Board Thread:Feedback/@comment-26085711-20141226223940/@comment-24796436-20141229183148

PlasmoidThunder wrote: MDF infin wrote: If there's no surefire way to identify command normals with the engine, there's definitely not a way to identify combos. Technically there is, but it's only for combos achieved through cancelling moves into other moves, and not things like juggles and linking. It's usually found in the .cmd, and typically looks like this:

Hm. I learned something new. Maybe Mugen 2.0 will have more system identifiers. It seemed like elecbyte was dead, but they released Mugen 1.0, and then 1.1. Who knows, they may surprise us again.