Captain Falcon/Mariotime's version

This version of the Captain features a few mechanics based on those from the Super Smash Bros.'' series, such as a bubble shield, extended air mobility and fast-falling. Its moveset is rather desolate, failing to act as any sort of consolation for its notably woeful comboability and overall power, though its Blue Falcon Hyper is an almost-guaranteed one-hit K.O. against a cornered opponent.''

Gameplay


Captain Falcon is a four-button character with a gameplay style heavily inspired by that of the Super Smash Bros. series, using for standard attacks,  for "special moves",  for guarding and  for its only Hyper. Captain Falcon's comboability doesn't extend past mashing and minor juggles, though  is an infinite if timed precisely; mashing the button too fast will activate Captain Falcon's jab combo, while mashing it too slowly won't combo at all. Although Captain Falcon is notably weak in its attacks, juggling the opponent with Gancho de fuego takes out a massive chunk of the their Life, though they can recover from it and subsequently block any further hits, while Blue Falcon is an unblockable Hyper that can potentially OHKO a cornered opponent, though it requires 3000 Power to be used.

Captain Falcon notably makes use of a few of the Super Smash Bros. series' core mechanics, though while it also adopted pseudo-physics-based aerial movement, the character appears floaty instead of the heavy, fast-falling movement one would expect, which isn't complimented by the severe lack of aerial attacks. Guarding is exactly like it is in Super Smash Bros. in that the character produces a bubble shield that negates all damage, but gets weaker with each hit taken as well as when in use, eventually shattering and leaving the character in a dizzy state; Captain Falcon can also roll forwards or backwards while the shield is up by pressing either or, respectively. By pressing at the apex of Captain Falcon's jump or while it is falling, the character will fast-fall, landing much faster than normal, but prohibiting the use of any attacks while doing so.

Being a small character, Captain Falcon is able to avoid most high attacks without needing to crouch, often limiting the opponent to crouching attacks so that they can hit it; its limited moveset and comboability don't give it a great range of options when near the opponent, lending it more towards a poke style of gameplay, though this is also hampered by the lack of power its moves have; due to the character's somewhat fast Power gain, it doesn't take long before Blue Falcon can be activated, though characters with reasonable aerial mobility can easily jump over the Blue Falcon, rendering the attack useless and thus wasting Captain Falcon's Power.

Captain Falcon does not feature custom A.I., instead using the M.U.G.E.N default. It will typically jump around and block, especially when pressured, though because the A.I. is not programmed to be aware of the different block mechanics, it will often hold its shield up until it shatters, leaving it wide open for attack. The limited moveset hinders the already overly-defensive A.I., giving it even an even lower chance of actually attacking.