User blog:Florence100 the Sylveon/About my current character project

I've been working on Soldier and Scout for a long time, now. I almost cried. Why? Because compared to every single damn character I made in the past, these two were....absolutely perfect. Well...almost~! Like every other character does, they do have some issues. But I'd say these are just minor issues, that are rather annoying than critical. What are these issues?

Scout
Double hurt sound - After he gets harmed, a breif "painsharp" voice clip is played. Not just one...but two! This wasn't supposed to happen. I've been trying to prevent these sounds from playing twice simultaneously, but the problem still persists.

txet sdrawkcaB - Scout has an attack where his weapon uses ammo. He can choose to reload it manually whenever he wants to. If his weapon is already full and he attempts to reload, nothing will happen but a red text will pop up saying "CANNOT RELOAD!". Depending on the direction he's facing, the text will display backwards. I'm still not entirely sure how to fix this one. ^^;

Screaming 'n Silence - When Scout runs out of health and falls over, he will point his finger into the air while lying down, saying either "That didn't hurt.", "Didn't hurt", "I'm dead!" or "Death is stoopid!". Added to the mix, he will either scream (like he does right when he runs out of health), or just stay silent for some reason. I never wanted those 2 sounds to play at this event.

Soldier
Double hurt sound - After he gets harmed, a breif "painsharp" voice clip is played. Not just one...but two! This wasn't supposed to happen. I've been trying to prevent these sounds from playing twice simultaneously, but the problem still persists.

txet sdrawkcaB - Scout has an attack where his weapon uses ammo. He can choose to reload it manually whenever he wants to. If his weapon is already full and he attempts to reload, nothing will happen but a red text will pop up saying "CANNOT RELOAD!". Depending on the direction he's facing, the text will display backwards. I'm still not entirely sure how to fix this one. ^^;