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Initially created as a prototype for Touhou: Incident Zero, RicePigeon's third take on the youkai of boundaries forgoes her old mix-up arsenal in favor of a more zoning-oriented approach inspired by her latest appearance in Antinomy of Common Flowers, but sacrifices the use of her Teke Teke urban legend in favor of a Groove system that allows Yukari to choose between offense, defense, or speed.

Yukari (Yukari_THIZ)
RPYukari3-port
Character portrait

Creator

RicePigeon

Download

RicePigeon Mirror

Resolution

320x240

Gameplay[]

RPYukari2idle

Yukari is technically a six-button character with the functionality of a five-button character using the X, Y, or Z buttons for her attacks. A is reserved for Yukari's gap-related specials involving Dimensional Gap, the placement of which can be controlled using Any direction. The function of B differs depending on which "alignment" Yukari chooses at the beginning of the match; Type-A alignment allows B to act as a Guilty Gear-styled Burst, which deals no damage but allows Yukari to gain 1000 Power on hit; Type-B alignment turns B into either a launching Burst attack or an Alpha Counter if performed with Left, Down-Left, DownB, while the Type-C alignment turns B into a Roman Cancel, allowing Yukari to prematurely cancel the animation of most of her attacks. C is reserved exclusively as a shortcut for X+Y+Z, which is used solely for her alignment-specific power-up modes Spell Trance, Spell Rage, and Spell Overdrive.

Yukari's moveset consist of various zoning tools to keep her opponent at bay; Bewitching Bait is her primary projectile move that causes several lasers to converge at a single point, causing a hit at the impact site. Graveyard Flotsam is another zoning projectile move, but is dependent on the placement of Dimensional Gap. Illusionary Rift is a gap teleport move that allows Yukari to both reposition herself as well as cause a wallbounce on hit at the point of re-entry. Alternatively, if Dimensional Gap is active, Yukari can execute Wings of the Chimera instead to teleport safely to a new location on screen, and has some mix-up potential as its startup is almost identical to Illusionary Rift. Full Moon Umbrella is Yukari's anti-air reversal Special. Illusion Manji Parasol is an air-usable spinning melee attack that fires a projectile if the melee portion whiffs, which closely resembles a Special move of Yukari's older self but lacks the startup invincibility or combo potential. Fantasy Firefly Nest is a chargeable projectile move that causes Yukari to open several gaps to rapid fire multiple projectiles at the opponent depending on how long it is charged for, allowing Yukari to pin a knocked down opponent in the corner from a distance. Outside of her Specials, several of Yukari's Normals and Command Normals also serve her zoning playstyle, with many of her Y and Z Normals possessing good horizontal range; perhaps the most notable of these is Yukari's Right+Z Command Normal, which can hit over half-screen away, but possesses a blind spot at mid-range; pressing Z again after hitting with this move will cause Yukari to pull herself through her gap to the location of her upper body's hitbox, allowing her to close the distance if necessary, but is highly unsafe on block. If done at close range, the initial activation of Right+Z will cause her to attempt her grab; the same can also be done in the case of Z if Left is held.

