Thread:PlasmoidThunder/@comment-38222179-20190129034522/@comment-3495717-20190129130209

I appreciate that you've at least tried to stick to the article standards, so great job on that. This all might look like a wall of text, but I hope you read through it all carefully — I'll list some things based on amendments I've made to your articles, regardless of whether you've picked up on them or not:
 * For consistency and to avoid files getting overwritten, we use a specific naming scheme for files that are used on character articles, with that being "CREATORNAME-CHARACTERNAME-GRAPHICNAME", which would amount to something like "PotSRyuIdle.gif".
 * For moves, we typically label them as S (Special) H (Hyper) or O (Other), followed by a number and then another number should that attack have multiple variants, which would amount to something like "PotSRyuS1.gif", "PotSRyuH_1.gif", "PotSRyuH_2.gif", etc.
 * Make sure to add all of the attack properties pertaining to a move, and not just the obvious ones. We have a complete list of attack properties here: MUGEN_Database:Move_icons.
 * When referring to any of the four stats, make sure to capitalise them and write them as M.U.G.E.N reads them: Life, Attack, Defence, Power. I'm fully aware that Defence is British English and not American English, but that's just how the engine reads it (not that I'm complaining, hah).
 * Additionally, terms such as Normal, Special, and Hyper should be capitalised as such, unless you're not referring to the attack attribute.
 * Move names should be written in italics outside the command list (because the command list does it automatically), as it helps to distinguish them from the rest of the text, since moves can sometimes have very generic names.
 * The category listing of your articles is quite empty, which makes it harder for people to find those pages. We have a list of character version categories here.
 * Make sure to identify the second name in the infobox as the internal name; you do this by wrapping it in a tooltip like so: 
 * Your articles were missing a videos section; even if you can't find any videos, it should still be featured on the article, just with a template underneath it.

In general you're getting most things right, though try to remember that the point of the gameplay text is to inform the reader how the character plays, what they can and can't do, as well as what the character is like to fight against; I personally format the text like so: Here's a few examples of articles I've written:
 * First paragraph is an introduction that lets the reader know the gist of the character, such as button layout/mapping and basic features.
 * Second paragraph details playstyle and mechanics; a more in-depth look that expands upon what was written in the first paragraph.
 * Third paragraph may serve as overflow for the above if it's too long, but typically details the character's advantages and disadvantages, what their strengths are and what types of characters/archetypes they struggle against. If a character is so barren that the second paragraph ends up being too small, I usually merge it with this one.
 * Fourth paragraph details A.I. behaviour.
 * Flandre Scarlet/RicePigeon's first version
 * Pikaman/Ria-Corsta's version
 * Rin Kaenbyou/BIYO's version
 * Captain Falcon/Kamekaze's version

You're doing pretty good so far, all in all, so keep it up!