MUGEN Database
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Using the same spritesheet as Alerkina4's version, Yochi's take on Hyrule's ubiquitous princess doesn't have too much to work with in terms of moves. The character does have a Link striker and two Hypers, one with the capacity to instantly K.O any opponent, regardless of whether the move was blocked or not.

TLoZ Zelda (Princess Zelda)

Character portrait

Creator

YochiThMaster333

Download

YochiThMaster333's version
YochiThMaster333's version's .cns fix

Resolution

Low

Gameplay[]

Zelda is a four button character. All buttons, save for Z and C, are used, with Start activating a power charge.

Gameplay is rather standard and barebones. Zelda technically has no Specials, as none are defined in the .cmd file. Zelda has a striker that can be summoned by pressing B while crouching. The striker has an odd issue. When called upon, it unleashes its Attack when right in front of Zelda, meaning that if Zelda hopped backwards, it would Attack.

Zelda has two Hypers. The first, QCF_ab, is akin to many auto-combo-esque Moves. It also gives back a small amount of power. The second, QCF_xy, is based off Zelda's Final Smash in the Super Smash Bros series. The move is unblockable, and delivers a One-hit knockout. Even if the projectile from the move was blocked, it would still K.O, but a clone of Zelda would be produced.

While Zelda seems to contain custom A.I coding, it isn't too different from the default A.I, using various techniques at random intervals.

Stats[]

Life
1000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Hypers[]

QCF_ab
Command Input Properties
Down, Down-Right, Right X + Y Uses 1000 Power
QCF_xy
Command Input Properties
Down, Down-Right, Right A + B Move is attributed as a projectile
Move is guaranteed to K.O. the average character on contact
Uses 3000 Power

Others[]

s
Command Input Properties
Start

Palette Gallery[]

kfm kfm2 kfm3
kfm4

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

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Trivia[]

  • The various mentions of Kung Fu Man in Zelda's files possibly indicate that it was an edit of the aforementioned character.

Edits[]

This character has not been edited.
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