User:BrawlTheMan/articles

To do list:

Strikethroughs mean they are done and the articles are up on the database Bold means that the article is ready to be uploaded to the database Ones in Italics means they don't have an article

World Heroes Chars
 * hanzo
 * Fuuma
 * Janne
 * Rasputin
 * Brocken
 * J Carn
 * Dragon
 * Muscle Power
 * Geegus
 * Shura
 * Captain Kidd
 * Ryoko
 * Mudman
 * J Max
 * Erik
 * Jack
 * Ryofu
 * Son Gokuu
 * maybe some stages if I can get off my lazy ass

Fighter's History Chars
 * Matlock Jade
 * Clown
 * Jean Pierre
 * Lee Diendo
 * Liu Feilin
 * Samchay
 * Ryoko Kano
 * Marstorious
 * Zazie

Fatal Fury Chars
 * Axel Hawk
 * Jubei Yamada
 * Alfred
 * Blue Mary
 * Bob Wilson
 * Wolfgang Krauser

Edits
=Akuma=

Feliniki's version


Feliniki's Akuma captures the gameplay of Super Street Fighter 2 Turbo, while incorporating several modes.

Feliniki's Akuma captures the gameplay of Super Street Fighter 2 Turbo, while incorporating several modes.

{{TOC}

Gameplay


This Akuma is based off of the demon's appearance from Super Street Fighter 2 Turbo. It has sprites from said game and uses six buttons. It doesn't have a taunt, also like in the source game. It has five modes which can be accessed at the start of the round: Normal mode, which is based off of Akuma's playable appearance from the game, Shin mode, which is based off of the extra powered version of Akuma that the cpu was in control of, Ten mode, which is the same as Shin except harboring the Shun Goku Satsu Hyper from the Sega Dreamcast port, Custom mode, which is similar to Ten mode only with extra moves, and CPS1 mode, basing properties, combo rules, and other things on Street Fighter 2 The World Warrior, Street fighter 2 Championship Edition and Street Fighter 2 Hyper Fighting.

Stats

 * Life: 1000
 * Power: 1000
 * Attack: 100
 * Defence: 100

General
"......"

"My fist knows no equal!"

"Hmph, is that all?... Worthless!"

"Begone, fool!!"

"Fate is wrought by me!"

"There can be only one true victor. The weak must perish!"

Edits
{{Noedits}

[[Category:Character versions] [[Category:Six-button Characters] [[Category:Characters with sourced sprites] [[Category:Characters made by Feliniki] [[Category:Characters made in 2014]

=Mongul=

's version
{{TOC}

Gameplay
-Has Super Armor. Terrible, terrible Adrian level Super Armor. If he is hit while doing a Hyper, he will do the same Hyper again, draining a second bar of Power. -The Ryoko Ranbu is badly coded. Sometimes it will act as if the ranbu connected when it in fact didn't.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Hypers
- Mongul's Insanity (QCF + PP) - Battle Axe Berseker(QCF + KK) - Cyborg Team Up    (QCF + SP + SK) (requires 2 levels of power) - Mongul's Mercy    ( -> MP + LK) (requires 3 levels of power and be close to the enemy)

Edits
=Ryuhaku todo(Gal129)=

Also based off of the first Art Of Fighting, this version plays much closer to the source, with a punch button, a kick button, a special button and a taunt button. While keyboard users may be put off by the control scheme, this version of Todo has the honor of being the most accurate Art Of Fighting char to date, from the power gauge to the damage values being straight from the game.

The char is still just as weak with only one Special. However, it has the same damage values as the original game, making it pack quite a punch.

''Also based off of the first Art Of Fighting, this version plays much closer to the source, with a punch button, a kick button, a special button and a taunt button. While keyboard users may be put off by the control scheme, this version of Todo has the honor of being the most accurate Art Of Fighting char to date, from the power gauge to the damage values being straight from the game.''

