MUGEN Database
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Christian Nunez's version of the so-called "moronic moose" is actually not very idiotic if you face this moose on the loose. He doesn't have any "pulling a rabbit out of a hat" tricks, but mooseberries and bombs are at his arsenal, and this large, dumb mammal would also attempt to ram and launch you to the air with his headbutts.

Bullwinkle (Bullwinkle J. Moose)
BullwinklePortrait
Character portrait

Creator

Christian Núñez

Download

MediaFire

Resolution

Low

Gameplay[]

BullwinkleStand

Bullwinkle is a six buttoned character with three specials and four hypers. His normal attacks mostly consists of kicks and punches, but projectiles are also present here, being infinite priority.

Most of his specials and hypers mostly consist of low-range attacks. Throw Bomb and it's hyper counterpart, Triple Throw Bomb are low range projectiles that stays in air for a couple of seconds before falling to the ground, while the other projectile moves, Shoot and it's hyper counterpart, Ultimate Shoot are normal projectiles that go straight. The player can use Headbutt Dash to build up more power if done successfully. Shoot and Throw Bomb can be also used repeatedly to build up power, However, their hyper counterparts, Ultimate Shoot and Triple Throw Bomb can be also used to combo as well as using Super Headbutt Dash and Headbutt Barrage for hard knockdown, making Bullwinkle a easy-to-use character.

Bullwinkle has an A.I. that has a habit of activating Ultimate Shoot or Super Headbutt Dash at times, making him kind of hard to beat, so be caution if he activates those.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Shoot
Command Input Properties
Down, Down-Right, Right X, Y, or Z

Move can be used while grounded or airborne Move is attributed as a projectile

BullwinkleShoot BullwinkleMooseberry
Throw Bomb
Command Input Properties
Down, Down-Right, Right A, B, or C Move can be used while grounded or airborne Move is attributed as a projectile
BullwinkleShoot BullwinkleBomb
Headbutt Dash
Command Input Properties
Down, Down-Left, Left X, Y, or Z  

Hypers[]

Ultimate Shoot
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile Uses 1000 Power

Super Headbutt Dash
Command Input Properties
Down, Down-Left, Left X+Y, X+Z, or Y+Z Move knocks down opponent on hit
Uses 1000 Power

Triple Throw Bomb
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move is attributed as a projectile Move knocks down opponent on hit
Uses 2000 Power
BullwinkleTripleThrowBomb BullwinkleBomb BullwinkleBomb BullwinkleBomb
Headbutt Barrage
Command Input Properties
Down, Down-Right, Right A+B, A+C, or B+C Uses 2000 Power
Move knocks down opponent on hit
BullwinkleHeadbuttBarrage

Palette Gallery[]

BullwinklePal1
Button-a
BullwinklePal2
Button-b
BullwinklePal3
Button-c
Bullwinkle Bullwinkle01 Bullwinkle02
BullwinklePal4
Button-x
BullwinklePal5
Button-y
BullwinklePal6
Button-z
Bullwinkle03 Bullwinkle04 Bullwinkle05
BullwinklePal7
Button-s+Button-a
BullwinklePal8
Button-s+Button-b
BullwinklePal9
Button-s+Button-c
Bullwinkle06 Bullwinkle07 Bullwinkle08
BullwinklePal10
Button-s+Button-x
BullwinklePal11
Button-s+Button-y
BullwinklePal12
Button-s+Button-z
Bullwinkle09 Bullwinkle10 Bullwinkle11

Victory quotes[]

General[]

Hey, Rocky, watch me pull a rabbit out of my hat.....Whoops! Wrong!
Great Great! I did it!
You got hurt! I won!?

Videos[]

Edits[]

This character has not been edited.
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