Thread:PlasmoidThunder/@comment-34187229-20161125082939

This has bugging me for a long while, so might as well start the discussion here and now. Correct me If it's 3 or more, but i believe there's 2 instances where we don't a character's moves. One of which is when they're attributed as a Normal, which I'm all for, and the other is when the character is A.I.-Only, which I'm not exactly sure on.

The attacks are still there and properly attributed in the character, right? After all, the Specials and Hypers are still Specials and Hypers, they simply can't be used by the player, yet still show up in regular play. Making them sort of useful to know.

And that brings me to this: isn't the point of documenting moves is to give information to help out the reader? Yes, we can't exactly help by giving any activation methods to these moves, but surely documenting all the other bits of them is almost as helpful? After all, having the properties to the attacks here would make it easier for the reader to properly figure out the Character. Especially if said character does not come with a ReadMe. 