MUGEN Database
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Hisame's second version of the Megami Ibunroku Persona protagonist is a complete rework, with new sprites, a revamped control scheme, a completely new set of special moves and Hypers, and new mechanics, such as Persona 4 Arena's Persona Break.

P1 Hero (p1hero)
P1HeroIcon1
Character portrait

Creator

Hisame

Download

OneDrive

Resolution

High

Gameplay[]

P1HeroIdle

P1 Hero is a four-button character, using A, B, C for normals, and X for various evasive maneuvers.

Some of P1 Hero's attacks involve his Persona, Seimen Kongou. If one of these moves is cancelled into another move that also uses it, it will perform the second move where the first one ended, and recovery is significantly reduced, to the point where the P1 Hero can attack alongside it.

P1 Hero possesses the ability to chain normals together in a manner similar to BlazBlue: Cross Tag Battle. Any A normal can be chained into any B or C normal, including any part of the A or B autocombos.

In general, P1 Hero has a high combo ability. In addition to chain combos, many of his special moves allow for followups, either via super-cancelling or linking normals afterwards. Also, many of his normals can be jump-cancelled, allowing for ground-to-air combos.

P1 Hero has a unique resource in the form of five Emperor Arcana cards at the bottom of the screen. If Seimen Kongou gets hit during an attack, one card is removed. If all cards are gone, all attacks that use Personas, including normals, are disabled until all five cards are replenished, which happens over time.

If P1 Hero's Life is less than 30%, he enters 覚醒 mode. During 覚醒 mode, the Power meter fills automatically, and damage scaling is decreased, allowing for more damage during combos.

There's a bug involving P1 Hero's standing C normals. If they hit an opponent who's been knocked down, they may return to their standing state above or below the stage. If the opponent jumps or is hit while in this state, they will return to normal.

P1 Hero's AI can be configured, but on its default setting, it's incredibly brutal. It attacks almost constantly, and can convert off of any stray hit for big, damaging combos. Attempting to block its attacks causes it to start incorporating its throws into combos, and it immediately starts blocking when it gets attacked.

P1 Hero's AI will always attempt to activate, regardless of whether or not a player is controlling them, even in modes where AI usually isn't active. This can be prevented by pressing Left (if player 1) or Right (if player 2).

Stats[]

Life
1000

Power
5000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Some or all of this character's movelist is in a language other than English. English translations for attack names can be viewed by hovering the mouse cursor over the non-English text.

Specials[]

ガル
Command Input Properties
Down, Down-Right, Right A or B Move can be used while grounded or airborneMove is attributed as a projectile
* Can be repeated by pressing X or Y

ツインスラッシュ
Command Input Properties
Down, Down-Left, Left A or B Move knocks down opponent on hit

デスバウンド
Command Input Properties
Down, Down-Left, Left A or B Move can only be used while airborneMove knocks down opponent on hit

マハーガル
Command Input Properties
Down, Down-Right, Right C Move can be used while grounded or airborneMove is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
* Requires 1000 Power

ツインスラッシュ
Command Input Properties
Down, Down-Left, Left C Move has invincibility on upper bodyMove knocks down opponent on hit
* Requires 1000 Power

デスバウンド
Command Input Properties
Down, Down-Left, Left C Move can only be used while airborneMove knocks down opponent on hit
* Requires 1000 Power

Hypers[]

ヒエロスグリュペイン
Command Input Properties
Down, Down-Right, Right B+C / Down, Down-Right, Right X Move is attributed as a projectileMove has invincibility during startup framesMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit
Move's hitboxes cover the entire screen simultaneously (If initial hit is nullified by Super Armor or invincibility)
* Requires 2000 Power

天驚地爆断
Command Input Properties
Down, Down-Left, Left B+C / Down, Down-Left, Left X Move is attributed as a projectileMove grants full invincibilityMove can hit opponents that are lying on the groundMove knocks down opponent on hit
* Requires 2000 Power

Others[]

ペルソナによる移動投げ
Command Input Properties
B+C Move is attributed as a throw, works against grounded opponentsMove causes opponent to bounce off the ground

ペルソナによる地対空投げ
Command Input Properties
DownB+C Move is attributed as a throw, works against airborne opponentsMove causes opponent to bounce off the ground

ペルソナによる空対空投げ
Command Input Properties
B+C Move can only be used while airborneMove is attributed as a throw, works against airborne opponentsMove causes opponent to bounce off the ground

ガードキャンセル攻撃
Command Input Properties
B+C while blocking Move grants full invincibilityMove knocks down opponent on hit
* Requires 1000 Power

ガードキャンセルクイックエスケープ
Command Input Properties
X while blocking Move grants full invincibility
* Requires 1000 Power

ミニジャンプ
Command Input Properties
Down X Move has invincibility on lower body

Palette Gallery[]

P1Hero01
Button-a
P1Hero02
Button-b
P1Hero03
Button-c
p1hero01 p1hero02 p1hero03
P1Hero04
Button-x
P1Hero05
Button-y
P1Hero06
Button-z
p1hero04 p1hero05 p1hero06
P1Hero01
Button-s+Button-a
P1Hero01
Button-s+Button-b
P1Hero01
Button-s+Button-c
p1hero01 p1hero01 p1hero01
P1Hero01
Button-s+Button-x
P1Hero11
Button-s+Button-y
P1Hero12
Button-s+Button-z
p1hero01 p1hero11 p1hero12

Victory Quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Camera
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Edits[]

This character has not been edited.
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