User:Ricepigeon/Sandbox3

Touhou: Incident Zero is a Touhou Project-themed full game by RicePigeon, created using both the M.U.G.E.N and IKEMEN engines.

Touhou: Incident Zero serves as a reboot to Touhou RP: Gensokyo Reloaded; As such, many gameplay elements from the first game are borrowed. While Incident Zero features a much smaller roster, it also sports several changes to the gameplay mechanics, the most notable being the Alignment System.

The game was announced in early 2017 and is still in early development.

Controls
Player attacks will utilize the buttons for attacks;  for Light attacks,  for medium attacks, and  for Heavy attacks.

The button is now used for player-specific actions, and will differ by player. For instance, Marisa will use to execute her EX Specials, while Sanae will use  to control her wind gusts.

is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.

Combos and Chaining
All characters follow a simple cancelling method for attacks:

Normals -> Command Normals -> Specials -> Spellcards/Last Words

Damage Proration
All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have their own minimum proration values that they cannot go below. These differ by character, but are generally around 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.

Spellcards and Last Words
Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).

Last Words are higher level spellcards, of which each character has two, designated as Last Word S and Last Word B. Like Spellcards, Last Words also cost 1000 Power to use, but have an additional requirement of costing a certain number of bombs. The Last Word that the player gains access to is directly tied to which religious alignment the player chooses; Shinto-alignment characters will have access to Last Word S, while Buddhist-alignment characters gain will have access to Last Word B. Taoist-alignment characters do not have access to Last Words.

All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.

Spirit Meter & Bombs
Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which religious alignment the player chooses at the beginning of the round.

Alignment System
Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to align themselves with one particular religion: Shinto, Buddhism, or Taoism. Similar to grooves in other fighting games, each religion bestows upon the character certain perks and changes to their gameplay, with each religion consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Shinto or Buddhism.

Shinto
Shinto is a primarily offense-oriented alignment. Characters under a Shinto alignment can hold a maximum of 3 bombs. Spirit meter will only increase as the player deals damage to an opponent. A bomb can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit and grant the user with startup invincibility. Bombs can be cancelled into from a Normal attack, or used at any time the player is in a grounded idle state, and cannot be cancelled. Successfully hitting an opponent with a bomb will also cause the player to gain a sizeable amount of Power. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, all of the player's Spellcards will cost 0 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word S once they have acquired at least 2 bombs, and will consume all available bombs and end Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per round.

Buddhism
Buddhism is a primarily defense-oriented alignment. Characters under a Buddhist alignment can hold up to 4 bombs, and will only fill their spirit meter as they take damage. Bombs can be used during blockstun by inputting, which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defend, which will negate all damage and add a greater amount of spirit than simply blocking. Characters aligned with Buddhism can activate their Last Word B once they have acquired at least 3 bombs and 1000 Power, and will consume all available bombs.

Taoism
Taoism is a primarily speed-oriented alignment. Characters under a Taoist alignment can only hold a maximum of 2 bombs, while spirit meter is gained by performing offensive actions, such as hitting an opponent. Bombs can be used during any action by pressing, which will cancel the character's current action, including Spellcards. Skillful use of Taoism bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Taoist characters also gain access to a dodge ability, performed with + or +. As a tradeoff, characters under a Taoist alignment do not gain access to any of their Last Words, and all damage dealt to the opponent is reduced by 15%.

Characters
Since the game is still in early development, the full roster has not yet been revealed. However, the roster size is confirmed to be much smaller than Gensokyo Reloaded, with each game in the series having at most one representative. The confirmed roster so far is as follows;