User blog comment:Windindi/In deepest regards/@comment-24796436-20150323060202

I have been absent from the chat for several weeks now and as such, I neither witnessed nor partook in this event you are referring to. However, I have commented on a few of your blog posts and pm'd you in the chat at least once in the past. I'm not concerned with the details, but I want to state something which I hope will be helpful to you. You have to be thick-skinned if you're going to release anything. Even if you produced an "industry-standard" fighting game, you have to be prepared to receive some criticisms. While I'm not condoning hurtful words and/or discouragement otherwise, you should know that there's no avoiding it as long as you produce something public.

Similar to what I have mentioned before, it will take you a very, very long time to create something that might be considered worthy of critical acclaim, but that shouldn't be your driving motivation. Do it because you love it intrinsically and you enjoy the process of working on it. Have fun, and enjoy what you're doing. Also understand that there's plenty to learn and a mountain of what amounts to drudgery on the path to mastering the developmental side of Mugen. There are a few experienced creators on the database, but plenty more on the forums including but not limited to: MFG, MFFA, CC, MMV, and IMT. If you're really serious about contributing to the MUGEN community, visit some of these places and get to know those guys. It will help you one way or another.

Also keep in mind that this is the internet. Don't allow yourself to be scarred by happenings here. Give yourself time to realize that and maintain a balance in your life.