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A PS2 styled Diavolo, as the surprisingly smooth sprites would suggest. Though Diavolo has a button layout somewhat akin to Heritage for the Future, the actual playstyle is rather stiff and awkward. Depsite this, the character is capable of dealing out nasty damage if used right, with boss-character traits, but the A.I. isn't very boss-worthy.

Diavolo (Diavolo-IF)
Diavoloif
Character portrait

Creator

IF

Download

GetUploader (password is mugen)

Resolution

High

Gameplay[]

Diavoloifidle

Diavolo is a 6-button character, opting to use X, Y, or Z and C for attacks, and A to toggle Stand mode and B to dodge. Unlike other JJBA characters with Stand mode, Diavolo can still dodge if his Stand is out.

Like many other JJBA characters, Diavolo has a Stand mode where his moveset will change considerably depending on whether or not his stand King Crimson is out. Only certain buttons will work depending on whether or not his Stand is active. He is also capable of Heritage for the Future akin mechanics, such as dodges and dashing normals.

However, Diavolo has many traits that separate him from said game- for one, he only uses X for normals while his Specials are mapped to Y, Z, and C. His moveset also undergoes major changes while his Stand is active, not like other characters where their attacks only undergo minor trait changes. His attacks can also be somewhat overpowered, as the majority of them deal massive damage, putting them on par with some level 3 Hypers. His active Stand Y attack is a fullscreen ground pound and takes away a large portion of the opponents life. In addition, Diavolo can slow down time which can be exploited for as long as his Stand is out, though to balance these attacks out, they are quite slow in speed and some have power requirements, limiting Diavolo's ability to win matches simply by spamming specific attacks, though strangely power-costing attacks will actually give Diavolo some power back if they hit.

Diavolo is also somewhat slow and cannot perform combos well, though his traits make him also easy to play since he has single-button commands, but still viable given his powerful but slow playstyle, which makes him act like a playable boss.

One thing to keep in mind when fighting Diavolo is that he will be pushed back farther than other characters when he is hit, making him harder to combo. He is also immune to on the ground attacks.

While Diavolo appears to have humanly-impossible A.I. commands, it goes unused. Thusly, he uses the default A.I. It's rather easy to beat, as the A.I. won't take advantage of his moves. As such, while Diavolo has boss-style traits, he is unfortunately unfitting as a boss character.

Stats[]

Life
1000

Power
9000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

 
Command Input Properties
Y Move is attributed as a throw, works against grounded opponents
King Crimson must be inactive
Ifdiavolothrow Ifdiavolothrowcrimson
 
Command Input Properties
Y Move's hitboxes cover the entire screen simultaneouslyMove can hit opponents that are lying on the groundMove knocks down opponent on hit
King Crimson must be active
Uses 500 power
Ifdiavologroundpound Ifdiavologroundpoundcrimson
 
Command Input Properties
C Move knocks down opponent on hit
King Crimson must be inactive
Ifdiavolocrimsoncharge
 
Command Input Properties
C King Crimson must be active
Ifdiavolocrimsonblood

Others[]

 
Command Input Properties
Z Slows down time
King Crimson must be active
Ifdiavoloepitaph Ifdiavoloepitaphcrimson
Dodge
Command Input Properties
B Move grants full invincibility

Palette Gallery[]

Ifdiavolo1
Button-a
Ifdiavolo2
Button-b
Ifcrimson1
Button-c
Diavolo-IF Diavolo-IF2 Diavolo-IF3 (Changes King Crimson's color, Diavolo is identical to 2)
Ifcrimson2
Button-x
Ifdiavolo3
Button-y
Ifdiavolo4
Button-z
Diavolo-IF4 (Changes King Crimson's color, Diavolo is identical to 2) Diavolo-IF5 Diavolo-IF6

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Edits[]

This character has not been edited.

Videos[]

MUGEN_Diavolo_by_IF_demonstration

MUGEN Diavolo by IF demonstration

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