MUGEN Database
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This subpage contains any edits of RicePigeon's second version of Flandre Scarlet. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.

PlasmoidThunder's edit[]

Flandre Scarlet (Flandre_RP)

Character portrait

Editor

PlasmoidThunder

Download

PlasmoidThunder's Scrapheap

Localcoord

320x240

PlasmoidThunder's edit is primarily a modification of the original character's moveset, removing the moves derived from Vega and instead incorporating a far more rushdown-focused set of tools, while also altering the moves that were kept; the most significant alterations are to two of Flandre's Hypers, with Taboo "Laevatein" now functioning as stationary reversal that boasts great range and Secret Barrage "And Then Will There Be None?" no longer knocking the opponent out in one hit. The moves that were added to the character include a new aerial Z (with the old aerial Z now activated using Down+Z in the air) that knocks the opponent away and causes Flandre to recoil backwards slightly, an air grab based on the original version's Cranberry Trap Special, Comet Bow, which combines the traits of both versions of the removed Starbow Break Special, Destruction Arrow, which is based on the same Special from RicePigeon's first version of Flandre, and Forbidden Barrage "Starbow Break", which replaces Taboo "Four of a Kind" and functions like an enhanced version of Starbow Break X.

Aside from the moveset, Flandre has also received a new set of victory quotes, a slightly modified select portrait, and features a total of 30 palettes.

Stats[]

Unchanged from original version.

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Removed Specials[]

Starbow Break
Command Input Properties
[ Down ]
Up X / Y
Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit. Opponent can tech into recovery animation
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
X version: Move has invincibility to enemy projectiles
Y version: height varies with distance from wall, can be cancelled into Straight Flush during startup

Owen's Chandelier
Command Input Properties
X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit. Opponent can tech into recovery animation
Move causes opponent to bounce off the ground. Opponent cannot tech into recovery animation upon contact with ground on counterhit

Cranberry Trap
Command Input Properties
Right+X, Y, or Z / Left+X, Y, or Z during Catadioptric Move is attributed as a throw, works against grounded opponentsMove is attributed as a throw, works against airborne opponentsMove cannot be blockedMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Automatically cancels into Owen's Chandelier on whiff

Starbow Break B
Command Input Properties
Down+X, Y, or Z during Catadioptric Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit. Opponent can tech into recovery animation
Turns to face opponent

Removed Hypers[]

Taboo "Four of a Kind"
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move must be blocked while crouchingMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Uses 1000 Power

Removed others[]

Catadioptric
Command Input Properties
[ Down ]
Up Z
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
[ Left / Right ] to adjust trajectory
Can be cancelled into Straight Flush during startup
Can be followed up with Owen's Chandelier, Cranberry Trap, or Starbow Break B

Modified Specials[]

Straight Flush
Command Input Properties
[ Down ]
Up Z
X, Y, or Z during startup of Y Starbow Break and Catadioptric
Move must be blocked while either standing or crouchingMove launches the opponent upwards to initiate an air comboMove can hit opponents that are lying on the groundMove knocks down opponent on hit. Opponent can tech into recovery animation
Turns to face opponent
Destroyer Claw
Command Input Properties
[ Left ]
Right X, Y, or Z
Move must be blocked while either standing or crouchingMove knocks down opponent on hit. Opponent can tech into recovery animation
X and Y versions: Move has invincibility during startup frames
X version: Move grants full invincibility*
Y version: Move has invincibility to enemy projectiles
Z version: Move grants full invincibility*

Royal Flush
Command Input Properties
[ Right ]
Left X, Y, or Z
X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z X, Y, or Z
Move must be blocked while either standing or crouchingMove knocks down opponent on hit. Opponent can tech into recovery animation
Number of hits and distance travelled vary with button pressed
Number of hits and distance travelled vary with last button pressed

Modified Hypers[]

