User blog comment:Shimmering Brony/Arnold beta released!/@comment-1730957-20141009223321

This is what I have to say. Don't take any of this too harshly, I'm an idiot who does stupid things for stupid reasons, and I'm aware that this is a beta and most of this will probably be fixed later anyways.

Things I like:

- The stun projectile (Gum Throw) does absolutely no damage. This is actually very clever, but there's still issues with it, as elaborated on below.

- Attacks connect to each other nicely. It doesn't feel like I'm playing a brick, or that they don't have any air moves. They're quite fun to play as, but there's a lot of things that need work, as I'll state below.

- Spritework is fairly good and consistent, as expected from you.

Nitpicking/Really unimportant issues:

- The "Hyper Combo" super has its' background remains there for a bit even if it misses. If this isn't fixable, it's okay, and overall this is more of a nitpick than anything else.

- Collisions are a bit dodgy and weird. Again, this is nitpicking (as I really like a couple of characters with similarly odd collision), with the exception of the taunt, which has the hitboxes for his body disappear entirely. Actual attack/damage hitboxes are pretty good and I don't feel like they're much of an issue.

Things to note:

- Gum Throw is really spammy, and could be utilized to stall the opponent for time-over wins after only hitting them once, though I doubt most people would have the inhuman amounts of patience to do so. I don't know coding, so I don't know if my ideal concept for fixing this is even possible: Prevent the stun from being reset every time a gum projectile hits the opponent.

- Gerald striker feels as if it doesn't do enough damage. Might want to increase it a little, but it's your decision.

- At one point, I managed to get Arnold to fall through the floor, though fortunately he didn't fall off into nowhere. Might try reproducing this and elaborating more, but for now it's a mystery and not exactly something I can figure out a way to solve, mostly because I have no idea how it happened.

- Using Tomato Throw in the air results in Arnold floating/behaving as if he's on the ground.

Things that definitely need to be addressed and changed/fixed:

- Foot-Ball Ball Throw is easily spammed to the point where one might consider it an infinite if timed properly. I was able to get as many as 3-4 footballs onscreen at once to basically obliterate any opponent, I was able to score at least one perfect on EVERY SINGLE CHARACTER I FOUGHT AGAINST IN MY ARCADE MODE WHILE TESTING simply by spamming footballs, just to put things into perspective. Again, I don't know coding, but it might be possible to fix the football throw being an effortless win by only allowing 2 or perhaps even 1 of them onscreen at a time or something like that.

- Water Gun feels like it might fall into the same issues as Foot-Ball Ball Throw in a few situations. I think that maybe giving it a slightly longer period of vulnerability after doing the move might fix it, but I wouldn't know.

- Crouching Heavy Kick is also very spammy. Though not as broken as Foot-Ball Ball Throw, it still is a serious issue, as with proper reacting, I was able to defeat several of my boss-level characters with very little effort by spamming it (alhough Arnold did take a fair bit of damage in most cases). No idea how to fix this one.

Hopefully you can easily fix some of these issues.