Board Thread:M.U.G.E.N Help/@comment-10227639-20150611182850/@comment-3495717-20150611221734

Scrap everything, I get what you mean. So like recoil (being blasted backwards by firing the projectile)? That makes much more sense.

[State 200, Recoil] type = VelSet trigger1 = animelem = ;I assume you want the recoil to happen on a certain animation frame? x = ;How far back you want Blue to recoil.

[State 200, Recoil] type = VelSet trigger1 = time = ;When you want the recoil to end. x = 0

The smoother deceleration version is a bit bigger, so lemme know if you want that one instead.