Bahamut SIN

Name: HD_BahamutSIN Game: final fantasy vii (AC) Author: Flurryjo a.k.a. Artistropeadope Version: final

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==========================================Download at: http://flurryjo.com/bahamut-sin.html

USAGE NOTES:

-IMPORTANT: -BahamutSIN is a giant boss, like the Versus series Apocalypse, Onslaught, and Abyss & Red Dragon. Best used as a CPU opponent, also recommended for Watch mode (many of his attacks are unblockable, and AIs won't know how to evade them). His weak spot is his head; characters with strong air combos will do well against him, as well as smaller characters with good evasive abilities.

-You can adjust his aggressiveness and stun resistence in the config.txt file. You may also wish to tweak his Attack and Defence ratings in bahamut.cns to make him a suitable challenge for your Mugen roster.

-The Config.txt file has many other options, such as a boss lifebar at the bottom of the screen, and control over bahamut's breath usage when played by the CPU.

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MOVE DESCRIPTIONS (SPOILER WARNING):

Ifrit Wall: -Launches a small projectile that erupts into a mobile column of fire for a few moments. Move to the side to avoid. Bahamut can move during this attack.

Double Ifrit Wall:

-Same as above, but using both hands. It is possible to stay between both Fire Walls, but it's better to quickly move away before they erupt. Bahamut cannot move with during this version.

Bombardment:

-Drops beams from above; high damage and takes Bahamut off the screen for a while. Blockable, but wide reach.

Claw Swipe:

-Horizontal swipe with either claw. Jump to avoid, unless you can dash away fast enough.

Scorching Spheres:

-A small vortex of flame that will shoot waves of 3 fireballs at the nearest enemy over a period of time. Used by the AI in round 2. Stay in the air or dodge rhythmically to evade, while keeping an eye on Bahamut's other attacks. Number of waves can be changed in the config.txt file. Only one Scorching Sphere vortex or one set of skeletons can be active at a time.

Shadow creeper Summoning:(WIP)

-Calls a number of Creepers that will roam the battlefield and attack Bahamut's's enemies. They can be attacked and destroyed. Their attacks are blockable, and include a stab, a jumping stab, and 2 slashes. While they don't do much damage individually, they can make an opponent vulnerable to Bahamut's own attacks. Only one Scorching Sphere vortex or one set of skeletons can be active at a time.

Devour:

-Bite and chew for high damage. Bahamut can move while rearing back, and will try to follow you if she is under AI control. Dash away as she stops to avoid.

Ifrit Bolt:

-A projectile from one of Bahamut's hands to your current position. Crouch and then jump over, or stand and then dash under to evade, or just block if you can afford the guard damage. Can juggle from other attacks.

Double Ifrit Bolt:

-Same as above, but one projectile from each hand. High damage if they both connect.

Pound:

-Bahamut strikes the stage, knocking down any who are close to the impact zone. Jump to avoid. Unlike most moves of this type, this hits crouching opponents.

Heavy Pound:

-Same as above, but with both arms. Affects the whole stage and deals more damage, but is slower.

Vertical Flare:

-NOTE: All Breath attacks are instant death on all but nigh-invulnerable opponents. Bahamut is also invulnerable while breathing fire. Breaths cannot be performed while Earthshock is active, but can otherwise be used to break out of stun. -Inhales, drawing opponents in, then breathes downward. Dash out of the way when the screen flashes to escape. Can be hit while inhaling, but cannot be stunned.

Horizontal Flare:

-Moves to one side of the screen, dislodging rocks from the ceiling. Most beams will fall in the corners, but a few will strike randomly around the arena, and a few more will be aimed at bahamut's enemies. Stay near the middle of the stage and either block (for non-lethal chip damage) or play dodgeball to minimise damage. Bahamut will then inhale and breathe fire across the stage. Large characters may need to jump out of the way as he appears; others can hide under his head once he starts breathing and the beams stop falling.

-The beams can be disabled in the config.txt file, if desired.

Full Screen Flare:

-Moves into the background, bringing down beams as per his Horizontal Flare. He then breathes directly into the screen. To avoid, hide behind the beams on either side of the stage once the metals have stopped falling.

-The beams can be disabled in the config.txt file.