User blog comment:Zobbes/I don't get this error../@comment-3495717-20130412205456/@comment-5157656-20130412205830

You mean this one?


 * ---; Air get-hit (knocked away)[Statedef 5030]type    = Amovetype= Hphysics = Nctrl = 0 [State 5030, 1]type = ChangeAnimtrigger1 = Anim != [5000, 5199]trigger1 = SelfAnimExist(5030)value = 5030 [State 5030, 2]type = VelAddtrigger1 = 1y = GetHitVar(yaccel) [State 5030, 3]type = HitVelSettrigger1 = Time = 0x = 1y = 1 [State 5030, 4]type = ChangeStatetriggerall = !HitFalltrigger1 = HitOvertrigger2 = Vel Y > 0    ;Hit groundtrigger2 = Pos Y >= Const(movement.air.gethit.groundlevel)value = 5040 ;HITA_RECOV [State 5030, 5]type = ChangeStatetriggerall = HitFalltrigger1 = HitOvertrigger2 = Vel Y > 0    ;Hit groundtrigger2 = Pos Y >= Const(movement.air.gethit.groundlevel)value = 5050 ;HITA_FALL [State 5030, 6]type = ChangeStatetrigger1 = AnimTime = 0value = 5035 ;Air get-hit (transition)