Diddy Kong/The Aboriginal One's version

''This version of Diddy Kong uses sprites from Donkey Kong County and appears to be based off said game. However, its moveset is very bare-bones, since it has only four attacks, no aerial and crouching attacks and no Specials or Hypers.''

Gameplay


This version of Diddy Kong is a three-button character, using the, and  buttons to attack. However, its moveset is very lacking, since it has no aerial and crouching attacks and no Specials and Hypers. However, it is able to jump on the opponent to deal damage.

With only four different attacks, this character's options are very limited. All of its attacks are rather slow and unable to chain into each other. Its comboability is very limted and it doesn't have a very high damage output. All of its attacks, except for its attack, have a short range. None of its attacks deal chip damage and it has no grabs, meaning the opponent can stall it out by blocking. However, most of its attacks can knock the opponent down and its jumping attack can hit opponents on the ground. Its cartwheel attack, activated with, can hit twice. If the opponent hits Diddy Kong during the attack it will get cancelled out but Diddy Kong won't take any damage, and the opponent will still get hit if the attack wasn't a projectile. Also, Diddy Kong's small size makes it hard to hit for larger opponents, who have to rely on crouching attacks. Its jumping attack is also very useful against larger opponents.

This character has no custom A.I. and uses the engine's default. Given how small its moveset is, it is a very easy opponent, though its cartwheel and jumping attack can easily hit and its small size can make it hard to deal with against larger opponents.