Thread:PlasmoidThunder/@comment-24450135-20151211192950


 * Sakura is a 6-button character, but technically she uses seven if you input Button-F with Button-Start to perform a harmful taunt (which also has an EX form). Sakura can be played very aggressively with her wide range of combos, moves like the Shunpuu Kyaku and the Sho'uu ken help keep her opponents defense up, during this she can link the blocked attack with a heavy ariel or ground kick to break the block.
 * A unique factor about Sakura's Hadokens is that she can hurl them diagonally upwards, this unique factor makes her suitable for anti-air combos. However, because of the end lag of the move, this makes her very vulnerable if she misses. Using her EX Hadoken blast is good for wall bounce combos, as well as keeping her opponents away from her. She also has a Shinku hadoken (level 1 hyper) and a nekketsu hadoken (level 3 hyper), these moves can be used to end combo chains and still deal good damage.
 * Unfortunately, Sakura has poor defensive qualities, she has no counters or ariel grabs to defend her. Her moves may come out quick, but the end lag is too long to recover from. Her moves do not cancel each other, but she can still cancel her supers. This leads to (not done yet)
 * Sakura also has a dark Sakura form that can be activated through the config.txt file. In this mode, she can perform more moves and use evasive manouevers, as well a Raging Demon. However her raging demon is not as long as Akuma's but can still leave some massavie damage behind. This does not replace her Nekketsu Hadoken, which gives her a slight punish advantage.  