Board Thread:Feedback/@comment-3495717-20150101151157/@comment-3495717-20150103130612

Actually, the only real characteristics for defining Specials and Hypers are the HitDef attributes (SA, SP, ST, HA, HP, HT). Moves that are listed under Specials and Hypers but aren't Specials or Hypers shouldn't be there at all. It's not our fault, it's the creators' :P

I can't see there being many properties to the moves because most properties refer to moves with HitDefs, whereas these "other" moves do not have them. NoDmg would be redundant anyway.

It might get messy with defensive super moves under a seperate category. They're still super moves, but the layout would get confusing with some super moves on "Hypers" and others on "Others".

Hypers that aren't Hypers aren't technically Hypers. The creator may say they're Hypers, but if they're not attributed as such, then MUGEN does not see them as Hypers, so neither do we.