The first known version of the "dangerously cheesy" cheetah, Chester only makes use of two buttons, and has a very limited moveset. His Normals only wield a punch and a kick, and his Specials and Hypers have him throw out a Cheetos Paws snack on the opponent. Due to this, it isn't easy winning a match with this "cool cat".
Chester Cheetah is a two-buttoned character, using Ⓐ and Ⓑ for attacks.
Chester Cheetah's moveset is very simple and limited, mainly due to his usage of only two buttons. His only Special is Cheetos, which makes Chester throw a . The speed of the projectile depends on the button pressed; Ⓐ makes it slow, and Ⓑ makes it fast. The Special has two Hyper counterparts: Super_Cheetos sends a swarm of projectiles, and can deal half the opponent's HP, and Cheetosbig throws out a bigger projectile, but seemingly deals less damage than the other Hyper. Given if Chester has the maximum amount of Power, he can combo the projectiles to the point of taking out almost all of the opponent's HP.
Chester Cheetah has no custom A.I. and uses the engine's default. Given Chester has a lack of moves, it doesn't give out so much of a challenge.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
150
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Cheetos
Command Input
Properties
Ⓐ / Ⓑ
Projectile speed depends on button pressed
Hypers[]
Super_Cheetos
Command Input
Properties
Ⓐ+Ⓑ
Uses 1000 Power
Cheetosbig
Command Input
Properties
Ⓐ+Ⓑ
Uses 2000 Power
Palette Gallery[]
This character does not have any palettes, instead using the palette of sprite 9000,0.
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.