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SEVERE WARNING!
This article contains information about a character or stage with animations that may trigger seizures in readers with photosensitive epilepsy. It is strongly advised that you do not download this character/stage or continue reading this article if you are prone to seizures.

Chuck Norris' sprites are simply a paletteswap of y.y's version of Joseph Joestar from Jojo's Bizarre Adventure. He has, however, had major modifications done to his movelist by some of the most famous cheap character makers such as Ironcommando, Lunatic, TROY, hsiehtm, Shishido-Kuon, etc...

Chuck Norris (Chuck_Norris)
GaelikChuckNorrisport
Character portrait

Creator

Gaelik

Download

Mediafire

Resolution

Low

Gameplay[]

Norris Stand

Chuck Norris is a non-traditional seven-button character. A is a punch attack, X is used for a teleport, Y is used for Missiles, Z is used for a time stopping move, and pressing Start will reset Chuck Norris' state and clear all projectiles. The B / C buttons change their attack type depending on Chuck Norris' state type; B is a punch when standing, but a kick when crouching or in the air, while C is a kick when standing, but a punch when crouching or in the air.

While his stats are set to normal values, Chuck Norris' Power Bar is constantly set to be full. He also lacks hitboxes in all of his animations, effectively rendering his Life and Defence stats moot and making him invincible to any and all attacks from regular characters. His Normals can be Cancelled into any other Normal at any point, and the aeformentioned Start button's reset functionality can be used to instantly Cancel out of any Special or Hyper moves. When attacking in the air, Chuck's Normals will inflict quite a bit of hitstun and freezes both Chuck and the opponent in the air, allowing for easy chaining of moves. Coupled with the fact that all of his moves are Move cannot be blocked, this makes it trivially easy to rack up combos and renders all of his moves Infinite attacks to some degree. On top of this, Chuck can teleport directly to the opponent at any time by pressing X, and can stop time by pressing Z.

Chuck Norris' Specials are primarily long-range attacks, with the majority of them being projectiles of some kind. Fake Roundhouse Kick is a rather simple kick move that causes a Move causes opponent to bounce off the wall upon hit; however, the move's starting velocity ramps up depending on how far away the opponent is, which makes it a near-certainty that the move will connect. Grenade is a simple Move is attributed as a projectile that bounces around the screen and explodes after a set amount of time, though there is no hard limit as to how many grenades can be on screen at once, therefore it can be easily spammed. Dynamite floods the screen with explosions at random positions for as long as the button is held. Knives causes Chuck to throw a bunch of knives above his head; these knives always have an active hitbox, so if an opponent happens to land above them, they will take constant damage with little to no knockback. These knives can then be "fired" directly at the opponent, due to their speed as well as the fact that they're Move tracks the opponent's position during startup, but will not follow them once it becomes active, they are also a near-guaranteed hit. Destroy summons three gigantic energy pillars in rapid succession, filling up the vast majority of the screen and with the bonus of being an On-The-Ground Attack.

His Hypers are notably longer-lasting moves that can inflict huge amounts of damage, if they aren't outright One hit knockouts. As mentioned above, since Chuck Norris' Power bar is always full, these moves can be used at any time. Real Roundhouse Kick is very similar to Fake Roundhouse Kick, but with the added effect that the opponent wraps around the screen before the Knockdown kicks in. Super Ultra Mega Hyper God Laser Blaster is a gigantic laser cannon Move is attributed as a projectile that fills most of the screen and lasts for several seconds, draining the opponent's health fairly quickly. Nuclear Bomb is arguably Chuck's strongest move; it is a Move's hitboxes cover the entire screen simultaneously Move is guaranteed to K.O that, as soon as it's command input is used, will K.O nearly all regular characters immediately (as indicated by a full-screen animation of a nuke detonating). The move lasts for a few seconds and will constantly attempt to K.O the opponent using a variety of methods the entire time it is active. Road Summer Da is also a Move's hitboxes cover the entire screen simultaneously Move is guaranteed to K.O where Chuck drops the sun onto the stage, which also lasts for a few seconds and K.Os most characters immediately, though it is not as strong as Nuclear Bomb. Falcon Punch is a notably short-ranged punch attack that otherwise behaves similarly to Real Roundhouse Kick, wrapping the opponent around the screen upon contact. Hell Punch is Chuck Norris' only Move can only be used while airborne move, where he grabs the opponent and then drags them to Hell to do some unknown action; the only thing shown onscreen is the hole Chuck creates after contacting the opponent, followed by a gigantic pillar of fire and then both Chuck and the opponent flying out of the hole. Chun Kuk Do is similar, where Chuck dashes towards the opponent to grab them, followed by the screen turning black and several hit sparks appear on screen at an accelerating rate. The attack ends after 666 hits, with the opponent forced into knockdown.

