Flamme Ametrine/Juke Kisaragi's version

''This Kula edit combines the original and Iori Yagami. Flamme plays like a The King of Fighters character as it has access to Guard Cancel Blowback, Supercancels and Dreamcancels. This agile and ardent fighter might roast his opponents like bird meats during the meal.''

Gameplay


Flamme is a six-button character with a button configuration consisting of two punches, two kicks, + or being the dodge, + or  being the blowback and +/ or +/ being the grab. Flamme is a character based on The King of Fighters style, meaning that she is combo oriented and is able to Supercancel and Dreamcancel. As Iori Yagami, Flamme uses purple flames for attack and some specials are similair to the Iori's ones (includes Crow Bite Shadow and Twisted Moon), but is also able to use Counter Shell as Kula Diamond and its hypers don't share similitude about this two characters.

If Flamme uses the dodge move during a guard or when its attack make contact, uses the blowback move during a guard, 1000 power are used. Flamme can also cancel its moves for chain a new combo with + when its attack make contact, which also uses 1000 power.

Flamme has a brutal A.I. which make a very good use of its combos, which can put the opponent in trouble if he does not have projectiles or counter moves.

Trivia

 * Flamme and Fliz Emerald have a special intro if both of them fights.