{{TOC}

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Edits
=Red Ranger=

Alexei Roschak's version


Originally sprited by Omega, this close combat ranger fights with an emphasis on juggling and launchers. Lord Zedd and his minions hide when this ranger morphs.

Gameplay
-when it throws a midair fireball, it loses all momentum and falls to the ground. -Two buttons. and, being the light attack and heavy attack. -Sprites are in terrible quality, randomly flashing inverted at times. -Hitboxes are really inconsistent. While standing, the blue hitboxes wiggle oddly a bit. It also has Infinite priority. -FIreball is misaligned. -He can summon a zord with 1000 Power, but the attack is not classified as a Hyper. - - - - - - - - - -

Edits
''Originally sprited by Omega, this close combat ranger fights with an emphasis on juggling and launchers. Lord Zedd and his minions hide when this ranger morphs.''

Gameplay


Alexei's Red Ranger uses four buttons, similar to Kung Fu Man, most likely because KFM was used as a base. It can chain light buttons into stronger buttons, like ->  or  ->. However, it can only chain punches into punches and kicks into kicks, for example it can't chain ->. Crouching is a launcher. Same with midair. It can do them both in the same combo, so it could go crouching -> crouching  -> air  -> air. The crouching knocks down. Red Ranger can still combo into the trip with and even chain multiple Normals, like  ->  ->.

It can combo its Normals into its Specials, an example being ->  -> Power Kick. A very useful tool is its Uppercut, being able to hit foes up into the air to continue juggling combos. The version sends them flying about as far as the crouching, while the  version knocks them even higher. An oddity about the Specials is that the light versions have more range than the heavy versions. Usually in games, the light versions are less punishable, while the heavy versions hit harder/have more range (like with Blanka's rolling attack). Here, the light versions are less punishable/do less damage, but they also have more range as well.

Despite this great array of combos it has to work with, none of its attacks hit low, and none of the air attacks are overheads, making it hard to fight turtlers. Alexei's friend, Ryon, has a similar issue with his characters. There are no voices to accompany the character, nor is there a taunt. The two heavy Normals (/) do chip damage. The AI is aggressive, and will do everything in its power to keep the opponent cornered.

General
"That was morphenomenal!"

"That is how you do it, rookie."

"Yes! Mighty Morphin Power Rangers!"

"Alpha! I'm teleporting back to the command center."

"Ummm... I guess it wasn't time to morph after all."

"We did it, Zordon!"

Gameplay
-when it throws a midair fireball, it loses all momentum and falls to the ground. -Two buttons. and, being the light attack and heavy attack. -Sprites are in terrible quality, randomly flashing inverted at times. -Hitboxes are really inconsistent. While standing, the blue hitboxes wiggle oddly a bit. It also has Infinite priority. -FIreball is misaligned. -He can summon a zord with 1000 Power, but the attack is not classified as a Hyper. - - - - - - - - - -

Specials
[Command] name = "" command = D, F, b

[Command] name = "tele" command = D, D

[Command] name = "charge" command = y+b time = 1

[command] name = "tornado" command = D, B, z

[Command] name = "hcharge" command = x+b time = 1

[Command] name = "ball1" command = D, F, a

[Command] name = "dragon" command = D, B, c

[Command] name = "ball2" command = D, B, a

[Command] name = "airball" command = F, F, x

[Command] name = "ArrowAt" command = c

[Command] name = "ArrowAtSlow" command = z

[Command] name = "strongstaff" command = x+y

[Command] name = "invis" command = a+b

[Command] name = "lightupper" command = ~D, DF, F, x

[Command] name = "strongupper" command = ~D, DF, F, y

[Command] name = "rollinguppercut" command = B, F

[Command] name = "groundpound" command = ~D, DB, B, x

[Command] name = "lightnings" command = ~D, DB, B, y

[Command] name = "flipkick1" command = F, F, a

[Command] name = "flipkick2" command = F, F, b

Edits
=Archangel=

{{TOC}

Gameplay
-Has a damage dampner. -No readme file. -Hitboxes are very unoptimized, as the blue ones follow Archangel's wings. -Flight is different from usual vs series games. In order to fly in those games, one would hit +. In this one, the player would have to jump, double jump, then hit again to enter flight mode. Said flight mode is packed with infinites, but because of the damage dampner in place, it weakens their usefulness. + is reserved for the transformation from Angel to Archangel. -Has two forms, Angel and Archangel. -

