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After years of neglect in shame, JtheSaltyy resurrects his first ever character release, now with Capcom vs SNK 2 gameplay, complete with functioning grooves. With moves inspired by Sagat and a powerful A.I., Dude shows how he has matured since his first version, though remnants of his past life live on in a mode dubbed "EX Dude".

Dude (cvsdude)
cvsdude.def
DawndeEra DudePort
Character portrait

Creator

JtheSaltyy

Download

JtheSaltyy's MUGEN

Resolution

Low

Dude (cvsdude_normal)
cvsdude_normal.def
DawndeEra DudePort
Character portrait

Creator

JtheSaltyy

Download

JtheSaltyy's MUGEN

Resolution

Low

Dude EX (cvsdude_ex)
cvsdude_ex.def
DawndeEra DudeEXPort
Character portrait

Creator

JtheSaltyy

Download

JtheSaltyy's MUGEN

Resolution

Low

Gameplay[]

DawndeEra DudeIdle

Dude is a standard six-button character with three kick buttons and three punch buttons, respectively assigned to A, B, or C and X, Y, or Z, that denote the strength of the Normal Attack associated with it, with A and X being the weaker, less punishable Normals, and C and Z being the stronger, more punishable Normals. He carries the groove select mechanic of Capcom vs SNK 2, changing his gameplay and movement mechanics depending on the groove, including a configurable EX groove. He has chains from his lights, but mostly has links from safe moves like crouching X, crouching Y and crouching A, and can cancel said moves into Specials or Hypers.

Dude is a rushdown character, relying on getting into midrange to pressure the opponent. He requires a lot of patience, as a majority of his good pokes can get beaten out due to their speed. He has 3 Special moves; Elbow, Uppercut and Knee. Elbow is primarily a combo tool, used to produce big meterless damage. It is juggleable, and should optimally be comboed into either his standing Y or Uppercut special. Uppercut is a standard uppercut attack, which has invincibility frames and functions as Dude's anti air special. Knee is a very fast hop attack, used as a quick approach option while also attacking at the same time. It is a good ender for combos, and can be used in throw setups and short jump anti air situations. He has 2 Hyper moves; Double Slam, a command grab that is unblockable and cancellable when done as a level 2, and Super Uppercut, a super version of Uppercut that deals big damage when juggled from Elbow.

Dude has no projectile moves, making him vulnerable to zoning characters. He relies on smart jumps and certain groove mechanics, such as rolling present in the C, A, and N grooves, in tandem with smart positioning in order to close space. Alternatively, he can roll cancel, which is the act of cancelling a roll into a special within a few frames of its startup, and fly through projectiles with Elbow or Knee Specials. He is also very sluggish, similar to larger characters, making his struggles with zoning more apparent.

Dude has a custom A.I. that is designed similarly to Warusaki3's A.I. patches. It plays very smart, using all of Dude's optimal combos and setups, which would pose a good challenge to experienced fighters. The A.I. also has a tendency to teabag when at a safe distance, as opposed to taunting.

DawndeEra DudeEXIdle

EX Dude is a standard six-button character with three kick buttons and three punch buttons, respectively assigned to A, B, or C and X, Y, or Z, that denote the strength of the Normal Attack associated with it, with A and X being the weaker, less punishable Normals, and C and Z being the stronger, more punishable Normals. He carries the groove select mechanic of Capcom vs SNK 2, changing his gameplay and movement mechanics depending on the groove, including a configurable EX groove. He has chains from his lights, but mostly has links from safe moves like crouching X, crouching Y and crouching A, and can cancel said moves into Specials or Hypers.

