Dr. Eggman/FredderyII's version

Based off the doctor's incarnation in The Adventures of Sonic the Hedgehog'', this version contains wonky sprites and many spammable moves with various infinites as a result. With plenty of copies of its own nincombots, it'll be sure to take down that pesky hedgehog quite quickly.''

Gameplay


Robotnik uses a six button layout with all 18 required Normals, but many of them have projectile properties. Oddly enough, standing has a superpause, despite not using any Power, or being classified as a Hyper at all. This can be abused to the point where it can become an infinite.

Robotnik is able to chain its punches together, but not its kicks, due to the aforementioned problem. Otherwise, Robotnik is very much a zoning character, due to its projectile orientation. It has three Specials, all of which resemble strikers, but are actually projectiles. Grounder Attack can infinitely trap the opponent if it is in the corner. Scratch Attack can be spammed similarly, but due to the projectile aiming upwards, can only juggle opponents a certain amount of times. Scratch and Grounder Attack is very overpowered, taking into account that no Power is needed for it.

Robotnik doesn't seem to have a custom A.I. As such it uses Kung Fu Man's default A.I, making it an easy opponent, as it doesn't spam its Specials.