User:LenMaster88/Articles

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Character name is information

In M.U.G.E.N, Character name was made by creator

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Brief description

Victory quotes
"Did I impress you! I really hope I did!"

- Sample victory quote, taken from PotS' Sakura Kasugano

Krookodile/Dragonrod's version
''As Dragonrod's first character to be released, Krookodile is a large, slow character with a four-button layout and reasonable comboability, inspired by Gladiacloud's Charizard. Despite its appealing custom sprites, this character is handicapped by its many problems.''

Gameplay


Krookodile plays somewhat similar to Gladiacloud's Charizard, having, and  as the primary attack buttons, and  as a Launcher/OTG. The combo strings it can pull off are fairly impressive, but there aren't many comboing options as most of its attacks are slow.

Due to the width of Krookodile's sprites compared to its actual width values, many of its attacks miss at close range, while many others will only hit at point-blank range, making it hard to use, especially against opponents that rely on getting in close with their attacks. Dragon Pulse, its only non-Hyper projectile attack, is a potential corner infinite if timed correctly due to both the projectile's speed and how quickly Krookodile recovers from the attack, making it quite the contrast to the rest of Krookodile's moveset.

Krookodile doesn't have custom A.I. programming, so it uses the engine default, making it more of a giant, block-happy punching bag.

General
"Krooko!!"

"Krookodileeee!!!"

"Krooko-krooko, Krookodile!"

Yoshi/YochiThMaster333's version
This version of Yoshi may seem like a Yoshi's Island-inspired conversion that's pretty average, but its usage of a generally negatively-looked template, alongside odd-ranged Normals and overpowered infinites, may make you want to consider not counting your eggs before they hatch.

Gameplay


Yoshi is a six-button character using the DC vs. Marvel template, utilizing gameplay similar to the Marvel vs. Capcom series. Because of this, Yoshi has a, activated by a crouching , alongside a Super Jump and an aerial Dash, the former of which being activated by either after said attack, [] or and the latter of which being activated by tapping  twice as if it were on the ground.

Yoshi is supposed to have chain comboing, as did its original template; however, its odd-ranged and multi-hit Normals prevent this from happening when not using. Yoshi has a few infinites, one of which being Fire Spit, a fast projectile that can be used multiple times even when the projectile is still out, unlike Egg Throw, which due to it being a modified attack from the template, checks for the projectile before sending it out. A good amount of Yoshi's Normals can also be infinites as well. If timed right and at the right range, its attacks that involve using its tongue horizontally (specifically its standing and, alongside its crouching  and ) can loop into themselves due to their multi-hit properties. Its aerial can be this as well if the opponent is in the air with them, as a fast, multi-hit attack, similarly to its on-ground Normals.

Yoshi's A.I. is similar to the original template's, having an emphasis on rushing down the opponent and setting up an airborne combo, usually using a projectile and the Forward Dash to capture its opponent and prepare to use its. It also uses hypers if it gets the chance to, especially after a fast combo. This may make it annoying to some, especially inexperienced players, especially with its strong attacks and lack of proper damage scaling.

Chunky Kong
Chunky Kong is a character appearing in the Donkey Kong series, first appearing in Donkey Kong 64. He is an ape notable for being the strongest of the Kong family, being able to easily maintain and throw boulders as well as break other large objects, although somewhat meek as well. He has a large torso and long arms to show his strength, alongside contrasting smaller legs that have him at a jumping disadvantage.

Outside of his appearance in Donkey Kong 64, Chunky has only appeared in cameo forms. His first cameo was in a minigame in the Game Boy Advance version of Donkey Kong Country 3, and later as a Sticker and a Spirit in Super Smash Bros. Brawl and Super Smash Bros. Ultimate, respectively.

In M.U.G.E.N, Chunky Kong has been made once by J.NEWMAN.

