Juggernaut/Kong's version

While it attempts to be accurate to "Marvel vs. Capcom 2", it has a couple glaring differences from the source game.

Gameplay


Juggernaut uses six buttons (instead of the source game's four) and attempts to be faithful to "Marvel vs. Capcom 2". It has all the moves from its source game.

Unfortunately, this version isn't incredibly great in terms of accuracy. Its moves are activated with quarter circle motions instead of half circle motions. The commands for "Juggernaut Punch" and "Earthquake" have been swapped from their normal commands. "Power Up" also has a completely different command.

Some of its basic attacks can also cause debris to rain from the sky. Its "Power Up" move also functions much differently. Instead of powering up a single attack, all attacks are powered up for a short time, meaning that if combos are used during this time very frequently, the opponent can get K.Oed in a short time.

Juggernaut, like all of Kong's characters, has three configurable A.I levels that can be changed in the .def file. The levels range from easy, aggressive but beatable (medium, also the default setting) and absurdly skilled (hard).

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100