Board Thread:M.U.G.E.N Help/@comment-10227639-20150611182850/@comment-3495717-20150611215843

[State 200, PushBack] type = VelSet trigger1 = movecontact x =

[State 200, PushBackStop] type = VelSet trigger1 = time = x = 0 Naturally, this would produce a very stiff 'moves back a set distance and stops instantly' kind of thing. Did you want a smoother (and actually more reliable) pushback effect?

Seems a bit weird that you'd want to push yourself backwards when you hit the opponent, as you'll get pushed back even further if you attack a cornered opponent.