Board Thread:Feedback/@comment-3495717-20160608205326/@comment-3495717-20160609195809

Swoogg wrote: The only reason I can't how to article 101 is because gameplay text and brief description. For gameplay text, I NEVER have an idea for what to say, and when I do, it comes out schit. For the brief description, well, 2manysentences. I'm not sure if you've ever heard me say this, but I usually have a sort of structure to the gameplay descriptions I write:
 * First paragraph is introductory, stating button count, button mapping (if notable) and general traits about the character that can be expanded upon in the next paragraph(s).
 * Second paragraph details the character's mechanics, playstyle, expansions upon what was previously written if possible.
 * Third paragraph is basically detailing what the character is like to fight against and/or how well it copes with different types of characters, noting their advantages and disadvantages.
 * Four paragraph is all about the A.I. behaviour; this is probably the easiest paragraph as you're literally observing what the A.I. does and recording it, made even easier if you're documenting a character with the default A.I. as there's not a lot you can say outside of it being somewhat random and a massive blockwhore.

Having a structure makes things more manageable, I feel.