Mizuka Nagamori/Rakurai's version

''Like most of Rakurai's creations, E-nagamori is one that can easily combo using a violin as the main weapon. These combos are achieved mainly through a combination of projectiles and music notes.''

Gameplay
E-Nagamori has an IC gauge to the top-right or top-left. Changes from blue to red to light-blue over time. When it is red, RF and IC moves can be used but it turns the gauge blue. When it is light-blue, it allows usage of several RF moves. When it is light blue, one IC move will turn it blue. Taking damage while it is light-blue will make the gauge go down.

There are combo damage adjustments. The damage goes down to 0 in combos eventually. After a certain number of hits, combos stop connecting. By using IC, combos can be extended. There is a certain amount of resistance.

The main play using this character usually involves repeated usages of the "Slow and Keying" move followed by follow-ups like the Slash or the Dash Slash. By doing "Slow and Keying" and then a "Dash Slash" over and over, a combo can be achieved.

The unlimited meter granted in higher palettes allows you to use the powered-up version of "Slow and Keying" that searches out for the enemy rather than go in a specific direction, allowing you to enter into attacks anywhere on the screen. The "Reverb and Awakening" move is usually used as a finisher, but can also be used as a combo starter by tossing out a "Slow and Keying" right after. The move "Slash and Prologue" can be used as part of a combo that tosses the opponent to the wall.

About AI:

In nagamori-2.cns, near where it says AIフラグ, the "value = 3" is where the AI level is specified. It can go from 1-5.

Below that is the recoil guard rate (リコイルガード). Default is 5, max is 10.

Below that is the special switch (特殊スイッチ).

Below that is the IC gauge meter position (ICゲージの位置). You can change the position of where it displays on the screen.

Movelist
About resonance:  when Nagamori hits with certain moves, music notes will explode.

A

Palettes gallery
Palette characteristics:
 * 1p: normal
 * 2p: RF gauge always max
 * 3p: power gauge always max
 * 4p: RF gauge and power gauge always max
 * 5p: very influenced by the "special switch." Has gametime state escapes. Nullifies grab instant kills (recovers to 444). Nullifies big damage (above 400). Has small regen while using melody of power. Ignores RF gauge and power gauge.
 * 6p: Has helper armor unlike 5p. Damage taken depends on the insta-guard rate. Changes in ability depending on whether the "special switch" is on or not. Has gametime state escapes. Always has armor. Has internal life management. Has small regen while using melody of power. Ignores RF gauge and power gauge.
 * 7-12p: not implemented.