Edits
=Shocker= -Uses a lot of projectiles, so it likes to zone. -QCF+LP is an infinite. -QCF+HP hurts as much blocked as it does unblocked. -Has a taunt where he summons fancy dan -

=Aquaman=

-Trident has a very slow startup and has to fade away before it can be used again. Takes a while to fade away. -All the variations are the same. -The shark special is really safe. -Has some moves similar to rikuo, like a stunning echo wave attack, a tidal wave attack, and a little mode involving riding on a dolphin resembling rikuo's dark force. - -

=Bullseye=

Bullseye isn't the strongest around. That's why this character is packed with projectiles, from knives to guns to buzzsaws to grenades to keep the bigger foes at bay. Not only that, but it can leap around like Rolento in case it gets cornered.

''Bullseye isn't the strongest around. That's why this character is packed with projectiles, from knives to guns to buzzsaws to grenades to keep the bigger foes at bay. Not only that, but it can leap around like Rolento in case it gets cornered.''

{{TOC}

Gameplay
Bullseye's gameplay is somewhat based on Rolento, with a roll and a jump that allow him to follow up with a projectile. It also sports several projectiles, each with a different effect.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory quotes
{{Noquotes}

Edits
{{Noedits}

=Astonishing Cyclops=

's version
{{TOC}

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Edits
=BlueSpider=

=Wonder Woman=

Wonder Woman is a fictional character from DC Comics. She is a princess of the Amazons, and an ambassador to man's world, aka the world outside of Themyscira. She was born out of clay from Queen Hipolyta, giving her several gifts from the greek gods. She's a member of the Justice League of America, fighting alongside Superman and Batman. She has allies in the form of Donna Troy and Wonder Girl. However, she has made many recurring enemies in her long career as a super heroine, fighting Ares, the Cheetah, and Circe the sorceress. Her strength is on par with Superman's, and she can fly as well. She has magic bracelets that are made of such a strong metal that they can deflect bullets. She owns an invisible jet that comes in the form of a goop that can be stretched to form a plane. She has a magic lasso that, when she ensnares her opponent, causes the victim to tell the truth. This magic lasso can be a double edged sword, because she can be defeated by being tied up with her own lasso. Another weakness of hers is if her wrists are bound together (in the silver age, her hands had to be bound by specifically a man).

In M.U.G.E.N, Wonder Woman has been made by Loganir.

Loganir's version
The Amazonian princess plays like Marvel Vs Capcom with a moveset based on close combat.

{{TOC}

Gameplay


Wonder Woman uses the standard six buttons with Light to Medium to Heavy punches and kicks. She is made to play like Marvel Vs Capcom, as she sports Chain Comboing, a Pushblock, a Super Jump, a launcher (done by pressing +) and an Alpha Counter. She has a few mechanics that stray from the popular series of fighting games, however, like a level one Hyper that can be "leveled up" by mashing buttons (if Wonder Woman has enough Power). It comes with an intro detailing Wonder Woman's backstory and its moveset, and an ending involving a fight with Ares, god of war. The sprites use a variety of characters from the Marvel vs Capcom series as a base, like Psylocke (for the stance), Rogue (like for the ) and even Spider-Man (for example, the Golden Lasso Hyper). Its AI is very strong

Its moveset is left without projectiles (save for the Tiara Hyper), so its main goal is to get up close to the opponent. Wonder Woman is equipped with a very rare move in a fighting game: a counter that doubles as a projectile reflector in the form of the AMAZON AEGIS. Its a useful tool for not only getting past a zoner's projectiles to get in, but its also useful for countering physical attacks when they try to keep it out. The Fierce Amazon is very versatile as it

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Hypers
¬¬¬ RAGING PALADIN  EAGLE F, D, F + 2 punchs Auto-combo attack using Wonder Woman's weaponry. A Hyper-armor its enable during this move but Diana cant defend yourself and still receive damage against any hit inflicted.

