Oersted/Ankokunaitou's version

Much like Ankokunaitou's other Live A Live'' characters, orsted has moves that are inspired by those he uses in the source game, giving him attacks with long reach as well as reliable short ranged tools. Comboing is not quite orsted's key strength, although this is compensated by his individual attacks dealing large amounts of damage.''

Gameplay


Orsted is a three-button character with a rather unorthodox button layout, with all of his attacks being activated solely with in conjunction with a number of directional motions; while using  to jump and holding  to block attacks, both of which completely replace the regular methods of jumping and blocking, although if he wishes to block low attacks he must still use  in combination with.

Orsted's moveset focuses on allowing him to adapt to many opponents, regardless of wherever they are on the screen, with Ｖシャイン and プラスリンク being particularly useful when up close, or スピンドル and インケイジ when the opponent is far away, as well as ミラードライブ and スピンドル being useful to maintain a distance, if orsted wishes to do so. Orsted is also able to play defensively, as he has both a counter, ミラードライブ, as well as a move suited to punishing, ムーンダウン, which can be followed up with ハンマーパワー to deal a large amount of damage.

Orsted's main strengths comes from his large array of Specials and Hypers that allows him to easily control the battle, as they all have differing ranges and serve a different purpose, even allowing orsted to play defensively when it comes to aggressive opponents. This is helped further by many of his attacks having Infinite Priority, giving orsted a large amount of reach, without fear of being punished. Orsted's main weakness is that he is unable to chain many of his attacks together, with very few Specials being able to chain into Hypers, although this issue is mitigated by orsted's Hypers doing huge amounts of damage, デストレイル in particular almost taking out almost all of an average character's Life.

Orsted's has a very brutal custom A.I. that takes heavy advantage of the character's strengths, as well as utilising what little combo potential orsted has. It will rely on インケイジ whenever the opponent is at an appropriate distance, and will also often utilise ミラードライブ if the opponent ever gets close. If orsted gathers enough Power to do so, he will use his Hyper attacks whenever he can.