Flandre Scarlet/RicePigeon's second version

''When Flandre goes "kyuu", you go boom. This Flandre is a pure melee rushdown attacker with destructive power and speed, capable of pressuring the opponent into a corner and unleashing absolute destruction on them; however, Flandre's lack of experience outside the Scarlet Devil Mansion's basement has rendered it with no true fighting experience; Flandre's power may be unrestrained, but its Defence is as frail as tissue paper.''

Gameplay


Flandre Scarlet is technically a five-button character that plays like a standard three-button character, using only the three buttons for the majority of its attacks; out of the two extra buttons,  is used as a shortcut for the   and   dashes, while  is used as a shortcut for the  part of both 3000 Power Hypers. Flandre is a character with a rushdown style of gameplay and a moveset that is entirely melee-oriented, having no projectiles outside of the Taboo "Weapon of Mass Destruction" Hyper or any other direct means of spacing outside of the backdash; a lack of projectiles also means that Flandre doesn't have too many approach options, though a lot of attacks have either very high or infinite priority in order to try and alleviate this factor. Not counting the two Catadioptric followups or Royal Flush, practically all of this character's Special and Hyper attacks are activated via charge motions, which further gives plenty of incentive to rush up to the opponent and start a combo against them in order to best utilise their effectiveness.

Flandre utilizes fast movement speed along with attacks that can easily provide invincibility or cross-up opportunities on the opponent. Many of Flandre's attacks deal more damage than other characters' equivalent attacks, and Flandre's wall attacks are likely to keep the opponent guessing. Flandre's most notable flaw, however, is the fact that Flandre is a glass cannon, so while the character is fast and hits hard, it only sports a mere 700 Life, which is significantly lower than most other fighters; as such, Flandre is capable of KOing opponents relatively quickly, at the cost of being KOed just as fast.

At the beginning of the match, Flandre has the option to select one of two Level 3 Spellcards for use, but will not be able to use both during the same match. It's generally recommended to choose the one more fitting for the situation Flandre is up against. Taboo "Weapon of Mass Destruction" is a slow-moving energy orb that reacts violently upon contact with anything, while Flandre is able to move after the projectile has been created, allowing Flandre to keep pressure on the opponent. Secret Barrage "And Then Will There Be None?" is Flandre's signature instant kill move; its range is short and highly punishable if whiffed or blocked, but very deadly.

General
"Don't believe that you've won. There's still more!"

"I've always been curious about humans, so I came to look."

"Yes, I'm satisfied. But now I'm pretty much alone again."

"You want to go to the library? Books are boring, let's play some more danmaku!"

"I expected you to be the last Indian."

"You know how there's an eye in everything? I shot yours like 'kyu' and you went 'kaboom!'"

Character-specific
"Oh, and I was thinking of visiting you with cake and tea, as thanks."

- vs. Reimu Hakurei

"Bad girls don't need to go home!"

- vs. Reimu Hakurei

"I had planned for you to be the last one."

- vs. Marisa Kirisame

"Well, it doesn't matter. I can't die, even if I hang myself."

- vs. Marisa Kirisame

"You know how there's an eye in everything? I shot yours like 'kyu' and... hey wait, you're still alive?!"

- vs. Eirin Yagokoro

"I expected you to be the last Ind... Oh, but you're still alive?!"

- vs. Eirin Yagokoro