MUGEN Database
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This version of Ronald sets to be different by using sprites from McDonald's Treasure Land Adventure and blaring an "8-bit" remix of U.N. Owen Was Her? during the match. As expected to one who knows enough about how Ronald himself is used in the community, he is rather cheap, using fullscreen throws and surprising strikers from Kaiser Knuckle and Hokuto no Ken to his advantage.

Ronald-Dool (Ronald-Dool)
RonaldDoolPortrait
Character portrait

Creator

STG

Download

MEGA

Resolution

Low

Gameplay[]

Ronald-Dool Idle

Ronald-Dool is a six-button character, using X, Y, or Z and A, B, or C for specific attacks; When standing, X is a slow normal attack, A and Y are used as fast and long-range or Move's hitboxes cover the entire screen simultaneously throws, and B, X, and Z are assists from Hokuto no Ken. When crouching, all buttons except for Z are used for assists, including Gonzales and the General from Kaiser Knuckle, three Dragon Ball characters firing a Kamehameha, another long-range attack involving Raoh from Hokuto no Ken, and Marshall, who is based on the stickman character Nanarman, firing a machine gun. His only aerial attack, 空中犯ヴァーガー黒, is a large amount of projectiles that moves Ronald-Dool slightly upward, which can be spammed by repeatedly pressing the button, although making the projectiles unsafe due to Ronald's height of firing.

Due to the nature of his attacks, Ronald-Dool does not really have a combo system, but has many things that may make him cheap to the average player. For one, his assists have no hurtboxes, cooldown time, or other limitations, meaning that they can be spammed in rapid succession to the point of the opponent being unable to escape them. His throws also have no limitations, which allow him to use them with his assists, alongside the fact that they do large amounts of damage, with his A throw being a one-frame Move is guaranteed to K.O that looks like a Hyper and uses no power at all, which if known to the player can be used at the beginning of the match for an instant advantage. The character's damage dampener is incredibly strict and rapidly reduces combo damage to minimal levels, though this only serves to keep the opponent locked in perpetual hitstun for as long as possible.

Ronald-Dool has a custom A.I. that takes advantage of his lack of limitations and spams his assists repeatedly to win against the player. It oddly doesn't use his A throw until he has full power, which is a limitation to the A.I. but not a limitation to the player.

Stats[]

Life
2000

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

空中犯ヴァーガー黒
Command Input Properties
X Move is attributed as a projectile

ストライカー
Command Input Properties
[ Down ]+X Move is attributed as a projectile
Ronald-DoolQFC1Ronald-DoolQFC2Ronald-DoolQFC3Ronald-DoolQFC4
ストライカー
Command Input Properties
[ Down ]+Y Move is attributed as a projectileMove knocks down opponent on hit
Ronald-DoolQFC XY
ストライカー
Command Input Properties
[ Down ]+C Move is attributed as a projectile

Palette Gallery[]

RonaldDoolPal1
Button-a
Ronald-Dool

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has not been edited.
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