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An update to Claymizer's first Sonic character. Everybody's favourite blue hedgie is back with an all new and balanced moveset. He also sports some edited sprites, Shadow the Hedgehog as a striker, and two different voicepacks. It isn't too hard to identify why this version is more popular than the first.

Sonic (Sonic the Hedgehog V2)
ClaySonic2Port
Character portrait

Creator

Claymizer

Download

MediaFire
Lillie's 音MADs' A.I. patch
DeluxeGamer705's A.I. + Balance patch

Resolution

Low

Gameplay[]

ClaySonic2Idle

Sonic is a six-button character that uses the A, B, or C buttons for kicks and the X, Y, or Z buttons for punches. The strength of Sonic's attacks depend on the button pressed. Much like Claymizer's other characters, Sonic plays like a Marvel vs. Capcom character, in which some features he has are the Normal chains, air chains, Super Jump and the launcher being mapped to C while crouching. His apperance is based on Super Smash Bros. Brawl, in which Sonic has similar moves from the said game.

Sonic's comboability focuses on the chain comboing system, making Sonic a bit combo-heavy. He can cancel any of his Normals into a different Normal, which could result in a heavy combo if his crouching A, B and C are cancelled into his aerial Normals from light to heavy. Cancelling his standing Y to Z can be quite difficult due to the latter Normal's speed, but it'll allow Sonic to perform a seven-hit combo if Sonic performs his standing punches from light to heavy and kicks from light to heavy at the right time. Sonic's standing X can be also an infinite if the player keeps walking next to Sonic's opponent, as well as Ring Toss, but they must be well timed.

Sonic has six Specials and two Hypers. Spin Dash makes Sonic roll into a ball and then going fast and eventually hitting his opponent and also results in a hard knockdown and deals additional 10 damage if the opponent hits the ground. Homing Attack involves Sonic jumping, and then attacking the opponent, which tracks them during startup. Ring Toss is a projectile which sees Sonic throwing a ring to his opponent, as the name suggests. Spin Dash Up works just like his Spin Dash Special, but instead, Sonic uses it upward and doesn't do any knockdowns at all. Foot Storm is his fourth and last melee Special that is performed if the A, B, or C buttons are pressed three times in a row. Shadow summons Shadow as a striker and hits the opponents with a Chaos Energy, and if Shadow is hit while the move is performed, the move is cancelled and Shadow disappears. For his Hypers, Super Sonic turns Sonic into Super Sonic for a very short time and results in a hard knockdown, although the Hyper can be cancelled if Sonic is hit by a projectile while the Hyper is ongoing. Dark Sonic transforms Sonic into Dark Sonic and dashes into his opponent, and if the move connects, Sonic grabs his opponent and they take damage off-screen.

Sonic doesn't have any A.I.-specific coding, meaning he uses the default A.I., which makes him move around the stage and randomly attack, making him an easy opponent. There are two A.I. patches that remedy this, however, one by Lillie's 音MADs and one by DeluxeGamer705. Lillie's 音MADs' A.I. patch is horrifically aggressive, usually using Ring Toss and Shadow when at the distance of the opponent and then will approach with Spin Dash and try to combo the opponent, usually via Sonic's aerial rave. Additionally, when the opponents block any of Sonic's Normals, he'll still try to perform a combo when close to the opponent until the opponent stops blocking. It also never uses Super Sonic and instead uses Dark Sonic when at enough Power, usually when far away from the opponent. DeluxeGamer705's A.I. patch, on the other hand, is a bit of a moderate difficulty, usually using Shadow and any of his Specials and will randomly perform any of his Normals close to the opponent. It will also use Sonic's Super Sonic Hyper when at enough Power, but it can still sometimes use Dark Sonic instead. Overall, Lillie's 音MADs' A.I. patch is very strong and makes fights against Sonic very difficult, while DeluxeGamer705's A.I. patch is easier, but can still offer a slight challenge if Sonic is aggressive enough to defeat his opponents.

Stats[]

Life
1000

Power
3000

Attack
80

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Spin Dash
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move knocks down opponent on hit
Horizontal distace varies depending on the button pressed
ClaySonic2Special1X ClaySonic2Special1Y ClaySonic2Special1Z
X Y Z
Homing Attack
Command Input Properties
Down, Down-Left, Left A, B, or C Move tracks the opponent's position during startup, but will not follow them once it becomes active
Vertical distance during startup varies depending on the button pressed
ClaySonic2Special2A ClaySonic2Special2B ClaySonic2Special2C
A B C
Ring Toss
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move is attributed as a projectile
Projectile's velocity varies depending on the button pressed
ClaySonic2Special3X ClaySonic2Special3Y ClaySonic2Special3Z
X Y Z
Spin Dash Up
Command Input Properties
Right, Down, Down-Right X, Y, or Z Vertical distace varies depending on the button pressed
ClaySonic2Special4X ClaySonic2Special4Y ClaySonic2Special4Z
X Y Z
Foot Storm
Command Input Properties
A A A or
B B B or
C C C
ClaySonic2Special5
Shadow
Command Input Properties
A+X Move is attributed as a projectile
ClaySonic2Special6

Hypers[]

Super Sonic
Command Input Properties
Down, Down-Right, Right X+Y, X+Z, or Y+Z Move grants full invincibility*Move knocks down opponent on hit*
Uses 1000 Power
ClaySonic2Hyper1
Dark Sonic
Command Input Properties
Down, Down-Left, Left A+B, A+C, or B+C Move is attributed as a throw, works against grounded opponentsMove cannot be blocked
Deals self-damage
Uses 3000 Power
ClaySonic2Hyper2

Others[]

Super Spring
Command Input Properties
Down Up
ClaySonic2Other1

Palette Gallery[]

NCMSonicpal1
Button-a
NCMSonicpal2
Button-b
NCMSonicpal3
Button-c
Sonic1 Olympics Invert (Inverted colours)
NCMSonicpal4
Button-x
NCMSonicpal5
Button-y
NCMSonicpal6
Button-z
Black Mephiles (Mephiles the Dark's colours) Scourge (Scourge the Hedgehog's colours)
NCMSonicpal7
Button-s+Button-a
NCMSonicpal8
Button-s+Button-b
NCMSonicpal9
Button-s+Button-c
metal (Metal Sonic's colours) SSonic (Super Sonic colours) 8-bit
For any additional palettes besides the above, see Alternative palettes.

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]

Edits[]

This character has been edited, though its edit(s) have no page yet. You can help the MUGEN Database by creating it.
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