Crash Bandicoot/Madoldcrow1105's version

''Like all of Madoldcrow1105's characters, this version of Crash uses custom sprites. While it uses all six buttons, the punch and kick buttons actually activate the same attack, effectively limiting its moveset and making it play more like a three-button character. Its comboability is limited and its Normals behave strangely, making it difficult to master.''

Gameplay


This version of Crash Bandicoot uses all six buttons. However, the punch and kick buttons activate the exact same attack. For example, the and  buttons correspond to the same attack. This applies for all three state types. This means it plays more like a three-button character. Its Hypers use the punch buttons, though only one of its Specials uses the punch buttons. The other Specials use the kick buttons or the button.

It has almost no comboability and its damage output is low, making this character very difficult to use. However, its Normals behave rather strangely. Most of them are very slow and have a short range. However, some of them can be useful for hindering the opponent, like its medium and hard aerial Normals, which cause Crash to drop on the ground and knock the opponent down if they hit. A lot of its Normals are very spammy and can be repeated multiple times to rack up damage. It doesn't have many Specials and Hypers, further limiting its versatility.

For some reason, all of its Specials use Power. Its Witch Doctor's Mask is notable for granting invincibilty for a fairly long time, though it must be activated three times before it grants invinicibiliy, and the first two times use 2000 Power while the third time uses 3000 Power, requiring a total of 7000 Power. However, it can be activated at any time if you have enough Power, even while attacking or getting hit. Its Specials and Hypers deal below average damage, though their startup time is very short. There are some excess hitboxes present in some of its animations, like its idle animation.

It has a custom A.I. that attacks more frequently than the default A.I., though it's not very hard to beat. However, it appears to have a Power Charge only usable by the A.I. It often uses the Power Charge while the opponent is knocking down and frequently uses its TNT Special.

Trivia

 * When selecting a palette other than the default palette, the palette changes to the default palette during most of its animations. However, a patch exists that fixes this error.