Training/Stupa's version

''Rightful to its name, Training replicates the never-ending nature of the Training Mode, with Training refilling its Life constantly, and having all of its attacks do no damage whatsoever. The primary purpose of this character is as a debugging tool, being capable of showing various useful information of the opponent.''

Gameplay


Training is technically a 7-button character, using all of its buttons ( included) for debugging utilities: and show the opponent's head and mid positions respectively;  makes the character strike a pose, while freezing any incoming attacking animation. If pressed again when the opponent's attack is frozen, it will show the opponent's default range as detailed on the "attack.dist" parameter in the constants file; makes Training perform an attack after a countdown starting at 3. Pressing while holding either  or  will make Training produce an horizontally-moving projectile or helper, respectively.

Pressing will display a table showing the opponent's last damage dealt, last total damage dealt in a combo string, maximum damage dealt in a combo string, the opponent's frame advantage (with a positive number meaning the opponent recovers faster than Training) and Training's control ability (whether Training can control itself or not). displays a distance meter starting at the opponent.

will display a pause menu with 7 options: Setting Training's state type (standing, crouching, on air) and distance from the opponent (separated in close, medum [sic] and far); Making Training guard any of the opponent's attacks, dodge and guardpush them or guard them after being hit; Making Training recover from all attacks in a set time with either an aerial recover or a techroll; Displaying a pointer right below Training showing its (body) distance from the opponent; Setting the time Training will lie down after being knocked; And changing Training's method of getting up (Between normally getting up or rolling forward/back).

Training has no A.I., and thus uses the default, randomly performing any of the aforementioned moves.

Movelist
Each action button triggers different ways of testing a character, as well as bringing up an options menu. As such, Training has no Special or Hyper Attacks.