be found in MFFA: http://mugenfreeforall.com/index.php?/topic/18218-young-goku/

Supermystery's Goku
UB22 preview. Missing Shin Butouden version preview.

Supermystery's UB22 Goku has the ability to fly, transform into Super Saiyan 3 and Hyper Gogeta. The A.I. is absurdly powerful and cheap, always bombarding the player with many attacks.

The commands are very easy to use and he has a lot of 1-hit KO supermoves (including fast rushes that keep the enemy in a custom state and full-screen ki-blasts/Kamehamehas). The author thought the character had to be cheap in order to be accurate to the manga and the anime.

But in the latest years of his activity he also released a balanced version of Super Goku, using Shin Butouden sprites and having a gameplay that is similar to that of the Marvel vs Capcom videogames. This version doesn't have 1-hit KO moves and they can be appreciated by more people because of the balanced gameplay.

Stats

 * Life: 1000
 * Attack: 100
 * Defence: 100

AxKeeper's Goku


AxKeeper's Goku has been released three times; once without any special moves, again with only one special move, and the third and most recent release features the Saiyan with four special moves and a super. Although made by Ax*, it is credited to Akira Toriyama. The sprites use Alex from Street Fighter 3 as a base and the hair of SSJ Goku Z2 (character by Balthazar).

This character is considered by many (or should I say by most) of low quality because of the sprites (being frankensprited by different other characters, breaking the anatomy of the actual character), because of the cheapness, the flashiness and the AI being aggressive. Moreover the author isn't inclined (or refuses) to accept feedback to fix the character, so he won't get updates and fine-tunings, therefore it will remain of this quality.

* AxKeeper has many names, he is mostly known as Ax or AxKingsRevenge, but his original name was ArellonX.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

General

 * "Okay"
 * "Now."
 * "Hmm."