HOLD ON! | |
There are versions of this character available that don't have their own branch articles! Please help us document the following:
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King K. Rool | |
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Creator(s) |
Various |
Oldest version |
RAIKOU's version (2006) |
Newest version |
OHMSBY's version (2021) |
Origin |
Donkey Kong |
King K. Rool is the primary antagonist of both the original Donkey Kong Country and Donkey Kong Land trilogies, as well as Donkey Kong 64. King K. Rool is the leader of the Kremling Krew, a large army of anthropomorphic crocodiles who seek to antagonise Donkey Kong and his family by conquering their island and stealing their banana hoard, actions which have naturally led to K. Rool and the Kremling Krew becoming sworn enemies of the Kong family.
Some of King K. Rool's more defining physical features are a bulging bloodshot eye and an incredibly large belly, though his outfit tends to differ between each game he appears in, with previous appearances of K. Rool ranging from a pirate captain to a mad scientist; K. Rool's most common appearance, however, is where he's wearing a red cape and donning a gold crown and matching coloured wristbands. King K. Rool makes an appearance as a playable character in Super Smash Bros. Ultimate, where his general moveset takes inspiration from his boss battles throughout both the Donkey Kong Country series and Donkey Kong 64; furthermore, K. Rool's Final Smash is a remastering of the latter's game over cutscene, where he uses the Blast-o-Matic to destroy Donkey Kong Island.
In M.U.G.E.N, King K. Rool has been made by various creators.
RAIKOU's version
The first version of the King of the Kremlings, with only one attack and very sluggish movement, he won't be stealing the crystal coconut anytime soon. This version displays quite a bit of wasted potential, considering how weak he is.
STG's version
This King of the Kremlings is as close to an accurate conversion of King K. Rool's boss fight from Donkey Kong Country as M.U.G.E.N will allow, so those who have played the game should know what to expect from this character. One notable feature K. Rool has is the palette-based coding that alters his damage output depending on the number of the palette chosen, likely as a means to give the character 'difficulty levels'.