Sagume Kishin/Minoo's version

''This character uses custom sprites and has a very unusual gameplay style for a M.U.G.E.N character, using only two buttons for melee attacks. This limits its melee moveset, making it rely more on projectiles. It has some cheap aspects, like a very spammable projectile attack that can KO the oppponent in seconds when spammed and an exploit that allows for incredibily fast Power gain.''

Gameplay


Sagume is a six-button character. However, unlike most M.U.G.E.N characters, it uses only the and  buttons for melee attacks, giving it a very limited melee moveset, but it has some additional command Normals. It uses the and  buttons for projectile attacks, the  button for an evasive move and the  button for activating its Hypers. Unusually, its projectile attacks and evasive move use up Power.

Aside from an auto-combo activated by mashing and its crouching  being chainable multiple times, it barely has any comboability, so it relies on its Specials, Hypers and projectile attacks. Its projectile attacks are very spammy. Its projectile attack in particular is very overpowered, as it deals a lot of damage and is hard to avoid. If the player has enough Power, depending on the distance between Sagume and the opponent, it can be spammed to the point where the opponent can be KO'd just by spamming this move. Its 逆転するホイール can be very hard to deal with and can easily prevent the opponent from approaching Sagume. During the evasive move, Sagume can still be hit, limiting its usefulness. In many of its animations, including the idle animation, there are multiple hitboxes while there could be just one. In some attack animations, like its crouching, the hitboxes are very large and these attacks also have infinite priority as a result.

There is an exploit in the character that allows for incredibily fast Power gain. By pressing , the player can activate a "spirit attack" that deals no damage but knocks the opponent back. It also gives 1000 Power if it hits. This can be done repeatedly to max out its Power very quickly and allowing its projectile attacks and Hypers to be spammed. Also, Sagume starts out with 1500 Power every round. Its Hypers can be quite cheap because they deal above average damage and are hard to avoid. Its 片翼の白鷺 can take out half of the opponent's Life if used in front of the opponent. Its 怪奇「あぎょうさん」 is unique in that it places an object that explodes and deals damage when attacked by the opponent. Strangely, when Sagume is within range of the explosion when it explodes, the Power bar is maxed out. Its 「私の負けです」 is also unique in that it can't be activated manually. It activates automatically when Sagume's Life becomes 50 or lower and has 3000 Power. The attack is unblockable and can deal a lot of damage depending on the opponent's position when the attack is activated.

Like all of Minoo's characters, it has no custom A.I. and uses the engine's default. Like all characters which use the default A.I., it jumps around and blocks frequently and doesn't attack often. It rarely activates its Specials and Hypers. It often empties its Power bar by randomly using its projectile attacks and evasive move, further lowering the chance it uses one of its Hypers. This makes it not very hard to deal with, in spite of its cheap aspects.