Ryu (Street Fighter)/PotS' version

''This iteration of the iconic wondering warrior uses the equally iconic gameplay style developed by Phantom of the Server. Essentially a 'best of' in regards to his movesets and Capcom vs. SNK 2 in general, Ryu features all of his moves prior to Street Fighter IV and a variety Groove-specific mechanics, without the Groove select; as if Normal Ryu wasn't enough, also included are Evil and Master variants that both sport their own unique traits.''

Palette Gallery
{{Tabber|Ryu|{{PaletteGallery
 * File:PotSRyupal1.png|1,1 (Normal Ryu)
 * File:PotSRyupal2.png|1,2 (Normal Ryu)
 * File:PotSRyupal3.png|1,3 (Normal Ryu)
 * File:PotSRyupal4.png|1,4 (Normal Ryu)
 * File:PotSRyupal5.png|1,5 (Normal Ryu)
 * File:PotSRyupal6.png|1,6 (Normal Ryu)
 * File:PotSRyupal7.png|1,7 (Evil Ryu)
 * File:PotSRyupal8.png|1,8 (Evil Ryu)
 * File:PotSRyupal9.png|1,9 (Ryu's Street Fighter colours; Master Ryu)
 * File:PotSRyupal10.png|1,10 (Evil Ryu's Capcom vs. SNK 2 colours; Evil Ryu)
 * File:PotSRyupal11.png|1,11 (Evil Ryu's Namco × Capcom colours; Evil Ryu)
 * File:PotSRyupal12.png|1,12 (Evil Ryu)}}

Normal Ryu


Considered the 'default' mode, Normal Ryu mode gives Ryu his standard moveset comprised from the movesets of all other iterations of Ryu at the time, as well as the general all-rounded playstyle he is known for. In comparison to the other two palette modes, Normal Ryu mode has the least amount of attacks overall, but does not suffer from reduced Defence and has access to EX variants of his Special Attacks. This mode is permanently accessible by using NormalRyu.def.

Evil Ryu


Evil Ryu mode turns Ryu into his evil self, boasting faster movement and more powerful attacks compared to Normal Ryu, though his Defence is lower as a result; although some moves are no longer accessible, he now has access to a wider variety of Specials and level 3 Hypers, including the Shun Goku Satsu, as well as slightly different versions of Shoryuu Ken and Tatsumaki Senpuu Kyaku that deal more hits, with the latter also pulling the opponent in at a faster rate. This mode is permanently accessible by using EvilRyu.def.

Master Ryu


Master Ryu mode is essentially a combination of the Normal Ryu and Evil Ryu modes, described in the ReadMe as "how Ryu would fight if Gouken didn't tone down the Ansatsuken style and therefore teached [sic] him the Satsui no Hadou techniques"; although Master Ryu has access to all of Normal Ryu and Evil Ryu's moves, effectively using the latter's versions of Shoryuu Ken and Tatsumaki Senpuu Kyaku, his Defence is even lower than Evil Ryu's and he lacks Normal Ryu's ability to use EX Specials. This mode is permanently accessible by using MasterRyu.def.
 * Normal Ryu|
 * Evil Ryu|
 * Master Ryu|}}

Trivia

 * Ryu has special intros against a certain characters, with some being mode-specific:
 * Normal and Evil Ryu have an intro against each other.
 * Evil and Master Ryu have an intro against PotS' Shin Gouki.
 * Normal and Master Ryu have intros against Evil Ken and PotS' Sakura.
 * All modes share the same intros against Byakko & Mouser's Another Kyo, Byakko's Ryo and PotS' Pocket Shin Gouki, though Evil Ryu starts with a different animation against Another Kyo and doesn't speak against Pocket Shin Gouki.
 * Normal Ryu has a unique victory pose if he K.O.s the opponent by using Shin Shoryuu Ken, while Evil Ryu has two different victory poses if he defeats the opponent using either Ryuu Koku Hadou Ken or Shun Goku Satsu; Master Ryu features all three unique victory poses.
 * Akuma, Blaze Agent, Cyber-Akuma, Dark Sakura, Evil Ryu, Gen, God Rugal, Oyaji, Pocket Shin Gouki, Shin Akuma and Soul Gen can escape from Shun Goku Satsu if they have over half of their Life remaining and mash buttons fast enough, though it is harder for Blaze Agent, Dark Sakura, Evil Ryu, God Rugal and Oyaji to escape.
 * Demitri Maximoff, Dr. Doom, Gill, Goro, Jedah Dohma, Justice, Kintaro, Shadow DIO, M. Bison, Mech Rugal, Motaro, Mukai, Geese Howard, Omega Rugal, Original Zero, Orochi, Perfect Weapon MB-02, Rugal, Ryuji Yamazaki, Setsuna, Sevil Nahte, Shang Tsung, Shao Kahn and Testament all take 25% more damage from Shun Goku Satsu.