J.NEWMAN's version


Finally, he's here for you; another member of J.NEWMAN's mediocre crew. Chunky uses edited sprites from DK: King of Swing, with crude animations and the lack of various required sprites. He also doesn't have a whole lot of comboability, as his only moves that can do it can only limit him to two. With all of that said, this Kong is definitely not one hell of a guy, even if you keep him for novelty.

Chunky Kong/J. NEWMAN's version
''Finally, he's here for you; another member of J.NEWMAN's mediocre crew. Chunky uses edited sprites from DK: King of Swing, with crude animations and the lack of various required sprites. He also doesn't have a whole lot of comboability, as his only moves that can do it can only limit him to two. With all of that said, this Kong is definitely not one hell of a guy, even if you keep him for novelty.''

Gameplay


Chunky is a six-button character, using, and  for his Normals and  being used for Pine Apple. Chunky's Normals are usually quite slow, and some of them aren't even implemented at all. He can't use while standing, can't use medium/hard attacks while crouching, and can only use  and  in air.

Because of Chunky's slow normals, he does not have a lot of comboability. Contrarily, his standing can combo into another move by pressing the same button up to three times. Despite this, however, it can only hit up to two times, as the third hit takes to slow to make contact. Pine Apple is a projectile that could be spammed to win as its only infinite, however it would depend on the timing and distance to do so. He also has a throw, utilized by and ; however the throw uses, depending on the character, non-existent sprites, and will freeze the opponent mid-air until they get hit.

Chunky has no specific A. I. programming, which means it utilizes the engine's default. This, alongside how slow Chunky's Normals are, may make him a very easy opponent to many.

Ken Masters/Falchion22's version
A four buttoned take on the American with the flaming uppercut, this version is based on the original Street Fighter ''with some gimmicks from the later installments. Another notable thing about this version of Mr. Masters is that he is intended for the full game Street Fighter One by Valkryie Project.''

Gameplay


This version of Ken uses a four-button layout, using, , and , despite the source material having a six-button or two-button layout. Even with this, it still manages to have some accuracy to the source material, aside from the more-balanced Specials and newly-added Hypers.

Ken doesn't have much comboability, with its basis being on a game created before the discovery of combos. However, he can combo his light Normals into other light Normals, Specials, or Hypers, if timing is precise enough.

Ken's A.I. is a tad aggressive, although still beatable. It has a tendency to use Dragon_punch or Hurricane kick to try and get closer to the opponent, and will usually combo a crouching Kick into Fire_ball or shinkuu hadouken_x if close enough.

Trivia

 * Like the creator's Ryu, Ken's Dragon_punch and Hurricane kick Specials and shinkuu hadouken_x (Shoryu-Reppa) and shinkuu Tatsu_a (Shinryuken) Hypers are classified as Normals rather than Specials or Hypers.

Jin Saotome
Jin Saotome is the main character of the fighting game Cyberbots: Fullmetal Madness. He appears always dressed in pure white, with a billowing scarf behind him, and will occasionally have mood shifts between calmness and rage.

His father, Ken Saotome, belonged to a unit that was killed in an accident one year before the events of Cyberbots. Because of this, Jin seeks to become the greatest Variant Armor pilot in history and wants to prove his worth through the VA battle circuit. He starts questioning the death of his father after meeting Shade, whom is later revealed to be responsible for. He pilots the BX-02 BLODIA, a reworked model.

Other than Cyberbots, Jin has also appeared in Marvel vs. Capcom and its sequel, alongside being an unlockable character in Tech Romancer, where he is also seen piloting BLODIA. He later made minor cameos in Ultimate Marvel vs. Capcom 3, seen in the Days of Future Past stage, Hawkeye's ending, and in the game's Heroes and Heralds mode alongside his mech as individual support cards.

In M.U.G.E.N, he was created by various authors, many of which tend to base him off of his Marvel vs. Capcom appearances.

hsiehtm's version


One of the first CPS2 convertions at it's time, this version of Jin is somewhat accurate to the original Marvel vs Capcom.

