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When Flandre goes "kyuu", you go boom. Flandre is a pure melee rushdown attacker with destructive power and speed, capable of pressuring the opponent into a corner and unleashing absolute destruction on them; however, Flandre's lack of experience outside the Scarlet Devil Mansion's basement has rendered her with no true fighting experience, so while her power may be unrestrained, her Defence is as frail as tissue paper.

Flandre Scarlet (Flandre_RP)
RPFlandre2port
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror

Localcoord

320x240

Mugen Lab article

Flandre Scarlet/RicePigeon's Version

Gameplay[]

RPFlandre2idle

Flandre Scarlet is a three-button character that uses the X, Y, or Z buttons for the entirety of her moveset and the A, B, or C buttons as shortcuts; A acts as a shortcut for the character's back and forward hops when either Right or Left (respectively) is being held, B is used as a shortcut for the Y+Z input that's assigned to the character's throw, while C is used as a shortcut for the X+Y+Z part of the command input that's used in the Level 3 Hypers. One of Flandre's mutually exclusive level 3 Hypers has to be chosen at the beginning of every match, with Taboo "Weapon of Mass Destruction" being a large but slow moving projectile that explodes with a fullscreen blast upon contact with an opponent, which is enhanced by the character being able to move around freely once it has been launched, and Secret Barrage "And Then Will There Be None?" being Flandre's famous signature One hit knockout attack that can be comboed into when the opponent has low Life, but leaves Flandre wide open for punishment should the opponent block it.

Flandre is a charge character with a rushdown style of gameplay and a moveset that is entirely melee-oriented, having no projectiles outside of the Taboo "Weapon of Mass Destruction" Hyper or any other direct means of spacing outside of her backdash; despite the lack of a reliable projectile, Flandre's ability to spontaneously leap across the stage allows her to approach opponents with relative ease, something which is further helped by a lot of her attacks having high priority. Not counting the three Catadioptric followups or Royal Flush, practically all of Flandre's Special and Hyper attacks are activated via charge motions, which further gives plenty of incentive to rush up to the opponent and start a combo against them in order to best utilise their effectiveness.

Flandre utilizes fast movement speed along with attacks that can easily provide invincibility or cross-up opportunities on the opponent. Many of Flandre's attacks deal more damage than other characters' equivalent attacks, and Flandre's wall attacks are likely to keep the opponent guessing. Flandre's most notable flaw, however, is the fact that she is a glass cannon, so while she is fast and hits hard, she only sports a mere 750 Life, which is significantly lower than most other fighters; as such, Flandre is capable of KOing opponents relatively quickly, at the cost of being KO'd just as fast.

Flandre uses a custom A.I. that has a number of scenarios programmed into it, each with their own set of options that the A.I. can choose from in an attempt to make it less linear and predictable; in practice, however, the A.I.'s neutral typically involves dashing around and using either Normals as pokes or Royal Flush to close the gap, while its actions up-close are to either throw or perform a simple combo consisting of a Normal chain into Royal Flush and then Taboo "Four of a Kind" if enough meter is available, with defensive options being limited to occasional guarding and backdashes. Unlike a human player, Flandre's A.I. cannot deliberately hold a charge or mash a specific set of buttons on cue, so its use of Royal Flush and Taboo "Four of a Kind technically constitute as cheating, though this is only noticeable with Royal Flush when the A.I. uses it while standing still or walking, as Taboo "Four of a Kind" only gets used at the end of a combo; the rest of her moveset abides by these restrictions, so the A.I. won't use Destroyer Claw as a reversal or Starbow Break to get around projectiles.

Stats[]

