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Gypsy Danger
Gypsy Danger
Gypsy Danger as it appears in Pacific Rim

Creator(s)

Yuureisou

Download

MediaFire

Origin

Pacific Rim

Gypsy Danger is a dual-pilot mechanical battle suit from the 2013 film, Pacific Rim, where it (along with all the other mechs) is referred to as a "Jaeger", which is German for hunter.

Gypsy Danger was one of the oldest surviving Jaegers, referred to as a "Mark-3" in-film, though based on the ending of Pacific Rim, it was destroyed by its own nuclear core meltdown. It was originally piloted by brothers, Yancy and Raleigh Becket, having killed four Kaiju during their run, though during a conflict with a Knifehead Kaiju, Yancy was killed and Gypsy was severely damaged, though Raleigh still managed to defeat the Kaiju despite this.

In M.U.G.E.N, Gypsy Danger was made by Yuureisou. It appears to use custom sprites, though they could also be heavily downscaled screenshots from one of the Pacific Rim video games, or even the movie itself.

Yuureisou's version[]

GypsyDangeridle

Gypsy Danger is a peculiar 4-button character that cannot really combo outside the auto-combos provided by pressing A repeatedly. A is its main attack button, performing a different attack based on which directional button is held, while B activates its Plasmacaster, and C fires its chest cannon. X appears to be some sort of joke attack where it activates its self-destruct protocol and K.O.'s itself, actually restoring the opponent's life in the process.

Gypsy is rather sluggish and heavy; its jump barely qualifies as such, and its movement speed gets it nowhere fast, though its run, however, takes a while to get going, but eventually picks up an impressive momentum.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Moveset[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

 
Command Input Properties
[ Right ] A Move knocks down opponent on hitMove must be blocked while standingMove must be blocked while in the air
While running

 
Command Input Properties
[ Right ] A Move knocks down opponent on hitMove cannot be blocked

 
Command Input Properties
[ Left ] A Move knocks down opponent on hit*Move cannot be blocked*

 
Command Input Properties
B Move is attributed as a projectile
Can be charged
Uses 200 power*

 
Command Input Properties
C Move cannot be blocked
Uses 1000 power

Palette Gallery[]

GypsyDangerpal1
Button-a
GD5

Videos[]

Camera
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