Namor/ZVitor's version

''Although a team effort, with coding by ZVitor and voice acting by Shock Dingo, the ones credited are the SGM for the custom sprites. He was made for X-Men: Second Coming and was updated for Avengers vs. X-Men, and, like many characters made for those projects, uses a modified DC vs Marvel template. His Atlantean Flood Hyper will make you realize why you don't swim during a thunderstorm.''

Gameplay


Namor has quite a bit when it comes to comboability. He has chain comboing where he can chain weak attacks into stronger attacks, but he can't go back to weaker buttons once he moves onto stronger ones. Both and  knock down, so he can't really chain any of his Specials from them, except for QCF+K. The launcher, crouching, has a low range, and it whiffs if one tries to combo all the crouching punches together unless the foe is in a corner.

Overall, his Specials have a long startup, but are very damaging. QCF+P can be done in midair and causes wall bounce. It can't be used during an air combo because of its long startup. QCF+K not only hits OTG, but it is also Namor's only projectile. It is not recommended to try to chain the foe into QCB+K, but rather to use it as an combo opener because of its long amount of hitstun (Example: QCB+K -> ->  -> )

As for notable Hypers, he has the QCB+PP, a command throw with a decent range. A more powerful tool he has is the QCB+KK. With this, he causes water to flood the arena and allows him to move freely anywhere he wishes, with the added bonus of armor. What makes this tactic so broken is that he can still use his QCF+K, but without any of the start up or the recovery. This allows him to hit his opponent with the attack multiple times in an infinite combo. Add the fact that Namor still gains Power during the move, and he has the perfect strategy to lock his foe down.

The A.I. is aggressive, but seems unfocused. It'll charge towards its opponent and use random Normals or Specials, but it doesn't seem to know when to use these moves at the appropriate times, especially QCB+P. It seems to be mostly fond of QCB+PP when it comes to Hypers, and never utilizes the power of the QCB+KK. If it blocks any attack, it'll most likely Push Block, but there are exceptions to this.

General
"If you will not fight with honor, then expect no mercy from the Sub-Mariner!"

"Get out of my way, or I'll leave you broken and bleeding in my wake."