Banjo/Aperson98's version

''This version of Banjo is a three-button character. His moves behave rather strangely, being different from regular punches and kicks, and he has no real comboability as a result. He has several Specials, of which over half of them are projectiles, but he has only two Hypers.''

Gameplay


Banjo-Kazooie is a three button character, using the buttons for attacks. His gameplay style is very strange. Unlike most characters, whose Normals are punches and kicks, Banjo-Kazooie's Normals behave differently, like barrel rolls and Kazooie pecking. He also has seven Specials and two Hypers, but no special features aside from that.

All of his Normals have a long range, but are very slow. As a result, Banjo-Kazooie's comboability is almost non-existent, aside from Normals that are already multi-hit attacks. His attacks deal slightly more damage than most characters' attacks though. Over half of his Specials are projectiles, but Fire Egg and Grenade Egg aren've very useful because they use up Power and don't deal much damage. His Ice Egg deals no damage but stuns the opponent.

With only two Hypers, Banjo-Kazooie doesn't have many options for Power usage. While Breegull Smasher deals slightly less damage than the average level 1 Hyper, the last hit has a very long range. His Tank Banjo however, is flawed, as it knocks the opponent down on the first hit, causing the remaining hits to miss, dealing even less damage then Breegull Smasher, even for a level 3 Hyper. All hits will connect if the first hit connects while the opponent is in the air, however, and Banjo-Kazooie is invincible during the Hyper.

This character has no custom A.I. and uses the engine's default. Because of the strange nature of his moves and his lack of comboability, combined with the fact that it often jumps around and blocks and rarely uses Specials and Hypers, it isn't very hard to beat.