User blog comment:Windindi/Nintendo vs. CAPCOM: Mewtwo w/Endercreeper/@comment-3495717-20150319144732/@comment-3495717-20150319152513

By which I mean you probably won't get it to work because custom states, unless you hard-code the custom states and custom state animations of every character into every character and alter every HitDef that puts the opponent into a custom state to tell it to use one of the opponent's states.

Did you get all that? :3