¬¬¬ GAEA'S BOUND  ( Hyper Magic Lasso ) D, DF, F + 2 punchs Wonder Woman bounds his opponent with the lasso and swings him all over the screen. Buttons can be mashed for more swings and damage

¬¬¬ ROYAL THRUST  ( a.k.a Tiara Thrown ) D, DB, B + 2 punchs Diana launch her mystic Tiara - another gift of the gods. Can hit multiple times and have homing properties

¬¬¬ THEMYSCIRA GREAT RISING / FALL D, DF, F + 2 kicks Multi-Hit move with very slow start up time and low damage. Tracks the enemy and depending on the screen position Diana performs a Great Fall or a Great Rising. Also can be done in the air

Victory quotes
{{Noquotes}

Edits
{{Noedits}

=Picolo=

Ryon's version
__TOC_ {{-}

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

General
"DOOOOOOOODGE!!!"

"Soon you will all die!"

"KaakaaROOOOOTTT!!"

"If you dont fight I'll just destroy the planet!"

"If you'd just let me kill you all before, you wouldn't be dealing with this pain now. You're all a complete and utter waste of Saiyan blood!"

Choujin's version
__TOC_ {{-}

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory Quotes
{{Noquotes}

Edits
{{Noedits}

=Spider Hulk=

's Version
__TOC_ {{-}

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory Quotes
{{Noquotes}

Edits
{{Noedits}

=Neo Geegus=

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Specials
.R.Satsu & H.Ryu Jin Kyaku:     D,F - a or b (In Air)  (SC)

.Raiou Ken & Musasabi no Mai:   D,B - x or y (In Air)  (SC)

.D.Rod Thrust & Bat Spin:       D,B - a or b (In Air)  (SC)

.Kaiser wave:                   (charge)B, F - x or y (hold x or y)  (SC)

.Kaiser wave original:          (charge)B, F - a or b (hold a or b)  (SC)

.Life of Darkness:              F,D,B,F - x or y (near opponent)

.Power of Darkness:             F,D,B,F - a or b (near opponent)


.Big Psycho Ball:               D,F,D,F - x   (SC)(DC) .Shinkuu HadouKen:              D,F,D,F - y   (hold y)  (SC)(DC) .S.K.S.O.Y.O.:                  D,B,D,B - x   (SC)(DC) .Tsuki:                         D,B,D,B - y   (SC)(DC) .Eight Maiden:                  D,F,D,B - x or y   (SC)(DC) .Jackal flower:                 D,F,D,F,D,F,D,F - x or y (in Eight Maiden Rush)


.S.Shoryuu Ken:                 D,F,D,F - a   (SC)(DC) .S.Chou Upper:                  D,F,D,F - b   (SC)(DC) .Final Psycho Crusher:          D,B,D,B - a   (SC)(DC) .Misogi:                        D,B,D,B - b   (SC)(DC) .Toro Bravo..!!:                D,F,D,B - a   (SC)(DC) .Crossfire Blitz:               D,F,D,B - b   (SC)(DC)


.Neo Alliance:                  D,F,D,F - c .Lucifer Sword:                  D,F,D,F - c (In Air) .Dark Ball:                     D,B,D,B - c (near opponent) .Rave Giga´s:                   D,F,D,B - c

Edits
=Scorpion (Kazmer13)=

Gameplay


This version made by Kazmer13 is based on MK2 but with some moves from other games. Unfortunately this version is particularly bad due to many problems such as his sprites changing color, cheap A.I., and messy coding. As such, it barely plays like it's source game and is featured in many bashing videos. He has a special winpose against Kazmer's Sub-Zero.

