MUGEN Database
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Have you ever wanted a 3D version of M.U.G.E.N? A way of creating your own fighting game in the style of something like Tekken or Virtua Fighter? Well, this char will probably be the closest you'll ever get to that. With sprites by CVSNB, this is a rather unorthodox character, with some Street Fighter X Tekken elements but ultimately replicating Jin's home appearance in the Tekken series.

Jin (Jin Kazama)
ByakkoJin
Character portrait

Creator

Byakko

Download

MediaFire

Localcoord

320x240

Gameplay[]

ByakkoJinIdle

Jin Kazama is a six-button character that uses X, Y, or Z for punches and A, B, or C for kicks, with each button denoting different values of strength - X and A are his light attacks, Y and B are his medium attacks, and Z and C are his heavy attacks. He can dash forward with Right Right, run by holding the second input, and do a backdash with Left Left. While Jin's gameplay style mostly takes from that of his Street Fighter X Tekken incarnation, he also has The King of Fighters style jumps; in addition to his normal jump, he can also perform short hops by lightly tapping the jump button. Also, by inputting Down and then jumping, he can perform a super jump that covers much more range. This can be done out of a run as well.

Jin is a very versatile character that excels at pressure and mix-ups, and his specials reflect this. One of his most important specials is Mental Alertness/Zenshin, purely for the amount of follow-ups they grant him. Not only do certain strings lead into it by inputting Right, but it also shifts his hurtbox lower to the ground, giving it some slight evasion, and grants him Armor for one move, similar to the focus attack in Street Fighter IV. From here, he can use one of its many follow-ups for a variety of situations; Swaying Willow, for example, is its fastest follow-up, and combined with the one-hit invincibility Zenshin grants him, it can be used as a hard callout for the opponent in close range, especially since it grants extra hitstun on counter hit. Even better, he can also use Special Step (which can also be done standalone) out of it, which itself has a wide variety of follow-ups, such as Lunging Low Roundhouse Kick, a relatively fast low that can also lead into either Spinning Flare Kick or Wind Hook Fist - both of which also being Special Step follow-ups. Several of his other Special Step follow-ups also enable the Cross Cancel; by inputting Y and B on contact, he cancels all recovery and immediately goes back to neutral, allowing him to further pressure the opponent. It's most similar to the Roman Cancel in Guilty Gear.

For as versatile as Jin is, however, he's far from perfect; while he does have a projectile in the form of Penetrating Fist, this move has some startup, and it doesn't function like a normal projectile. Instead of moving across the stage at a constant speed, it creates an orb of lightning at a specific spot along the ground and stays there for a bit, its spawn point depending on which button is pressed. Because of this, it's not as good at keepaway as most other projectiles, and characters who also have a good pressure game can use this to their advantage. In addition, because Jin relies so much on pressure and close-range mixups, his biggest weakness is keepaway. Any character with a somewhat decent keepaway game is at an inherent advantage against Jin, because outside of Penetrating Fist, he doesn't have a good answer against this playstyle, especially with its startup. While moves such as Leaping Slash Kick help with closing the distance, it takes some setup to execute, and won't account for everything.

