Board Thread:Feedback/@comment-26085711-20141226223940/@comment-24796436-20141227214154

I think it is a good idea from the perspective of include as much as possible. But I think it has a worse problem than including command normals. With MUGEN, most combos have to be discovered through experimentation. Creators rarely list the combos. We also have the issue of distinguishing legitimate chain combos and juggling from infinities which are usually not an intended consequence. We are also aiming for article uniformity, so if we include it on one, we would be obligated to include sections on all. If no combos were present then we'd place a ((no combo)) template. Hypothetically speaking of course. In other words, it would be a pain to include. If there's no surefire way to identify command normals with the engine, there's definitely not a way to identify combos. Besides that, even if we could, we don't have the manpower to pull that off for enough articles in a timely manner. Really, it could take us until 2016 just to properly complete and convert every character article that already exists here, providing that we improve our current pace somehow. I would rather hit a high completion ratio, than have only a couple dozen articles completed to standard. "At the end of the day" we could always add things once we do hit that completion point of say, 80-95%.