InfinityCat

InfinityCat (InfCat) is a clone of M.U.G.E.N. with some changes like 4 vs 4, the possibility of developing other games (like projects) and the most user desired option: Netplay. Another advantage over the original engine is that it was developed for multiple platforms (Windows, Linux, OS / 2) However the project was abandoned due to the hard configuration, incompatibility, & randomly crashing problems.

Setting up InfinityCat

 * Synchronize files between players:

Both players must have the same characters, stages, etc. because the engine does not detect this and may cause problems.


 * Configuring the system.def:

You must configure the IP of the opponent when it is "Host", it's a good idea to talk on chat services like Hamachi when configuring the system.def code: network.host.ip = XXX.XXX.XXX.XXX IP address network.host.port = 15333; port (ぬこ 耳 さん)

Change the IP XXX.XXX.XXX.XXX host for the opponent's one.

It's highly recommended to leave the port as is.

Once all set to proceed with these steps.


 * Select NETWORK mode from the menu.



Select if between Client or Host (if connecting to someone else, the user would be a client.)

If Host, wait for the client.



Character Conversion
To use Characters in this version of M.U.G.E.N they must be converted with StConv_Win32Release.exe included in the default folder.

The character must be placed on the char folder (as normally would) then edit the file kfm_convert.bat with any text editor, it should look like this:

StConv_Win32Release.exe kfm kfm.bin > kfm.log copy kfm.bin chars\kfm

pause

The kfm line should be changed with the character name so it should look like this:

StConv_Win32Release.exe "charname" "charname".bin > "charname".log copy "charname".bin chars\"charname"

pause

Then save it and run it. It will create 2 files with the name of the character: .log & .bin, the log file can be deleted. but the .bin file must be on the character folder.

Later the characters are added in the select.def as normally would.

Stages are added in the same way they are in a normal M.U.G.E.N.

Issues

 * May have no sound. (Probabilities of sound is low.)
 * Characters and backgrounds require conversion.
 * Often suffers crash, especially when playing team modes or survive.
 * Slow loading characters.
 * Movements may be slow.
 * Configuration is hard