Board Thread:M.U.G.E.N Help/@comment-34590192-20180205002840/@comment-34590192-20180206004443

[Statedef 2211]

type = s

movetype = a

physics = s

juggle = 0

anim = 2211

velset = 0,0

poweradd = -1000

sprpriority = 5

ctrl = 0

[State 2201, HitDef]

type = HitDef

trigger1 = time = 0

attr = s,sa

hitflag = maf

guardflag = M

animtype = Hard

air.animtype = Hard

priority = 7,Hit

damage = 15,0

pausetime = 5,0

guard.pausetime = 0,0

sparkno = -1

guard.sparkno = -1

sparkxy = 0,0

hitsound = S300,0

guardsound = S8,1

ground.type = low

air.type = High

ground.slidetime = 17

guard.slidetime = 17

ground.hittime = 17

guard.hittime = 17

air.hittime = 60

yaccel = .55

ground.velocity = 0

guard.velocity = 0

air.velocity = 0

ground.cornerpush.veloff = 0

air.cornerpush.veloff = 0

p2facing = 1

getpower = 0,0

givepower = 15,15

fall = 0

air.fall = 1

fall.recover = 0

[State 0, Width]

type = Width

trigger1 = time = 0

edge = 70,0

[State 2200, VelSet]

type = VelSet

trigger1 = AnimElem = 1

x = 9

[State 4001, TargetState]

type = TargetState

trigger1 = movehit

value = 2213

persistent = 0

[State 4001, ChangeState]

type = ChangeState

trigger1 = MoveHit

value = 2212

[State 2211, changestate]

type = ChangeState

trigger1 = animtime = 0

value = 0

ctrl = 1

[statedef 2212]

type = s

movetype = a

physics = n

velset = 0,0

juggle = 0

poweradd = 100

anim = 2212

ctrl = 0

sprpriority = 2

[State 810, Grab Sound]

type = PlaySnd

trigger1 = animelem = 1

value = 300,0

[State playsnd]

type = playsnd

trigger1 = animelemtime(1) = 20

value = 7,9

[State playsnd]

type = playsnd

trigger1 = animelemtime(1) = 20

value = 18,4

[state -2,explods]

type = explod

triggerall = p2movetype = H

trigger1 = movehit

trigger1 = random < 100

anim = 4130

pos = 0,-50

postype = p2

sprpriority = 9

bindtime = 1

random = 100,100

supermove = 1

ignorehitpause = 1

[State -2,explods]

type = Explod

triggerall = p2movetype = H

trigger1 = Movehit

trigger1 = Random < 100

anim = 4135

pos = 0,-50

postype = p2

sprpriority = 9

bindtime = 1

random = 100,100

ownpal = 1

supermove = 1

ignorehitpause = 1

[State -2,explods]

type = Explod

triggerall = p2movetype = H

trigger1 = Movehit

trigger1 = Random < 100

anim = 4140

pos = 0,-50

postype = p2

sprpriority = 9

bindtime = 1

random = 100,100

ownpal = 1

supermove = 1

ignorehitpause = 1

[State -2,explods]

type = Explod

triggerall = p2movetype = H

trigger1 = Movehit

trigger1 = Random < 100

anim = 4145

pos = 0,-50

postype = p2

sprpriority = 9

bindtime = 1

random = 100,100

ownpal = 1

supermove = 1

ignorehitpause = 1

[State 2212, width]

type = width

trigger1 = 1

edge = 50,0

[State 2212, EnvShake]

type = EnvShake

trigger1 = Animelem = 2

time = 15

freq = 60

ampl = -4

[State 2212, TargetBind]

type = TargetBind

trigger1 = Animelemtime(1) = 0

pos = 100,-90

[State 2212, TargetBind]

type = TargetBind

trigger1 = Animelemtime(2) = 0

pos = 77,-5

[State 0, Explod]

type = Explod

trigger1 = Animelem = 3

anim = 2520

pos = 40,20

postype = p1

facing = 1

bindtime = 1

removetime = -2

sprpriority = 10

ignorehitpause = 1

[State 2212]

type = HitDef

trigger1 = time = 0

attr = s,ha

getpower = 63,45

damage = 120,0

animtype = Hard

hitflag = mafd

priority = 3, Hit

pausetime = 5,0

sparkno = -1

sparkxy = -25,-65

hitsound = s300,0

ground.type = High

ground.slidetime = 10

ground.hittime = 20

ground.velocity = -5,-5.5

air.velocity = -5,-5.5

fall = 1

fall.recover = 0

envshake.time = 12

envshake.ampl = 18

envshake.freq = 100

palfx.time = 60

palfx.add = 50,0,100

palfx.sinadd = -80,-80,-80,15

palfx.color = 0

palfx.invertall = 1

p2stateno = 2213

[State 1000, ƒXƒe?ƒg•ÏX]

type = ChangeState

trigger1 = animtime = 0

value = 0

ctrl = 1