User blog comment:Hiperhazz/Also looking for Beta testers/@comment-3495717-20130526143918/@comment-3495717-20130527183323

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-Open the wav in something like Audacity and reduce the volume from there.

-Shield damage values are typically small increments, though it depends on the attack. Shall we say less than quarter the actual damage? It's only meant to punish those who sit in the corner and shield, albeit rather slowly, rather than those who're shielding strategically.

-It is a good idea to focus on the AI once all the attacks have been implemented properly. I personally think you may have jumped the gun on adding it :P

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(Empty lines are just so you know which parts I'm referring to ;) )