MUGEN Database
Birdie
Birdie SFV.png
Artwork from Street Fighter V

Creator(s)

Various

Download

Descolor's version
Falchion22's version (SF1)
Jin Kazama's version
ShinZankuro & Gknux9's version

Origin

Street Fighter

Birdie is a character from the Street Fighter series. A street punk, Birdie entered the first World Warrior tournament. After that, he decided to join Shadaloo, but he eventually gets bored with his job and decides to overthrow M. Bison.

In M.U.G.E.N, Birdie has been made by various creators.

Descolor's version

Suave Dude Icon.png
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Birdie idle stance.gif

Birdie is a 6-button character. His moveset consists of the use of his chain to grapple and throw his enemies and punches and kicks. He is slow moving character but can inflict a high amount of damage and his A.I will often make use of the various grapples and throws with his chain.

Stats

Life
1100

Power
3000

Attack
100

Defence
100

Jin Kazama's version

JinKazamaBirdieIdle.gif

Jin Kazama's Birdie fights similarly to how he fought in Street Fighter Alpha 3 without the grooves. The style of play mostly resembles Aism (or Zism in Japan) because the amount of Power bars the Hyper moves take up is determined by the button pressed (example: [ Left ] Right Left Right X= lvl 1 The Birdie). It also has EX moves, a trait more common to Street Fighter 3 or Darkstalkers. It also has Marvel vs. Capcom/Darkstalkers style chaining, so it's a mix.

Stats

Life
1000

Power
3000

Attack
100

Defence
100

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

Bull Head
Command Input Properties
[ Left ] Right X, Y, or Z
[ Left ] Right X+Y, X+Z, or Y+Z for EX version
Move knocks down opponent on hit. Ability to tech into recovery animation varies
distance varies on the button pressed
EX version costs 500 power
JinKazamaBirdieBullHead.gifJinKazamaBirdieBullHeadEnd.gif
Bull Horn
Command Input Properties
[ X+Y, X+Z, or Y+Z ] or [ </nowiki>A+B, A+C, or B+C ] Move knocks down opponent on hit. Ability to tech into recovery animation varies
The longer the buttons are held, Birdie will travel farther and hit harder
JinKazamaBirdieBullHorn.gifJinKazamaBirdieBullHornHit.gif
Murderer Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X, Y, or Z
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X+Y, X+Z, or Y+Z for EX version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieMurdererChain.gif
Bandit Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A, B, or C
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A+B, A+C, or B+C for EX version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
EX version uses 500 power
JinKazamaBirdieBanditChain.gif

Hypers

The Birdie
Command Input Properties
[ Left ] Right Left Right X, Y, or Z Move knocks down opponent on hit. Ability to tech into recovery animation varies
X version hits three times and costs 1000 power
Y version hits four times and costs 2000 power
Z version hits five times and costs 3000 power
JinKazamaBirdieBullHead.gifJinKazamaBirdieBullHeadEnd.gifJinKazamaBirdieBullHead.gifJinKazamaBirdieBullHeadEnd.gifJinKazamaBirdieBullHead.gifJinKazamaBirdieBullHeadEnd.gif
Bull Revenger
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z for close version
Down, Down-Right, Right Down, Down-Right, Right A, B, or C for far version
Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
X and A version uses 1000 power
Y and B version uses 2000 power
Z and C version uses 3000 power
JinKazamaBirdieBullRevenger.gifJinKazamaBirdieBanditChain.gifJinKazamaBirdieMurdererChain.gif

Palette Gallery

JinKazamaBirdiePal1.png
Button-a.png
JinKazamaBirdiePal2.png
Button-b.png
JinKazamaBirdiePal3.png
Button-c.png
birdie01 (Gray) birdie02 (Turquoise) birdie03 (Purple)
JinKazamaBirdiePal4.png
Button-x.png
JinKazamaBirdiePal5.png
Button-y.png
JinKazamaBirdiePal6.png
Button-z.png
birdie04 (Ivy Green) birdie05 (Dark Gray) birdie06 (White)
JinKazamaBirdiePal7.png
Button-s.png+Button-a.png
JinKazamaBirdiePal8.png
Button-s.png+Button-b.png
JinKazamaBirdiePal9.png
Button-s.png+Button-c.png
birdie07 (Red Orange) birdie08 (Pearl) birdie09 (Sea Green)
JinKazamaBirdiePal10.png
Button-s.png+Button-x.png
JinKazamaBirdiePal11.png
Button-s.png+Button-y.png
JinKazamaBirdiePal12.png
Button-s.png+Button-z.png
birdie10 (Light Blue) birdie11 (Yellow Green) birdie12 (Teal) (Unused)

ShinZankuro & Gknux9's version

KleGnuBirdieIdle.gif

ShinZankuro & Gknux9's version is based from Vs. Style Debuts, a project by ShinZankuro and Gknux9. This Birdie is closer to a Vs. Style concept, with aerial rave, combos, updated movesets, Advancing Guard, Hyper FX, CPS2 Vs style sparksets, etc. His Down Z move is a corner infinite because it can only be blocked while ducking, and thus cannot be air blocked.