Stats

 * Life: 1100
 * Power: 3000
 * Attack: 100
 * Defence: 110

Specials
Correct

Correct

Correct

Correct

Correct

Fatalities
Correct

Correct

Correct

Correct

Correct

Correct

=Chelnov=

Dubio's version (Dubio's site) Tokinikei's version (Tokei's mugen site)

Chelnov is a character owned by Data East. He was a simple Russian coal miner until he was caught in a nuclear explosion when working in a mine. This radiation gave him incredible powers, but it also made him the target of a secret organization wishing to harness this power for their own selfish needs. Chelnov has also in Fighters History: Mizoguchi Kiki Ippatsu!! where he was the final boss. Not much information was given about him in that game, but he seemed to have a rivalry with Karnov.

In M.U.G.E.N, Chelnov was created by Ryon.

=Karnov=

In M.U.G.E.N, Karnov was created by Adamskie.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Edits
=Pielle=

Pielle Montario (Also known as pierre) is a french fencer from the short-lived game series Breakers. He is an aristocrat who believes himself to be a vigilante on the same tier as Zorro, even doing the classic Z in one of his moves. He fights with electricity and spinning maneuvers. He's out to defeat Bai-Hu, the main villain of the game, for the sake of justice. He has a clone version of himself named George, who has a grudge against Italians ever since he was mugged in said country.

In M.U.G.E.N, Pielle has been made by Kamekaze.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Specials
Merushii Une Deux Trois  d + LP+LK+HP/LK+HP+HK

General
"Valet, wipe clean my saber. Don't leave any stain on the damned fellow."

"You mediocre persons can't understand it, can you? ...This noble beauty of mine!"

"Valet, apply a bandage. What? We don't have any? Go and buy some bandages. What? No money?"

"I will give you roses for your miserable defeat. Valet, bring me some roses."

"It looks to have been proved that I am more beautiful!"

"I have to win. For the beautiful money... Well, for my honor."

"Ohhh... My saber has got filthy with your damned blood."

Edits
=Garuda=

Garuda is a character from the Street Fighter series, specifically the Street Fighter EX games. He is an entity that feeds off of hatred, anger, wrath, rage and all other negative hateful emotions. He is also powered by souls that have been killed by those who utilize the satsui no hado. His fighting style is unknown, but he can make spikes pop out of any part of his body, including his stomach, his shoulders, and his head. Awakened by a struggle between Kairi and Akuma, he had appeared after the fight where Kairi had escaped the stunned akuma. He then defeated akuma, because the demon grew stronger and stronger the more akuma tapped into the satsui no hado.

In M.U.G.E.N, Garuda has been created once by DEMAN.

DEMAN's Version


Meant to play like the demon's SF EX 2 Alpha appearance, This version tauts graphics from the original game. This is a double edged sword, as while the graphics are beautiful, they take a while to load.

{{Street Fighter} [[Category:Demons][[Category:Street Fighter Characters][[Category:Characters][[Category:Sword Users][[Category:Street Fighter EX Characters][[Category:Fire Element Users]

''Meant to play like the demon's SF EX 2 Alpha appearance, This version tauts graphics from the original game. This is a double edged sword, as while the graphics are beautiful, they take a while to load.''

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 500
 * Defence: 100

General
"Do not provoke my wrath!!"

"DAMAGE SCALING CAN'T SAVE YOU NOW!!"

"I am the physical incarnation of Death!!"

"You are not the one that I been looking for!!"

"There are no lessons in victory, And none when you die!!"

Edits
{{Noedits}

=Politank-Z= Politank Z is a playable character from the Sunsoft game, Waku Waku 7. He is a robot piloted by a tiny man and a tiny dog, both decked out in police gear. The man is confident and loud, and although he has good intentions, he's a little strict about laying down the law. Politank Z is armed to the teeth with grenades, drills, spike balls, guns, and other powerful weapons. In Politank Z's ending, the policeman's wish is wasted by his dog wishing that someone could clean up the dirty Politank, much to his chagrin. It did leave the politank with an amazing shine though.

