Rotom/KEKUWEKKA's second version

''Not the happiest of characters. Makes use of all six buttons as well as custom sprites, but does not appear to reference the games in its moveset.''

Gameplay


As stated by KEKUWEKKA, this version of Rotom was initially released incomplete to see if he was going about making a character correctly, though he later decided to complete it due to the positive reception it got. It has eight basic attacks (four standing and four crouching), four Specials in the form of projectiles and one Hyper. In a similar manner to Sean Altly's Capcom vs. The World project, Rotom uses only four buttons for its regular attacks, leaving c and z open for other purposes, though instead of grabs and Special Attacks, they activate different projectiles. In comparison to KEKUWEKKA's other characters, this Rotom is a major improvement.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Trivia

 * Rotom makes a nod to KEKUWEKKA's first character, Omegarotom, with its 12th palette, as it uses Omegarotom's exact colour scheme (aside from the mouth colour); luckily, it's just an aesthetic change.