User blog comment:Hollow Mario/Ideas for MUGEN 1.2?/@comment-3495717-20150105123201/@comment-24796436-20150106044733

I think what is basically being asked for is that the whole MUGEN engine become a bit more user friendly. I'm not against that idea, but I would consider such an implementation minor. I wouldn't do such a thing if it results in complicating the whole process of improving the engine in a major way. For example, I'm sure most long time users would loathe the loss of customization capabilities just to appeal to more casual users. Somethings I would like to see is more of the 1.1 type stuff approach full blown beat em ups. Even if it was overly simplified, just being able to use any MUGEN character in a beat em up game, and choose my bosses and standard goons would have lovely novelty. It would make MUGEN an alternative to openbor for those unfamiliar with it. I would also like to see a create character and create stage "compiler" system of sorts. I have no idea how to actually implement such a thing, but hey, it's just a thought. It would be a create system in the engine that allows creators/authors to create generic pieces or something and each pack or whatever we call these, can be downloaded and added into the creation folder instead of the character folder, and you then have a way for more easy character creations/customizations. Perhaps there would naturally be a few limitations compared to the full blown normal characters, but having the feature present at all would be cool. I know I know, isn't this still appealing to the casual users? Well it's what I came up with while typing, and it is an entirely new feature. After all, many fighting games have customizations and "create a character" modes. Why not make that possible with MUGEN? Not everybody has the patience, aptitude, or resilience to finish a spritesheet or to code every move. Maybe I will come up with more ideas if it seems like others are interested in the blog post.