Tin's version His smoke attack doesn't stun when it hits in the air.

Shimon's J max

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Palette Gallery
=Nick Fury=

Avalon, Chimoru, Set555 & Volzzilla's version


Originally a spriteswap of Zvitor's Isiah Bradley, this Nick Fury uses Cable sprites as a base.

[[Category:Characters][[Category:Video Game Characters][[Category:Comic Characters][[Category:Marvel Characters][[Category:Firearms Users][[Category:TV Show Characters][[Category:Cartoon Characters][[Category:Movie Characters][[Category:60's Characters]

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Edits
Ryoko Izumo (Called Ryoko in game) is a playable character from the World Heroes series. She was first playable in World Heroes 2 and continued to appear in the last two games in the series. She is a jujitsu expert and an olympic gold medalist.

Marstorious is a playable character from the Fighter's History series. He first appeared in Fighter's History. He was also in Fighter's History Dynamite but didn't make an appearance in the third installment, Fighter's History: Mizoguchi Kiki Ippatsu!!. Marstorious is an italian Professional wrestler who

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Videos
Jubei Yamada is a playable character from the Fatal Fury series, specifically Fatal Fury 2/ Special. He is an old judo expert bearing the nickname "the demon of destruction" (in the SNES port, "the man of destruction"). He is old friends with Hanzo, the grandfather of Mai Shiranui. Even though he is far past his prime, Jubei continues to fight by entering Wolfgang Krauser's tournament.

In M.U.G.E.N, Jubei has been created once by Adamskie.

Adamskie's Version
Adamskie's take on Jubei is accurate to the judo expert's appearance in Fatal Fury Special. He is a bit of a mix of a grappler and a charge character. Unlike most grappler characters, Jubei comes with a projectile.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Videos
Cheng Sinzan is a playable character from the Fatal Fury series. He first appeared in Fatal Fury 2 and has also appeared in Fatal Fury Special, Real Bout Fatal Fury Special, and Real Bout Fatal Fury 2.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Videos
Axel Hawk is a character from the Fatal Fury series. He first appeared in Fatal Fury 2 as an unplayable boss, but he then became playable in Fatal Fury Special. He taught Michael Max from the first Fatal Fury about boxing and how to use the tornado upper. Personality-wise, he is very prideful, but cares about his mother more than anything.

In M.U.G.E.N, Axel Hawk was made by Adamskie.

R@CE's edit
Axel_Hawk

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Videos
NS's Factory NS Fred's versionmediafire

NS's Version


Using Art of Fighting 2 sprites, this Mickey Rogers is done in a custom style, mixing elements of Blazblue, KOF, and MvC.

= King =

King is a character who first debuted in Art Of Fighting and later made appearances in the King Of Fighters series. She is a bartender who is proficient in Muay Thai. She's very tomboyish and often dresses very masculine, to the point where the flyer for Art Of Fighting referred to her as male. In her debut, she was forced to work as a bouncer for Mr Big, the main villain of the game, until Ryo Sakazaki and Robert Garcia defeated him. In the second game, she's fighting in the tournament for her little brother Jan, who requires an operation after his legs ceased to work. In the King Of Fighters games, she's mostly seen on the Women's team alongside Mai Shiranui, Yuri Sakazaki, and others. Sometimes, she's seen fighting alongside Ryo Sakazaki on the Art Of Fighting team, like in King Of Fighters XI.

In M.U.G.E.N, King has been made by Fred.

