User blog comment:Florence100 the Sylveon/Help with a helper 2/@comment-2.223.87.187-20141202181837

I also have a helper problem, When the character uses the helper calling attack, the helper ends up as a clone of his idle state. The code is here:

[Statedef 3001]

type = S

movetype= A

physics = S

juggle = 4

poweradd= -1000

ctrl = 0

velset = 0,0

anim = 3001

[State 3001, Helper 1]

type = Helper

trigger1 = Time = 33

helpertype = normal ;player

name = "P1HyperCollumn1"

ID = 3001

stateno = 6005

<p style="margin-top:0px;margin-bottom:0px;">pos = 60,-25

<p style="margin-top:0px;margin-bottom:0px;">postype = p1 ;p2,front,back,left,right

<p style="margin-top:0px;margin-bottom:0px;">facing = 1

<p style="margin-top:0px;margin-bottom:0px;">keyctrl = 0

<p style="margin-top:0px;margin-bottom:0px;">ownpal = 0

<p style="margin-top:0px;margin-bottom:0px;">supermovetime = 0

<p style="margin-top:0px;margin-bottom:0px;">pausemovetime = 0

<p style="margin-top:0px;margin-bottom:0px;">;supermove = 0

<p style="margin-top:0px;margin-bottom:0px;">;pausemove = 0

<p style="margin-top:0px;margin-bottom:0px;">size.xscale = 0.28

<p style="margin-top:0px;margin-bottom:0px;">size.yscale = 0.28

<p style="margin-top:0px;margin-bottom:0px;">;size.ground.back (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.ground.front (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.air.back (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.air.front (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.height (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.proj.doscale (int)

<p style="margin-top:0px;margin-bottom:0px;">;size.head.pos (int,int)

<p style="margin-top:0px;margin-bottom:0px;">;size.mid.pos (int,int)

<p style="margin-top:0px;margin-bottom:0px;">;size.shadowoffset (int)

<p style="margin-top:0px;margin-bottom:0px;">;ignorehitpause =

<p style="margin-top:0px;margin-bottom:0px;">;persistent =

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">[State 3001, 5]

<p style="margin-top:0px;margin-bottom:0px;">type = ChangeState

<p style="margin-top:0px;margin-bottom:0px;">trigger1 = AnimTime = 0

<p style="margin-top:0px;margin-bottom:0px;">value = 0

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">ctrl = 1

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">;---

<p style="margin-top:0px;margin-bottom:0px;">; P1HyperCollumn1

<p style="margin-top:0px;margin-bottom:0px;">[Statedef 3002]

<p style="margin-top:0px;margin-bottom:0px;">type = S

<p style="margin-top:0px;margin-bottom:0px;">movetype= A

<p style="margin-top:0px;margin-bottom:0px;">ctrl = 0

<p style="margin-top:0px;margin-bottom:0px;">anim = 6005

<p style="margin-top:0px;margin-bottom:0px;">velset = 0,0

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">[State 3002, 1]

<p style="margin-top:0px;margin-bottom:0px;">type = HitDef

<p style="margin-top:0px;margin-bottom:0px;">trigger1 = Time = 0

<p style="margin-top:0px;margin-bottom:0px;">attr = S, HA ;Attribute: Standing, HYPAH Attack

<p style="margin-top:0px;margin-bottom:0px;">damage = 20, 12 ;Damage that move inflicts, guard damage

<p style="margin-top:0px;margin-bottom:0px;">animtype = Heavy ;Animation type: Light, Medium, Heavy, Back (def: Light)

<p style="margin-top:0px;margin-bottom:0px;">guardflag = ;Flags on how move is to be guarded against

<p style="margin-top:0px;margin-bottom:0px;">sprpriority = 3

<p style="margin-top:0px;margin-bottom:0px;">hitflag = MAFD ;Flags of conditions that move can hit

<p style="margin-top:0px;margin-bottom:0px;">priority = 6, Hit ;Attack priority: 0 (least) to 7 (most), 4 default

<p style="margin-top:0px;margin-bottom:0px;">;Hit/Miss/Dodge type (Def: Hit)

<p style="margin-top:0px;margin-bottom:0px;">pausetime = 0, 2 ;Time attacker pauses, time opponent shakes

<p style="margin-top:0px;margin-bottom:0px;">sparkno = -1 ;Spark anim no (Def: set above)

<p style="margin-top:0px;margin-bottom:0px;">;Y-offset for the spark rel. to p1

<p style="margin-top:0px;margin-bottom:0px;">hitsound = 5, 0 ;Sound to play on hit

<p style="margin-top:0px;margin-bottom:0px;">guardsound = 6, 0 ;Sound to play on guard

<p style="margin-top:0px;margin-bottom:0px;">ground.type = Low ;Type: High, Low, Trip (def: Normal)

<p style="margin-top:0px;margin-bottom:0px;">ground.slidetime = 5 ;Time that the opponent slides back

<p style="margin-top:0px;margin-bottom:0px;">ground.hittime = 12 ;Time opponent is in hit state

<p style="margin-top:0px;margin-bottom:0px;">ground.velocity = -0.15,-3 ;Velocity at which opponent is pushed

<p style="margin-top:0px;margin-bottom:0px;">airguard.velocity = -0.6,-3 ;Guard velocity in air (def: (air.xvel*1.5, air.yvel/2))

<p style="margin-top:0px;margin-bottom:0px;">air.type = Low ;Type: High, Low, Trip (def: same as ground.type)

<p style="margin-top:0px;margin-bottom:0px;">air.velocity = -0.1,-3 ;X-velocity at which opponent is pushed,

<p style="margin-top:0px;margin-bottom:0px;">;Y-velocity at which opponent is pushed

<p style="margin-top:0px;margin-bottom:0px;">air.hittime = 30 ;Time before opponent regains control in air

<p style="margin-top:0px;margin-bottom:0px;">fall = 1

<p style="margin-top:0px;margin-bottom:0px;">fall.recover = 0

<p style="margin-top:0px;margin-bottom:0px;">palfx.time = 30

<p style="margin-top:0px;margin-bottom:0px;">palfx.add = 40,123,80

<p style="margin-top:0px;margin-bottom:0px;">palfx.mul = 72,151,90

<p style="margin-top:0px;margin-bottom:0px;">palfx.sinadd = 85,119,63,8

<p style="margin-top:0px;margin-bottom:0px;">palfx.invertall = 1

<p style="margin-top:0px;margin-bottom:0px;">palfx.color = 0

<p style="margin-top:0px;margin-bottom:0px;">kill = 1

<p style="margin-top:0px;margin-bottom:0px;">

<p style="margin-top:0px;margin-bottom:0px;">[State 3002, DestroySelf]

<p style="margin-top:0px;margin-bottom:0px;">type = DestroySelf

<p style="margin-top:0px;margin-bottom:0px;">trigger1 = animtime = 0

<p style="margin-top:0px;margin-bottom:0px;">;ignorehitpause =

<p style="margin-top:0px;margin-bottom:0px;">;persistent =