Banjo/J. NEWMAN's version

''As one would expect from a character made by J.NEWMAN, this version has a very bare-bones moveset, with only one crouching and one aerial Normal, only one Special and no Hypers. He also has no comboability and very wonky hitboxes. The sprites are taken from Banjo-Kazooie: Grunty's Revenge.''

Gameplay


While Banjo uses all six attack buttons, he has only one crouching and one aerial Normal. Both of these are activated with. He also has only one Special and no Hypers, giving him a very bare-bones moveset. Pressing while crouching causes Banjo to move slowly upward then downward, but it deals no damage. Strangely, he's able to turn his back on the opponent and does not turn around when the opponent gets behind Banjo.

His Normals are very erratic, with some of them being fast and some of them being slow. Some of them even come out on frame 1, meaning they're unblockable. The ones that are unblockable can also be chained into themselves. Apart from that, he has no comboability as all. The slow Normals are very impractical to use and inferior to the unblockable Normals. Banjo's attacks also deal above average damage.

His only Special, Kazzoie, is a projectile, but it's very slow and doesn't deal much damage, also making it impractial to use. The hitboxes are very wonky and constanly change during the character's idle animation. In his hit animations, his hitboxes become excessively large, allowing the opponent to chain moves easier. He also has slightly less Life than most characters and is smaller than most characters.

This character has no custom A.I. and uses the engine's default. Because of his very small moveset and his other disadvantages, it's very easy to beat. It jumps around and blocks often. It also often turns its back on the opponent and whiffs its attacks.