Jin sports custom-made A.I. that can prove to be quite challenging. It makes extensive use of his pressure and mix-ups to disorient the opponent and whittle them down. At full screen, he'll make use of Penetrating Fist to close the gap between him and his opponent. Once in, he'll trick the opponent with his various feints and cancels to confuse them, where he then harasses them with his extensive combos. If it gets in, it'll be very difficult to get him off. However, as stated before, he's weak towards keepaway and pressure, which extends to the A.I., so the best way to counter him is by beating him at his own game; using any possible long-range attacks to keep him away, and then relentlessly harass him if you can get in. Overall, while Jin's A.I. is tough, it's still very fair, and completely manageable through exploiting its weaknesses to the fullest.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Mental Alertness/Zenshin
Command Input Properties
Left/Right X or
Right after certain strings
Move grants user Armor/Super Armor for the duration of the attack*
Byakko-Jin-Zenshin Back Byakko-Jin-Zenshin Forward
Left Right
Left Drill Punch
Command Input Properties
X during Zenshin Move grants user Armor/Super Armor for the duration of the attack
Byakko-Jin-Left Drill Punch
Spine Cracker
Command Input Properties
Y or Z during Left Drill Punch Move knocks down opponent on hit
Byakko-Jin-Spine Cracker
Swaying Willow
Command Input Properties
Y during Zenshin
Byakko-Jin-Swaying Willow
Leaping Side Kick
Command Input Properties
A during Zenshin Move grants full invincibility*Move knocks down opponent on hit
Byakko-Jin-Leaping Side Kick
Right Sweep
Command Input Properties
B during Zenshin Move must be blocked while crouchingMove must be blocked while in the airMove knocks down opponent on hit
Byakko-Jin-Right Sweep
Stinger
Command Input Properties
C during Zenshin Move must be blocked while standingMove must be blocked while in the airMove causes opponent to bounce off the ground*
Byakko-Jin-Stinger
Special Step
Command Input Properties
Right, Down, Down-Right or
Down-Right Down-Right or
Down-Right during standalone Zenshin
Move has invincibility on upper body
Can be canceled into a backhop
Byakko-Jin-Special Step
Thunder Hook Fist
Command Input Properties
X during Special Step Can be cross canceled for 500 power
Byakko-Jin-Thunder Hook Fist
Wind Hook Fist
Command Input Properties
Y during Special Step or
X, Y, or Z during Lunging Low Roundhouse Kick
Move knocks down opponent on hit
Can be cross canceled for 500 power
Byakko-Jin-Wind Hook Fist
Thrusting Uppercut
Command Input Properties
Z or X+Y, X+Z, or Y+Z during Special Step Move knocks down opponent on hit
Can be cross canceled for 500 power
X+Y, X+Z, or Y+Z version: Move launches the opponent upwards to initiate an air combo, uses 500 power
Byakko-Jin-Thrusting Uppercut Byakko-Jin-Thrusting Uppercut EX
Z X+Y, X+Z, or Y+Z
Spinning Flare Kick
Command Input Properties
A during Special Step or
A, B, or C during Lunging Low Roundhouse Kick
Move must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove knocks down opponent on hit
Byakko-Jin-Spinning Flare Kick
Lunging Low Roundhouse Kick
Command Input Properties
B during Special Step Move must be blocked while crouchingMove knocks down opponent on hit
Byakko-Jin-LLRK
Leaping Slash Kick
Command Input Properties
C during Special Step Move knocks down opponent on hit
Byakko-Jin-Leaping Slash Kick
Penetrating Fist
Command Input Properties
Down, Down-Right, Right X, Y, or Z or
Down, Down-Right, Right X+Y, X+Z, or Y+Z/[ X, Y, or Z ]
Move is attributed as a projectileMove knocks down opponent on hit
Horizontal distance varies with button pressed
X+Y, X+Z, or Y+Z/[ X, Y, or Z ] versions: uses 500 power
X
Byakko-Jin-Penetrating Fist L
Y
Byakko-Jin-Penetrating Fist M
Z
Byakko-Jin-Penetrating Fist H
X+Y/[ X ]
Byakko-Jin-Penetrating Fist EX 1
Y+Z/[ Y ]
Byakko-Jin-Penetrating Fist EX 2
X+Z/[ Z ]
Byakko-Jin-Penetrating Fist EX 3
Median Line Destruction
Command Input Properties
Down, Down-Left, Left X, Y, or Z or
Down, Down-Left, Left X+Y, X+Z, or Y+Z
Move knocks down opponent on hit
Number of hits varies with button pressed
X+Y, X+Z, or Y+Z version: Move causes opponent to bounce off the wall, uses 500 power
Byakko-Jin-Median Line Destruction L Byakko-Jin-Median Line Destruction M Byakko-Jin-Median Line Destruction H
X Y Z
Byakko-Jin-Median Line Destruction EX
X+Y, X+Z, or Y+Z
Power Stance
Command Input Properties
Down, Down-Right, Right A, B, or C or
Down, Down-Right, Right A+B, A+C, or B+C
Move grants full invincibility*
A+B, A+C, or B+C version: grants counter hit property for next attack, uses 500 power
Byakko-Jin-Power Stance L Byakko-Jin-Power Stance M Byakko-Jin-Power Stance H
A B C
Byakko-Jin-Power Stance EX
A+B, A+C, or B+C
Double Lift Kick
Command Input Properties
Down, Down-Left, Left A, B, or C or
Down, Down-Left, Left A+B, A+C, or B+C
Vertical distance varies with button pressed
Can be cross canceled for 500 power
B and C versions: Move knocks down opponent on hit
A+B, A+C, or B+C version: Move grants full invincibility, Move knocks down opponent on hit, uses 500 power
Byakko-Jin-Double Lift Kick L Byakko-Jin-Double Lift Kick M Byakko-Jin-Double Lift Kick H
A B C
Byakko-Jin-Double Lift Kick EX
A+B, A+C, or B+C
Shun Ren Dan
Command Input Properties
Down A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponentsMove knocks down opponent on hit
Byakko-Jin-Shun Ren Dan

