Ryo Sakazaki/Ironmugen's version

While being based heavily off Ryo's The King of Fighters '95'' incarnation, it seems to take many liberties from the source, such as a more conventional Power system and a slightly more versatile dodge. Even, then it still has all of its moves from the source. Despite being developed in 2006, it wasn't actually released until 2011, alongside many similarly converted characters from the same game.''

Gameplay


Ryo is a six button character, with and  being shortcuts to its Strong Attack and dodge respectively. Overall, Ryo's gameplay is rather standard of most The King of Fighters characters, being based off the second game in the series, The King of Fighters '95. Despite this it has various different quirks that make it different from said game.

Ryo's Power gauge is one of the most prominent differences from the source game. Instead of relying on damage and Ryo's Power charge, it behaves like a normal character's gauge would, so it can also be filled when Ryo attacks the opponent. The dodge also works like the later entries in The King of Fighters, as when it is activated, Ryo slides forward (or backwards, if is held).

In terms of Specials and Hypers, Ryo's moves tend to be able to put opponents into knockdown states. The one move that doesn't (kohoken) makes up for it by being usable in the air. These moves are important, as Ryo isn't combo oriented, and relies on precision.

The character has no custom A.I. Its lack of aggression and somewhat random tendencies makes for an easy battle against it.

Trivia

 * Unlike the source game, haohken is labeled a Hyper rather than a Special, despite not needing any Power to activate.