Koishi Komeiji/RicePigeon's version

''Whatever Koishi does, Koishi does not think about. Playing as Koishi is unorthodox compared to most, as Koishi will only perform moves when Koishi subconsciously feels like it. It may take getting used to only being able to give Koishi automatic directives rather than on-demand commands, but someone who relies entirely on the subconscious can be quite unpredictable.''

Gameplay


Koishi is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcut;, when used combined with or  acts as a shortcut for the character's   and   dash commands. is used as a shortcut for +, while is used as a shortcut for, used in the Level 3 Hypers.

Koishi's gimmick, lifted straight from Hopeless Masquerade and Urban Legend in Limbo, is that each of Koishi's Specials and some Normals will be "stored" into Koishi's subconsciousness for later use. These moves will then trigger automatically under certain criteria, akin to giving Koishi an A.I. directive rather than an actual command. However, Koishi will forget these directives over time if they are not used, and issuing a new command will overwrite the previous command. Fortunately, Koishi is able to store up to two different directives; a red ring indicates a stored or Command Normal input, while a green ring indicates a stored Special input. All stored commands can be activated manually by repeating the stored input again, with the exception of those with instant activation, which simultaneously store the move on use. For special inputs with multiple versions, the version stored will be the only that comes out automatically, while the version used to manually execute the attack will be the one that comes out instead.

Storing attacks isn't the only of Koishi's gimmicks. For instance, Koishi's forward dash is not only unique, but also acts strangely; it only grants a minscule speed boost over the default walk speed, but causes Koishi to become intangible after a while, rendering Koishi immune to attacks while also being able to pass through opponents. Continuing the dash will cause Koishi to automatically end with a leaping knee kick at the 4th step, which hits high and causes wallslam. Koishi's back dash behaves in a similar manner by automatically ending with an attack, but lacks the invincibility of the forward dash. Koishi's standing sneeze attack, while practically abuseable with its high priority and safe frame advantage, has an internal cooldown that causes Koishi to hold the sneeze if done again before the cooldown is over.

At the beginning of the match, Koishi must select from one of two additional Level 3 Hypers, as both cannot be used during the same match. Brambly Rose Garden is an unblockable close to mid range melee attack. Like Super-ego, it drags the opponent towards Koishi on hit, but has slower startup and lacks the suction or startup invincibility of Super-ego, in exchange for increased horizontal range. These properties make it best used in combos.

General
"It's better if you fight more by your instincts."

"Huh~? That's disappointing."

"Everyone had an invisible friend that the adults can't see, right? Uhuhu."

"Hello, hello! Right now, I've just beaten you."

"Right now, I'm on top of your back."

"Reading people's minds only make you depressed and there's nothing good about it."

Character-specific
"Let's help myself to some donation money."

- vs. Reimu Hakurei

"Even if I go to the shrine, no one will notice me."

- vs. Reimu Hakurei

"Shall we exchange your hat with mine?"

- vs. Marisa Kirisame

"Your hat looks really heavy. What'cha got in there?"

- vs. Marisa Kirisame

"Oh, what a perfect time to find a shrine maiden. Do you know where the god of your shrine went?"

- vs. Sanae Kochiya

"Oh, are you one of the gods of the mountain? Can I ask you something?"

- vs. Sanae Kochiya

"I wanna try Buddhism too~ How should I do it?"

- vs. Byakuren Hijiri

"Do you still have that vehicle? Lemme ride it!"

- vs. Byakuren Hijiri

"You say that move kills but you know everyone dies, right?"

- vs. Lie Meiling

"Can that move let me visit home?"

- vs. Lie Meiling

Trivia

 * Koishi's walking back animation is a reference to both the "Moonwalk", which was popularized by Jackson, as well as the music video for Smooth Criminal, where Jackson assumes a similar pose as Koishi.