Board Thread:News and Announcements/@comment-3495717-20161012112410

So for those vigilant individuals who noticed what I was doing in my sandbox, you'd notice that I've been trying to organise the layout of animations in the CommandList, particularly for moves with versions of differing strength, or moves that have multiple animations per version (rekkas, for example), as what we have now is nothing short of a complete mess; fortunately, I came up with a solution in the form of the CommandAnim template, which is placed in the animation parameter of the CommandList template.

For reference, this is what animations currently look like without the CommandAnim template:

Looks really messy, doesn't it?

And this is what they look like with the CommandAnim template:

More organised, compacting the animations to save space and telling the reader which version the animations relate to.

So I imagine the big question here is: how complicated is it? From my point of view, it's about as simple as Palette Gallery 2.0, given the similarities between the two. It's worth noting that the template isn't necessary if the CommandList only contains the animation for a single move with no additional variants.

So how does it work then? As I said, it's similar to the Palette Gallery in that you have an image and a caption like so: ... But unlike the Palette Gallery where the template encompasses all 12 palettes, each version of a Special requires its own separate CommandAnim template, if that makes sense.
 * File:CHARACTERANIM.gif|CAPTION
 * File:CHARACTERANIM2.gif|CAPTION

Using the above instance of the template as an example, this is what the CommandAnim for the version of Fury Swipes looks like:

refers to the version of that special (the button(s) used to activate it) and is what generates the bar above the animations; the rest of the parameters are self-explanatory.

Because Zangoose naturally has four versions of his Fury Swipes Special (light, medium, heavy and EX), we'd need to use four separate CommandAnim templates:

But that's not much effort, is it? :P

So what happens if there's a Special with individual variants, but no versions of differing strength? Simply omit the  parameter.

Now this is the part some people might not like. You see, as I said at the beginning of this post, what we currently have now is far too messy and has to change, and the CommandAnim template is the only solution I could come up with, which does indeed mean its usage is mandatory from here on out, but only for when its usage is needed; you are free to make suggestions in regards to improving it, should you feel something is inadequate about it, so don't feel as though what we've got now can't be changed.

As usual, if you have any questions, leave a comment below. 