Jin Saotome/Hsiehtm's version
One of the first CPS2 convertions at it's time, this version of Jin is somewhat accurate to the original Marvel vs Capcom.

Mega Man (Classic)/DarkCipherLucius's second version
''Compared to his first version, this version of Mega Man adds some of the hypers he had in the source material. His gameplay is somewhat based off Marvel vs Capcom 2, but with more CPS2 elements.''

Deadpool (Marvel)/Infinite's version
The Merc with a Mouth returns once again, only in a custom Capcom vs. SNK''-ish style with tidbits taken from other games and creators. He's pretty versatile as well, happening to use his moves from Marvel vs. Capcom 3 alongside some useful technical abilities.''

Gameplay


Deadpool is a 6 button character. Infinite's Deadpool's stance and moveset use orginal sprites in addition to Unlimited's Deadpool sprite swap based on his MVC3 appearance. MVC3 Deadpool's moonwalking, forward walk motion and moveset have been emulated. Deadpool also features a voicepack built from the sounds in MVC3.

General
"Do I kill you with the sleek but impersonal firearm, or go with the cool factor of a nice katana?"

"Now, if you'll excuse me, I must continue petitioning Capcom for a Vulgus 2! (Look it up!)"

"Stand on your tiptoes, then bring your foot down. Move into it. Now you're moonwalkin'!"

"Ya can't spell assassin without sin -- and twice the ass!"

"You are the suxor! LMAO! And just for the record, I'm laughing AT you, not WITH you!"

"You with the controller! I won DESPITE you. You suck. And smell... REALLY smell."

Character-specific
"Yoohoo! Cable ol buddy!!? Hey! You awake!!? Ahh crap..."

- vs. Cable

"Since you are from the future, how come you didn't know this ass whoopin was comin your way?"

- vs. Cable

"Geez What a knock off! Who's a freakin loser!? THIS GUY...!!!"

- vs. Deadpool

"OK ok!! Ya proved me wrong... Blonds DO have more fun...! GETTING THEIR ASS KICKED!!"

- vs. Supergirl

"Check it out! It's FREAKIN SOOPS!! Look mah! I'm a regular KRYPTONIAN KILLER!! WOOhoo!!!"

- vs. Superman

"HEY!! LOSER!! Keep those peepers off me! Sheesh! The NERVE of some people!!"

- vs. Cyclops

"COOL!! Maybe I can use your head as a laser pointer!! CRAP!! Where's a cat when ya need one!!?"

- vs. Cyclops

"So... Lemme get this straight... Stick, vs ME, with a baddass katana...! Hmm... I'm thinkin... YOU LOOSE!!"

- vs. Gambit

"HEY...! What a minute... I thought you could BLOCK bullets!!"

- vs. Wonder Woman

"Amazon Shamazon...! YOU FREAKIN SUCK LADY!!"

- vs. Wonder Woman

"So YOU'RE that crazy cat lady everyones talkin about!! LMAO! I'm laughin...! ON THE OUTSIDE!! LOL"

- vs. Catwoman

"Ya see that folks? THAT'S how you skin a cat!!"

- vs. Catwoman

"With great power, comes A GREAT ASS WUPPIN!!""

- vs. Spider-Man

"Lone assassin sat on his ass and polished his shiney guns. Along came a spider and BANG!!! BANG BANG BANG BANG!! LMAO!!"

- vs. Spider-Man

"Hey, did you know that Wesker guy stole your Maximum Spider move? You were doing that back in Marvel Super Heroes! So... Gonna go kick his ass? Can I watch?"

- vs. Spider-Man

"OH GOODY!! A high tech sardine can!! Let's open it up and... HEY!! YOU'RE NOT A SARDINE!!!"

- vs. Iron Man

"Did ya hear the rumblin? It wasn't thunder, it was me KICKIN YOUR ASS!!"

- vs. Thor

"Eeeww! BAT GUANO!!"

