Gudine's version of Futo uses sprites and moves from Urban Legend in Limbo, and has gameplay based on RicePigeon's characters. Futo's main trait is her ability to set plates on the screen, later being able to power up or change certain attacks she possesses, as well as use the amount of broken plates to power up one of her attacks.
Futo, similarly to RicePigeon's characters, is technically a six-button character, but plays like a standard three-button character, using the extra buttons for shortcuts; Ⓐ, when used combined with or acts as a shortcut for the character's and dash commands. Ⓑ is used as a shortcut for Ⓨ+Ⓩ, while Ⓒ is used as a shortcut for , used in the Level 3 Hypers. At the beginning of the match, Futo must select from one of two mutually-exclusive Level 3 Hypers; *Even in Death, One Plate is Still Missing!* is a long-lasting throw that deals decent damage, while Fate "Gate Opening For Catastrophe" makes random objects fall on the opponent if they're near when activated.
Futo is capable of setting plates on the stage during battle, using either [ ] Ⓧ / Ⓨ, [ ] Ⓨ or Wind Sign "Miwa Plate Storm", all of which double as damaging moves; after at least a plate is on the stage, Futo is able to use (and afterwards destroy) the set plates as part of Liuren Holy Fire (where it homes on any existing plate), Wind's Ominous Hole (where it makes Futo fall onto the newest plate on screen), Plate Sign "Combination Wind" (where it sucks set plates to become bigger) and Fate "Gate Opening For Catastrophe" (where it destroys all set plates, using the amount of plates as a power scale); once destroyed by certain moves, Futo's plates will be added to the broken plates counter, which serves as a scale for Okiku Uppercut's damage (though the damage reaches its maximum at 9, not 10).
Although Futo has decent movement speed, her attacks are partially slow, a trait somewhat compensated by her above-average range in attacks such as her aerial and ground Ⓩ. Prior to setting any plates, Futo's only way of counteracting projectiles is through Liuren Holy Fire which can prove to be difficult during projectile wars; Even if Futo did set a plate beforehand, Wind's Ominous Hole, her other plate-interacting Special, can be easily foreseen by the opponent and dodged accordingly.
Futo has no custom A.I., and thus uses the engine's default, performing random attacks and often grabbing the opponent. It often jumps around and blocks and doesn't perform Specials and Hypers often. At the beginning of a match, the A.I. selects a spellcard randomly.
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Liuren Holy Fire
* Tracks position of and destroys any set plates on screen Adds 1 broken plate for each plate destroyed
Wind's Ominous Hole
Requires at least one plate set Teleports to position of oldest existing plate on screen Adds 1 broken plate
Hits twice if Futo has at least one broken plate 2nd hit: , damage increases with more broken plates Uses all broken plates
Without broken plates
With broken plates
Plate Sign "Combination Wind"
Destroys all set plates on screen Adds 1 broken plate for each plate destroyed Uses 1000 Power
Wind Sign "Miwa Plate Storm"
* Sets 5 plates on screen Uses 1000 Power
Blaze Sign "Taiyi True Fire"
Uses 1000 Power
*Even in Death, One Plate is Still Missing!*
Only usable if respective spellcard is selected prior to match Spawns if throw whiffs Uses 3000 Power
Fate "Gate Opening for Catastrophe"
Only usable if respective spellcard is selected prior to match Destroys all set plates on screen Frequency and damage of projectiles increase with each plate destroyed Uses 3000 Power
This character uses a Palette Selector that allows for more than 12 palettes to be chosen, and as such, only the first 12 are shown here. For a full list of palettes, see Alternative palettes.
For each palette in group 1 listed here, this character also has a corresponding palette in group 2. Palettes in group 2 are simply mirrors of their group 1 counterparts, used to simulate the asymmetrical color scheme in the character's sprites when the character is facing left.
Thou art yet inexperienced.
Myself as well.”
Accomplishing thy defeat
is a task e'en simpler than breaking plates.”
One plate, two plates,
Eight plates, nine plates...
No matter how many times I count, there are never enough.”