MUGEN Database
Advertisement

Despite being yet another April Fools release from PlasmoidThunder, this is no one-note gag. Although the character looks like Yuyuko—and was built upon RicePigeon's version—the moveset is unmistakably Vatista's, just translated to the style of Gensokyo Reloaded; while she retains her charge inputs and strong ranged options, she lacks reverse chaining and jump-cancellable Normals outside of specific instances.

Yuyutista (Vatista_PT)

Character portrait

Creator

PlasmoidThunder

Download

PlasmoidThunder's Scrapheap
holn's A.I. patch

Localcoord

320x240

Gameplay[]

Yuyutista is a three-button character that utilises X, Y, or Z as the primary attack buttons, while reserving A as a dash shortcut when input in conjunction with Left or Right, as well as B and C as macros for Y+Z and X+Y+Z, respectively. As is standard with Gensokyo Reloaded-style characters, Yuyutista can chain her Normals from X through to Z, which can then be cancelled into Specials or Hypers, while Specials can be cancelled into Hypers. Standing and crouching Y are unique in that pressing the input again will activate a followup attack, even if the attack doesn't make contact, with crouching Y sporting an additional followup if the input is repeated a second time; while none of the followups can be cancelled into Z Normals, the standing Y followup can be jump-cancelled on hit, while the second crouching Y followup drags the opponent in on hit to set up for combos. The character can perform a throw by inputting Y+Z, which launches the opponent at speed towards the edge of the screen and causes them to bounce off it, though it is not possible to hit them during this; by holding Left as the throw is input, the opponent is thrown to the wall behind Yuyutista.

As a result of mimicking Vatista's likeness from Under Night In-Birth Exe:Late [cl-r], Yuyutista's strengths lie in her stage control, ranged options, and pressure, though mastering her charge inputs is essential to executing this effectively, as all her Specials and Hypers (barring Guard Cancel and "Lacteus Orbis") require a charge. Lumen Stella is a notable part of Yuyutista toolkit, as it is a slow-moving projectile with a decent hitbox and few recovery frames that doesn't knock the opponent down, allowing her to either close the gap or continue the ranged pressure, with the latter made more enticing due to her ability to have one of each version of Lumen Stella on-screen at the same time; the grounded Y version, however, subverts these properties by travelling at a much higher velocity and causing knockdown, suiting it better for sniping opponents from afar. Unlike a lot of zoners, Yuyutista has access to a strong reversal via the X and Y versions of Ruber Angelus, with the latter featuring invulnerability all the way through the active frames and ending in a hard knockdown if the final hit connects, though naturally it is highly unsafe on block or if it misses; the Z version, while not a reversal, functions as a valuable combo tool due to its more horizontal trajectory and far fewer recovery frames.

While not as prominent as her source counterpart's iteration due to how the juggle system differs and being limited to just one on-screen, Sideus Fragmentum is still just as important to Yuyutista's gameplay, both in block pressure and on knockdown; by striking it with one of her own attacks, it will explode with a large hitbox, either launching the opponent and doing good damage on hit, or keeping them in blockstun while Vatista is free to act and keep up the pressure. Just like the source game, Yuyutista's weaknesses come from her slower-than-average Normals and unfavourable disadvantage on block and whiff, as well as her subpar methods to deal with strong keepaway due to her standard projectile being slow to startup and her beam requiring her to be holding forward, which prevents it from being buffered while guarding; these factors culminate in a heavy reliance on maintaining momentum, as even with her strong reversal, being in disadvantage is difficult to escape from.

Yuyutista's A.I. is unchanged from RicePigeon's Yuyuko, which uses a state tree to determine what options to use under specific scenarios; because each move is potentially different from what it replaced, the A.I. may perform the wrong attack for the current situation. An A.I. patch has been created by holn.

Stats[]

Life
900

Power
3000

Attack
100

Defence
100

Movelist[]

Hovering the mouse cursor over the Command Input icons will display text that refers to the inputs set in M.U.G.E.N's Key Config.

Icons encased in square brackets [ Down ] require the respective button(s) to be held down. Hovering the mouse cursor over the icon displays the hold duration if applicable.

