Chunky Kong/J. NEWMAN's version

''Finally, he's here for you; another member of J.NEWMAN's mediocre crew. Chunky uses edited sprites from DK: King of Swing, with crude animations and the lack of various required sprites. He also doesn't have a whole lot of comboability, as his only moves that can do it can only limit him to two. With all of that said, this Kong is definitely not one hell of a guy, even if you keep him for novelty.''

Gameplay


Chunky is a six-button character, using, and  for his Normals and  being used for Pine Apple. Chunky's Normals are usually quite slow, and some of them aren't even implemented at all. He can't use while standing, can't use medium/hard attacks while crouching, and can only use  and  in air.

Because of Chunky's slow normals, he does not have a lot of comboability. Contrarily, his standing can combo into another move by pressing the same button up to three times. Despite this, however, it can only hit up to two times, as the third hit takes to slow to make contact. Pine Apple is a projectile that could be spammed to win as its only infinite, however it would depend on the timing and distance to do so. He also has a throw, utilized by and ; however the throw uses, depending on the character, non-existent sprites, and will freeze the opponent mid-air until they get hit.

Chunky has no specific A. I. programming, which means it utilizes the engine's default. This, alongside how slow Chunky's Normals are, may make him a very easy opponent to many.