Life
750

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel Counter
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Uses 1000 Power
RPFlandre2S1
Starbow Break
Command Input Properties
[ Down ]
Up X / Y
Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
X version: Move has invincibility to enemy projectiles
Y version: height varies with distance from wall, can be cancelled into Straight Flush during startup
X
RPFlandre2S2 1
Y
RPFlandre2S2 2
Straight Flush
Command Input Properties
X, Y, or Z during startup of Y Starbow Break and Catadioptric Move must be blocked while either standing or crouchingMove launches the opponent upwards to initiate an air comboMove knocks down opponent on hit
Turns to face opponent
RPFlandre2S3
Owen's Chandelier
Command Input Properties
X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Move causes opponent to bounce off the ground on counterhit
RPFlandre2S4
Cranberry Trap
Command Input Properties
Right+X, Y, or Z / Left+X, Y, or Z during Catadioptric Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponentsMove cannot be blockedMove knocks down opponent on hit
Automatically cancels into Owen's Chandelier on whiff
RPFlandre2S5
Starbow Break B
Command Input Properties
Down+X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
Turns to face opponent
RPFlandre2S6
Destroyer Claw
Command Input Properties
[ Left ]
Right X, Y, or Z
Move must be blocked while either standing or crouchingMove knocks down opponent on hit
X version: Move grants full invincibility*
Y version: Move has invincibility to enemy projectiles
Z version: Move grants full invincibility*
RPFlandre2S7
Royal Flush
Command Input Properties
X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z Move must be blocked while either standing or crouchingMove knocks down opponent on hit
Number of hits and distance travelled vary with last button pressed
X
RPFlandre2S8 1
Y
RPFlandre2S8 2
Z
RPFlandre2S8 3

Hypers[]

Taboo "Laevatein"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up X, Y, or Z
Move must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove has invincibility to enemy projectilesMove knocks down opponent on hit
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
Uses 1000 Power
RPFlandre2H1
Taboo "Four of a Kind"
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move must be blocked while crouchingMove knocks down opponent on hit
Uses 1000 Power
RPFlandre2H2
Taboo "Weapon of Mass Destruction"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move is attributed as a projectileMove's hitboxes cover the entire screen simultaneously*Move knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Uses 3000 Power
RPFlandre2H3
Secret Barrage "And Then Will There Be None?"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move must be blocked while either standing or crouchingMove is guaranteed to K.OMove knocks down opponent on hit
Only usable if respective spellcard is selected prior to match
Flandre must have won at least one round
Cannot be cancelled into unless opponent's Life is less than 350 or less than 35% of maximum (uses highest value)
Uses 3000 Power
RPFlandre2H4

Others[]

Catadioptric
Command Input Properties
[ Down ]
Up Z
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
[ Left / Right ] to adjust trajectory
Can be cancelled into Straight Flush during startup
Can be followed up with Owen's Chandelier, Cranberry Trap, or Starbow Break B
RPFlandre2O1

Palette Gallery[]

RPFlandre2pal1
Button-a
RPFlandre2pal2
Button-b
RPFlandre2pal3
Button-c
1,1 1,2 1,3 (Remilia Scarlet's colours)
RPFlandre2pal4
Button-x
RPFlandre2pal5
Button-y
RPFlandre2pal6
Button-z
1,4 (Sakuya Izayoi's colours) 1,5 (Patchouli Knowledge's colours) 1,6 (Hong Meiling's colours)
RPFlandre2pal7
Button-s+Button-a
RPFlandre2pal8
Button-s+Button-b
RPFlandre2pal9
Button-s+Button-c
1,7 (Nevan's colours) 1,8 (Morrigan Aensland's colours) 1,9 (Morrigan Aensland's colours)
RPFlandre2pal10
Button-s+Button-x
RPFlandre2pal11
Button-s+Button-y
RPFlandre2pal12
Button-s+Button-z
1,10 (Decapre's colours) 1,11 (Vega's colours) 1,12
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Don't believe that you've won. There's still more!
I've always been curious about humans, so I came to look.
Yes, I'm satisfied. But now I'm pretty much alone again.
You want to go to the library? Books are boring, let's play some more danmaku!
I expected you to be the last Indian.
You know how there's an eye in everything? I shot yours like 'kyu' and you went 'kaboom!'