EX Dude is an agile character, able to punish his opponents from considerable distances without mush risk. His versatile moveset allows for more freedom in neutral. EX Dude has many solid combos and confirms, but is hampered by a generally poor damage output. His fast aerial movement allows for easy pressure. His Ballerina Spin is his most common meterless combo-ender. His Flash Cutter is his best meterless answer to aerial approaches from closer distances. His Cannon Kicks special can be used to close distance between the opponent quickly, and when done in the air, can avoid a lot of projectile moves. If timed correctly, Cannon Kicks can be linked into Ballerina Spin to extend combos. Head First is air unblockable, and offers an easy knockdown. Most of EX Dude's Supers serve as combo enders, although Delta Cutter is particularly useful as an anti-air thanks to being air unblockable. Sky Throw is EX Dude's Level 3 only Super; an unblockable anti-air grab with long range, suitable for punishing jumps from considerable distance. It cannot grab opponents on the ground, so timing is crucial when utilizing it.

EX Dude has a custom A.I. that is designed similarly to Warusaki3's A.I. patches. It plays aggressively, approaching the player quickly with either the available Groove mechanics or Cannon Kicks, and utilizing the character's many links, pokes, and Special confirms. It will often respond to aerial approaches with Flash Cutter. The A.I. also has a tendency to teabag when at a safe distance, as opposed to taunting.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Elbow
Command Input Properties
Down, Down-Right, Right X, Y, or Z Velocity varies with button pressed
X, Y, or Z for followup attack
Followup attack: Move knocks down opponent on hit
X
DawndeEra DudeElbowL DawndeEra DudeElbowLFollowed
One attack Two attacks
Y
DawndeEra DudeElbowM DawndeEra DudeElbowMFollowed
One attack Two attacks
Z
DawndeEra DudeElbowH DawndeEra DudeElbowHFollowed
One attack Two attacks
Uppercut
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move has invincibility during startup framesMove knocks down opponent on hit
Velocity varies with button pressed
X
DawndeEra DudeUppercutL
Y
DawndeEra DudeUppercutM
Z
DawndeEra DudeUppercutH
Knee
Command Input Properties
Right, Down, Down-Right A, B, or C Move knocks down opponent on hit
Velocity varies with button pressed
A
DawndeEra DudeKneeL
B
DawndeEra DudeKneeM
C
DawndeEra DudeKneeH

Flash Cutter
Command Input Properties
Right, Down, Down-Right A, B, or C Move has invincibility during startup frames
Velocity varies with button pressed
X
DawndeEra EXDudeFlashCutterL
Y
DawndeEra EXDudeFlashCutterM
Z
DawndeEra EXDudeFlashCutterH
Cannon Kicks
Command Input Properties
Down, Down-Right, Right A, B, or C Move can be used while grounded or airborne
Distance varies with button pressed
X
DawndeEra EXDudeCannonKicksL DawndeEra EXDudeCannonKicksLA
Ground Aerial
Y
DawndeEra EXDudeCannonKicksM DawndeEra EXDudeCannonKicksMA
Ground Aerial
Z
DawndeEra EXDudeCannonKicksH DawndeEra EXDudeCannonKicksHA
Ground Aerial
Ballerina Spin
Command Input Properties
Down, Down-Left, Left A, B, or C Velocity varies with button pressed
A
DawndeEra EXDudeBallerinaSpinL
B
DawndeEra EXDudeBallerinaSpinM
C
DawndeEra EXDudeBallerinaSpinH
Head First
Command Input Properties
[Left] Right+X, Y, or Z Move must be blocked while either standing or crouching Move knocks down opponent on hit
Velocity varies with button pressed
A
DawndeEra EXDudeHeadFirstL
B
DawndeEra EXDudeHeadFirstM
C
DawndeEra EXDudeHeadFirstH

Hypers[]

