User blog comment:Hiperhazz/Also looking for Beta testers/@comment-3495717-20131024214721

Heeeeeere we go!

-Draco Meteor is far too powerful, considering it does much more than Fusion Flare, though uses much less power to activate.

-Fusion Flare does barely any damage if both compatants are at opposite edges of the screen. Methinks the opponent needs to be "held" for just a bit longer. Also, the fact this attack is usually really powerful and unblockable makes it quite cheap, don't you think? Possible ideas:
 * Either make it blockable, or dampen down the damage...unless you want to do like what you did with Fusion Bolt and make it cost less power and make it less powerful.
 * Make it so the actual flare can only hit so many times before it disappears (like Yoga Catastrophe); ideal total damage for this idea would be just less than half of maximum Life.

-Stone Edge is an infinite if used consecutively. Granted, you'll use up your power before the opponent loses all his Life (unless they're really weak), but still...

-What's the point of holding z down during Slash? It doesn't seem to do anything beneficial.

-Aforementioned "attack before round starts" thing.

-Optional, but maybe add some hit sounds.

Heheh. It's really coming along nicely ;)