User blog comment:SigmaHero045/How to figure out in FighterFactory the actions needed to make the moves/@comment-3495717-20181217000731

First place to check would be the ReadMe or any movelist file the character might have. Activations are handled within the .cmd or whatever the creator has named the command file, via ChangeState controllers; the non-A.I. ChangeStates will have a command trigger, which is what you can use to check the command input for the move.