Double Slam
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a throw, works against grounded opponents Move cannot be blocked Move has invincibility during startup frames*Move knocks down opponent on hit
C Groove: Level 1 uses 1000 Power, Level 2 uses 2000 Power, Level 3 uses 3000 Power
A Groove: Level 1 uses 1500 Power
P Groove: Level 3 uses 3000 Power
S Groove: Level 1 requires Power Mode and uses 1000 Power unless Life is below 250, Level 3 uses 1000 Power and requires Life to be below 250
N Groove: Level 1 uses 1000 Power without MAX Mode only, Level 3 uses 1000 Power in MAX Mode only
K Groove: Level 3 requires Rage and uses 3000 Power
Level 1
DawndeEra DudeDoubleSlam
Level 2
DawndeEra DudeDoubleSlam1
Level 3
DawndeEra DudeDoubleSlam2
Super Uppercut
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move has invincibility during startup frames Move knocks down opponent on hit
C Groove: Level 1 uses 1000 Power, Level 2 uses 2000 Power, Level 3 uses 3000 Power
A Groove: Level 1 uses 1500 Power
P Groove: Level 3 uses 3000 Power
S Groove: Level 1 requires Power Mode and uses 1000 Power unless Life is below 250, Level 3 uses 1000 Power and requires Life to be below 250
N Groove: Level 1 uses 1000 Power without MAX Mode only, Level 3 uses 1000 Power in MAX Mode only
K Groove: Level 3 requires Rage and uses 3000 Power
Level 1
DawndeEra DudeSuperUpper
Level 2
DawndeEra DudeSuperUpper1
Level 3
DawndeEra DudeSuperUpper2

Delta Cutter
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right A, B, or C Move has invincibility during startup frames Move knocks down opponent on hit
C Groove: Level 1 uses 1000 Power, Level 2 uses 2000 Power, Level 3 uses 3000 Power
A Groove: Level 1 uses 1500 Power
P Groove: Level 3 uses 3000 Power
S Groove: Level 1 requires Power Mode and uses 1000 Power unless Life is below 250, Level 3 uses 1000 Power and requires Life to be below 250
N Groove: Level 1 uses 1000 Power without MAX Mode only, Level 3 uses 1000 Power in MAX Mode only
K Groove: Level 3 requires Rage and uses 3000 Power
Level 1
DawndeEra EXDudeDeltaCutter
Level 2
DawndeEra EXDudeDeltaCutter1
Level 3
DawndeEra EXDudeDeltaCutter2
Whirlwind Kick
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left A, B, or C Move has invincibility during startup frames Move knocks down opponent on hit
C Groove: Level 1 uses 1000 Power, Level 2 uses 2000 Power, Level 3 uses 3000 Power
A Groove: Level 1 uses 1500 Power
P Groove: Level 3 uses 3000 Power
S Groove: Level 1 requires Power Mode and uses 1000 Power unless Life is below 250, Level 3 uses 1000 Power and requires Life to be below 250
N Groove: Level 1 uses 1000 Power without MAX Mode only, Level 3 uses 1000 Power in MAX Mode only
K Groove: Level 3 requires Rage and uses 3000 Power
Level 1
DawndeEra EXDudeWhirlwindKick
Level 2
DawndeEra EXDudeWhirlwindKick1
Level 3
DawndeEra EXDudeWhirlwindKick2
Sky Throw
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a throw, works against airborne opponents Move cannot be blocked Move has invincibility during startup frames Move knocks down opponent on hit
C Groove: Uses 3000 Power
P Groove: Uses 3000 Power
S Groove: Uses 1000 Power, requires Life to be below 250
N Groove: Requires MAX mode, uses 1000 Power
K Groove: Requires Rage, uses 3000 Power
DawndeEra EXDudeSkyThrow

Others[]

