Anti-Cheap

In M.U.G.E.N, Anti-Cheap refers to character abilties that allow it to detect a Cheap Character opponent and immediately dispatch it via increased cheapness. These measures are built in by character makers to ensure that their characters are not steamrolled over, to make a stand against the cheapness of other creators' characters or simply as an additional ability to help deal with such characters.

Detection
The M.U.G.E.N engine allows characters to check details of the enemy, including but not limited to: Anti-cheap measures often check these values to see how much they deviate from the normal 1000 life, 3000 power and 100 attack and defense. They may also match the character's name against an internally programmed database of cheap characters and character creators known for being cheap.
 * Health
 * Power
 * Name
 * Author
 * Attack & Defense Stats

Execution
Often, when any of these triggers are detected, a variable in the character is engaged, allowing it to use a special attack or enter a special mode that allows it to handle the cheap character easily. Some characters makers opt to have their characters execute an instant kill attack on the cheap character while others have their characters become so cheap as to match the opponent or outright outcheap the opponent and win the match.

Examples

 * Dirty Kung Fu Man drops a nuke on his opponent if anti-cheap activates.
 * Kung Fu Bender becomes invincible.
 * Mecha Scorpio ramps up the damage on its attacks to instant kill damage.