Hypers[]

Tenstring
Command Input Properties
Down, Down-Left, Left+X+A Move must be blocked while crouching*Move knocks down opponent on hit
Uses 1000 power
Byakko-Jin-Tenstring
Omen Fury
Command Input Properties
Down, Down-Left, Left+Y+B Move knocks down opponent on hit
Uses 1000 power
Byakko-Jin-Omen Fury
Devil Spark
Command Input Properties
Down, Down-Right, Right+X+A or
Down, Down-Right, Right [ X, Y, or Z ]/[ X+Y, X+Z, or Y+Z ]
Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 power
Byakko-Jin-Devil Spark
Evil Eye
Command Input Properties
Down, Down-Right, Right+Y+B Move must be blocked while standing*Move must be blocked while in the air*Move knocks down opponent on hit
Uses 2000 power
Byakko-Jin-Evil Eye
Infernal Destruction
Command Input Properties
Down, Down-Right, Right+Z+C Move is attributed as a projectile*Move knocks down opponent on hit
Uses 3000 power
Byakko-Jin-Infernal Destruction

Others[]

Cross Counter
Command Input Properties
Y+B during blockstun while standing or crouching Move knocks down opponent on hit
Uses 500 power
Byakko-Jin-Cross Counter
Cross Cancel
Command Input Properties
Y+B when certain moves make contact Cancels remainder of attack animation into crouching stance
Uses 500 power
Byakko-Jin-Cross Cancel

Palette Gallery[]

InfiniteJin4
Button-a
InfiniteJin5
Button-b
InfiniteJin6
Button-c
Jin03 Jin04 (Jin's Tekken 4 colors) Jin05 (Jin's Tekken 6 colors)
InfiniteJin1
Button-x
InfiniteJin2
Button-y
InfiniteJin3
Button-z
Koldskool_alt_def CGU_Tekken4 Jin_02 (Jin's Tekken 5 colors)
InfiniteJin10
Button-s+Button-a
InfiniteJin11
Button-s+Button-b
InfiniteJin12
Button-s+Button-c
Koldskool_CoolBlue Gogngos_JuliusCaesar Gogngos_RedAndBlack
InfiniteJin7
Button-s+Button-x
ByakkoJin36
Button-s+Button-y
InfiniteJin9
Button-s+Button-z
Goodaldo_RedAndBlack CGU_Pandora (Jin's Pandora form colors from Street Fighter X Tekken) CGU_Custom7
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

General[]

No one shall stand in my way. I still have much to accomplish.
Your attacks are simple to read. You cannot hope to defeat me.
I don't have time to listen to your bullshit.
This battle is over. I have no more time to spend on you.
I listen only to myself.
Do you now understand the difference between us?
You are not prepared to die, are you? Are you trying to run from your fate?
That was almost too easy.
You're satisfied now, aren't you? Stay down for a while unless you want another taste of defeat.

Videos[]

Trivia[]

  • Jin has six more victory quotes in its cns that, for some reason, have been nulled out. The unused victory quotes read:
    • "I have no use for a loser like you. Get down on your hands and knees and beg for forgiveness."
    • "Opposing me can only end in despair for you."
    • "If you are a skilled warrior, promise to serve me, and I will have use for you."
    • "Absolute power controls this world. There is no such thing as justice or evil."
    • "Do not show your face around me again, unless you want to face certain death."
    • "I have no reason to kill you here. If you don't want to die, I suggest you disappear, quickly."

Edits[]

This character has not been edited.
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