- vs. Batman

"How bout doing some detective work on how I just KICKED YOUR ASS!!!"

- vs. Batman

"Hahaha! Magzey! Guess what...? YOU'RE DEAD!!! lol"

- vs. Magneto

"You see that? That's how you beat Wolverine, people. AND YOU DON'T EVEN NEED OPTIC BLASTS!"

- vs. Wolverine

"Short, and short on deodorant is a REAL bad combination, stabby!"

- vs. Wolverine

"How did anyone ever enjoy DMC without ME in it...!!?"

- vs. Dante

"BTW, my name is Wade! But you can call me Wade THE DEMON KILLER! Has a nice ring to it huh? NO...? Then F... YOU!!"

- vs. Vergil

"I frickin LOVED FF7!! I'd kill ya but... I WANNA SEQUAL!!!!!"

- vs. Cloud Strife

"Capcom should really go back and put me in their other games. Ya know, Resident Deadpool, Mega Deadpool..."

- vs. Mega Man (Classic) or Jill Valentine

"Heeeeyy! Red Psycho guy!! Quit hoggin all the CRAZY!!""

- vs. M. Bison

"So wait a minute... Your most powerful move is THE WIND BENEATH YOUR WINGS!!? PEEYOU!!!!"

- vs. Wolfgang Krauser

"HEY!! Arm pit guy!! I'm thinkin of a word... Oh yeah!! DEODORANT!!!!"

- vs. Wolfgang Krauser

"So...you ARE related to that guy from Resident evil 4, right?"

- vs. Wolfgang Krauser

"I remember you being much tougher in Street Fighter!"

- vs. miscellaneous Street Fighter characters

"Hey Stormy! Looks like I made it rain... bullets on you! LOL!""

- vs. Storm

"Wow. Whaddaya know? Logic stops the Juggernaut!"

- vs. Juggernaut

Mario/S.Nara's version
Yet another mediocre version of everyone's favorite jumping plumber, this version of Mario uses sprites that have been badly ripped from Super Smash Bros. Brawl.''It also has some various here and there, and a few sprites aren't intact with the palette. For some reason, it is also packed with Bao from the King of Fighters game series along with S.Nara's other characters.''

Gameplay


This version of Mario from SSBB is made by S.Nara. This version is more poorly made than SNS's version, due to the fact that most sprites are oddly used, it is also very buggy as well.

Ryu (Street Fighter)/DeSouza's version
With pillow-shaded sprites edited from SNK vs. Capcom: The Match of the Millennium, this version of Ryu has a very interesting version of the Mode Change hyper from Marvel vs Capcom that allows him to change his moveset to Ken's or Akuma's-like usual, but also having the ability to change his moveset into Dan's.

Gameplay


Ryuzito is a six-button character with a gameplay style similar to that of the Marvel vs. Capcom series. This means that he has the ability of cancelling a Normal into either a stronger Normal or a Special. He also has a Super Jump, activated by either [] or.

While Ryuzito doesn't have any "real" Hypers implemented, as a beta, his transformação is unique enough to use in battle. This changes Ryu's stance and a majority of his Normals and Supers to be that of Ken's or Akuma's, alongside a new mode based on Dan Hibiki. Each of these modes have unique qualities to them than just the moveset change, such as the Ken mode being able to use the Shoryuken mid-air, or the Dan mode completely removing his chain comboing.

Ryuzito uses the default A.I, as he has no specific A.I. coding. While it mostly jumps and blocks, there could be the occasion that he could pull off a good combo accidentally under this condition, although very rare. Alongside that, his small size and below-average Attack statistic may make it easier for some to fight against him.

Trivia

 * Ryuzito's Hadouken is classified as a Normal Attack rather than a Special Projectile. It is unknown why, but this could be because of the beta state the character was in.
 * Ryuzito was planned to have more Hypers than just transformação at a point, as they are listed in his Readme. However, it is unknown if they were ever implemented in a later build, as this release was likely the last seen.