Betty/Sumin's version

''When her opponents start to attack her when Akumu is inside her body, the powerful shield will automatically block most of attacks. But Betty can perform some powerful attacks by her Scythe. Also, opponents should watch out their head, something pink and giant will suddenly fall to them, interrupt them and hurt them in Betty's order even if it can harm Betty herself as well.''

Gameplay


Like other characters made by Sumin, Betty is a five-button character which for dodging,  for safety,  for common attacks,  for special attacks,  for grabbing and hypers.Betty has a invincible shield which is automatically active and blocks attacks except grabing, and when some attack successfully knockout her pet Akumu from her body, she will receive damage. Most of her attacks are performed with her pet Akumu, so keep Akumu inside is important. Her attack is shoot a quickly arrow-like projectile which can pass through opponent but needs Akumu's help, her + attack is summon a giant pink creature to fall and damage everyone who is knocked by it. Both her attack and her + attack needs certain cooldown time so they can't perform combos but deal certain damages. Her + attack is made a Illusion Manipulation which will block opponents damages and three illusions can exist at a time.

When player uses her hypers, all the stage will become totally and she is standing for a certain time. If she is hit by projectiles, she will absorb them all and control them to circle around her for a certain round. The larger the projectiles are, the more seriously pay back you will receive.

Asriel uses a custom A.I. which uses attack as soon as the round begins so that opponents can receive opening attack. Akumu will run out of Betty when second round begins.