Depending on the alignment that Yukari chooses at the beginning of the match, several alignment-specific mechanics become available to her that involve the use of her Spirit Meter; the method of filling up the Spirit Meter is dependent on which alignment Yukari chooses. When using Type-A, Yukari's Spirit Meter is filled slowly over time, as well as receiving damage. Yukari is able to perform a Bomb using B, which consumes the entire Spirit Meter. A Crush Attack can be performed using 500 Power to break through an opponent's guard, complimenting the offensive nature of the Type-A alignment. Yukari can also access Spell Trance once she acquires 2000 Power, which allows her to use her Hypers for a fraction of their normal Power cost, but gradually drains her Power over time; if Yukari's Spirit Meter is full during this time, Yukari can also perform "Phantasm, Foam, and Shadow", but will consume her entire Spirit Meter and ends Spell Trance. If Type-B is selected, Yukari can perform a Just Defend by blocking an attack at a very frame specific moment; this will fill her Spirit Gauge while also negating any chip damage taken from blocking the attack. Selecting Type-B will also change Yukari's grounded forward run into a dash; while this only travels a limited distance and cannot be extended or jumped out of, it grants Yukari with projectile invincibility during the forward movement, and allows her to gain a small amount of Spirit for each projectile "grazed" in this manner. While blocking, a Guard Cancel can be performed at the cost of 25% of her Spirit Gauge. Yukari can also perform a Bomb with B, but now has different properties; Bombs in this alignment will only use 50% of the Spirit Meter and will launch an opponent on hit; unlike the Type-A alignment, Bombs in Type-B can be cancelled into from any Normal attack. In this alignment, "Phantasm, Foam, and Shadow" can be performed with 1000 Power and at least 50% Spirit Meter, and will consume all available Spirit on use, but it's damage will be directly proportional to the amount consumed. Alternatively, Yukari can enter Spell Rage with at least 50% Spirit, which will increase all damage dealt by 15% for a limited time. If the Type-C alignment is chosen, the Spirit Meter increased whenever Yukari performs any type of forward movement or deals damage to the opponent. Yukari can prematurely cancel the animation of any non-throw attack and immediately return to an idle state at the cost of 50% of her Spirit Meter, allowing her to either extend combos or make normally unsafe moves unpunishable. With 1000 Power, Yukari can also activate Spell Overdrive, which grants her a time-limited buff that not only allows her to jump cancel many of her ground Normals, but also allows her to cancel her Y Normals into her Z Normals, at the expense of some damage. This buff also temporarily disables the hitstun decay built in to Yukari's attacks, allowing for combos to be extended longer than usual. Yukari can also perform any of her Hypers besides "Phantasm, Foam, and Shadow" free of Power cost, but immediately causes the mode to end on use.

While Yukari does appear to have A.I.-related coding in the character's files, it is not used and instead uses M.U.G.E.N's default A.I..

Stats[]

Life
950

Power
2000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Bomb
Command Input Properties
B Move does not deal damageMove knocks down opponent on hit
Only usable if Type-A Aligment is selected prior to match
Cannot be cancelled into from Normals
Uses 100% Spirit Meter
Gains 25% Spirit Meter on hit
Gains 1000 Power on hit

Crush Attack
Command Input Properties
Down, Down-Right, Right B On hit: Move knocks down opponent on hit
On block: Move can stun or make opponent dizzy*Move knocks down opponent on hit*
Only usable if Type-A Aligment is selected prior to match
Uses 500 Power

Bomb
Command Input Properties
B Move does not deal damageMove launches the opponent upwards to initiate an air comboMove knocks down opponent on hit
Only usable if Type-B Alignment is selected prior to match
Uses 50% Spirit Meter

Guard Cancel
Command Input Properties
Left, Down-Left, DownB during blockstun Move does not deal damageMove must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit
Only usable if Type-B Alignment is selected prior to match
Uses 25% Spirit Meter

Bewitching Bait
Command Input Properties
Down, Down-Right, Right X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Projectile position varies with button pressed

Full Moon Umbrella
Command Input Properties
Right, Down, Down-Right X, Y, or Z Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit

Illusion Manji Parasol
Command Input Properties
Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove knocks down opponent on hit
Spawns Move is attributed as a projectile if attack whiffs
Projectile direction varies with button pressed

Illusionary Rift
Command Input Properties
Left, Down, Down-Left X, Y, or Z / A Move can be used while grounded or airborne
X version: Move causes opponent to bounce off the wallMove knocks down opponent on hit
Y version: Move must be blocked while crouchingMove must be blocked while in the airMove knocks down opponent on hit
Z & A version: Move must be blocked while standingMove must be blocked while in the airMove knocks down opponent on hit
A version: Requires Dimensional Gap active

Fantasy Firefly Nest
Command Input Properties
Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove tracks the opponent's position during startup, but will not follow them once it becomes activeMove knocks down opponent on hit*
[ X, Y, or Z ] to charge
Number of projectiles dependent on how long move is charged for

Graveyard Flotsam
Command Input Properties
Down, Down-Right, Right A Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit*
Requires Dimensional Gap active
Consumes placed gap on use

Hypers[]

Shikigami "Ran Yakumo & Chen"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X, Y, or Z Move is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
Ends Spell Overdrive on use

Boundary "Overflowing Flotsam"
Command Input Properties
Down, Down-Left, Left Down, Down-Left, Left X, Y, or Z Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit
Uses 1000 Power
Ends Spell Overdrive on use

"Unmanned Abandoned Railroad Car Bomb"
Command Input Properties
Down, Down-Left, Left Left, Down-Left, Down, Down-Right, Right X, Y, or Z Move grants full invincibility*Move knocks down opponent on hit
Uses 2000 Power
Ends Spell Overdrive on use

