User blog comment:Jenngra505/Sombody's watching us/@comment-6040145-20140316062150/@comment-3495717-20140317160434

Never played MvC, though I have played SSF4, Mortal Kombat (Armageddon, 9), SFxT, Guilty Gear...

I'm no newb, but how's the average editor going to know what's a command normal and just a regular normal? Not all creators have extensive movelist readmes with their characters. See, I get my information from the attributes of a move, hence why Xed's Pikachu has no hypers and why Fire Quacker has "hypers" in his specials. Command normals have no specific attribute, so there's no real way to tell.