It seems as if this version of Ryu is a direct port from the first installment of the Street Fighter series. While it may have the same moveset, it opts for more custom gameplay, even taking cues from later installments of the franchise.
Despite Street Fighter having either a two or six button layout in its original arcade iterations, Ryu uses four buttons: Ⓧ, Ⓨ, Ⓐ and Ⓑ. Other than that, Ryu manages to be somewhat faithful to the source game, aside from better functioning Specials and the addition of two Hypers.
Being based off one of the earliest fighting games ever, way before the discovery of combos, comboing isn't quite Ryu's niche. That being said, it is still able to rack up combos consisting of a few hits. To counterbalance this, its Specials and Hypers are more powerful, but are still balanced enough.
Ryu's A.I is medium. It sometimes has bouts of aggression, using Specials and Hypers diligently, but overall, isn't too difficult.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
White Fire
Command Input
Properties
Ⓧ or Ⓨ
Super White Fire
Command Input
Properties
Ⓧ or Ⓨ
Uses 1000 Power
Palette Gallery[]
normal
blue
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
MUGEN - SF1 Ryu & Ken VS. Four Bosses (Failure)
KX's Mugen 8 SF2 Ryu SF1 Ryu vs. SF2 Ken SF1 Ken
MUGEN Ryu and Ken Vs Gouken and Retsu
Trivia[]
For some reason, Ryu's Dragon Punch and Hurricane Kick Specials, as well as the "Super Hurricane Kick" Hyper, are all labelled as normal moves.
The "Super White Fire" Hyper is also labelled as a Special.