Roll
Command Input Properties
A+X Move grants full invincibility*
C, A, and N Grooves only
DawndeEra DudeRoll
Dodge
Command Input Properties
A+X Move grants full invincibility*
S Groove only
DawndeEra DudeDodge
Guard Cancel
Command Input Properties
Right+B+Y while guarding Move grants full invincibility*
C, A, S, and N Grooves only
Uses 1000 Power
DawndeEra DudeGC
Counter Movement
Command Input Properties
A+X while guarding Roll: Move grants full invincibility*
Backdash: Move has invincibility during startup frames
N Groove only
Uses 1000 Power
DawndeEra DudeCM1 DawndeEra DudeCM2
Roll Backdash
Power Charge
Command Input Properties
[ C+Z ] Gradually increases Power while held
S Groove only
DawndeEra DudePC
Parry High
Command Input Properties
Right just before opponent's attack makes contact Negates all damage
P Groove only
DawndeEra DudeParryS
Parry Low
Command Input Properties
Down-Right just before opponent's attack makes contact Negates all damage
P Groove only
DawndeEra DudeParryC
Air Parry
Command Input Properties
Right just before opponent's attack makes contact Move can only be used while airborne
Negates all damage
P Groove only
DawndeEra DudeParryA
Just Defend High
Command Input Properties
Left just before opponent's attack makes contact Negates all damage
Gains Life based on block damage, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDS
Just Defend Low
Command Input Properties
Down-Left just before opponent's attack makes contact Negates all damage
Gains Life based on twice block damage, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDC
Air Just Defend
Command Input Properties
Left just before opponent's attack makes contact Move can only be used while airborne
Negates all damage
Gains Life based on .067x block damage if previously in hitstun, twice block damage otherwise, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDA
MAX Mode
Command Input Properties
C+Z Buffs Attack and Defense
Effect lasts 12 seconds
Effect ends if a Hyper is used
N Groove only
Uses 1000 Power
DawndeEra DudeMAX
Custom Combo
Command Input Properties
C+Z Move can be used while grounded or airborne
Disables juggle checks, cancel restrictions and blocking
Effect lasts 8 seconds
Effect ends if hit, or if a Hyper is used
A Groove only
Requires 3000 Power
DawndeEra DudeCCS DawndeEra DudeCCA
Ground Aerial

Roll
Command Input Properties
A+X Move grants full invincibility*
C, A, and N Grooves only
DawndeEra DudeRoll
Dodge
Command Input Properties
A+X Move grants full invincibility*
S Groove only
DawndeEra DudeDodge
Guard Cancel
Command Input Properties
Right+B+Y while guarding Move grants full invincibility*
C, A, S, and N Grooves only
Uses 1000 Power
DawndeEra DudeEXGC
Counter Movement
Command Input Properties
A+X while guarding Roll: Move grants full invincibility*
Backdash: Move has invincibility during startup frames
N Groove only
Uses 1000 Power
DawndeEra DudeEXCM1 DawndeEra DudeEXCM2
Roll Backdash
Power Charge
Command Input Properties
[ C+Z ] Gradually increases Power while held
S Groove only
DawndeEra DudePC
Parry High
Command Input Properties
Right just before opponent's attack makes contact Negates all damage
P Groove only
DawndeEra DudeParryS
Parry Low
Command Input Properties
Down-Right just before opponent's attack makes contact Negates all damage
P Groove only
DawndeEra DudeParryC
Air Parry
Command Input Properties
Right just before opponent's attack makes contact Move can only be used while airborne
Negates all damage
P Groove only
DawndeEra DudeParryA
Just Defend High
Command Input Properties
Left just before opponent's attack makes contact Negates all damage
Gains Life based on block damage, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDS
Just Defend Low
Command Input Properties
Down-Left just before opponent's attack makes contact Negates all damage
Gains Life based on twice block damage, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDC
Air Just Defend
Command Input Properties
Left just before opponent's attack makes contact Move can only be used while airborne
Negates all damage
Gains Life based on .067x block damage if previously in hitstun, twice block damage otherwise, gains 7 Life if no block damage
K Groove only
DawndeEra DudeJDA
MAX Mode
Command Input Properties
C+Z Buffs Attack and Defense
Effect lasts 12 seconds
Effect ends if a Hyper is used
N Groove only
Uses 1000 Power
DawndeEra DudeEXMAX
Custom Combo
Command Input Properties
C+Z Move can be used while grounded or airborne
Disables juggle checks, cancel restrictions and blocking
Effect lasts 8 seconds
Effect ends if hit, or if a Hyper is used
A Groove only
Requires 3000 Power
DawndeEra DudeEXCCS DawndeEra DudeEXCCA
Ground Aerial

Palette Gallery[]

