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Mr. X
Tyrant T-103.jpg
Artwork from




Sean Altly's Website


Resident Evil 2

Mr. X (original name T-00) is a character found in Resident Evil 2, and also appears in the remake. They are one of the major antagonists in the aforementioned game and pursues the protagonist at various and crucial times. It is completely resistant to bullets and its face appears mostly emotionless in a lot of appearances.

Mr. X was originally a Tyrant T-103 created via experimentation. It was air-lifted and dropped into Racoon City during the Racoon City Destruction Incident, who was given two instructions- first, to recover a G-Virus sample, as well as kill any surviving members of the Racoon City police department. After crashing through the roof, it would later begin a hunt of Leon S. Kennedy and Claire Redfield, the both of them trying to escort Sherry to safety. Mr. X also possesses a Super Tyrant form, which it mutated into after suffering serious burns. As the name would imply, this form greatly increases its physical strength.

Mr. X doesn't appear to show personality, but appears tempered in the remake. For one, it frequently cracks its neck, along with showing signs of irritation while shown with resistance. It also becomes irritated when its hat gets shot off, charging at the player instead of his usual walk cycle.

In M.U.G.E.N, Mr. X has been made by Sean Altly.

SeanAltly's version

Mr.X stance idle.gif

This version's A.I. is challenging but can be beaten by an experienced player. He is a slow moving character that can't be easily tackled or hurt due to the armour code. His attacks are slow in speed but can deal a hefty amount of damage upon impact. This proves to be a disadvantage since agile M.U.G.E.N characters can outspeed him. However, in order to compensate for this, Mr.X possesses a special grab which can apply pressure to the head of the opponent 3-4 times. It can be done be in repetition until the opponent is knocked out (this is a cheap way of dealing with an enemy.)







Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.


Charging Haymaker
Command Input Properties
[Left] Right X, Y, or Z

Charging Club Smash
Command Input Properties
[X, Y, or Z] during forward slide

Charging Sweep
Command Input Properties
[Left] Right A, B, or C

Tyrant Capture
Command Input Properties
Right, Down, Down-Right X, Y, or Z

Tyrant Pressure
Command Input Properties
Right, Down-Right, Down, Down-Left, Left A, B, or C

Curb Stomp Alpha
Command Input Properties
Down Down A, B, or C

Curb Stomp Beta
Command Input Properties
Down Down A, B, or C Only after Tyrant Pressure

Tyrant Hammer
Command Input Properties
Down, Down-Right, Right X, Y, or Z


Tyrant Mutilation
Command Input Properties
Right, Down, Down-Right Z Requires 3 full power bars

Tyrant Obliteration
Command Input Properties
Down, Down-Left, LeftZ

Tyrant Onslaught
Command Input Properties
Down, Down-Right, RightZ

Resident Evil
Characters Black TigerHUNKLeon KennedyMr.XNeptuneZombie Chaos
Bonus Games Biohazard
Stages Raccoon City