Burter/Princevegeta's version

''Considering this character's age, as well as it being in a beta state, it's no wonder why Burter does not work properly with anything after DOS M.U.G.E.N. Issues ranging from palette problems to awkwardly placed hitboxes damages the character's quality. ''

Gameplay


Burter is a six-buttoned character who seems to have its punches and kicks inverted (, and  are kicks while,  and  are punches). It uses the and  buttons to activate a Power Charge. All of its basic attacks seem to be rather clunky, and has no means of being able to combo any of its punches and kicks together. In addition to this, all of Burter's crouching and aerial attacks are identical to each other.

One of the main problems with this character is with the insane damage most of its attacks can do on a regular character. A good example is Burter's special1 Hyper, having the possibility to deduce one-third of a normal character's Life (ex. Kung Fu Man), despite the fact it only needs 1000 Power to activate it. Not helping matters is with many of the wonky hitboxes, making it hard to actually land a hit on Burter without getting close to it, providing an unfair challenge to some. Its probably thankful that a lot of the character's Special attacks need to be performed up close to connect with an opponent, hindering its full potential of being more powerful than it already is.

Burter does not have a custom A.I., meaning that it will attack at random intervals, as well as using its Power Charge quite often in battle. That being said, the wonky hitboxes and its small size can throw some off-guard. Coupling with the fact that many of the character's attacks deal a huge amount of damage, it is not to be underestimated.