DawndeEra DudePal1
Button-a
DawndeEra DudePal2
Button-b
DawndeEra DudePal3
Button-c
1,1 (Normal Dude) 1,2 (Normal Dude) 1,3 (Normal Dude)
DawndeEra DudePal4
Button-x
DawndeEra DudePal5
Button-y
DawndeEra DudePal6
Button-z
1,4 (Normal Dude) 1,5 (Normal Dude) 1,6 (Normal Dude)
DawndeEra DudePal13
Button-s+Button-a
DawndeEra DudePal14
Button-s+Button-b
DawndeEra DudePal15
Button-s+Button-c
1,7 (EX Dude) 1,8 (David's colours; EX Dude) 1,9 (Greenman's colours; EX Dude)
DawndeEra DudePal16
Button-s+Button-x
DawndeEra DudePal17
Button-s+Button-y
DawndeEra DudePal18
Button-s+Button-z
1,10 (EX Dude) 1,11 (EX Dude) 1,12 (EX Dude)

Normal Dude[]

DawndeEra DudeIdle

Considered the 'default' mode, Normal Dude mode gives Dude his standard moveset comprised from both original moves and moves inspired by Sagat. In comparison to EX Dude, Normal Dude has less agility and overall moves, but hits harder and has stronger pressure. This mode is permanently accessible by using cvsdude_normal.def.

EX Dude[]

DawndeEra DudeEXIdle

EX Dude takes more inspiration from JtheSaltyy's first version of Dude, as well as other old, popular M.U.G.E.N. stickman characters. This mode sacrifices Normal Dude's hard damage for increased agility and easier comboability. This mode is permanently accessible by using cvsdude_ex.def.

DawndeEra DudePal1
Button-a
DawndeEra DudePal2
Button-b
DawndeEra DudePal3
Button-c
1,1 1,2 1,3
DawndeEra DudePal4
Button-x
DawndeEra DudePal5
Button-y
DawndeEra DudePal6
Button-z
1,4 1,5 1,6
DawndeEra DudePal7
Button-s+Button-a
DawndeEra DudePal8
Button-s+Button-b
DawndeEra DudePal9
Button-s+Button-c
1,7 1,8 1,9
DawndeEra DudePal10
Button-s+Button-x
DawndeEra DudePal11
Button-s+Button-y
DawndeEra DudePal12
Button-s+Button-z
1,10 1,11 1,12

DawndeEra DudePal13
Button-a
DawndeEra DudePal14
Button-b
DawndeEra DudePal15
Button-c
1,1 1,2 (David's colours) 1,3 (Greenman's colours)
DawndeEra DudePal16
Button-x
DawndeEra DudePal17
Button-y
DawndeEra DudePal18
Button-z
1,4 1,5 1,6
DawndeEra DudePal19
Button-s+Button-a
DawndeEra DudePal20
Button-s+Button-b
DawndeEra DudePal21
Button-s+Button-c
1,7 1,8 1,9 (Nanarman's colours)
DawndeEra DudePal22
Button-s+Button-x
DawndeEra DudePal23
Button-s+Button-y
DawndeEra DudePal24
Button-s+Button-z
1,10 1,11 1,12

Victory quotes[]

General[]

Something tells me that I'm going to have a weird day.
Despite my limbs being literal sticks, I hit very hard.
I may have missed some punches, but in my defense it's very hard to see through these eyebrows.
Before I face anyone else, just be aware that I don't have a fireball so please don't zone.
Look man all I did was just poke you a bit, you don't gotta be so rude about the whole thing.
Well, I gotta get going now, my obligatory arcade ladder match is up in 2 seconds.
Way to make an 8:2 matchup in your favor look like a 7:3 in my favor.
Something wrong with your stick there? Your buttons kept on losing to mine.

Character-specific[]

Well I didn't expect to run into my retarded twin.
vs. JtheSaltyy's first Dude
Next time I see you in the Walmart parking lot, we're fighting one on one. Don't bring your friends.
vs. David

Videos[]


Edits[]

This character has not been edited.
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