"Phantasm, Foam & Shadow"
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right B Move is attributed as a projectileMove has invincibility during startup framesMove knocks down opponent on hit
[ B ] to charge
Becomes Move cannot be blocked when fully charged
Only usable if Type-A or Type-B Alignments are selected prior to match
Type-A Alignment: Can only be used during Spell Trance, Uses 100% Spirit Meter, reduces Power to 0, ends Spell Trance on use
Type-B Alignment: Requires 50% Spirit Meter, uses 1000 Power, consumes all available Spirit Meter on use, damage scales with amount of Spirit Meter consumed, ends Spell Rage on use

Others[]

Just Defend
Command Input Properties
Left / Down-Left just before blockstun Only usable if Type-B Alignment is selected prior to match
Negates damage taken
Gains 30 Spirit

Dash Cancel
Command Input Properties
B during attack animation Only usable if Type-C Alignment is selected prior to match
Returns Yukari to Idle state
Uses 50% Spirit Meter

Dimensional Gap
Command Input Properties
A / Any direction A Move can be used while grounded or airborne
Places gap on screen
Any direction versions: controls placement of the gap
RPYukari2O1 1 RPYukari2O1 2
Ground Aerial
Wings of the Chimera
Command Input Properties
Down, Down-Left, Left A Move can be used while grounded or airborneMove grants full invincibility
Requires Dimensional Gap active
Teleports to placed gap's location
Consumes placed gap on use

Spell Trance
Command Input Properties
X+Y+Z / C Only usable if Type-A Alignment is selected prior to match
Requires 2000 Power
Gradually reduces Power to 0
Reduces Power cost of Hypers to 250
Ends when Power reaches 0 or if "Phantasm, Foam & Shadow" is used

Spell Rage
Command Input Properties
X+Y+Z / C Only usable if Type-B Alignment is selected prior to match
Requires 50% Spirit Meter
Consumes all available Spirit Meter on use
Increases damage dealt by 20%
Duration dependent on how much Spirit Meter is consumed

Spell Overdrive
Command Input Properties
X+Y+Z / C Only usable if Type-C Alignment is selected prior to match
Uses 1000 Power
All Normals gain Move can be jump cancelled and all Hypers cost 0 Power for 8 seconds
All Y Normals gain ability to cancel into Z Normals
Reduces damage dealt by attacks by 15%
Changes Spirit Meter cost of Dash Cancel to 33%
Ends after 8 seconds or if any Hyper is used

Palette Gallery[]

RPYukari3pal1
Button-a
RPYukari3pal2
Button-b
RPYukari3pal3
Button-c
1,1 1,2 (Ran Yakumo's colors) 1,3 (Chen's colors)
RPYukari3pal4
Button-x
RPYukari3pal5
Button-y
RPYukari3pal6
Button-z
1,4 (Yukari's Perfect Cherry Blossom colors) 1,5 (Okina Matara's colors) 1,6 (Yuyuko Saigyouji's colors)
RPYukari3pal7
Button-s+Button-a
RPYukari3pal8
Button-s+Button-b
RPYukari3pal9
Button-s+Button-c
1,7 (Yukari's Immaterial and Missing Power default colors) 1,8 (Reimu Hakurei's colors) 1,9 (Patchouli Knowledge's colors)
RPYukari3pal10
Button-s+Button-x
RPYukari3pal11
Button-s+Button-y
RPYukari3pal12
Button-s+Button-z
1,10 (Yukari's Koumajou Densetsu II: Stranger's Requiem colors) 1,11 1,12
This character uses a Palette Selector, but does not use any more palettes than the ones shown here.

Victory quotes[]

General[]

Normally I wouldn't intervene in such an incident, but considering who the culprit is..
Are you using your fragment's power properly? Or are you the one being used?

