User blog comment:Jenngra505/Sombody's watching us/@comment-6040145-20140316062150/@comment-3495717-20140402174514

Why are we still going on about this?

"Firstly, I saw some people manage to improve after they’ve been treated even more harshly than that, so while that may not always help, there are cases that prove you wrong on that one."

Even more harshly than what? What they quoted from me had nothing in relation to how people are treated :U

We've never listed command normals, and I mean never. A character like this one, for example, could have so many "command normals" that the page would take forever to load because of all the animations. Specials and hypers are normally limited, so there's less animations on the page. The more complex stuff we add, the less editors and complete gameplay sections we'll have, meaning we'll have so many stubs and about two people actually doing anything.

I'm not happy about that outcome at all. There's no sure-fire, built-in identifier for command normals, but there is for specials and hypers. I don't care if they're "crucial" to a character's gameplay; to the MUGEN engine, they're just normals, and we don't list normals.

Argue about it all you want, but if we don't want this place to become abandoned with nearly all the articles as stubs because no one can be bothered to complete sections, then I suggest we keep it simple.

tl;dr: I'm still against the idea of command normals.