This version of the obligatory Iceman tries to be accurate to Marvel vs. Capcom 2, though it features a six-button layout instead of the source game's four, and two new Hypers that were never seen in the game. However, being a Kong creation, it's no surprise that his Iceman features several inaccuracies and is somewhat buggy, along with featuring somewhat overpowered comboing.
Iceman is a six-button character that uses the buttons for punches and the buttons for kicks. The strength of an attack depends on which button is pressed, so light Normals are weaker, while heavy Normals are stronger. He is based on his appearance in Marvel vs. Capcom 2, but unlike in said game where he is a four-button character, this version is a six-button character. Additionally, he also has two Hypers that were never seen in the source game.
While Iceman has high comboability, it has one oddity; if a standing Normal hits the opponent, and then the same button is pressed, the crouching version activates, which unsurprisingly allows Iceman to cancel it into a stronger Normal. Additionally, his comboability is rather overpowered, as he is able to easily deal a 1/2th of the opponent's Life via an Aerial Rave, making him rather unbalanced, especially considering his lack of any sort of damage dampening.
Like many of Kong's other characters, Iceman comes with several inaccuracies to the source game; Ice Beam only hits once instead of six times, the Ⓧ and Ⓨ versions of it have been switched, where the Ⓧ version shoots forward and the Ⓨ version shoots downwards instead of vice versa, he falls much more faster when doing Ice Beam in air than in the source material, the ground Ⓨ version goes through the ground instead of hitting it, Ice Boulder is not able to be done in air, his standing Ⓒ is a launcher and Ice Boulder goes slower than it should.
As with Kong's other characters, Iceman comes with three A.I. settings that can be configured by modifying the definition file, being three levels of difficulty - Easy, Medium, and Hard. His default setting, Medium, performs long combos and uses his Hypers once enough Power is achieved, though it can still be quite tough to take down mainly due to the overpowered nature of Iceman's comboability; Easy A.I. has a behaviour similar to M.U.G.E.N's default A.I., as it doesn't attack that often, though can still perform short combos when it gets a chance to; Hard A.I. is rather cheap as it can perform actions that aren't possible by a normal player, such as being able to escape from certain attacks that trap him, or not receive any damage at all.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.