Character-specific[]

Oh, and I was thinking of visiting you with cake and tea, as thanks.
vs. Reimu Hakurei
Bad girls don't need to go home!
vs. Reimu Hakurei
I had planned for you to be the last one.
vs. Marisa Kirisame
Well, it doesn't matter. I can't die, even if I hang myself.
vs. Marisa Kirisame
You know how there's an eye in everything? I shot yours like 'kyu' and... hey wait, you're still alive?!
vs. Eirin Yagokoro
I expected you to be the last Ind... Oh, but you're still alive?!
vs. Eirin Yagokoro
Hey sis, I found this in the basement. It says 'Wed Ao', whats it for?
vs. Remilia Scarlet
Does miss Patchouli's sunscreen spell work on me too?
vs. Remilia Scarlet

Videos[]

Trivia[]

  • Unlike most of RicePigeon's Touhou characters, Flandre does not contain any winquotes referencing Touhou Rekkaden or Lie Meiling, though Flandre coincidentally has the least amount of victory quotes overall.
  • Both winquotes against Eirin reference the fact that Eirin, like Kaguya and Mokou, is an immortal, and thus could not die even if Flandre was to use her power against them.
    • This is further reinforced by the fact that Secret Barrage "And Then Will There Be None?" will cause these three characters to drop to the ground from the top of the screen, rather than completely removing them from the screen as with everyone else.
  • Flandre's first winquote against Remilia references an in-joke among players of Touhou: Gensokyo Reloaded relating to an out-of-place canister of WD-40 located in Flandre's version of the game's title screen prior to version 3.0.0.
  • Flandre's 5th generic winquote is a reference to Agatha Christie's And Then There Were None, which was originally titled Ten Little Indians before it was changed due to perceived racism.
  • Although Flandre's Straight Flush and Royal Flush Specials are neither attacks nor spell cards Flandre has ever used in Touhou Project, their names ties in with the theme of Flandre's Taboo "Four of a Kind" Hyper in that they are all types of poker hand.
    • Similarly, Flandre's Taboo "Weapon of Mass Destruction" Hyper has also never appeared in the Touhou Project series, but it ties in with Flandre's ability to destroy anything.
  • The number displayed on the hit counter at the end of Secret Barrage "And Then Will There Be None?" is 495, which may be a reference to the number of years Flandre spent locked up in the Scarlet Devil Mansion's basement, or her Q.E.D. "Ripples of 495 Years" spell card from Embodiment of Scarlet Devil, which in turn reflects the number of years she was imprisoned for.
  • The background music that plays during Secret Barrage "And Then Will There Be None?" is a remix of "U.N. Owen Was Her?" from Touhou Soccer 2[1]; this follows a trend set in RicePigeon's other characters where cinematic Level 3 Hypers play a remixed version of one of the character's music themes.
  • Starbow Break B might possibly be read as Starbow Break β or Starbow Break Beta, in order to differentiate itself from the standard version of Starbow Break. The uppercase B was most likely chosen over the Greek letter β due to lack of proper language support.
  • Flandre's voice clips are taken from Dragon Ball Xenoverse, specifically the fourth female voice option for the Future Warrior.

Edits[]

This character has been edited. For a full list of edits, see Edits.

References[]

Touhou: Gensokyo Reloaded
Playable Characters Alice MargatroidByakuren HijiriChenCirnoEirin YagokoroFlandre ScarletFujiwara no MokouHong MeilingIchirin KumoiKanako YasakaKoakumaKoishi KomeijiKomachi OnozukaLie MeilingMarisa KirisameMeimuMimaPatchouli KnowledgeReimu HakureiReisen Udongein InabaRemilia ScarletSakuya IzayoiSanae KochiyaSuika IbukiUtsuho ReiujiYoumu KonpakuYukari YakumoYuuka KazamiYuyuko Saigyouji
Boss Characters Meimu
Stages Bamboo Forest of the Lost (Day) • Bamboo Forest of the Lost (Night) • Cemetery of Onbashira • Creek of Genbu • Eientei • Forest of Magic • Forest of Magic - Alice's House • Garden of the Sun • Hakugyokuro • Hakugyokuro - Graveyard • Hakurei Shrine - Border • Hakurei Shrine - DayHakurei Shrine - Night • Hakurei Shrine Ruins - ??? AD • Mare Tranquillitatis • Misty Lake • Moriya Shrine • Palanquin Ship - Exterior • Palanquin Ship - Interior • Scarlet Devil Mansion - Basement • Scarlet Devil Mansion - Clock Tower • Scarlet Devil Mansion - Front Gate • Scarlet Devil Mansion - Library • Scarlet Devil Mansion - Throne Room • The Palace of Earth Spirits • Underground Geyser Center - Elevator • Untrodden Valley
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