MUGEN Database
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Aside from his guarding mechanics being changed to better fit with traditional fighting games, this funky feline is otherwise faithful to his source game. This means that he comes with very fluid and cartoony spritework, and fast-paced Marvel vs. Capcom-esque combo ability with his Normals.

captain.cat.kit (captain.cat.kit)
NGI-Captain Cat Kit-portrait
Character portrait

Creator

NGI

Download

OneDrive

Resolution

Low

Gameplay[]

NGI-Captain Cat Kit-idle

Captain Cat Kit is a seven button character, using A, B, or C for kicks, X, Y, or Z for punches, and Start for both a taunt and activating a Guard Cancel. The strength of an attack is generally denoted by the button used to activate it, though this doesn't apply to his Hypers. Captain Cat Kit has both a forward and backward dash which function similarly to Roll Dodges, in that they allow Captain Cat Kit to pass through opponents. Captain Cat Kit also has one extra Normal, activated with [ Right ]Y, and an air throw, activated with [ Right ]Y / Z while near an opponent in the air.

As Captain Cat Kit is intended to be mostly accurate to the source game, his gameplay style is notably similar to that of Marvel vs. Capcom, with fast-paced moves and an emphasis on chaining Normal moves together. Captain Cat Kit is able to chain all of his Normals into eachother regardless of its button assignment or whether or not it was previously used, and is also able to Cancel into a Special or Hyper. Most of his Normal moves can chain into eachother very well, with one notable exception being his standing B Normal, which acts as a Move launches the opponent upwards to initiate an air combo.

Captain Cat Kit's Specials effectively act as combo-enders, as they cannot be cancelled out of whatsoever. Down, Down-Right, Right A, B, or C/X, Y, or Z acts as an Move can be used while grounded or airborne dash attack that comes in a variety of different motions, with the A, B, or C variants arcing upwards at higher strengths depending on the button, while the X, Y, or Z variants simply go forward at faster speeds depending on the button. Right, Down, Down-Right A, B, or C launches the opponent far away upon hit, though it has a deceptively small hitbox despite the large cyclone of notes that appear over Captain Cat Kit upon the move being used. Left, Down, Down-Left A, B, or C is somewhat difficult to hit opponents with due to the giant gap between the blue and red hitboxes, creating a blind spot for the opponent, but can hit multiple times if the higher-button variants are used. Right, Down-Right, Down, Down-Left, Left X, Y, or Z attempts to hit the opponent with a short-range attack, and if successful, launches them towards the other side of the screen and inflicting Move causes opponent to bounce off the wall; notably, this is the only Special to not have variants based on the button used to activate it. Down, Down-Left, Left A, B, or C is possibly unfinished as it deals Move does not deal damage due to a total lack of red hitboxes, though the angle of the move can be affected by the button used to activate it.

Like his Specials, Captain Cat Kit's Hypers also act as combo enders, and do not get affected by the button used to activate it. Unusually, all three Hypers require 1024 Power, instead of the more conventional 1000 Power. Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z / A, B, or C summons two giant speakers on both sides of the opponent and fires a series of Move is attributed as a projectile notes, which upon contact slow the game down to half-speed and can deal a good chunk of damage. Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z / A, B, or C doesn't deal much damage at all, and instead acts similarly to the Right, Down-Right, Down, Down-Left, Left X, Y, or Z Special, though the animation lasts much longer and the move is Move cannot be blocked. Guard Cancel acts as a counter attack, but is otherwise similar to Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z / A, B, or C in that it is Move cannot be blocked and throws the opponent towards the other side of the screen.

Captain Cat Kit does not have an A.I., and instead uses M.U.G.E.N's default AI. He tends to jump around and use Down, Down-Right, RightA, B, or C/X, Y, or Z, making him somewhat predictable and easy to counter, and therefore easy to beat.

Stats[]

Life
1000

Power
3072

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

 
Command Input Properties
Down, Down-Right, RightX, Y, or Z Move can be used while grounded or airborneMove must be blocked while either standing or crouching
NGI-Captain Cat Kit-QCFX NGI-Captain Cat Kit-QCFY NGI-Captain Cat Kit-QCFZ
X Y Z
NGI-Captain Cat Kit-QCFX-Air NGI-Captain Cat Kit-QCFY-Air NGI-Captain Cat Kit-QCFZ-Air
X Aerial Y Aerial Z Aerial
 
Command Input Properties
Down, Down-Right, RightA, B, or C Move can be used while grounded or airborneMove must be blocked while either standing or crouching
NGI-Captain Cat Kit-QCFA NGI-Captain Cat Kit-QCFB NGI-Captain Cat Kit-QCFC
A B C
NGI-Captain Cat Kit-QCFA-Air NGI-Captain Cat Kit-QCFB-Air NGI-Captain Cat Kit-QCFC-Air
A Aerial B Aerial C Aerial
 
Command Input Properties
Right, Down, Down-RightA, B, or C Move must be blocked while either standing or crouchingMove knocks down opponent on hit
NGI-Captain Cat Kit-DPA NGI-Captain Cat Kit-DPB NGI-Captain Cat Kit-DPC
A B C
 
Command Input Properties
Left, Down, Down-LeftA, B, or C Move must be blocked while either standing or crouching
NGI-Captain Cat Kit-RDPA NGI-Captain Cat Kit-RDPB NGI-Captain Cat Kit-RDPC
A B C
 
Command Input Properties
Right, Down-Right, Down, Down-Left, LeftX, Y, or Z Move cannot be blockedMove causes opponent to bounce off the wall
NGI-Captain Cat Kit-HCBP
 
Command Input Properties
Down, Down-Left, LeftA, B, or C Move does not deal damage
NGI-Captain Cat Kit-QCBA NGI-Captain Cat Kit-QCBB NGI-Captain Cat Kit-QCBC
A B C

Hypers[]

 
Command Input Properties
Down, Down-Right, RightDown, Down-Right, RightX, Y, or Z/A, B, or C Move is attributed as a projectileMove must be blocked while either standing or crouching
Uses 1024 Power
NGI-Captain Cat Kit-QCFQCF
 
Command Input Properties
Down, Down-Left, LeftDown, Down-Left, LeftX, Y, or Z/A, B, or C Move cannot be blockedMove causes opponent to bounce off the wall
Uses 1024 Power
NGI-Captain Cat Kit-QCBQCB
Guard Cancel
Command Input Properties
Start while blocking Move cannot be blockedMove causes opponent to bounce off the wall
Uses 1024 Power
NGI-Captain Cat Kit-Guard Cancel

Palette Gallery[]

NGI-Captain Cat Kit-1
Button-a
NGI-Captain Cat Kit-2
Button-b
NGI-Captain Cat Kit-3
Button-c
1 2 3
NGI-Captain Cat Kit-4
Button-x
NGI-Captain Cat Kit-5
Button-y
NGI-Captain Cat Kit-6
Button-z
4 5 6
NGI-Captain Cat Kit-7
Button-s+Button-a
NGI-Captain Cat Kit-8
Button-s+Button-b
NGI-Captain Cat Kit-9
Button-s+Button-c
7 8 9
NGI-Captain Cat Kit-10
Button-s+Button-x
NGI-Captain Cat Kit-11
Button-s+Button-y
NGI-Captain Cat Kit-12
Button-s+Button-z
19 11 12

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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