This subpage contains any edits of Kong's version of Venom. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version outside of the idle animation and portrait, even if they haven't changed.
Aaron Alejandro edited Kong's Venom for his Marvel Vs. Capcom 2: Revolution of Heroes fullgame. Venom's broken combing was fixed, making it somewhat more balanced, and the Hyper activation methods were altered. That being said, some bugs in the original version are still present. In fact, there is also a new bug with Web Throw, where if the move connects and finishes, Venom will fall over.
Stats[]
Life
1000
Power
9000
Attack
100
Defence
100
Movelist[]
Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.
Icons encased in square brackets [ ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.
Original names, activation methods and properties for moves that have been modified are faded. Only animations that have changed are shown. Moves that have only been renamed are not listed.
While keeping most of the original character's gameplay unaltered, this edit is more of a graphical update. New hyper backgrounds and new big, small and hyper portraits have been added. In addition, the existing palletes have been edited.
Stats[]
Life
1000
Power
3000
Attack
100
Defence
100
Movelist[]
Unchanged from original version.
Palette Gallery[]
EDIT new Venom 1
EDIT new Venom 2
EDIT new Venom 3 (Venom's Marvel vs. Capcom colors)