Custom Combo

Custom Combo (known in Japan as Original Combo) is a gameplay mechanic first introduced in Street Fighter Alpha 2 and later appears in Capcom vs. SNK 2 as a mechanic exclusive to the A-groove.

Activating Custom Combo requires the player to have at least a level 1 Super Combo Gauge (equivalent to 1000 Power) and lasts for a limited amount of time, indicated by the presence of multiple afterimages when the character moves; during this time, as the name of the mechanic implies, the player can create a "custom" combo as many of the attacks performed during this state will be much faster than normal. In addition, Custom Combo mode can also allow for cancels that are not normally possible; for instance, and  Normals in the Street Fighter series usually are not cancelable into  and  Normals; this limitation is temporarily removed while Custom Combo is activated. In most games, Custom Combos usually have the trade-off in where each individual attack will deal less damage than they normally would, in exchange for being able to deal much higher total damage from combos that would not be normally possible otherwise.

In certain games such where Custom Combos are not a universal game mechanic, certain character-specific Hypers such as Yun's Genei Jin in Street Fighter III: Third Strike or Juri Han's Feng Shui Engine in Ultra Street Fighter IV share many characteristics and properties of the Custom Combo mechanic where they can be used for an almost identical purpose; in the case of the former, however, the properties of certain Special moves may also be altered to facilitate the creation of combos, such as the temporary removal of the knockdown property from Zesshou Hohou, as well as granting the ability for it to hit multiple times.