Chuck Norris also has measures to instantly defeat known cheap characters, such as Omega Tom Hanks and Rare Akuma. If Chuck Norris is put into a match against himself, both Norrises will teleport to the center of the screen as soon as the match begins and start dancing while the screen flashes various colors. After a few seconds, a fake Windows XP-style error message is shown claiming that he is "going to kill MUGEN". After a three-second countdown, the screen will then cut to TV static and Chuck Norris will enter an infinite state loop, crashing the engine after a few seconds.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Fake Roundhouse Kick
Command Input Properties
[ Down-Right ] A / B Move cannot be blockedMove causes opponent to bounce off the wall
Gaelik-Chuck Norris-Fake Roundhouse Kick
Grenade
Command Input Properties
[ Left ] A Move cannot be blockedMove is attributed as a projectileMove knocks down opponent on hit
Gaelik-Chuck Norris-Grenade
Dynamite
Command Input Properties
[ Left ] B Move cannot be blockedMove is attributed as a projectileMove knocks down opponent on hit
Explosion positions are random
Gaelik-Chuck Norris-Dynamite
Knives
Command Input Properties
[ Right ] A Move cannot be blockedMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes active
[ Down-Left ] A / B to throw them to the enemy
Gaelik-Chuck Norris-Knives
Destroy
Command Input Properties
[ Right ] B Move cannot be blockedMove is attributed as a projectileMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Gaelik-Chuck Norris-Destroy

Hypers[]

Real Roundhouse Kick
Command Input Properties
[ Down-Right ] C Move cannot be blockedMove knocks down opponent on hit
Wraps opponent around screen upon hit
Gaelik-Chuck Norris-Real Roundhouse Kick
Super Ultra Mega Hyper God Laser Blaster
Command Input Properties
[ Right ] C Move cannot be blockedMove is attributed as a projectileMove knocks down opponent on hit
Gaelik-Chuck Norris-Super Ultra Mega Hyper God Laser Blaster
Nuclear Bomb
Command Input Properties
[ Left ] C Move cannot be blockedMove is guaranteed to K.O
Gaelik-Chuck Norris-Nuclear Bomb
Road Summer Da
Command Input Properties
Down, Down-Right, Right C Move cannot be blockedMove is guaranteed to K.O
Gaelik-Chuck Norris-Road Summer Da
Falcon Punch
Command Input Properties
Down Down C Move cannot be blockedMove knocks down opponent on hit
Wraps opponent around screen upon hit
Gaelik-Chuck Norris-Falcon Punch
Hell Punch
Command Input Properties
[ Down-Left ] C Move can only be used while airborneMove cannot be blockedMove knocks down opponent on hit
Gaelik-Chuck Norris-Hell Punch
Chun Kuk Do
Command Input Properties
[ Down-Left ] C Move cannot be blockedMove knocks down opponent on hit
Gaelik-Chuck Norris-Chun Kuk Do

Palette Gallery[]

GaelikChuckNorrispal1
Button-a
norris

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
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