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Evil Homer successfully activates his Alpha Counter and prepares to counterattack

An Alpha Counter (known as a Zero Counter in Japanese) is a defensive counterattack technique first introduced in Street Fighter Alpha. Variations of the technique also appear in other games, such as The King of Fighters, where they are known as Guard Cancel Blowbacks, in Marvel vs. Capcom 2 where they are known as Variable Counters, while other games may refer to them as Guard Cancels.

Alpha Counters in Street Fighter Alpha

In Street Fighter Alpha, when executed by performing Left, Down-Left, Down X, Y, or Z or A, B, or C while blocking an attack, the character will perform a quick counterattack, usually one of their special moves, at the expense of 1 level of super meter. In the original Street Fighter Alpha, pressing X, Y, or Z or A, B, or C was character dependent. Beginning with Street Fighter Alpha 2, each character has two different Alpha counters; one performed with Left, Down-Left, Down X, Y, or Z and the other performed by inputting Left, Down-Left, Down A, B, or C.

Guard Cancel Blowbacks in The King of Fighters

In The King of Fighters, a character can perform their standard Blowback attack by pressing C+D (Y+B in M.U.G.E.N). Blowback attacks can also be done while blocking an attack under the same conditions as Alpha Counters can be done in Street Fighter Alpha. The Guard Cancel version of the Blowback attack, however, has a much faster startup than the normal version and inflicts much less damage.

Variable Counters in Marvel vs. Capcom 2

In Marvel vs. Capcom 2, they are instead executed with Down, Down-Right, Right Z or C. Instead of counterattacking using one of character's special moves, however, it will instead call in one of your two assist characters to perform the counterattack. They are otherwise functionally identical to their Street Fighter Alpha counterpart.

Characters that use Alpha/Zero Counters

See: Characters with an Alpha Counter

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