Armor

Armor (sometimes called Super Armor or Hyper Armor) is a property of some characters or attacks that has appeared in various fighting games.

Under normal circumstances, whenever a character is hit by an attack that isn't a throw, their current action will be interrupted as they take the hit and receive damage. A character under the effect of armor, however, will still take damage from an attack, but their current action will not be interrupted. This means that if Player 2 with armor is in the middle of an attack animation, attacking them with Player 1 will not stop their attack, and will most likely result in Player 1 eating Player 2's attack. As previously mentioned, throws and other grabs will still be able to interrupt an Armored character. In most games, armor is granted through the use of specific moves such as Focus Attacks in Street Fighter IV, and the armor will only be good against one hit, so a second hit will still be able to interrupt them.

In M.U.G.E.N, some characters have perpetual armor that lasts throughout the entire match, and in some cases will also be paired with immunity to throws and grabs.

Characters with Armor

 * Cheap Boss Type (perpetual, paired with throw immunity)
 * Dialga & Palkia (perpetual, paired with throw immunity)