Mario/Hsiehtm's version

It isn't hard to figure out why this version of Mario is referred to as NES Super Mario, as it uses the sprites from Super Mario Bros''. Instead of punching, kicking or using special moves, it jumps on the opponent to attack. If it gets hit, it becomes small, and if it's hit while small it instantly gets KO'd.''

Gameplay


NES Super Mario is a very unorthodox character. It doesn't play like a regular fighting game character at all. Its gameplay is reminiscent of Super Mario Bros. It uses the button to run, the  button to jump and the  button to use a mushroom. The button can be held to extend the jump's height. It cannot run by pressing  or jump by pressing.

Its only means of attacking the opponent is by jumping on the opponent's head. It's possible to repeatedly bounce on the opponent and rack up damage. The jump is also unblockable. It can be quite cheap because it can do a lot of damage by jumping on the opponent and it's hard to escape from. It has no Specials or Hypers and Power is completely useless to it.

When NES Super Mario gets hit, it takes damage normally from the attack, but it becomes small and gains invincibility frames. If NES Super Mario is hit while small, it instantly gets KO'd. However, you can press to use a mushroom and grow large again, at the cost of 50 Life. This can be done during the invincibiliy frames after getting hit, and you can abuse this to extend the amount of time you can survive. Even when large, its size is significantly smaller than most characters, meaning you will often have to resort to crouching attacks.

This character has no custom A.I. and uses the engine's default. Because of the nature of the character, fights against it are incredibily awkward and unchallenging, as it walks around most of the time, leaving itself open to attacks. It doesn't jump frequently and never repeatedly jumps on the opponent. However, it will often use a mushroom after getting hit.