Guile

Guile is a character from the Street Fighter series, hailing from the USA and first appearing in Street Fighter II.

Guile was a Major in the United States Air Force, but had to leave to avenge the death of his best friend Charlie Nash, who was killed by M. Bison. A charge character, Guile is best known for having only two special moves: the Sonic Boom and the Flash Kick. His hairdo was inspired by Rudolph Von Stroheim from JoJo's Bizarre Adventure.

In M.U.G.E.N, Guile was made by various authors.

Masa's version


Masa's version dates back to 2001 and doesn't work on M.U.G.E.N 1.0. It uses Street Fighter II sprites.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

TESTP's version


This version is a 6-button character that does its own thing rather than being arcade-accurate. It has new moves and references to Jojo's Bizarre Adventure.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

N64Mario's Guile


N64Mario's Guile is a 6-button character not unlike most (if not all) versions of Guile. The key factor that separates this Guile from the others, as well as how he appears in official games, is his insane combo potential and large damage output, easily allowing him to take out almost half the opponent's life just by performing a 10-hit combo. His hyper combos on their own deal large amounts of damage.

Guile is very easy to play as due to how easy it is to rack up large combos with little effort outside of button-mashing, and of course the aforementioned large damage output. Guile still retains his typical Sonic Boom and Flash Kick specials, but has various new ones implemented as well; the same can be said with his hypers, though a multitude of hyper combos have been introduced, too. His power charge allows Guile to almost always have at least some meter, as the charge speed starts of relatively fast and just keeps increasing, giving him full meter mere seconds.

Perhaps fortunately, Guile doesn't have an AI, meaning most of the time he'll be stuck in his power charge as M.U.G.E.N's default AI has a tendency to use those types of moves until hit.

On the flip side, N64Mario's Guile has a "SFA3" mode that is activated through choosing any palette from 7-12. The mode removes any of the new hypers and makes Guile play almost like his Street Fighter Alpha 3 counterpart, subsequently dampening down his combo potential and making him far less easy to play as.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Palette Gallery
Palettes 1-6 are repeated for palettes 7-12.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Kurai Naito's version


This Guile is a 4-button character that uses sprites from SNK vs. Capcom: SvC Chaos. It plays unlike that game, or any Guile entirely; while Guile is usually a charge character, his moves have an alternate way of being pulled off with quarter-circle motions. He has a bunch of attacks from his moveset spanning several fighting games, like his Opening Gambit hyper from the lesser known Street Fighter EX series, his Crossfire Assault hyper from Marvel vs. Capcom 2, and even Charlie's Sonic Break attack.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Kain The Supreme's version


This guile char uses Street fighter 2 style sprites. It's a six button char, although instead of x/y/z being punches and a/b/c being kicks, x/y/z are kicks and a/b/c are punches. Another difference is that his special moves are done with quarter circles instead of charge motions.

Stats

 * Life: 1000
 * Power: 2000
 * Attack: 100
 * Defence: 100