Thread:PlasmoidThunder/@comment-27719124-20160204013235/@comment-3495717-20160205121657

Palette Galleries are designed to display palettes, not anything else that changes; this is why the palette mode sections exist.

The first and last paragraphs are fine, though I feel the second and third paragraphs are simply there to tell the reader what Hypers the character has, which is what the movelist section will do when it's finished. If we take the most recent article I've made as an example, we see that the second paragraph talks about its auto-Power-gain mechanic as well as its hurtboxes, while the third paragraph talks about the character as an opponent, detailing any advantages and disadvantages it has. I also removed two of the paragraphs because we only really need four, plus one basically informed the reader what projectiles the character has while the other was superseded by the palette mode sections.

I haven't really tried the character out extensively, though it feels quite strange to play as, especially when I'm used to six-button characters being able to combo /  into  /  :P