Eirin Yagokoro/RicePigeon's version

''The genius of the moon, Eirin's intellect is a true example of brains over brawn. Rather than relying on brute force, Eirin's arrows will lock down and slowly whittle away at the opponent. Strength means nothing if Eirin can plan ahead and outsmart your advances.''

Gameplay


Eirin is a standard three-button character. What she lacks in stamina and combo potential, she makes up for in keepaway, using her arrows to cover screen space and preventing an opponent's advance. Due to this, Eirin is best played defensively, using her Elixirs and Saturn V to punish an opponent's wrong move and then using her arrows to keep them at bay.

One unique tool at Eirin's disposal is that her has projectile properties, and can be charged. Charging the arrow shots is useful for okizeme, hitting the opponent on wakeup.

Eirin has two level three spellcards at her disposal, though can only choose one for the match. Heaven Spider's Butterfly Catching Web is mostly used as a combo ender, and useful for racking up damage on a knocked down opponent. Omoikane Device, however, improves Eirin's keepaway game, providing her with extra arrows or detonating the device for a large AoE zoning tool.