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This character uses custom sprites and The King of Fighters-styled gameplay, using four buttons for attacks and one for a Dodge. He doesn't have much comboability, but his Hypers are incredibly overpowered, with two of them being OHKOs. He also has traits of a shoto clone.
Pingu is a five-button character, using the Ⓐ, Ⓑ, Ⓧ and Ⓨ buttons for attacks and the Ⓩ button for a Dodge. His gameplay is based on The King of Fighters. While he has a Life stat of 1200, he has a Defense stat of 85, though he can still take slightly more damage than most characters. He's also smaller than most characters.
His comboability is limited as he's unable to perform combos of more than a few hits. However, his attacks deal fair damage. Also, his light punch can be chained into itself multiple times, to the point where it can be an infinite if you keep moving forward while mashing Ⓧ. His Snowball, Strong PinguBall and both variants of his Pinguken are also infinites, but they must be timed properly. Because he has moves similar to the Hadouken, Shoryuken and Tatsumaki Senpukyaku, he can be considered a shoto clone.
His Hypers are very overpowered, as they deal far more damage than most characters' Hypers. Most of his level 2 Hypers take out more than half of the opponent's Life if they connect. The damage of most of his level 1 Hypers is close to half of the opponent's Life. His two level 3 Hypers are both OHKO's and are unblockable. While his Super Scary Attack!! can only be used when Pingu's Life is 50% or lower, it's also a fullscreen attack, meaning it's an unavoidable OHKO in most cases. If you manage to build up 3000 Power before getting K.O.'d and abuse this, the match is already won. It's possible to take less damage and avoid getting K.O.'d by pressing Ⓨ right when the attack is about to land, but it's very difficult to time this.
He has no custom A.I. and uses the engine's default. Curiously, it uses his Specials most of the time while rarely using his Normals, though it still doesn't attack frequently. It often spams his PinguBall. While it rarely uses his Hypers, care must be taken against them because they can deal a lot of damage.
Stats[]
Life
1200
Power
3000
Attack
100
Defence
85
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Specials[]
Weak Meck-meck Attack
Command Input
Properties
Ⓧ
*
Strong Meck-meck Attack
Command Input
Properties
Ⓨ
*
SnowBall
Command Input
Properties
Ⓧ
*
Double SnowBall
Command Input
Properties
Ⓨ
Weak Pinguken
Command Input
Properties
Ⓧ
Strong Pinguken
Command Input
Properties
Ⓨ
Weak PinguBall
Command Input
Properties
[ ]
Ⓐ
Strong PinguBall
Command Input
Properties
[ ]
Ⓑ
Weak PinguBall (in air)
Command Input
Properties
Ⓐ
Strong PinguBall (in air)
Command Input
Properties
Ⓑ
Weak Tatsumaki-pingu-kyaku
Command Input
Properties
Ⓐ
Strong Tatsumaki-pingu-kyaku
Command Input
Properties
Ⓑ
Hypers[]
Weak Hyper Meck-meck Attack
Command Input
Properties
Ⓧ
Uses 1000 Power
Strong Hyper Meck-meck Attack
Command Input
Properties
Ⓨ
Uses 2000 Power
Snow-Mitra
Command Input
Properties
Ⓧ
Uses 1000 Power
Snow-Cannon
Command Input
Properties
Ⓨ
Uses 2000 Power
Triple PinguBall
Command Input
Properties
[ ]
Ⓐ
Uses 1000 Power
Robby-Ball Combined Attack
Command Input
Properties
[ ]
Ⓑ
Uses 2000 Power
Hyper Tatsumaki-pingu-kyaku
Command Input
Properties
Ⓐ
Uses 1000 Power
Robby Combined Spinning Attack
Command Input
Properties
Ⓑ
Uses 2000 Power
Pin-Goku-Satsu
Command Input
Properties
Ⓐ+Ⓑ
Uses 3000 Power
Super Scary Attack!
Command Input
Properties
Ⓧ+Ⓨ
Life must be 600 or lower Uses 3000 Power
Others[]
Dodge
Command Input
Properties
Ⓐ+Ⓧ / Ⓩ
[ ] during input to dodge backwards Forward version: press to cancel Backward version: press or release to cancel
[ ]
Power Charge
Command Input
Properties
[ Ⓧ+Ⓨ ]
Gradually charges Power while held Power must be less than 3000
Palette Gallery[]
pingu6
pingu4
pingu2
pingu5
pingu3
pingu
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Mugen Pingu and Pingu vs Pingu and Pingu
Mugen pingu(me) vs the powerpuff girls
AN Mugen Request 251 Pingu VS Super Mario
Trivia[]
An updated .cns file can be found on Mulambo's site and included with the character. The updated .cns file nerfs Pingu's Hypers.