Thread:PlasmoidThunder/@comment-24402875-20150506193548/@comment-3495717-20150512110719

But I quite literally just have shown here the article was flawed :L


 * Brief description needs expanding.

The brief description (the introductionary text at the top of the version article and underneath the respective section on the main article) was too short and didn't really introduce the reader to the character (because that's actually the whole point). Let's review, shall we?

"Nightwing is a six buttoned character with nothing but just basic moves. The sprites are all custom-made"

I mean, it's not bad, but it's not overly insightful.

Why do people use the default infobox when we have,  , ,  and  ?


 * Internal name.

The internal name was absent from the name parameter of the infobox. The internal name is what MUGEN uses to identify the character, so it's useful to note it for those who wish to do custom intros and stuff against the character.

Dialga & Palkia 


 * Gameplay text needs expanding.

Much like the brief description but worse, the gameplay text was far too short. You don't need to note "this version of Nightwing" because Mû & McCready's version is the only one you're talking about (simply state "Nightwing is a..."). To review:

"This version of Nightwing only has one hyper, but it doesn't do anything, and only 6 basic moves including if you jump before attacking, and if you crouch before attacking."

Yeah, I feel like I know how the character plays already! This is the sort of thing you'd find in a brief description; gameplay isn't how many attacks it has, its what it can do with its attacks. For the record, Hyper, Special and Normal are supposed to be capitalised when referring to the type of attack as stated in both of the blogs you should have already read.


 * Movelist.

Movelist was empty. Not really anything more I can say about that. If the character doesn't have any Specials or Hypers, put under the movelist header.


 * Palette Gallery.

There was no Palette Gallery. If the character doesn't have any palettes, you still put the Palette Gallery header, but with under it.


 * Edits go on their own branch article.

No need to elaborate further on this one. You placed the edit on the version article, not the edits branch. See Kung Fu Man/Elecbyte's second version and Kung Fu Man/Elecbyte's second version/Edits.


 * Categories.

The article wasn't categorised at all. How is anyone supposed to find the character if it isn't categorised? For a list of version-specific categories, see Category:Version-specific. Naturally you would've needed to create Category:Characters made by Mû and Category:Characters made by McCready.

I cannot write all this out every time there's something wrong with an article, hence the improve template. It's the editor's job to understand what the text in the template means so they can rectify the article.