User blog comment:MDF infin/Mugen Wiki Commentary: The Blog That Was Past Due/@comment-3495717-20140822113259

Valid points made here.

A key problem with certain attacks is that we're not a wiki about a specific fighting game series, so in order to keep consistency across articles, we'd go by what MUGEN recognises because we're writing about characters for an engine, not just characters for say Street Fighter VI: Hyper Edition, where the moves and mechanics are all laid out by the game's developers. To hit the point home, I will state this once again: MUGEN only recognises three types of attack: Normals, Specials and Hypers (no, not Supers, the engine defines them as Hypers, so please don't list them as Supers). The reason we don't list normals is because they're fundamentally the same for most characters, save perhaps your odd so-called Command Normal, but there's no sure-fire way of defining one of these. If you assume that an attack is a command normal, then that's just it, you're assuming; you can't assume things on a wiki, you go by the solid facts that are presented.

Also, about the whole animations thing, I might have a solution, but I'll sort that out when what I'm working on is finished. You'll know about it when it is. This solution will also fix a few other problems too.