Princess Zelda/S.Nara's version

''Using sprites edited from offical Super Smash Bros Brawl artwork, this version of the Hyilian princess is filled to the brim with various infinites and other bugs, demoting it to a character that exists for unintentional humor in one's roster. ''

Gameplay


Zelda is a two button character, using and, possibly being considered the light and heavy buttons respectively. The other four buttons link to unused Basics, which cause it to gain power. The creator intended for this to be a Super Smash Bros-styled character, but in reality, this isn't the case.

Zelda is a very projectile oriented character, with all of its Specials and lone Hyper being some sort of electric projectile. However these are easily spammed to the point of becoming infinites. The easiest is done by spamming Lightning, as Spin Light and Power Lightning require precise timing, and Judge Bow has a more complex command. Zelda's Basics can also be infinites, with crouching and   being the most prominent.

Another glaring problem is the lack of Power reliance. The Hypers use power, but don't require it. As such, these moves can be executed even when no Power is in the gauge. In fact, these moves also gain back Power.

As Zelda has no custom A.I, it uses the engine's default. This prevents it from using any infinites or other broken strategies, making it a rather simple adversary.