Dink Smallwood is a tall 6-button character who uses for punches and for kicks. His combos are relatively simple but also rather strong in damage, due to The_None having not yet figured out damage scaling at this point in his tenure. Dink's biggest strength is the sheer amount of range he can cover using his normals and specials in tandem, as well as his aforementioned damage output.
His specials consist of a wide assortment of projectiles (sans two) that can be used for various situations; Fireballs are his standard keep-away projectile, with the button strength determining the fireball's speed and trajectory, Someone set us up a bomb operates on a timer indicated by how red the bomb is, and has the property of being , giving him a good option for controlling parts of the stage, though it can also hurt himself. Duck has Dink free a duck that flies ahead of him and deal contact damage to any opponent that collides with it. It similarly is , albeit only while in the air, and the arc and distance the duck flies is dependent on button strength. The duck can also be killed by attacking it, and if so, Dink cannot use it for a few seconds. Rounding off his projectile list is Axe, which has Dink throw an axe like a boomerang. Its controllable trajectory allows it to catch approaches, and it can be controlled even after Dink is hit during it. His non-projectile hypers, Rising Knee and De Palcowa, each serve their own purpose, with Rising Knee's Ⓐ variant being a potent juggle tool and its Ⓑ variant throwing in an extra hit that propels Dink forward. De Palcowa is the only special to not change depending on button strength, and is more-or-less an anti-air option.
By pressing the Heavy variant for each special and having 1000 Power, Dink will instead perform an enhanced version of that special. Fireballs becomes Super Fireball, a multi-hitting projectile that flies straight forward and faster, the bomb in Someone set us up a bomb becomes a Small nuclearity and is stronger and larger, Duck becomes an Big Mother Ducker that sweeps through the screen, Axe becomes a Wacky Axe, that bounces all over the screen before returning to Dink, Rising Knee becomes Carycatomy, having Dink do a beeline upward and dealing damage to any opponent that gets caught in it, and De Palcowa becomes Super F-U, which makes Dink's hand larger and giving it a bigger hitbox as well as making it unblockable in the air, strengthening its status as an anti-air. Acid Rain, while not an EX- of any special, technically counts as an EX-special, and has Dink free a cloud that rains acid drops on the opponent.
Dink's Hypers, which all require 3000 Power to use, are generally mixed in usage: Pancho de Ex-Infernis is a punch that has Dink freeze time to strike the opponent from behind on hit. It is somewhat safe on block. Star Platinum, outside of having nothing to do with stands, is perhaps his most versatile hyper: the star fired off is slow-moving and does good damage both on block and on hit. Deadly Reversal is a that requires the opponent hit specifically Dink's chest to trigger; it is very unsafe in this regard. On landing, it also hurts Dink, though the damage dealt to the opponent is greater than self-damage. Untouchable with stars is best used when up close against an opponent in the corner; the stars are and takes off power from the opponent for every hit. Quad Damage greatly strengthens all of Dink's normals for a short amount of time. His last hyper, Hamster of Vengeance, shares properties akin to an Exceed; it has blisteringly high damage output but the hamster itself is easy to avoid and can simply be jumped over.
As if his strong movepool wasn't enough, Dink also has access to two OHKOs. By pressing Ⓩ+Ⓒ, Dink will trade his existing power bar and power gain in order to perform his two OHKOs. Of them, 40 oz has Dink transform into variousdifferentcharacters, with the final hit being the OHKO part of the move. The move can be outright blocked however for no damage. His other OHKO, Bow Lore, is , and on hit places the opponent in a very lengthy stun period, allowing Dink to ready up a bow. A button press must be inputted while a red reticle is shown in order for the OHKO to occur. If missed, the opponent will simply be left stunned, opening them up to damage regardless of Dink's mistake.
Dink has an A.I. that, akin to other Most_Mysterious characters of the era like Dooby Dummy, is notoriously brutal, frequently putting out projectiles like his Axe and Duck, and using EX Specials and Hypers whenever it can. At lower health, it will attempt to land one of Dink's OHKOs on the opponent, commonly 40 oz.
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Command Normals[]
Ball attack
Command Input
Properties
Ⓧ+Ⓒ
Against certain characters, Dink will not attack and instead strike a confused pose
Striker Attack
Command Input
Properties
Ⓨ+Ⓑ when available
Fiunn: , Agent P/D. Dummy:
Strikers can be hit
Specials[]
Fireballs
Command Input
Properties
Ⓧ or Ⓨ
Speed and trajectory determined by button strength
Someone set us up a bomb
Command Input
Properties
Ⓧ or Ⓨ
Speed of the initial throw determined by button strength
De Palcowa
Command Input
Properties
Ⓧ or Ⓨ
against aerial opponents
Rising Knee
Command Input
Properties
Ⓐ or Ⓑ
Ⓑ version adds an extra attack
Duck
Command Input
Properties
Ⓐ or Ⓑ
against aerial opponents
Axe
Command Input
Properties
[] Ⓧ or Ⓨ
Counter Attack
Command Input
Properties
Ⓧ+Ⓐ while guarding
Uses 1000 Power
EX Specials[]
All EX Specials require 1000 Power to use.
Super Fireball
Command Input
Properties
Ⓩ
Small Nuclearity
Command Input
Properties
Ⓩ
Super F-U
Command Input
Properties
Ⓩ
Carycatomy
Command Input
Properties
Ⓒ
Big Mother Ducker
Command Input
Properties
Ⓒ
Wacky Axe
Command Input
Properties
[] Ⓩ
Acid Rain
Command Input
Properties
Ⓩ
Hypers[]
Unless noted, all Hypers cost 3000 Power.
Pancho de Ex-Inferiso
Command Input
Properties
ⓍⓍⒶⒷ
Star Platinum
Command Input
Properties
Deadly Reversal
Command Input
Properties
Deals damage to Dink and allies
Untouchable with Stars
Command Input
Properties
Takes power off the opponent on hit
Quad Damage
Command Input
Properties
Makes Dink's normals 4x stronger
Hamster of Venegance
Command Input
Properties
Must have 300 Life or Less
OHKOs[]
Dink must first use Instant Kill Mode Switch in order to execute these.
40 oz
Command Input
Properties
Ⓩ
*
Bow Lore
Command Input
Properties
Ⓒ
*
Others[]
Instant Kill Mode Switch
Command Input
Properties
Ⓩ+Ⓒ
Disables power and power gain until used again
If an Insta-Kill is used, Dink is locked into this mode for the rest of the match
Trivia[]
When fighting certain enemies (like the Rox Howard Clones) Dink has Joe run over them or fart Omega Tiger Woods' head at them, which functions in a similar vein to Omega Tiger Woods' Shrimp Bus move.
When fighting the Most Mysterious' Alex, Dink will appear with muscles for a few seconds.