Thread:PlasmoidThunder/@comment-11084328-20150609173228/@comment-11084328-20150609221414

DoomBowser wrote: 1. Go here, here, here, or here.

2. Go into source editor (now's probably a good time to say that source editor is superior to visual editor), scroll down to the Specials section, it is here you will see a template starting with {{CommandList|.

3. Try and emulate what you see, for the record the Commandlist template's parameters are:

{{CommandList|(Move name)|(Move activations)|(Move properties)|(Move animations)}}.

4. Remember that move properties are not defined by what they appear to be or what the readme says, only by what's written in the HitDef (and thus what M.U.G.E.N itself reads them as). Move properties are outlined here

We really need an article explaining all this, unfortunately, nobody who knows how these things work has got around to making one. Thnx, DoomBowser! I'll work on it... in a few hours. (It's night time for me so...)