Sandbag/N64Mario's version

''Sandbag is only useful for training purposes, as it cannot perform any action other than getting back up once it has been knocked down. It is not possible for Sandbag to win a fight, unless it's teamed up with another character that can attack, or the F1 key is pressed.''

Gameplay


Due to the nature of the character in question, Sandbag does not have any form of a gameplay to speak of, it is unable to attack, block, jump or even move, so winning any sort of battle in a 1 vs 1 scenario is an impossiblity.

Sandbag does not have a custom A.I., so while it technically uses the M.U.G.E.N default A.I., it is unable to do anything but stand there and take hits.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Palette Gallery
Despite there being six palettes included with the character, the other five are the same as the first palette.

Trivia

 * Bundled with Sandbag is a smaller, high-res Sandbag .def (called psandbag) that is otherwise visually and functionally identical to the low-res Sandbag. According to the character's readme, this 'pocket sized' Sandbag is intended for use with smaller characters.