Gameplay


Like the other Art Of Fighting chars made by fred, King's special moves cost power. It's sprites are horribly muddled, with this glaring white color dominating most of them. This is not the first of Fred's chars to have this issue, as his Takuma shares the same problem as well. While the character's sprites are based off of Art Of Fighting, it has a Hyper Move, which wasn't available in the arcade or neo geo ports (but it was available in the SNES version). It has six buttons, punches and kicks going from light to medium to heavy, despite that not being accurate to the source. Oddly enough, it can only use Specials with the Medium and Heavy buttons.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory Quotes
{Noquotes}

Edits
{Noedits}

[[Category:Character versions][[Category:Six-button Characters][[Category:Low-res Characters][[Category:Characters made by Fred][[Category:Characters with a Power Charge]

=John Crawley=

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Edits
=Robert Garcia=

Vans's version
Boasted to be "the most complete Robert Garcia in M.U.G.E.N," this char definitely lives up to that title, with 5 different modes, ranging from KOF 98 to Neo Geo Battle Colliseum.

Ironjw's version
This Robert uses Art Of Fighting 2 sprites. Instead of playing like said game, the character uses none of the mechanics and plays more traditionally.

''This Robert uses Art Of Fighting 2 sprites. Instead of playing like said game, the character uses none of the mechanics and plays more traditionally.''

__TOC_ {{-}

Gameplay
File:IronjwRobertGarciaIdle.gif

This version uses Kung Fu Man as a base.

'''-It's supers give itself Power back. That's a no-no.''' -Uses Kung Fu Man as a base. -Has no ReadMe. Only KFM's readme. -Haoh Sho Koh Ken uses 1000 Power during the super pause, then uses 1000 more Power after the super pause. -The Ryoko Ranbu takes up 2000 Power upon activation, and uses 1000 Power once it connects. -The Ryoko Ranbu doesn't even need 2000 Power to work. It can be used when you have 1000 Power or something like 1400 Power, but either way, it'll use up all your Power. -Same goes for the Haoh Sho Koh Ken. -Four buttons. -Has a double jump. -Ryu Geki Ken misses close up. -This char is complete and utter clown shoes. -He has a Power Charge. -He has EX moves. -Character is credited to Elecbyte. -All files except the Def file read KFM, or in the case of the act files kfm.act, kfm1.act, and kfm2.act. -Has only three palettes, kfm.act, kfm1.act, and kfm2.act that repeat for the buttons. -It's idle sprites go from normal to the low health animation from the source game without him having low health. This makes it look funky. I don't get why he did this.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory Quotes
{{Noquotes}

Videos
{{Needvid}

Edits
{{Noedits}

[[Category:Character versions][[Category:Four-button Characters][[Category:Low-res Characters][[Category:Characters with sourced sprites][[Category:Characters that can Air Jump][[Category:Characters with a Backdash][[Category:Characters with a Power Charge][[Category:Characters with a Forward Dash][[Category:Characters made by Ironjw][[Category:Characters that are incorrectly credited]

=Jack Turner=

__TOC_ {{-}

Gameplay


-It's supers give itself Power back. That's a no-no. -Uses Kung Fu Man as a base. -Has no ReadMe. Only KFM's readme. -Four buttons. -Has a double jump. -This char is not exactly complete and utter clown shoes, but it's not good by any stretch of the imagination. -He has a Power Charge. -He has EX moves. -Character is credited to Elecbyte. -All files except the Def file read KFM, or in the case of the act files kfm.act, kfm1.act, and kfm2.act. -Has only three palettes, kfm.act, kfm1.act, and kfm2.act that repeat for the buttons. -It's idle sprites go from normal to the low health animation from the source game without him having low health. This makes it look funky. I don't get why he did this. -Name is Kung Fu Man. Whoops. -He can't jump over the average sized opponent unless he double jumps.

Stats

 * Life: 1000
 * Power: 3000
 * Attack: 100
 * Defence: 100

Victory Quotes
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Videos
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Edits
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[[Category:Character versions][[Category:Four-button Characters][[Category:Low-res Characters][[Category:Characters with sourced sprites][[Category:Characters that can Air Jump][[Category:Characters with a Backdash][[Category:Characters with a Power Charge][[Category:Characters with a Forward Dash][[Category:Characters made by Ironjw][[Category:Characters that are incorrectly credited][[Category:Characters with a Dodge]