Board Thread:Feedback/@comment-3495717-20150101151157/@comment-24796436-20150121185702

Jenngra505 wrote: PlasmoidThunder wrote: MUGEN [..] identifies them as regular Normals. [..] if we were to make one up, then we'd be posting non-factual information.

Unless you mean to suggest to Elecbyte on their forum about it, in which case, go ahead. I can't guarantee you'll get a response from them, though. The second paragraph is what I mean. But I need a bit of help finding a good way to write it.

I don't think you can go wrong with explaining the situation and mentioning what the engine currently does versus what it could do that what be helpful to us here. Here's maybe a good start: MUGEN identify moves via attack attributes. Using even the newest version, 1.1, it still does not distinguish command normals from any other normals. Because of this, we have struggled with the issue of whether or not these attacks ought to be documented as it simply isn't feasible to just document everything. Even if it were the case that authors made the efforts to put together comprehensive readme, we cannot always go with what is stated there for obvious reasons. This is why we use the actual files that have these movements and properties so that we can maintain accuracy. <*Insert other benefits of how it makes fighting games more easy to understand, and gives creators more control etc, etc.> Of course you can bring up that we are working on a wikia about it, how we have a high search engine score, and that it would be in their best interest to help us properly document the work done using their engine. Etc etc etc. .. .