Specials[]

Guard Cancel
Command Input Properties
Left, Down-Left, Down X, Y, or Z during blockstun Move must be blocked while either standing or crouchingMove has invincibility during startup framesMove knocks down opponent on hit. Opponent can tech into recovery animation
Uses 1000 Power
Ruber Angelus
Command Input Properties
[ Down ]
Up X, Y, or Z
Move knocks down opponent on hit. Opponent can tech into recovery animation
X and Y versions: Move has invincibility during startup frames
Z version: Move must be blocked while either standing or crouching*
Y version followup: Move knocks down opponent on hit. Opponent cannot tech into recovery animation
X
Y
Z
Lumen Stella
Command Input Properties
[ Left ]
Right X, Y, or Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit. Opponent can tech into recovery animation*
Ground Y version: Move knocks down opponent on hit. Opponent can tech into recovery animation
X
Ground Aerial
Y
Ground Aerial
Z
Ground Aerial
Mico Ruceo
Command Input Properties
[ Right ]
Left X, Y, or Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit. Opponent can tech into recovery animation
X
Ground Aerial
Y
Ground Aerial
Z
Ground Aerial
Transvolans
Command Input Properties
[ Up ]
Down X, Y, or Z
Move can only be used while airborneMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Y and Z versions: Move must be blocked while standing, Move must be blocked while in the air
Y and Z version followup: Move can hit opponents that are lying on the ground, Move causes opponent to bounce off the wall. Opponent cannot tech into recovery animation upon contact with wall
X
Y / Z
Sideus Fragmentum
Command Input Properties
[ X, Y, or Z ]
then release
Move can be used while grounded or airborne
Becomes active when hit by any of Yuyutista's attacks
Explosion: Move is attributed as a projectile, Move knocks down opponent on hit. Opponent cannot tech into recovery animation
Standing Crouching Aerial
Explosion

Hypers[]

Lumen Stella El Lance
Command Input Properties
[ Left ]
Right Left Right X, Y, or Z
Move can be used while grounded or airborneMove is attributed as a projectileMove knocks down opponent on hit. Opponent cannot tech into recovery animation*
Uses 1000 Power
Ground Aerial
Ruber Angelus Animus
Command Input Properties
[ Down-Left ]
Down-Right, Down-Left, Up-Right X, Y, or Z or
[ Down-Left ]
Down, Down-Right, Right Up X, Y, or Z
Move must be blocked while either standing or crouching*Move has invincibility during startup framesMove can hit opponents that are lying on the groundMove knocks down opponent on hit. Opponent cannot tech into recovery animation
Uses 1000 Power
Lacteus Orbis
Command Input Properties
Down, Down-Right, Right Down, Down-Right, Right X+Y+Z Move is attributed as a projectileMove causes opponent to bounce off the wall. Opponent cannot tech into recovery animation upon contact with wall
Uses 3000 Power

Palette Gallery[]

1,1 1,2 1,3
1,4 1,5 1,6
+
+
+
1,7 1,8 1,9
+
+
+
1,10 1,11 1,12 (Yuyuko Saigyouji's colours)
This character uses a Palette Selector, but does not use any more palettes than the ones shown here.

Victory quotes[]

General[]

An Autonomic Nerve can adapt its body to match the situation. This form is considered appropriate, and does not inhibit my abilities.
Diagnostics complete. Minimal damage incurred. This was an adequate test of my abilities.
Mission complete. Know that resistance was futile from the start.
My analysis indicates that such powers are almost indistinguishable from those of In-births. Is it my mission to regulate them as well?
It would appear as though the energy consumption of this form is higher than that of the previous, if only by a slight margin. That is unfortunate.
My apparent use of what you refer to as "ghostly energies" is false. Despite the visual differences, my capabilities remain functionally unchanged.

Character-specific[]

Interesting. Our forms are identical and our movements are similar, yet we are not exact. Is this what the humans refer to as a "coincidence"?
vs. Yuyuko Saigyouji
Analysis complete. Your identification is that of a spectral being, which defies all logical possibilities. You cannot exist, yet your presence is undeniable. I cannot comprehend it.
vs. Yuyuko Saigyouji
Analysis complete. You are unrelated to the In-birth I have encountered before.
vs. Komachi Onozuka
Previously collected data was useful in defeating you, but your weapon is far smaller.
vs. Komachi Onozuka
How does the complexity of my "inputs" result in damage specifically to the hands? Please elaborate.
vs. Meimu
I assure you that I do not originate from an "Under Night In-Birth". Are you perhaps referring to the In-birth activity during the Hollow Night?
vs. Meimu

Videos[]

HOLD ON!
This section currently contains no videos. You can help the M.U.G.E.N Database by uploading a video for this article.


Trivia[]

  • The character referenced in Yuyutista's quotes against Komachi Onozuka is Gordeau, a character from Under Night In-Birth who also wields a large scythe.
  • Yuyutista's first victory quote against Meimu relates to a joke within the Under Night community pertaining to the dexterity required to independently hold and release each attack button as part of Vatista's standard combo and pressure game.

Edits[]

This character has not been edited.
Advertisement