User blog comment:LenMaster88/Help!/@comment-3495717-20140807092417/@comment-8622820-20140807150054

This is State 196.

[Statedef 196] type = S ctrl = 0 anim = 195 velset = 0,0,0

[State 196, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0

value = 196

[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElem = 2 trigger2 = AnimElem = 3 value = 194,0 volume = 0

[State 0, PlaySnd] type = PlaySnd trigger1 = AnimElem = 4 value = 194,1 volume = 0

[State 196, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro

[State 196, 4] type = ChangeState trigger1 = AnimTime = 0 value = 0