MUGEN Database
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''This version of Marco plays somewhere in between a fighting game character and his source game, a run-and-gun platformer. While this does make him very easy to learn, it comes at the cost of not having very good combo ability.''
 
''This version of Marco plays somewhere in between a fighting game character and his source game, a run-and-gun platformer. While this does make him very easy to learn, it comes at the cost of not having very good combo ability.''
 
{{Infobox version
 
{{Infobox version
|Name=marco ''({{Tt|Marco Rossi|Internal name}})''
+
|Name=Marco Rossi ''({{Tt|marco|Internal name}})''
 
|Image=File:g1289-marco-portrait.png
 
|Image=File:g1289-marco-portrait.png
 
|Creator=g1289
 
|Creator=g1289
Line 10: Line 10:
 
[[File:g1289-marco-idle.gif]]
 
[[File:g1289-marco-idle.gif]]
   
marco is a six-button character that plays like a four-button character. {{LK}}, {{MK}} and {{MP}} are used for Normals, {{MP}} is used for a Special, and {{HK}} and {{HP}} are used solely for a Special and a Hyper respectively. Strangely, marco also lacks a walk-backwards animation.
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Marco is a six-button character that plays like a four-button character. {{LK}}, {{MK}} and {{MP}} are used for Normals, {{MP}} is used for a Special, and {{HK}} and {{HP}} are used solely for a Special and a Hyper respectively. Strangely, Marco also lacks a walk-backwards animation.
   
For melee combat, marco has three different knife attacks; one forwards, one upwards, and {{Tt|連続ナイフ斬りつけ|Continuous Knife Slashing}} where marco constantly swings his knife, recoiling any enemies directly in front of him but leaving himself open to attack from behind. marco's primary long-distance attack, his {{MP}} gun attack, is pretty spammable, though not quite an [[Infinite]] as Marco has to reload every 12 shots. Because of the long startup and cooldown time between many of marco's moves, he has poor combo ability.
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For melee combat, Marco has three different knife attacks; one forwards, one upwards, and {{Tt|連続ナイフ斬りつけ|Continuous Knife Slashing}} where Marco constantly swings his knife, recoiling any enemies directly in front of him but leaving himself open to attack from behind. Marco's primary long-distance attack, his {{MP}} gun attack, is pretty spammable, though not quite an [[Infinite]] as Marco has to reload every 12 shots. Because of the long startup and cooldown time between many of Marco's moves, he has poor combo ability.
   
marco's sole Hyper, {{Tt|POWガン装備|Equip Heavy Machine Gun}}, is a fairly powerful barrage of projectiles, though like {{Tt|連続ナイフ斬りつけ|Continuous Knife Slashing}} it leaves him vulnerable to attacks from the back. He also has a power charge, {{Tt|パワーため|For Power}}, which can be useful for getting power for marco's Specials. However, it's difficult to use in practice as almost none of marco's Normals have {{Knockdown}} capability to give him enough time to use it, thanks to a long startup animation.
+
Marco's sole Hyper, {{Tt|POWガン装備|Equip Heavy Machine Gun}}, is a fairly powerful barrage of projectiles, though like {{Tt|連続ナイフ斬りつけ|Continuous Knife Slashing}} it leaves him vulnerable to attacks from the back. He also has a power charge, {{Tt|パワーため|For Power}}, which can be useful for getting power for Marco's Specials. However, it's difficult to use in practice as almost none of Marco's Normals have {{Knockdown}} capability to give him enough time to use it, thanks to a long startup animation.
   
marco does not have a custom [[A.I.]], meaning it uses M.U.G.E.N's built-in AI. He isn't especially difficult to beat.
+
Marco does not have a custom [[A.I.]], meaning it uses M.U.G.E.N's built-in AI. He isn't especially difficult to beat.
   
 
===<u>'''Stats'''</u>===
 
===<u>'''Stats'''</u>===

Latest revision as of 14:09, 12 June 2021

This version of Marco plays somewhere in between a fighting game character and his source game, a run-and-gun platformer. While this does make him very easy to learn, it comes at the cost of not having very good combo ability.

Marco Rossi (marco)
G1289-marco-portrait
Character portrait

Creator

g1289

Download

MEGA

Resolution

Low

Gameplay

G1289-marco-idle

Marco is a six-button character that plays like a four-button character. A, B and Y are used for Normals, Y is used for a Special, and C and Z are used solely for a Special and a Hyper respectively. Strangely, Marco also lacks a walk-backwards animation.

For melee combat, Marco has three different knife attacks; one forwards, one upwards, and 連続ナイフ斬りつけ where Marco constantly swings his knife, recoiling any enemies directly in front of him but leaving himself open to attack from behind. Marco's primary long-distance attack, his Y gun attack, is pretty spammable, though not quite an Infinite as Marco has to reload every 12 shots. Because of the long startup and cooldown time between many of Marco's moves, he has poor combo ability.

Marco's sole Hyper, POWガン装備, is a fairly powerful barrage of projectiles, though like 連続ナイフ斬りつけ it leaves him vulnerable to attacks from the back. He also has a power charge, パワーため, which can be useful for getting power for Marco's Specials. However, it's difficult to use in practice as almost none of Marco's Normals have Move knocks down opponent on hit capability to give him enough time to use it, thanks to a long startup animation.

Marco does not have a custom A.I., meaning it uses M.U.G.E.N's built-in AI. He isn't especially difficult to beat.

Stats

Life
1000

Power
3000

Attack
80

Defence
80

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials

ハンドガン発射
Command Input Properties
X Move is attributed as a projectileMove can be used while grounded or airborne
Reload animation plays every 12 shots
G1289-marco-ハンドガン発射
連続ナイフ斬りつけ
Command Input Properties
AAA
G1289-marco-連続ナイフ斬りつけ
オニール呼び出し
Command Input Properties
C Move is attributed as a projectile
Uses 500 Power
G1289-marco-オニール呼び出し

Hypers

POWガン装備
Command Input Properties
Z Move is attributed as a projectileMove knocks down opponent on hit
Requires 1000 Power
Press X to fire after move startup
Uses 500 Power when started, 500 Power when activated
G1289-marco-POWガン装備

Others

パワーため
Command Input Properties
[ A+X ] Increases Power at a constant rate
G1289-marco-パワーため

Palette Gallery

G1289-marco-marco
Button-a
G1289-marco-marco2
Button-b
G1289-marco-marco3
Button-c
marco marco2 marco3
G1289-marco-marco4
Button-x
G1289-marco-marco5
Button-y
marco4 marco5

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Camera
HOLD ON!
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Edits

This character has not been edited.