User blog comment:Cattigan619/Gumball Beta Released/@comment-24675099-20140413021259/@comment-3207219-20140413023714

"The light punch should have a shorter hitstun time do that by changing the pausetime and hittime maybe you should also make the animation a bit longer in the frame before the punch starts. I'm saying this because if I hold fowrard and spam the light punch I can trap the opponent in a endless light punch combo." and "Cover a piece of the Red CLSN with a Blue CLSN and improve on some of the already existing CLSNs."