Michelangelo/Dcat's version

''A heavily modified and polished character, this version of the orange mask-bearing turtle features a whole range of fantastic moves, as well as custom combo heavy gameplay. It also contains various references across the Teenage Mutant Ninja Turtles franchise. "COWABUNGA!"''

Gameplay


This version of Michelangelo is a six button character. It seems to have custom gameplay, featuring a launcher and aerial raves, and many other special techniques, such as EX Moves, up its sleeves. It is very useful in terms of combos, with rather polished chain comboing.

Michelangelo seems to be a grappler type character, preferring to get up close and personal with its opponents. Many of its moves, especially its Hypers, involve grabs. It can't fight at a distance, due to its lack of projectiles.

Mikey also has an unparalleled air game, with two Specials and one Hyper being useable only in the air. It also has an aerial launcher to extend combos even further.

On its initial release, Michelangelo didn't have a custom A.I, but it was added in one of its most recent updates. This A.I utilises Michelangelo's abilities thoroughly, getting up close and comboing, as well using grabs, Specials, and Hypers effectively, changing the tide of battle.

General
"I'm one baaad turtle!"

"Evil-doers, I smite thee!"

"Bodacious!"

"Maximum bummer dude!"

"All right! More fight fodder!"

"Its a good thing turtles have hard shells!"

"Whoah, And I thought insurance salesmen were pushy!"

"Mikey's in da house!"

"Keep Practing!"

Trivia

 * Many of Michelangelo's special intros, as well as its K.O pose and throws, are references to the arcade game that the sprites were taken from.
 * Michelangelo can inflict damage via its taunt.