While Wily is known to fight Mega Man by himself from the safety of his Wily capsule, he's decided to bring some assistance this time in the form of resurrected previous Robot Masters. Of course, with so many projectiles and mines at his disposal granting him the keepaway tactics his Wily capsules are often known for, one has to wonder if the Robot Masters are assisting their master, or if Wily is the one assisting them.
Dr. Wily is a six-button character, using and for various attacks, using a gameplay inspired by the Marvel vs. Capcom series. Dr. Wily's jump possesses characteristic of both a normal jump and flight mode; it can be controlled with , but is still subject to gravity, causing it to act similar to a jump with low gravity and eventually returning him to the ground. While airborne, Wily is able to air dash up to a maximum of two times before needing to return to the ground.
Due to his psuedo-flight mode, Wily does not possess any unique Crouching or Aerial attacks, as his Normals all function the same regardless of his vertical positioning. Wily's attacks possess a good amount of horizontal range, while his attacks seem to be designed specifically for air-to-ground combat. All of Wily's Specials, with the exception of Skull Grab and Teleport, involve the use of projectiles, making Wily more of a keepaway zoning character due to the differing trajectories of each projectile. To further assist Wily in his keepaway gameplay, he is also capable of summoning Ballade, Metal Man, and Concrete Man as assists; these assists, however, deplete Wily's number of assist stocks, which begins at 5. Wily can refill these stocks by performing Alternate Taunt, at the expense of additional Power.
Wily is not without certain quirks, however. Despite being able to block, Wily himself is completely immune to throws. Additionally, many of Wily's Hyper attacks are misclassified as melee attacks, which can often lead to unintended interactions with other character's moves, especially counters and projectile reflectors. While Wily isn't heavily reliant on his Robot Master assists due to possessing his own repetoire of projectiles, he does tend to be very reliant on Power in order to replenish his Assist stocks to maintain pressure on an opponent.
Wily has a simplistic A.I. which relies primarily on the engine's default, which often results in Wily teleporting randomly and performing attacks seemingly at random, causing him to often drop combos. However, given the nature of many of Wily's moves possessing unorthodox projectile patterns, coupled with his flight mechanic, Wily can still prove to be difficult to take down.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Skull Fire
Command Input
Properties
Ⓧ
Skull Drop
Command Input
Properties
Ⓨ
*
Skull Blast
Command Input
Properties
Ⓩ
[ Ⓩ ] to delay detonation of projectile [ ] / [ ] to alter position of projectile
Skull Grab
Command Input
Properties
Thunder Shot
Command Input
Properties
*
Mine Activate
Command Input
Properties
Requires at least 1 Mine Drop active ⓍMine Drop: Ⓨ & ⓏMine Drop:
Hypers[]
Skull Cannon
Command Input
Properties
[ ] / [ ] to alter vertical position Uses 1000 Power
Wily War
Command Input
Properties
Uses 1000 Power
Nemesisphere
Command Input
Properties
Does not hit opponents in hitstun Uses 3000 Power
Master of Robots
Command Input
Properties
Uses 2 Assist stocks Uses 3000 Power
Others[]
Teleport
Command Input
Properties
Button press determines teleport position
Mine Drop
Command Input
Properties
Can drop maximum of 1 of each Ⓧ, Ⓨ, and Ⓩ versions Can be activated with Mine Activate