Character-specific[]

Ah, so your fragment has caused your Mini-Hakkero to become bewitched again?
vs. RicePigeon's Marisa
This incident isn't something you can handle.
vs. RicePigeon's Reimu
From your perspective, frozen time is only sped up time isn't it? It seems the fragments can do something similar.
vs. RicePigeon's Sakuya
To think these fragments could replicate even my own power and image so perfectly...
vs. RicePigeon's Yukari
You again?! You used the fragment's powers in heaven, didn't you?
vs. RicePigeon's Tenshi
The stronger gravity of the earth inhibits vertical growth. Incidentally, aren't you a bit short for a moon rabbit?
vs. RicePigeon's Reisen
Letting that celestial run rampant is quite troublesome. Shall I punish her again for you?
vs. RicePigeon's Iku
Those fragments are corrupting your qi, aren't they? No, I'm sure of it. If you keep prolonging your exposure to them, you're going to have a bad time.
vs. RicePigeon's Meiling

Videos[]

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Trivia[]

  • The majority of system mechanics available in the Type-A, Type-B, and Type-C alignments are borrowed from various other fighting games;
    • Type-A's Bomb mechanic and Spirit gauge heavily resemble the Gold Burst from the Guilty Gear series, while Spell Trance heavily resembles Shadow Frenzy from Persona 4: Arena. The Crush Attack highly resembles a combination of Crush Triggers from BlazBlue and Guard Breaks from Street Fighter EX, while visually resembling the execution of the Left-Handed Folding Fan system card from Touhou Hisoutensoku, which is associated with Yukari.
    • Type-B's Spirit gauge and Last Word mechanics are heavily inspired by Street Fighter 4's Revenge Gauge. The ability to Just Defend and Guard Cancel are both taken from Garou: Mark of the Wolves and Street Fighter Alpha, respectively. Type-B's Bomb mechanic behaves similar to One More! Burst from Persona 4: Arena, while Spell Rage resembles a similar powerup found in the N-Groove of Capcom Vs. SNK 2: Mark of the Millennium 2001. The behavior of Type-B's grounded forward dash is inspired by the Graze mechanic found in the Touhou Project fighting game spinoffs, starting with Immaterial and Missing Power.
    • Type-C's Spirit Gauge and Dash Cancel both behave very similar to Guilty Gear's Tension Gauge and Roman Cancel mechanics, respectively, with the latter also taking inspiration from Street Fighter 4's Focus Attack Dash Cancel mechanic. Spell Overdrive borrows aspects from both Street Fighter Alpha 2's Custom Combo system and The King of Fighters 2002 Ultimate Match's MAX Mode mechanic.
  • Despite using sprites found in Touhou Hisoutensoku, the majority of Yukari's moveset is taken from Antinomy of Common Flowers and recreated using said sprites.
    • Yukari's Right+Z and Right+Z,Z Command Normals are both inspired by Yukari's Occult Skill in Antinomy of Common Flowers.
  • For each of Yukari's palettes, Ran and Chen have corresponding palettes located in palette groups 3 and 2, respectively;
    • Ran and Chen's second palettes are based on Chen and Yukari, respectively, while their third palettes are based on Yukari and Ran, respectively.
    • Yukari's fifth palette, which uses Okina Matara's colors, has Ran & Chen's palettes based on Mai Teireida & Satono Nishida's colors, respectively.
    • Yukari's sixth palette, which uses Yuyuko Saigyouji's colors, has Ran & Chen's palettes both based on Youmu Konpaku's colors.
    • Yukari's eighth palette, which uses Reimu's colors, has Ran & Chen's palettes based on Aunn Komano and Suika Ibuki, respectively.
    • Yukari's ninth palette, which uses Patchouli's colors, has Ran & Chen's palettes based on Sakuya Izayoi and Remilia Scarlet's colors, respectively.
    • Yukari's tenth palette has Ran & Chen's palettes based on their own palettes from Koumajou Densetsu II: Stranger's Requiem, to coincide with Yukari's tenth palette.
  • Yukari's eleventh and twelfth palettes are based on Flavens Sorori and Hikari Tannenbaum, respectively; both characters were original characters created by the author, both of whom were inspired by and loosely based on Yukari's design.
  • Yukari's victory quote against Marisa is a reference to the events of Double Dealing Character.
  • Yukari has an unused victory quote for when victory is achieved on an as of yet non-existent stage named "GapZone" attributed to the character's author, where she states "Thats it, I'm blocking off all anime channels in Gensokyo...",[1] which is a reference to a similar line spoken by the player's mother in the joke ROM hack Pokémon Star after witnessing another NPC displaying exaggerated otaku-like behavior.[2]

Edits[]

This character has not been edited.

References[]

  1. Character's states file: "Yukari_THIZ.st"
  2. WORST POKÉMON ROM HACKS • "POKÉMON STAR" - Youtube
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