Dat Boi/DLF's version

''Here come dat boi o shit waddup! Watch it brother watch it go... or not. With a grant total of four sprites, a single animation and two attacks, of which one deals 1 damage and the other traps the opponent into a hit state until hit, this character is not going anywhere soon.''

Gameplay


Dat Boi is a joke character with only two attacks, using only the and  buttons. The other buttons correspond to unused attacks and fill up Dat Boi's Power meter when pressed, though Power is completely useless to it because neither of its attacks use Power. Its movement speed is very fast. It has only four sprites, of which two of them are the portrait and icon, and a single animation, so it will have the same animation on most occasions, even when attacking, crouching or blocking. It also disappears when thrown.

It cannot attack in the air or while crouching, and attempting to will fill up its Power meter. Both attacks are incredibily underpowered due to its Attack stat of 1. activates an attack that deals 1 damage. However, it can be spammed and it is an infinite if the button is mashed, though the opponent may escape and it will take a ridiculous time to KO the opponent this way. works only while holding in front of the opponent and functions as a grab. It deals no damage at all and traps the opponent into a hit state until hit, effectively stalling out the fight until you attack the opponent. This can be easily abused in timed matches.

Because it has only two attacks that deal either neglegible or no damage, it is almost impossible to win a match with this character. Its infinite is incrediibly hard and time-consuming to perform. Its hitbox cover the character's sprite completely and its hitbox is very large and easy to hit as a result. Because it always uses the same animation, it's hard to tell if you are actually attacking or blocking an attack.

It has no custom A.I. and uses the engine's default. It often moves or jumps around. Because it has only two attacks that are incredibily weak, it almost never attacks and is an absolute pushover. Its grab can cause problems, though the A.I will most likely hit you while stuck in the hit state. Its large hitbox also puts it at a disadvantage.