Thread:Windindi/@comment-24808209-20150519193115

recently, I added in some sprites to NvC Mewtwo and when I tested to seem them in M.U.G.E.N, they appeared the wrong size. I have tried fixing it, but the same results happen each time. So what I was wondering was if we could restart Mewtwo, but rather use KFM as a base. This way, we could reduce the large file size the original had and put in more moves, and avoid any errors that could pop-up regarding sprites/coding. 