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A HD character using Histoire's 3D model from Hyperdimension Neptunia mk2 rendered in 2D, Histoire is a very erratic character with a button count that matches her amount of attacks, having a grand total of seven attacks, including weak melee attacks, projectile attacks that are almost guaranteed to hit the opponent and a near-unavoidable Hyper.

Histoire (Histoire)
DarkRulerHistoirePortrait
Character portrait

Creator

Dark Ruler

Download

Dark Ruler's M.U.G.E.N Creation

Resolution

HD

Gameplay[]

DarkRulerHistoireIdle

Histoire is a seven-button character, using all six attack buttons and the Start button to attack, with A and Start being used for melee attacks, B, C, X and Y being used for projectile attacks that spawn at the opponent's location and Z being used for a Hyper, though for some reason, all projectile attacks are attributed as Hypers despite not behaving like a Hyper or using up Power. Histoire has no Specials or moves other than the ones activated with a single button press and cannot attack while crouching or airborne, meaning she has a total of seven attacks.

The projectile attacks are attacks that spawn at the opponent's location almost immediately after the button is pressed, which effectively means the opponent is guaranteed to get hit unless they have invinciblity frames at the time the attack is activated, and two of them are also unblockable. The four projectile attacks are virtually identical but deal a varying amount of damage and hits, and they all have a short cooldown period before the attack can be used again, with C's cooldown period being significantly longer than the others. The projectile attacks can be chained, allowing the palyer to deal huge damage by just mashing the buttons that activate projectile attacks. Out of all projectile attacks.

The melee attacks are almost completely usesless because they are slow, have a short range and cannot combo into any attacks. Histoire's only actual Hyper is unblockable and near-impossible to avoid and consists of two hits, with the second hit strangely dealing less damage if the opponent doesn't recover from the first hit's knockdown before the second hit; the attack deals a lot of damage for the amount of Power it uses, making it cheap.

Histoire has no custom A.I. and uses the engine's default, which means she mostly jumps around and blocks and doesn't attack often, making her fairly easy to beat, though the projectile attacks which effectively almost guarantee damage and hitstun and the almost unavoidable Hyper can prove to be a nuisance.

Stats[]

Life
970

Power
3000

Attack
100

Defence
80

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Hypers[]

Shine
Command Input Properties
B Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*

Fire
Command Input Properties
C Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*

Ice
Command Input Properties
X Move is attributed as a projectileMove cannot be blockedMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*

Wind Storm
Command Input Properties
Y Move is attributed as a projectileMove cannot be blockedMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*

Hyper Dash
Command Input Properties
Z Move is attributed as a projectileMove cannot be blockedMove grants full invincibility*Move can hit opponents that are lying on the groundMove knocks down opponent on hit
Uses 1000 Power

Palette Gallery[]

DarkRulerHistoirepal1
Button-a
Histy

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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