Terry Bogard/Vyn's version

While seemingly based off Capcom vs. SNK 2'', Vyn's incarnation of the wild wolf has various differences, such as new hitsparks, Specials and Hypers. Through and through, it still plays like a character from said game, with a six button layout and various other elements, sans the entire groove system.''

Gameplay


As a character styled similar to Capcom vs. SNK 2, Terry uses six buttons and while not meant to be source accurate from the aforementioned game, is still rather faithful. The differences come in due to the lack of the groove system, which is made up for by giving it several techniques from some of the grooves, such as a Power Charge, Parry, and a custom combo mode.

In addition, Terry's moveset is modified and expanded upon. Whereas it had two Hypers in the original game, a level 1, 2, and 3 Hyper were added. It also has two new Specials, which both have EX variants.

Overall, Terry is quite versatile, with high comboability and solid chain comboing. All of its Specials have EX variants. However, Terry seems to benefit more regarding close combat, and can't zone well at all, only having one projectile. Even then, the move has barley any chance of hitting an airborne opponent, as it slides across the ground.

Terry doesn't seem to have any custom A.I. As such, it uses the engine's default A.I, making it an easy opponent.