Stats

Life
1000

Power
5000

Attack
100

Defence
100

Specials

Bull Head
Command Input Properties
[ Left ] Right X, Y, or Z Move knocks down opponent on hit. Ability to tech into recovery animation varies
distance varies on the button pressed
KleGnuBirdieBullHead.gif
Bull Horn
Command Input Properties
[ X+Y, X+Z, or Y+Z ] or [ A+B, A+C, or B+C ] Move knocks down opponent on hit. Ability to tech into recovery animation varies
The longer the buttons are held, Birdie will travel farther and hit harder
KleGnuBirdieBullHorn.gifKleGnuBirdieBullHead.gif
Murderer Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left X, Y, or Z Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieMurdererBombChain.gif
Bandit Chain
Command Input Properties
Left, Down-Left, Down, Down-Right, Right/Right, Down-Right, Down, Down-Left, Left A, B, or C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Weaker button gives the throw more range
Stronger button increases the move's power
KleGnuBirdieBanditBombChain.gif

Hypers

The Birdie
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move knocks down opponent on hit. Ability to tech into recovery animation varies
Uses 1000 power
KleGnuBirdieTheBirdieStartup.gifKleGnuBirdieBullHead.gifKleGnuBirdieBullHead.gifKleGnuBirdieBullHead.gifKleGnuBirdieBullHorn.gifKleGnuBirdieTheBirdieMid.gifKleGnuBirdieBullHead.gifKleGnuBirdieBullHead.gif
Bull Revenger V 2.0
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Uses 1000 power
KleGnuBirdieMEGABullRevenger2.0startup.gifKleGnuBirdieBanditBombChain.gifKleGnuBirdieMurdererBombChain.gif

Palette Gallery

KleGnuBirdiePal1.png
Button-a.png
KleGnuBirdiePal2.png
Button-b.png
KleGnuBirdiePal3.png
Button-c.png
birdie01 birdie02 birdie03
KleGnuBirdiePal4.png
Button-x.png
KleGnuBirdiePal5.png
Button-y.png
KleGnuBirdiePal6.png
Button-z.png
birdie04 birdie05 birdie06
KleGnuBirdiePal7.png
Button-s.png+Button-a.png
KleGnuBirdiePal8.png
Button-s.png+Button-b.png
KleGnuBirdiePal9.png
Button-s.png+Button-c.png
birdie07 birdie08 birdie09
KleGnuBirdiePal10.png
Button-s.png+Button-x.png
KleGnuBirdiePal11.png
Button-s.png+Button-y.png
KleGnuBirdiePal12.png
Button-s.png+Button-z.png
birdie10 birdie11 birdie12

Videos

Street Fighter
Characters AkumaBirdieBlankaCharlie NashChun-LiCodyCyber AkumaEvil RyuGillGoukenGuileIbukiIngridJuri HanKen MastersM. BisonOniPoisonRyuSagatSakura KasuganoSkullomaniaUrienVegaYunZangief
Street Fighter I Stages Block Head's PubLakeside CastleMount RushmoreRailroad Station
Street Fighter II Stages Battle HarborKapukon YuSFII ChinaSFII Hong KongSuzaku CastleTemple Hideout
Street Fighter Alpha Stages Adon's Stage (SFA)Akuma's Stage (SFA)Charlie's Stage (SFA)Chun-Li's Stage (SFA)Dan's Stage (SFA)Guy's Stage (SFA)Ken's Stage (SFA)M. Bison's Stage (SFA)Ryu's Stage (SFA)Sagat's stage (SFA)Sodom's Stage (SFA)
Street Fighter Alpha 2 Stages Australian OutbackBeijing Rush HourGouki's IslandHappy birthday, ElizaHighway InterceptionHong Kong MarketIn the eyes of BuddhaKabuki TruckerLove In VeniceMetro City SkylineOnboard the VTOLRestroom RumpusRundown Back AlleyRussian SteelworksSakura's HouseTemple of GaneshaThai MarshThe final fightVenezuela (SFA2)
Street Fighter Alpha 3 Stages Australian OutbackBattle Over AthensBrazilian RainforestBuddha on The RiverDesolate PlaygroundFortune Teller's PadHeavy SwellHonda's DohyouHong Kong TournamentHotel MastersIndian PartyJailbreakJamaican ClubKanzuki CruiserKiga CaveLas VegasLost CivilizationMi Casa Es Su CasaMidnight TrainwreckMilitary TrainPrepare For TakeoffRainbow RingSecret Point 48106Segataya-ku Train StationTai Chi Practice At 6:10 A.MTower of ShogunUnderground HeadquartersVictoria Harbor
Street Fighter III Stages Home, Sweet HomeKousyu StreetSuzaku Castle