MUGEN Database
Advertisement

Referred to her name without the "Y" at the end, Popsicle makes use of the DC template. This double-molded treat seems to be flawed however, as her comboability needs to be very precise. She is also very dependent on projectiles, even throwing one of her own as one.

Popsicle (Popsicle)
PopsiclePort
Character portrait

Creator

mashu the blob

Download

MediaFire

Resolution

Low

Gameplay[]

PopsicleStand

Popsicle is a six-buttoned character, utilizing A, B, or C for kicks and X, Y, or Z for punches. Popsicle utilizes the DC template, and has mechanics such as a forward dash and a Super Jump. The strength of Popsicle's Normals depend on the button. A and X are weak attacks, B and Y are medium attacks, while C and Z are strong attacks.

When it comes to Popsicle's comboability, she can Cancel her Normals in a linear pattern (X -> Y -> Z), though the cancel will only successfully work if the subsequent buttons are pressed during Popsicle's hitstun from connecting the attack. Due to Popsicle's moves having a rather short hitstun overall, the timing window to do this is very strict.

Popsicle has only one Special, which is logo attack. This move is a simple projectile, though it cannot be spammed as an infinite. It has a Hyper variant going under logo flurry, which makes Popsicle throw a swarm of projectiles that can go any direction. Popsicle seems to have Amalgam which is classified as a Hyper, but it only moves Popsicle forward instead of attacking. This is probably due to faulty coding.

Popsicle has a custom A.I. that tries to trap the opponent in a combo. Reaching a powerbar will also cause Popsicle to activate logo flurry, hopefully draining out the opponent's HP.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

logo attack
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile

Hypers[]

logo flurry
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move is attributed as a projectile
Uses 1000 Power

Amalgam
Command Input Properties
Down, Down-Right, Right Z+C Move does not deal damage
Uses 3000 Power

Palette Gallery[]

This character does not have any palettes, instead using the palette of sprite 9000,0.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Trivia[]

  • Popsicle has two palettes that are listed in her .def file, though it defaults to Popsicle's 9000,0 palette for some reason.

Edits[]

This character has not been edited.
Advertisement