Taboo "Laevatein"
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up X, Y, or Z
Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove causes opponent to bounce off the ground. Opponent cannot tech into recovery animation upon contact with groundMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Final hit: Move must be blocked while standing, Move can hit opponents that are lying on the ground
Uses 1000 Power
Move must be blocked while standingMove must be blocked while in the airMove can hit opponents that are lying on the groundMove has invincibility to enemy projectiles
Substituting final directional input with Up-Left or Up-Right changes wall Flandre leaps to
Secret Barrage "And Then Will There Be None?"
Command Input Properties
[ Left ]
Right Left Right X+Y+Z / C
Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Only usable if respective spellcard is selected prior to match
An alternate animation plays if the move K.O.s the opponent after Flandre has won at least one round
Uses 3000 Power
Move is guaranteed to K.O. the average character on contact
Flandre must have won at least one round
Cannot be cancelled into unless opponent's Life is less than 350 or less than 35% of maximum (uses highest value)
Default Finisher

Added Specials[]

Comet Bow
Command Input Properties
[ Down ]
Up X / Y
Move knocks down opponent on hit. Opponent can tech into recovery animation
Trajectory varies with button pressed
X version: Move must be blocked while standingMove must be blocked while in the air
Y version: Move has invincibility to enemy projectiles
X
Y
Destruction Arrow
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can only be used while airborneMove must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit. Opponent can tech into recovery animation
Trajectory varies with button pressed
X
Y
Z

Added Hypers[]

Forbidden Barrage "Starbow Break"
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move has invincibility to enemy projectilesMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Uses 1000 Power

Palette Gallery[]

1,1 1,2 (Remilia Scarlet's colours) 1,3 (Sakuya Izayoi's colours)
1,4 (Patchouli Knowledge's colours) 1,5 (Hong Meiling's colours) 1,6 (Marisa Kirisame's colours)
+
+
+
1,7 (Koishi Komeiji's colours) 1,8 (Nue Houjuu's colours) 1,9 (Hata no Kokoro's colours)
+
+
+
1,10 1,11 1,12 (Rumia's colours)
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.

Victory quotes[]

General[]

Hey, let's keep playing! I'm not bored yet!
You're not as strong as big sister, but she never plays with me... That makes you better than big sister!
I'm not allowed outside the mansion because big sister said so, but I'll be OK as long as it doesn't rain.
Hmph! I bet big sister told me to stay indoors so she could have the outside all to herself!
The basement is so small compared to the outside. I can make big danmaku out in the open!
"My power? I give the eye a 'squeeze' and it goes 'kaboom!'.

Character-specific[]

Hey, you promised to play with me! You're a bigger liar than big sister!
vs. Reimu Hakurei
I thought humans were supposed to be brittle. Are you really a human?
vs. Reimu Hakurei
You're the only one who plays with me, but I don't get it. Am I scary?
vs. Marisa Kirisame
I went looking for humans, but they're not strong like you.
vs. Marisa Kirisame
Hey, let's keep playing! I know you still can!
vs. Eirin Yagokoro and Fujiwara no Mokou
My power doesn't work on you... That means I can go all out!
vs. Eirin Yagokoro and Fujiwara no Mokou
Thanks for playing with me, big sister! Huh? That's not why you're here?
vs. Remilia Scarlet
Go home? But you said I could go outside. I didn't think you'd forget something like that...
vs. Remilia Scarlet
The rain was your idea, wasn't it? I wanted to go outside.
vs. Patchouli Knowledge
If you can do magic, can you pluck a rabbit from a hat, or make big sister disappear?
vs. Patchouli Knowledge
Aren't you supposed to be guarding the gate? Did you come looking for me?
vs. Hong Meiling
Your rainbow danmaku is the prettiest!
vs. Hong Meiling
Why are you being aggressive? Is this why big sister told me to avoid you?
vs. Lie Meiling
Red and blue danmaku isn't as pretty as rainbow danmaku.
vs. Lie Meiling

Trivia[]

  • Comet Bow is named after and vaguely based on Flandre Scarlet's sole Spell Card in the Touhou Project fangame Concealed the Conclusion.
  • Flandre's 30th palette is based on Ronald McDonald as a reference to the popular Touhou remix parody M.C.ドナルドはダンスに夢中なのか?最終鬼畜道化師ドナルド・M, which is more commonly known as Ronald McDonald Insanity or McRoll'd.
  • Inside the sprite file, there are unused sprites pertaining to Q.E.D. "Ripples of 495 Years", which includes Spell Card text and a Last Word image.


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