Daffy Duck/Pingurules' version

''While surprisingly underpowered for a character made by Pingurules, this version of Daffy Duck is still worth a shot on the controller due to the version having a comparatively abundant variety of moves and good balance, while still trying to keep some of the classic Looney Tunes feel. For once, Pingurules even threw AI into the mix.''

Gameplay
Out of discontent for the lack of originality in Jay_High 19's spriteswapped version of Daffy Duck, Pingurules attempted his own version to make it better. More specials and hypers (called supers in the files) were added, alongside alteration in the original code to make Daffy seem less of a [Kung Fu Man spriteswap, and more of an original character. He uses six buttons, but two of them, and, are reserved for entering hyper commands.

Daffy Duck has a small amount of special attacks on his own, instead focusing on calling strikers to assist him. Said strikers' moves vary in safety and damage, giving the player a choice on whether to risk a strong series of attacks or to almost assure a weak projectile. However, this system is somewhat flawed: Daffy can call all of his strikers at once, and they can instantly be called again should they get hit. To make up for this, helpers cannot be infinites nor can they be immediately comboed into by Daffy.

Daffy's hypers, too, depend on whether the player prefers risk or safety. All of them have a charge time which varies: moves that can hit at a reliable and fast rate do far less damage than risky moves with a long charge time. The only thing up for complaint regarding Daffy's hypers is that Pingurules also threw a generic Shun Goku Satsu-type move into the mix, which some deem to be cliché.