Duck Hunt Dog/IIGamesMasterII's version

Gameplay


Duck Hunt Dog has six buttons, four are Normals and the other two are Specials. However, Nintendo Gun is the only Special according to the M.U.G.E.N engine; Duck Throw and CartWheel (the latter intended to be a Hyper because of the Power it takes up) are counted as Normals. Cartwheel takes up 1000 Power and is activated with +. Perhaps due to the character's beta state, there is no Super Pause to accompany the move. Duck Throw is activated with, and leaves Duck Hunt Dog invincible until the projectile (that drops down from the sky) comes out. It is very unfinished, retaining Kung Fu Man's win quotes and has no palettes or portrait.

The character has an inconsistent amount of Normals. While standing, it has four (excluding /). causes it to kick dirt, but if the button is tapped quickly enough, the attack won't come out. is a bite that knocks down. While it is crouching however, it has access to only one Normal, used by pressing. It has the same issue as the. In air, it can only do two Normals, and. This character is ultimately unable to combo, aside from a simple three hit one with its. The AI is the default and will jump around and attack at random intervals.

General
"You must defeat Tu Shou to stand a chance."

"You need a lot of training. Come back in ten years."

"You look familiar. Did I see you on TV?"

"Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices."

"That was a good workout."

"I want to challenge more skilled fighters."

"What do you mean my girlfriend is in another temple?"