Kogasa Tatara/Minoo's version

''Like all of Minoo's Touhou characters, this version of Kogasa uses custom sprites and gameplay and has a very unusual button layout. While this version of Kogasa is more melee-oriented, it still has a few projectiles or ranged attacks.''

Gameplay


This version of Kogasa has a very unusual button layout, using only the and  buttons for melee attacks. It uses the, and  buttons for ranged attacks and the  buttons for activating its Hypers.

Its gameplay is not based off Scarlet Weather Rhapsody or similar games, though it takes cues from said games. Its gameplay is custom and very unusual. Kogasa appears to be more melee-oriented than projectile-oriented, unlike most of Minoo's characters, with its only projectile attacks being the ones activated ith, and. Its comboability is also higher than most of Minoo's characters, though its damage ouput is low. Kogasa also has an auto-combo, like in Touhou fighting games, activated by pressing in front of the opponent up to four times. Like Minoo's other characters, Kogasa's projectile attacks use up Power. However, Kogasa starts out with 1500 Power at the start of a fight and has a Spirit Attack, activated with  , that deals no damage but knocks the opponent down and gives 1000 Power, making gaining Power a non-issue. This also allows it to spam its Hypers.

Most if its Specials and projectile attacks can knock the opponent down. Its Specials are very useful in corporating them into combos and its Hypers can be used as finishers while also dealing decent damage. While spamming in front of the opponent while the opponent is near the edge of the screen may seem to be an infinite, the opponent can still block it or jump out of it with the right timing.

Like all of Minoo's characters, it has no A.I. and uses the engine's default. It jumps around incredibily often, rarely attacks and almost never chains attacks into other attacks. It almost never uses its Hypers. It's very easy to beat.