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Vergil
Vergil DMC5
Artwork of Vergil from Devil May Cry 5

Creator(s)

Bugya
Betalille
Mr. Giang

Download

MediaFire
A.I. patch

Origin

Devil May Cry

Vergil is a recurring antagonist in the Devil May Cry series, having first appeared as a recurring boss in Devil May Cry under the name of Nelo Angelo, then later as both the main antagonist and final boss of both Devil May Cry 3 and Devil May Cry 5, and also as a playable character in both Devil May Cry 3: Special Edition and Devil May Cry 4: Special Edition.

Vergil is a half-human, half-demon son of Sparda, the older twin brother of Dante, and Nero's biological father. Originally close to Dante, Vergil was motivated by the death of his mother, Eva, to seek more power under the belief that "might controls everything", and is willing to disregard anything in order to obtain the power of his father, Sparda, while sporting a calm and calculating demeanor. During the events of Devil May Cry 3, Vergil intends to awaken the true power of the Force Edge, a sword left behind by his father, in order to name himself as Sparda's true successor. After he fails to do so by being defeated by Dante, he exiles himself in the demon world, where he is then confronted by the demon emperor, Mundus. Seeking the opportunity to redeem himself, he strikes at Mundus, but is ultimately defeated and killed; he is later resurrected by Mundus and brainwashed into his personal slave, now named Nelo Angelo. After Mundus's defeat by Dante, Vergil manages to survive, now free of Mundus's control, albeit now fatally weakened; seeing his humanity as his biggest weakness, he uses his sword, the Yamato, on himself to split into two entities: a frail human named V, and a colossal demon named Urizen; this resulting split and his demon half's continued desire for more power would later cause the events of Devil May Cry 5.

In M.U.G.E.N, Vergil has been made three times: once by Bugya and once by Mr. Giang in his original form based on Devil May Cry 3, and once by Betalille in his Nelo Angelo form from Devil May Cry.

Bugya's version

Vergil

Vergil's moveset is heavily inspired by his playable moveset in Devil May Cry 3: Special Edition. However, Vergil also sports new tools in the form of a projectile block, Block, Summoned Swords, an enhanced version of Helm Breaker and Final Judgment Cut, all of which are derived from his final boss form in Devil May Cry 3, as well as certain elements taken from Ultimate Marvel vs. Capcom 3. Also much like Devil May Cry 3, Vergil's Normals can produce a different sequence of attacks if chained in a specific order, unlike most other Chain Cancels. Much like his source game, Vergil is capable of using Air Trick to apply offensive pressure on the opponent by creating ambiguous mix-ups. As such, Vergil is best played as an offensive rushdown character. Vergil is also capable of zoning through the use of Judgement Cut, which can also be incorporated into his combos.

Movelist

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Button-D ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Name Command Input Properties
Beowulf combo 1 Button-a Button-a Button-b
Name Command Input Properties
Beowulf combo 2 Button-a Button-b Aironly
Name Command Input Properties
Lunar Phase QCBButton-a or Button-b
Name Command Input Properties
Rising Sun QCF QCFButton-a or Button-b
Name Command Input Properties
Starfall QCF Button-a or Button-b Aironly
Name Command Input Properties
Air Trick Button-F+Button-c or Button-B+Button-c or DF+Button-c NoDmg
Teleport
Button-F version: To enemy
Button-B version: Away from enemy
DF version: Up
Name Command Input Properties
Yamato combo Button-x Button-x Button-y
Name Command Input Properties
Aerial Rave Button-x (up tp 4 or 6 times), Button-y Aironly
Name Command Input Properties
Upper Slash Button-D+Button-y Press Button-y again for additional attack
Name Command Input Properties
Judgement Cut QCFButton-x or Button-y or Button-a or Button-b Proj
Name Command Input Properties
Rapid Slash QCB Button-y
Name Command Input Properties
Block DP Button-x [ Button-x ] to block until release
Name Command Input Properties
Counter Button-F+Button-z
Name Command Input Properties
Force Edge combo Button-F+Button-x, Button-x+Button-y
Name Command Input Properties
Helmet Breaker Button-D+Button-x Aironly
Name Command Input Properties
Stinger QCB Button-x
Name Command Input Properties
Round Trip QCF QCB Button-x Proj
Name Command Input Properties
Blistering Swords QCB Button-z Can only be performed while Summoned Swords is active
Name Command Input Properties
Sword Storm Button-F+Button-y+Button-b or Button-B+Button-y+Button-b

Hypers

Name Command Input Properties
Summoned Swords [ Button-z ] or QCB QCB Button-z uses 1000 power
Name Command Input Properties
Dimension Slash QCF QCF Button-b uses 1000 power
Name Command Input Properties
Devil Trigger Vergil's Dark Ki : 2 QCB QCB Button-z uses 1000 power
Name Command Input Properties
Devil Trigger Rapid Slash QCB QCF Button-x uses 1000 power
Name Command Input Properties
Super Starfall QCF QCB Button-b Aironly
uses 1000 power
Name Command Input Properties
Devil Trigger Helm Breaker QCF QCF Button-y uses 2000 power
Name Command Input Properties
Devil Trigger Judgment Cut QCF QCF Button-x uses 3000 power
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