Donkey Kong Jr./King Pepe's version

''Using heavily edited sprites from the NES game Donkey Kong Jr., this ape will save its father with various zoning tools, such as barrels, jacks, and fruit. The two buttons give it little to work with, however.''

Gameplay


This is a two button character that uses and, functioning as the punch and kick respectively. is faster, while does slightly more damage. It has a bit of comboability, being able to combo from the to the  with proper timing, but it cannot chain its Normals into its very slow Specials. It is a heavy zoning character, with only one of its Hyper Attacks being any sort of melee.

The Barrel Toss throws a straightforward, low projectile, while the Jack Toss throws a high bouncing, 1-hit trampoline. The Fruit Fall causes three fruits to fall in random areas, though the fruit always fall in front of wherever the character is facing. The Oil Barrel makes it throw a barrel that explodes, leaving behind a fire creature that hits the opponent if it were to touch the fire. The fire creature will move slowly from side to side and is dependent on time, meaning that it will stay on the field no matter how many times it hits the opponent.

A.I. wise, Donkey Kong Jr. is very tough to get close to, and if the opponent is too far away, it'll use its many projectiles to zone the foe, and then follow up with Donkey Transform, or do massive damage with Flock of Birds. The A.I. also tends to throw the opponent away when close enough, which leads into another barrage of projectiles.