Charlie Nash/Mouser's version

With gameplay reminiscent of Marvel vs. Capcom 2'' and various noticeable modifications done to the system of said game, this version of Charlie is ready to serve justice. It manages to keep Charlie's all-rounded gameplay, as it can be deadly both from a distance and up close.''

Gameplay


This version of Charlie follows the system that Mouser's other characters follow. In short, it uses six buttons, has chain comboing, and a custom level 3 Hyper. This system is based off Marvel vs. Capcom 2.

Nash is useful both from a distance and up close. On one hand, it has easy to use projectiles that can keep opponents at bay. However, it has many Specials that are best suited for close combat. The Hypers seem to be best suited for close combat, but two of them also emit projectiles. One of those Hypers can also be extended via mashing.

Nash has no custom A.I, using the M.U.G.E.N engine's default. As such, it jumps around and randomly blocks, not making it much of a challenge.