User:The 14th Doc/Articles

The good old land of me testing out articles that I will be adding to the wiki before they are put on said wiki as a mainspace article, eh

Witch
Witch is a character from the Puyo Puyo series of puzzle games who first appeared as a minor enemy in Madou Monogatari and as the eight opponent in the original Puyo Puyo.

She is known to be very hyperactive, prone to laughter and mischievous, she is also able to use her own magic spells such as Meteor, Tachyon, Black Hole, Quasar, and Big Bang. She is mostly seen as a rival to Arle Nadja due to both of them having powerful magic spells.

In M.U.G.E.N, Witch has been made by Shey.

Shey's version


Have you even wonder what would happen if Marisa changed her clothing, became rivals with Arle and decided to play some Puyo Puyo against her. No? Well this is what you would get, with many Specials, Hypers, stars, potions and magic spells at her disposal it's no wonder why she is fighting Arle over who has the strongest magic. Expect a lot of giggling to come out of this Witch's mouth.

Witch/Shey's version
Have you even wonder what would happen if Marisa changed her clothing, became rivals with Arle and decided to play some Puyo Puyo'' against her. No? Well this is what you would get, with many Specials, Hypers, stars, potions and magic spells at her disposal it's no wonder why she is fighting Arle over who has the strongest magic. Expect a lot of giggling to come out of this Witch's mouth.''

Gameplay


Witch is is a six-button that uses and  for her basic attacks and Specials,  and  for activating her Hypers, for either  or ,  as a shortcut to her   and   dash commands and  to shoot out seven stars that disappear after a short amount of time. These stars can be used increase the damage of due to all of them exploding at once when the star that is used in  lands on the ground; though it also costs seven stars to summon all of them, if  is used when Witch has zero stars, no stars will be summoned.

Witch uses two special meters, one for the amount of stars and another for the amount of potions she can use, with the amount stars Witch gets at the start of each round being 50 and the amount she can hold being 99, these stars can be gained by hitting the opponent with certain attacks that produce a star when hit with, these stars are used as ammo for which costs seven stars from the meter, they are also used for  and  in which Witch gets 12 stars if the move connects while losing 3 of them when the move ends.

The second meter is used for the amount of potions she is able to use for which costs one potion, the potions are used to increase her power meter until they run out of there effect, in which the move is able be to used until Witch has no more potions to use however, the amount of potions Witch had during one round do carry over to the next round and onwards.

Witch uses custom A.I. that tends to quickly dish out huge amounts of damage by doing very quick combos.

Classic Sonic/The 14th Doctor & Tiniest Turtles' version
Trying to be faithful to how he played in Sonic The Fighters''. This version of everyone's favorite blue blur comes equipped with a vast selection of moves, the barriers, Hyper Mode, Super Sonic and much more. While he may take a while getting use to at first, this Sonic can surely pack a punch with the sheer amount of ways one can spice up his moveset.''

Gameplay
This version of Sonic The Hedgehog aims to play just like he did in Sonic The Fighters, and only makes use of, and  for punches, kicks and the barrier respectively, though ,  and  can also be used to pull off the exact same moves.

Sonic's comboability is quite high, with punches being able to combo into each other for five hits and kicks being able to combo into each other for three hits while also having a plethora of special moves that can be used to pull off deadly combos. Since Sonic has no real way of blocking on his own he must rely on the barriers, which can block up to five hits from most attacks until it breaks, in which Sonic is left open for attack for a short amount of time.

Sonic also has the ability to use Hyper Mode which makes his attacks faster to pull off while weakening their damage & knockback. Though Hyper Mode only lasts for a short amount of time and when it ends, Sonic's barriers must recharge for a set amount of time, when they are recharging, indicated by yellow barrier icons on the barrier HUD, Sonic is not be able to activate Hyper Mode when he tries to use the command again until they are fully recharged.

Sonic does not feature any sort of custom A.I., instead using the M.U.G.E.N default. The A.I will typically just walk around, jump, crouch or use the barriers to guard while only occasionally pull off attacks and combos.

General
"I'm outta here!"



Trying to be faithful to how he played in Sonic The Fighters. This version of everyone's favorite blue blur comes equipped with a vast selection of moves, the barriers, Hyper Mode, Super Sonic and much more. While he may take a while getting use to at first, this Sonic can surely pack a punch with the sheer amount of ways one can spice up his moveset.